The Bandits, for Serik guessed that was the kind of riffraff they were dealing with here, we're quickly surrounding him. Serik wasn't overly worried just yet, as Devvyn had his back like Everytime before. Devvyn charged in and was handling the bandit brandishing a sword. The leader tried impaling Serik with her spear, but Archimedes flapped his wings and took off with a screach, alerting Serik, and he side stepped the thrust.
Serik was a man of few words when it came to fighting. His knuckles whitened as he clenched his staff in both hands. He muttered some words and the runes carved on the staff light up with sickly green flames, spreading along the staff as if it was coated with an accelerant. Flame roared as he struck at the Bandit leader.
(Serik uses Shillelagh and Green flame blade against the bandit leader. Attack roll: 17 which deals 31 fire damage to bandit leader if hit and 11 to bandit fighter, if he in range)
Sayre will move to S12 and cast chill touch at the bandit leader at K12 19 for 6 of necrotic damage
OOC: Ok my bad I didn't see the 'movement' post by reigntail! I will reconn because of that and say Sayre stopped at T11 instead of S12 same roll as above!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Bandit rogue Wisdom save 3
Bandit leader is hit With Chill touch and Takes 6 necrotic damage.
Bandit leader ducks under the Flame blade, Evading it completely.
Bandit fighter, Swipes devynns greatsword out of the way with one movement and with another He slashs away Serik's attack. Taking no damage.
Bandit rogue Pulls back on a shortbow and lets loose an arrow towards Serik. 14 Dealing 7 piercing damage. Plus 17 Sneak attack damage. Which slams into Seriks shoulder.
Bandit rogue 2 Rushes up to Seriks Side at m10 and Slashes at serik with a Small dagger. 7 Dealing 5 Piercing damage Plus 8 Sneak attack damage for being distracted by Bandit leader. Serik quickly moves out of the way, Avoiding the attack completely.
Bandit Fighter After parrying devynns greatsword and slashing away the fowl magic. The Fighter Swings his Scimitar towards your leg Devynn for a Trip attack. 21 To hit. Dealing 23 Slashing damage. Which Devynn easily backsteps out of the way.
He then swings his scimitar to his side at Serik. 19 To Hit Dealing 11 Slashing damage. Achimedes warns serik of the impending blade and you duck to avoid it.
Dm Note: Hardcopi, You are a wonderful human being! Wow, I cant roll for shit on attacks.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
DM note: It's Archimedes Turn! Victor, Please roll 3d4 for vicious mockery damage against bandit rogue. Roll damage in your post. Keeps the fight from dragging on.
Rollback Post to RevisionRollBack
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
"Thank you my friend" Serik said to the Owl as he avoided a blow meant for him. Before he could speak his next words an arrow slammed into his shoulder. Pain erupted from it, but it was nothing he hadn't felt before. The Owl screeched but Serik held up a hand. "Help Devvyn for now..."
Archimedes obeyed and flew into the Bandit Fighters face, wings flapping before gaining altitude up and away.
(Archimedes uses his turn to take the help action, granting Devvyn advantage on first attack against the fighter on his next turn. Flyby feature on Owl prevents attack of opportunity as owl leaves reach)
Dm note: Devynn, roll your first attack with advantage Just in case of a nat 20. Also DAMN Devynn. 42 points of damage in one turn against the bandit fighter.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
This post has potentially manipulated dice roll results.
Dm Note: No Problem! Shame it wasnt a nat 20 but all 3 attacks hit.
Bandit Leader Pulls back the spear from serik and Moves around Serik, Not provoking a Reaction attack. Moving to m9, rushing towards Devynn in a Charge, Lunging with her spear.
Attack: 16
Damage: 8 Piercing Damage Plus 5 Lightning damage.
She uses her Bonus action to Concentrate on the Spear.
Rollback Post to RevisionRollBack
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
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OOC: Thanks guys now I understand!
Sayre will move to S12 and cast chill touch at the bandit leader at K12 14 for 1 of necrotic damage
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: FYI I updated the map with Sayre's new location and will try and keep up with it.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
OOC: Virtual high five Hardcopi sorry I'm a bit high maintenance!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ooc: the bandit leader is at n11 just fyi (: not that it matters for targeting really. Serik is getting quickly surrounded lol.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The Bandits, for Serik guessed that was the kind of riffraff they were dealing with here, we're quickly surrounding him. Serik wasn't overly worried just yet, as Devvyn had his back like Everytime before. Devvyn charged in and was handling the bandit brandishing a sword. The leader tried impaling Serik with her spear, but Archimedes flapped his wings and took off with a screach, alerting Serik, and he side stepped the thrust.
Serik was a man of few words when it came to fighting. His knuckles whitened as he clenched his staff in both hands. He muttered some words and the runes carved on the staff light up with sickly green flames, spreading along the staff as if it was coated with an accelerant. Flame roared as he struck at the Bandit leader.
(Serik uses Shillelagh and Green flame blade against the bandit leader. Attack roll: 17 which deals 31 fire damage to bandit leader if hit and 11 to bandit fighter, if he in range)
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Bandit rogue Wisdom save 3
Bandit leader is hit With Chill touch and Takes 6 necrotic damage.
Bandit leader ducks under the Flame blade, Evading it completely.
Bandit fighter, Swipes devynns greatsword out of the way with one movement and with another He slashs away Serik's attack. Taking no damage.
Bandit rogue Pulls back on a shortbow and lets loose an arrow towards Serik. 14 Dealing 7 piercing damage. Plus 17 Sneak attack damage. Which slams into Seriks shoulder.
Bandit rogue 2 Rushes up to Seriks Side at m10 and Slashes at serik with a Small dagger. 7 Dealing 5 Piercing damage Plus 8 Sneak attack damage for being distracted by Bandit leader. Serik quickly moves out of the way, Avoiding the attack completely.
Bandit Fighter After parrying devynns greatsword and slashing away the fowl magic. The Fighter Swings his Scimitar towards your leg Devynn for a Trip attack. 21 To hit. Dealing 23 Slashing damage. Which Devynn easily backsteps out of the way.
He then swings his scimitar to his side at Serik. 19 To Hit Dealing 11 Slashing damage. Achimedes warns serik of the impending blade and you duck to avoid it.
Dm Note: Hardcopi, You are a wonderful human being! Wow, I cant roll for shit on attacks.
DM: Hardcopi is defos our daily MVP!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC Losing track of whose turn it is.. Bandit rogues?
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ooc: yeah hardcopi bandit rogues go next now
Current Intiative scores:
Devynn: 25
Bandit leader: 21
Sayre: 16
Victor: 16
Serik: 13
Bandit Rouge: 11
Bandit Rogue 2: 11
Bandit Fighter: 8
Serik's Owl: 3
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
DM note: It's Archimedes Turn! Victor, Please roll 3d4 for vicious mockery damage against bandit rogue. Roll damage in your post. Keeps the fight from dragging on.
"Thank you my friend" Serik said to the Owl as he avoided a blow meant for him. Before he could speak his next words an arrow slammed into his shoulder. Pain erupted from it, but it was nothing he hadn't felt before. The Owl screeched but Serik held up a hand. "Help Devvyn for now..."
Archimedes obeyed and flew into the Bandit Fighters face, wings flapping before gaining altitude up and away.
(Archimedes uses his turn to take the help action, granting Devvyn advantage on first attack against the fighter on his next turn. Flyby feature on Owl prevents attack of opportunity as owl leaves reach)
Devynn wants to quickly put the attacker he is attacking down so he can help the others.
Attack 1: 27
Damage: 11
Attack 2: 21
Damage: 15
Attack 3: 26
Damage: 16
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ooc: well...guess I should had owl help Serik instead haha Devvyn doesn't need help apparently lol
Dm note: Devynn, roll your first attack with advantage Just in case of a nat 20. Also DAMN Devynn. 42 points of damage in one turn against the bandit fighter.
OOC: Sorry missed that one.... they changed my die roller... weird.
24
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ooc: Dem fighters be awesome (:
Dm Note: No Problem! Shame it wasnt a nat 20 but all 3 attacks hit.
Bandit Leader Pulls back the spear from serik and Moves around Serik, Not provoking a Reaction attack. Moving to m9, rushing towards Devynn in a Charge, Lunging with her spear.
Attack: 16
Damage: 8 Piercing Damage Plus 5 Lightning damage.
She uses her Bonus action to Concentrate on the Spear.