Rinn checks that everyone is behind him and coming through the door without any issues. He looks to the caved in corridor and satisfied that it's not going to be an option without too much work, he heads around the corner towards the next corner, moving slowly and quietly while keeping an eye out for traps or anything that might wish the group ill.
You find nothing of interest, Rinn, until you reach the set of doors in the east wall. Pushing them open, you immediately see three stone frames stand against the east wall. There is a stone shelf with stone pegs under it hanging low on the north wall. There is a Warhammer hanging on the wall above the center frame. The room is thirty feet east-west and forty feet north-south with a ten foot high ceiling.
Also… seeing TT struggling in the low light, Robwin will attempt to cast the cantrip light on a copper piece, through his hat of wizardry (check required)…
Arcana check to cast (DC10): 25
He hands the coin to TT (who can smother it with something if she wishes) “Here, this will last an hour…”, he says smiling at his friend.
In the light from the coin, a slight rainbow-film can be seen oiling across Robwin’s eyes as he detects magic…
Wolfsong takes up the rear guard crossbow at the ready incase of more slimes or other possible creatures coming at them. He has to shield his eyes for a moment after Robwin casts his spell as his eyes were used to the dark. Once he sees the warhammer Wolfsong goes over to give it a once over without removing it from where it hangs, looking for any rust or any battle damage the weapon might have.
“Anyone into this kind of thing?…”, asks Robwin, aiming the question mostly towards Wolfsong but including everyone, whilst indicating the hammer. “It’s giving off a magical signature… And… I don’t see any traps”.
"No need I trust Robwin," Wolfsong reaches out and lifts the warhammer off the wall then gives it a practice swing. "Not what I prefer, but I can use it unless anyone else wants it."
Robwin offers, “I can try and identify it now for you, if you want, if we can spare a few minutes for the ritual?… Or I can do it back at camp. What do you think?”.
While he’s talking, Robwin squints around the room for exits. Does this room appear to be a dead end?
Robwin (and everyone searching out the room, with a passive perception of 13 or higher) notices there is another of those secret doors in the southeast corner facing south. You have seen enough of them now between the mansion and this temple to get a better "feel" for them.
On perception checks: Without light TT has a disadvantage. With light Lia has an advantage. Temple Secret doors DC 13 (DC 15 - 2).
"We can wait till later to find out everything about this hammer," Wolfsong answers storing the weapon on his belt. "Rather not spend all night in this place."
Having missed the door originally Wolfsong gives Rinn an nod with an amused smile, "After you friend."
The room is roughly forty feet long north to south and twenty feet wide at this northwest door. The west wall tapers inward about midway narrowing the room to a ten foot wide door at the southeastern end facing south.
An empty stone font juts out of the southwest wall. A stone wardrobe against the east wall driectly left of were you stand in the doorway. The western wall immediately to your right.
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Robwin will head in behind Rinn.
Seeing that Rinn is being super sneaky, Robwin would give him maybe 15 feet gap at all times, so he can do his thing up ahead...
Robwin clutches his moon egg, ready, and tries to keep a look out all around.
He’ll leave Lia where she is for now, but have her bring up the rear and keep a lookout (say, 50ft trailing behind the party). Looking for ambushes.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
TT, seeing the darkness beyond the doorway, will stay as close to Robwin as possible doing her best to use her other senses to "see".
Rinn checks that everyone is behind him and coming through the door without any issues. He looks to the caved in corridor and satisfied that it's not going to be an option without too much work, he heads around the corner towards the next corner, moving slowly and quietly while keeping an eye out for traps or anything that might wish the group ill.
You find nothing of interest, Rinn, until you reach the set of doors in the east wall. Pushing them open, you immediately see three stone frames stand against the east wall. There is a stone shelf with stone pegs under it hanging low on the north wall. There is a Warhammer hanging on the wall above the center frame. The room is thirty feet east-west and forty feet north-south with a ten foot high ceiling.
Seeing the room laid out like this makes Robwin nervous! “Hold on!… give me a minute, and I will try to check for magical residues!…”.
Robwin spends 1x minute (and 1x charge) with his blue moon egg, to prepare a known spell, not prepared.
He then immediately casts the newly prepared spell: detect magic, and looks cautiously around the room…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Also… seeing TT struggling in the low light, Robwin will attempt to cast the cantrip light on a copper piece, through his hat of wizardry (check required)…
Arcana check to cast (DC10): 25
He hands the coin to TT (who can smother it with something if she wishes) “Here, this will last an hour…”, he says smiling at his friend.
In the light from the coin, a slight rainbow-film can be seen oiling across Robwin’s eyes as he detects magic…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Wolfsong takes up the rear guard crossbow at the ready incase of more slimes or other possible creatures coming at them. He has to shield his eyes for a moment after Robwin casts his spell as his eyes were used to the dark. Once he sees the warhammer Wolfsong goes over to give it a once over without removing it from where it hangs, looking for any rust or any battle damage the weapon might have.
(DM Question - you said there were pegs on the north wall, do they look the same as those holding the Warhammer on the wall?)
The pegs look the same between the shelf and the Warhammer. Whatever was held on them has long since rotted away. Maybe they were for hanging robes?
The hammer, Robwin, lights up faintly.
Can Robwin see any traps around the hammer?
Investigation: 25
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
You find no traps.
TT happily accepts the coin. In a low voice "Thank you Robwin."
(Can we see the ceiling in here?")
“Anyone into this kind of thing?…”, asks Robwin, aiming the question mostly towards Wolfsong but including everyone, whilst indicating the hammer. “It’s giving off a magical signature… And… I don’t see any traps”.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn flicks his hand and his mage hand appears. "I can grab it from afar if you're really worried."
"No need I trust Robwin," Wolfsong reaches out and lifts the warhammer off the wall then gives it a practice swing. "Not what I prefer, but I can use it unless anyone else wants it."
Robwin offers, “I can try and identify it now for you, if you want, if we can spare a few minutes for the ritual?… Or I can do it back at camp. What do you think?”.
While he’s talking, Robwin squints around the room for exits. Does this room appear to be a dead end?
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Robwin (and everyone searching out the room, with a passive perception of 13 or higher) notices there is another of those secret doors in the southeast corner facing south. You have seen enough of them now between the mansion and this temple to get a better "feel" for them.
On perception checks: Without light TT has a disadvantage. With light Lia has an advantage. Temple Secret doors DC 13 (DC 15 - 2).
Rinn inspects the new secret door for any traps (Investigation: 18), then once satisfied with his search, he turns to the others, "Shall we?"
"We can wait till later to find out everything about this hammer," Wolfsong answers storing the weapon on his belt. "Rather not spend all night in this place."
Having missed the door originally Wolfsong gives Rinn an nod with an amused smile, "After you friend."
The room is roughly forty feet long north to south and twenty feet wide at this northwest door. The west wall tapers inward about midway narrowing the room to a ten foot wide door at the southeastern end facing south.
An empty stone font juts out of the southwest wall. A stone wardrobe against the east wall driectly left of were you stand in the doorway. The western wall immediately to your right.