Gralk moves quickly about fifteen feet to the western end of the slopped entrance leading up into the south cave and looking into that area yells, "Cragmaw!" while releasing a spell. BBB:10 11
Wolfsong, Rinn, Blaire, Eli and Gaatbort see Gralk hurl an undulating, warbling mass of pulsating chaos into the cave followed by a crack of thunder and a pain filled raging roar from within the cave.
Wolfsong rushes in after Gralk, sheathing his short sword as he goes and calling forth the wilds within him to initiate his animalistic rage causing his empty hands to become sharp claws. Once next to Gralk Wolfsong will take stock of the room to find out what Gralk was attacking with their spell.
Wolfsong, Rushing to Gralk's side (5ft movement), you see about twenty feet from you a large bugbear ,staggering, bleeding from his nose, ears and mouth and a heavily burnt wolf whimpering on the ground next to it.
This post has potentially manipulated dice roll results.
Rinn, You shot rings true once again. The arrow embedding in the goblin's throat just above the clavicle. It staggers and if the shot didn't kill it, the sixty foot plummet to the lower cave floor from its precarious lookout corner certainly did.
(( AC 15 HP 7 fall 60 ft @ 1d6 / 10 ft Damage 27 and it only had 1 HP left after the arrow. ))
This post has potentially manipulated dice roll results.
Robwin seems completely thrown off by the little goblin’s effect over the magical weave. He no longer completely trusts his aim, and so frantically tries to remember spells that will conjure an affect around an enemy rather than needing to be aimed...
He rushes up, just behind those looking into the southern cavern, and sees the injured bugbear. Seeing this creature’s injuries reminds him of a potent cantrip he almost never tries: something that draws on potent necromantic energies.
He raises his fingers to his temples, and mutters something in a dark, arcane tongue. And as he blinks and nods his head towards the creature, a clanging bell rings out, as he tries to monopolise on the injured state of the bugbear...
Movement: moving up to just behind the others so he has sight of the bugbear.
Action: casting toll the dead on the bugbear. WIS save vs DC13 or take 7 necrotic damage.
(( Wolfsong still has 25ft movement and an action left ... I love the idea of the flummoxed wizard tripping ito the chaos. I hope it is okay. Otherwise we'll retcon Dex Sav w/ dis 14 ))
Rinn quickly scans the bridge for any more goblins on the top level. Failing to see any, he rushes forwards to see where Wolfsong and the others are gathering. Seeing the bugbear, he nocks another arrow and tries to strike it.
Short bow Attack: 10 Damage: 7
Not sure if it's engaged in combat, but if so and my attack hits, Sneak Attack damage: 10
Following the group rushing into this chamber TT sees Wolfsong rip into the humungous bugbear.
If it didnt die yet TT will raise her hand and point at the creature and the cavern is again filled with the ringing of a giant bell as she casts Toll the Dead Wis Save DC 12 Damage:12
Glufs is back at the start of the bridge tunnel. "More Gragmaw! More!" There are three coming up from the path you took to get here that you can plainly see.
Wolfsong is the only one who cannot readily see them as he is inside the south cave.
Wolfsong the nearly dead badly burnt mangy old wolf is whimpering next to you.
This post has potentially manipulated dice roll results.
Seeing the bugbear fall TT will hear the goblins warning and turn to the ones heading towards us. Saying a few holy words to Kelemvor a bolt of divine fire rains down on the one at the front. Sacred Flame Dex save DC 12. Damage 1
When it’s back to his turn, Robwin will spin on his heels to see the three approaching goblins. Still not sure of his aim, he’ll cast something that never misses...
Action: casting magic missile so that the missiles hit one goblin each, zap, zap, zap! The three missiles hit for: 2, 5 and 3 force damage, respectively.
Gralk moves quickly about fifteen feet to the western end of the slopped entrance leading up into the south cave and looking into that area yells, "Cragmaw!" while releasing a spell. BBB:10 11
Attack 22
Damage 8 + 8 + 5
Wolfsong, Rinn, Blaire, Eli and Gaatbort see Gralk hurl an undulating, warbling mass of pulsating chaos into the cave followed by a crack of thunder and a pain filled raging roar from within the cave.
(( Attack 23 Damage 3 + 4 + 2 ))
The roar is followed by rush of heat, a drag of air and the raging changing to a terrified wail.
Wolfsong, TT, Ikki, Robwin, Rinn, What are you doing?
Wolfsong, You can smell burning flesh and even with the rushing water and yapping wolves you heard that thunder and roar of flame.
Ikki, Rinn, You both now see the goblin gaurd on the other side of the bridge.
Rinn nocks another arrow and fires at the guard on the bridge, "So much for staying quiet," he chuckles.
Shortbow Attack: 15 Damage: 6
Wolfsong rushes in after Gralk, sheathing his short sword as he goes and calling forth the wilds within him to initiate his animalistic rage causing his empty hands to become sharp claws. Once next to Gralk Wolfsong will take stock of the room to find out what Gralk was attacking with their spell.
Wolfsong, Rushing to Gralk's side (5ft movement), you see about twenty feet from you a large bugbear ,staggering, bleeding from his nose, ears and mouth and a heavily burnt wolf whimpering on the ground next to it.
Rinn, You shot rings true once again. The arrow embedding in the goblin's throat just above the clavicle. It staggers and if the shot didn't kill it, the sixty foot plummet to the lower cave floor from its precarious lookout corner certainly did.
(( AC 15 HP 7 fall 60 ft @ 1d6 / 10 ft Damage 27 and it only had 1 HP left after the arrow. ))
Robwin seems completely thrown off by the little goblin’s effect over the magical weave. He no longer completely trusts his aim, and so frantically tries to remember spells that will conjure an affect around an enemy rather than needing to be aimed...
He rushes up, just behind those looking into the southern cavern, and sees the injured bugbear. Seeing this creature’s injuries reminds him of a potent cantrip he almost never tries: something that draws on potent necromantic energies.
He raises his fingers to his temples, and mutters something in a dark, arcane tongue. And as he blinks and nods his head towards the creature, a clanging bell rings out, as he tries to monopolise on the injured state of the bugbear...
Movement: moving up to just behind the others so he has sight of the bugbear.
Action: casting toll the dead on the bugbear. WIS save vs DC13 or take 7 necrotic damage.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( Wolfsong still has 25ft movement and an action left ... I love the idea of the flummoxed wizard tripping ito the chaos. I hope it is okay. Otherwise we'll retcon Dex Sav w/ dis 14 ))
[[[ And Robwin, your spell seems to fail ]]]
((Again?! Lol that is one powerful goblin! Oh and it was a WIS save not DEX. Does that still fail?))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn quickly scans the bridge for any more goblins on the top level. Failing to see any, he rushes forwards to see where Wolfsong and the others are gathering. Seeing the bugbear, he nocks another arrow and tries to strike it.
Short bow Attack: 10 Damage: 7
Not sure if it's engaged in combat, but if so and my attack hits, Sneak Attack damage: 10
((
A WIS Save the bugbear would fail.
He's not dead but in very bad shape.
Rinn your (round 4) arrow doesn't hit.
Wolfsong still has 25ft movement and an action left; you might be this bugger's only hope.
))
((Sorry thought the Gralk was farther way did not mean to hold everyone up))
Wolfsong, now fully into the hunt rushes the bugbear, trusting in Gralk that it is an enemy, and slashes at it with his claws.
Claw Attack: 5 Damage: 9
Bnous Claw Attack Attack: 22 Damage: 8
Following the group rushing into this chamber TT sees Wolfsong rip into the humungous bugbear.
If it didnt die yet TT will raise her hand and point at the creature and the cavern is again filled with the ringing of a giant bell as she casts Toll the Dead Wis Save DC 12 Damage:12
Wolfsong finished off the much damaged bugbear with his second claw swing.
TT (et.al.)
Glufs is back at the start of the bridge tunnel. "More Gragmaw! More!" There are three coming up from the path you took to get here that you can plainly see.
Wolfsong is the only one who cannot readily see them as he is inside the south cave.
Wolfsong the nearly dead badly burnt mangy old wolf is whimpering next to you.
Seeing the bugbear fall TT will hear the goblins warning and turn to the ones heading towards us. Saying a few holy words to Kelemvor a bolt of divine fire rains down on the one at the front. Sacred Flame Dex save DC 12. Damage 1
When it’s back to his turn, Robwin will spin on his heels to see the three approaching goblins. Still not sure of his aim, he’ll cast something that never misses...
Action: casting magic missile so that the missiles hit one goblin each, zap, zap, zap! The three missiles hit for: 2, 5 and 3 force damage, respectively.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
The goblin leading the charge into the twin pool cave attempts to dodge TT's flame. Dex 13