"And I got a new scar!" Zyn snorted, smiling, touching her sealed up arrow puncture wound. She touched her neck, and realizing Asha healed it with magic, she corrected herself, as there was no scar. "Oh wait. No. I didn't! Noice! Ha!"
AREA 6 appears to be another shrine. A column of rock rises 200 feet above a massive pool of lava below. A walled ruin overgrown with palms perches on the summit. At it's narrowest point, the gulf between the shrine and the rest of the city is 60 feet wide.
Zyn looks at her chains, and down at the lava, and says, "Ooo. I uhh, I don't think my chains will go that far, and there's lava down there."
"No, but a long rope and a grappling hook would certainly do the trick. I don't think having Zyn create a chain bridge for everyone to cross fills her with much confidence." Orvex replies, looking at her.
Zyn shakes her head no, worried.
"I mean, I could run and jump across, I suppose, but i'm not sure, after what we've seen so far, that I would want to do that alone."
“That’s understandable. It’s too risky,” Astra nods. “I can help two people fly, but not today, only tomorrow.” He shakes his head solemnly. “Since it’s still relatively light out, let’s continue elsewhere, rest, then come back. Maybe the other areas have something we could use to help us across...?”
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless shrine, with a smaller ruin standing nearby. Above the doors, according to Orvex, is written an inscription in Old Omuan: “Unkh urges us to contrast all options before acting.”
As you enter, you see a workshop to the left. The roof of the workshop collapsed long ago, and now a thick mass of plants grows from the rubble. Through the moss, you see hundreds of iron keys hanging from hooks on the wall. Some are bent and broken, while others are rusted beyond repair. The rest look serviceable.
Beyond the double stone doors, a statue of a giant snail looms before you. In place of antennae, it has five pseudopods ending in rocky clubs. Along the walls, six iron keys hang in small niches above stone plinths. Behind the statue, a carved pedestal in a wide alcove has a keyhole set into its base.
The statue is 9 feet tall and represents the trickster god Unkh as a flail snail.
This post has potentially manipulated dice roll results.
Astra wrinkles his nose at the stench, but otherwise looks to be unbothered by it after a minute or two of being in the temple. He approaches and observes the keys and the keyhole more closely once he spots them, rubbing his chin. "I don't think this is going to be as easy as it may seem..."
Investigation (if needed, checking to see if there are any traps around the keys/keyhole, anything on the keys like runes, etc.): 18
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
Kitsune mumbles to herself, repeating the phrase written outside, "Unkh urges us to contrast all options before acting.”
"Contrast all options. Contrast. Contrast. Perhaps one key in the workshop looks different than all the others, broken or otherwise?" (Perception check to look through all the keys in the workshop for any key that might stand out from the rest: 20)
This post has potentially manipulated dice roll results.
Kitsune will walk up to the keys behind the statue, and look at them to see if any one stands out as being different than the rest (more plain? more extravagent?): Perception 12
This post has potentially manipulated dice roll results.
Asha, you notice something about the keys by the Flail Snail statue. They're all about the same size, but they're thinner than you'd expect, as if they could be overlapped. Zyn peeks over your shoulder as you look at the keys.
Perception: 10
"Oh! Of course! Look! The keys overlap on top of each other to form some sort of master key."she takes the keys one by one and presses them on top of each other, making a slightly bigger key. She hands it to you. "See?"
She playfully slaps your left ass cheek like you did before, but it sounded like metal against skin since you're armored there.
A pair of needle like columns mark the entrance to a walled ruin. In the courtyard beyond, banyan roots envelop a squat building. The stone doors that seal the entrance are carved with images of snarling bears with long, sharp claws.
A plaque above the shrine’s entrance bears the following message in Old Omuan: “Obo’laka teaches us to tread warily and stay in the light.” This message sheds light on how to obtain Obo’laka’s puzzle cube. The doors are slightly ajar and have rusty hinges that squeal loudly when the doors are opened. As you peek down the corridor, the walls are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch brackets protrude from the walls under the reliefs.
"That's it?! He shot us because he was on some honorable death chase? What shite."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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"And I got a new scar!" Zyn snorted, smiling, touching her sealed up arrow puncture wound. She touched her neck, and realizing Asha healed it with magic, she corrected herself, as there was no scar. "Oh wait. No. I didn't! Noice! Ha!"
AREA 6 appears to be another shrine. A column of rock rises 200 feet above a massive pool of lava below. A walled ruin overgrown with palms perches on the summit. At it's narrowest point, the gulf between the shrine and the rest of the city is 60 feet wide.
Zyn looks at her chains, and down at the lava, and says, "Ooo. I uhh, I don't think my chains will go that far, and there's lava down there."
"I don't suppose that there's anything in your readings that might tell us how to get to that shrine, Orvex?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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"No, but a long rope and a grappling hook would certainly do the trick. I don't think having Zyn create a chain bridge for everyone to cross fills her with much confidence." Orvex replies, looking at her.
Zyn shakes her head no, worried.
"I mean, I could run and jump across, I suppose, but i'm not sure, after what we've seen so far, that I would want to do that alone."
“That’s understandable. It’s too risky,” Astra nods. “I can help two people fly, but not today, only tomorrow.” He shakes his head solemnly. “Since it’s still relatively light out, let’s continue elsewhere, rest, then come back. Maybe the other areas have something we could use to help us across...?”
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
AREA 8 - UNKH'S SHRINE
Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless shrine, with a smaller ruin standing nearby. Above the doors, according to Orvex, is written an inscription in Old Omuan: “Unkh urges us to contrast all options before acting.”
As you enter, you see a workshop to the left. The roof of the workshop collapsed long ago, and now a thick mass of plants grows from the rubble. Through the moss, you see hundreds of iron keys hanging from hooks on the wall. Some are bent and broken, while others are rusted beyond repair. The rest look serviceable.
Beyond the double stone doors, a statue of a giant snail looms before you. In place of antennae, it has five pseudopods ending in rocky clubs. Along the walls, six iron keys hang in small niches above stone plinths. Behind the statue, a carved pedestal in a wide alcove has a keyhole set into its base.
The statue is 9 feet tall and represents the trickster god Unkh as a flail snail.
It smells funny in this area. Like death.
DEATH.
Astra wrinkles his nose at the stench, but otherwise looks to be unbothered by it after a minute or two of being in the temple. He approaches and observes the keys and the keyhole more closely once he spots them, rubbing his chin. "I don't think this is going to be as easy as it may seem..."
Investigation (if needed, checking to see if there are any traps around the keys/keyhole, anything on the keys like runes, etc.): 18
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Kitsune casts Cure Wounds (lvl 2) on herself, healing for 3 HPs.
And again, a second time, healing herself for 4 more HPs.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Kitsune mumbles to herself, repeating the phrase written outside, "Unkh urges us to contrast all options before acting.”
"Contrast all options. Contrast. Contrast. Perhaps one key in the workshop looks different than all the others, broken or otherwise?" (Perception check to look through all the keys in the workshop for any key that might stand out from the rest: 20)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Kitsune, while looking at the keys in the workshop, you're not convinced any of them would work in the key slot of the flair snail statue.
"Maybe it's one of these?" Zyn wondered, looking at the keys by the statue, and not in the workshop.
Kitsune will walk up to the keys behind the statue, and look at them to see if any one stands out as being different than the rest (more plain? more extravagent?): Perception 12
Last to know and first to be blamed...
As a free action, can I regret my life choices?
You cannot tell. They all look the same to you.
Asha perception:15
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Asha, you notice something about the keys by the Flail Snail statue. They're all about the same size, but they're thinner than you'd expect, as if they could be overlapped. Zyn peeks over your shoulder as you look at the keys.
Perception: 10
"Oh! Of course! Look! The keys overlap on top of each other to form some sort of master key." she takes the keys one by one and presses them on top of each other, making a slightly bigger key. She hands it to you. "See?"
She playfully slaps your left ass cheek like you did before, but it sounded like metal against skin since you're armored there.
"Nice thinkin', although I hope that ya didn't hurt your hand on my armor." Asha says as she puts the super key in the hole.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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"Nope!" she smiles, then turns around when you're not looking and shakes her hand in discomfort, biting her lip.
The pedestal grinds around on the spot. As it turns, an ornate stone cube corkscrews up from a concealed hatch in its surface.
Asha picks up the cube. "Easier than the last one. Guess it pays to have good eyes."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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AREA 19 - OBO'LAKA'S SHRINE
A pair of needle like columns mark the entrance to a walled ruin. In the courtyard beyond, banyan roots envelop a squat building. The stone doors that seal the entrance are carved with images of snarling bears with long, sharp claws.
A plaque above the shrine’s entrance bears the following message in Old Omuan: “Obo’laka teaches us to tread warily and stay in the light.” This message sheds light on how to obtain Obo’laka’s puzzle cube. The doors are slightly ajar and have rusty hinges that squeal loudly when the doors are opened. As you peek down the corridor, the walls are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch brackets protrude from the walls under the reliefs.
DC 17 Wisdom (Perception) check: ?!?!?!
Perception:17
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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