Assuming Lilandra will hear sounds of fighting as Morthos and Thad attack the skeletons she will look back to Caelia and say Wait here!
Lilandra will move past the door to get a view of what is happening, she will not move into the room. This way she can keep an eye on Caelia, always able to get a view of her in case of trouble.
Ill hold actions till next turn i gues. Once Lilandra has a view of what is going on.
With a nod a switch is flipped inside Morgan, his gray eyes grow fierce as he seems to swell in his own skin. The greatsword gives off a clear sound of steel being drawn as it whisks out of the sheath across Morgan's back. Even as he swings at the skeleton near him, ghostly figures start to appear around Morgan, his ancestral spirits aiding him in this battle.
BA rage.
Attack: 3 Damage: 23
(great weapon master, and reckless. If it hits the skeleton will have disadvantage on any attacks other than at Morgan. Also anyone other than Morgan will have resistance to the damage dealt by that skeleton. Last until Morgan's next turn.)
(great weapon master, and reckless. If it hits the skeleton will have disadvantage on any attacks other than at Morgan. Also anyone other than Morgan will have resistance to the damage dealt by that skeleton. Last until Morgan's next turn.)
If possible she will act. Lilandra will not move away from the door, keeping Caelia in the corner of her eye at all times. Seeing the skeletons engage with her allies she streches her arms forward and holds her hands out directed at the nearest remaining skeleton.
Let the chill of the afterlife take hold of you!she says as her hands gain a blueish white glow to match the one forming around the skeleton forming small areas of the blueish glow to try and slow it down.
Movement: Remain at the door Action: cast Frostbite at the closest skeleton. It must do a CON save DC 13 or take 4 cold dmg and have disadvantage on the next attack.
The tussle in the dismal chamber quickly became a wild flurry of blades and bones.
The trio of skeletons each let out an unearthly wail as they flung themselves at the intruders, jawbones agape, the sound reverberating from non-existent throats. Their skinny arms lifted stiffly as they closed the gap in a sudden rush, intent on seizing hold of their noncompliant prey before the rescuers could react. And although the tactic did succeed in foiling their living opponent’s initial counterstrikes, jamming weapons before they could be fully swung or causing whiffed blows, the intrepid organics managed to slip or smash their way free from each undead’s unhallowed grasp.
Then with a roar, the hammer-wielding dwarven commander of the baron’s watch brought his weapon crashing down on the unnatural enemy before him. The blow crushed its skull into tiny, dusty fragments. With its cranium no longer in place, the stone chain twisted around the skeleton’s neck slipped free of its antique vertebrae and the remains of its headless, legless body dropped heavily to the floor and broke apart.
Beside him, a raging Morgan swung his pristine greatsword with such power that the skeleton confronting him completely exploded, sending loose bones bouncing across the room. With two of the undead destroyed, that now left only one.
Morthos’s rapier lunged at the skeleton that initially confronted them upon entering this room, the long chain around its neck still trailed up between the spokes of the large halo of spikes serving as a chandelier above. The aim was true, on course to thrust center-mass into the undead guardian, but at the last second it managed to intercept the half-elf’s strike. Sweeping one of its arms in front of its body, the skeleton caught the rapier between the two bones of its forearm. With a slight twist, the blade became locked in place.
“I haaave you nooow, iiinsoolent sack of flessshh!” its rumbling, disembodied voice jeered.
Just then, Lilandra’s voice called out.
SKELETON CONSTITUTION SAVE: 22
[It says "dice rolls not yet available for this section". I don't know what that means, so I will throw you a bone (haha skeleton pun) and rule that if failed its save.]
A blueish white glow began to form around the skeleton. With a sound like that of gradually cracking glass, an icy sheen began to spread across its form. Suddenly, due to the force exerted by the skeleton itself keeping Morthos’s rapier trapped in place, its own frosted arm abruptly snapped.
“Whaaat!?” the skeleton cried in a semblance of disbelief as it held up its own shattered appendage and the blueish glow continued to spread across its bones. “Weee were creaaated by Maaaster Geeernaaacht himseeelf! Nooo one’s magic is sssstronger than hisss! Thiiiis… this is impooossible…!!!”
All the while, brittle, ancient bones cracked, splintered, and broke off from the body. Dust-like ice particles showered from its form. And finally, what remained of its frozen husk then burst and clattered to the floor, leaving only the empty chain to swing around mid-air.
ROUND 2 CONCLUDED!
COMBAT CONCLUDED!
Good fight! With this milestone you guys can LEVEL UP!
EDIT: Dice roll has processed now (a nat 20 too!), but don't worry about it. I already said it failed and I think it's... cooler... this way anyway. (Intentional second pun. Couldn't help it.)
"Interestin'," Thad looks at the piles of bones, "That they'd continue their service years after their master's death. Let's take a look at that desk now, but keep an eye out fer anythin' that might come." Thad moves back over to the desk to look at the clutter for any information that might aid them in returning Caelia to her normal form or for who might be behind this new attack (Investigation: 14).
Morgan waves the powdered bone out of the air before him, then drives his sword back into its sheath. "At least no blood to clean from the blade on this sort of enemy." He says as he moves towards the exit he had been headed to check out. He nods to the others as they move to the desk. Morgan gets to the door and glances through it to what lay beyond, but does not walk through.
there was a long workbench of sorts covered with obviously magical paraphernalia. Vials of colored liquid, bizarre tools, scattered books and loose pages of notes, and jars with small creatures or other grotesquely mysterious contents covered the table’s surface and filled shelves along the wall behind it. A lit lantern hung from a hook over the center of the table that cast forlorn illumination over the workspace.
As they rummaged around the long table made of dark, nearly black wood, Thad and Morthos would quickly determine that this was the workspace of a spellcaster. Almost all the writing was penned using the draconic language, a script Thad was familiar with. However, even to the dwarf this writing was still difficult to decipher. The layout and formatting of the draconic characters were arranged in a way that looked more like mathematic equations instead of actual text, and it was relatively common knowledge that draconic is the language used in arcane writing.
[ARCANA CHECK – THAD, MORTHOS]
Under the light of the lantern, they could see that much of the table and its paraphernalia was actually covered in dust, as well as the shelves on the wall over the table and nearly everything on those shelves, which were draped in curtains of lacy spiderwebs. A space in the center of the table had been wiped clear though, and this space contained a black feathered pen resting in a bottle of fine ink, several scattered papers with arcane notes messily written in an unsteady hand, and a pair of old tomes. A quick check of the books revealed their titles (written in common) to be Grimoirum Infirni Volume I and Grimoirum Infirni Volume III, but their contents written in a strange language using a script that looked like angry claw marks.
[RELIGION CHECK – THAD, MORTHOS]
As those two rifled through papers and archaic texts, the heir of the noble Amcathra family approached the doorway at the north end of the room. Flanked by lit claw-sconces holding green flames just like in the previous room, these doors were very tall (perhaps 15ft high), painted glossy black, and fitted into intricately ornate iron frames. They were unlocked, and despite their size they were surprisingly lightweight and swung open easily.
MAP UPDATED:
Morgan discovered the doors enter the midpoint of a small chapel. The space was equally high as the room to Morgan’s back, and it too featured the same complex web-like network of chains strung up amid the uppermost portion of the ceiling. Fortunately though, no hanged skeletons appeared to be dangling anywhere in here. In fact, the entire area appeared to be devoid of any occupants or activity.
The most movement to be found within this new room was a pair of braziers at either end of the rectangular chamber. The braziers burned with the same magical, smokeless green flame as the wall sconces, only these were each the size of a small bonfire. Between the braziers on both ends of the chapel were identical larger-than-life statues about 20ft tall of a robed individual with a deep raised hood and arms outstretched as if beseeching the praise of onlookers. Behind each statue, the east and west walls were actually covered in a layer of stained glass. Small grooves in the floor starting from behind each brazier led little trails of emerald fire underneath the stained glass, where it must be somehow stoked because the flames roared up high in the narrow gap between the wall and the glass, backlighting the multicolored façade and transforming it into a shining kaleidoscope of colors at the back of each statue.
The chapel featured twin rows of three pews facing each statue, and had a chandelier similar to the one in the adjacent room hanging right in the center. Directly across from the doorway in which Morgan currently stood was another set of identical doors.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Acrobatics: 22
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Thad grunts, "Seems our decision is made then. So be it." He swings his war hammer wide, aiming for the head.
Warhammer Attack: 19 Damage: 4
Athletics Contest: 9
Assuming Lilandra will hear sounds of fighting as Morthos and Thad attack the skeletons she will look back to Caelia and say Wait here!
Lilandra will move past the door to get a view of what is happening, she will not move into the room. This way she can keep an eye on Caelia, always able to get a view of her in case of trouble.
Ill hold actions till next turn i gues. Once Lilandra has a view of what is going on.
With a nod a switch is flipped inside Morgan, his gray eyes grow fierce as he seems to swell in his own skin. The greatsword gives off a clear sound of steel being drawn as it whisks out of the sheath across Morgan's back. Even as he swings at the skeleton near him, ghostly figures start to appear around Morgan, his ancestral spirits aiding him in this battle.
BA rage.
Attack: 3 Damage: 23
(great weapon master, and reckless. If it hits the skeleton will have disadvantage on any attacks other than at Morgan. Also anyone other than Morgan will have resistance to the damage dealt by that skeleton. Last until Morgan's next turn.)
athletics check: 22
...
Round 1 total wash. Nobody landed anything, but nobody got grabbed either.
Round 2 start! Players go first.
Thad, seeing his fellow rescuer go into a rage, swings his hammer down onto the hanging skeleton letting out a yell similar to Morgan.
Warhammer Attack: 19 Damage: 11
Morgan strikes out again...
Attack: 15 Damage: 22
(great weapon master, and reckless. If it hits the skeleton will have disadvantage on any attacks other than at Morgan. Also anyone other than Morgan will have resistance to the damage dealt by that skeleton. Last until Morgan's next turn.)
athletics check: 18
...
Morthos curses his first whiff and lashes out again with his rapier.
Attack: 11 Damage: 6
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Peeking around the corner of the doorway Lilandra sees her allies fighting a few unarmed skeletons and taking (at least some) of them down.
She holds her right arm up towards Caelia Stay out of sight. repeating the request for her to stay there.
Lilandra will try and get a view of whats going on, assuming the skeletons look like they are little match for the group.
[Peeking around the door, Lilandra would be able to discern what's going on. Is there anything you'd like to do?]
If possible she will act. Lilandra will not move away from the door, keeping Caelia in the corner of her eye at all times. Seeing the skeletons engage with her allies she streches her arms forward and holds her hands out directed at the nearest remaining skeleton.
Let the chill of the afterlife take hold of you! she says as her hands gain a blueish white glow to match the one forming around the skeleton forming small areas of the blueish glow to try and slow it down.
The tussle in the dismal chamber quickly became a wild flurry of blades and bones.
The trio of skeletons each let out an unearthly wail as they flung themselves at the intruders, jawbones agape, the sound reverberating from non-existent throats. Their skinny arms lifted stiffly as they closed the gap in a sudden rush, intent on seizing hold of their noncompliant prey before the rescuers could react. And although the tactic did succeed in foiling their living opponent’s initial counterstrikes, jamming weapons before they could be fully swung or causing whiffed blows, the intrepid organics managed to slip or smash their way free from each undead’s unhallowed grasp.
Then with a roar, the hammer-wielding dwarven commander of the baron’s watch brought his weapon crashing down on the unnatural enemy before him. The blow crushed its skull into tiny, dusty fragments. With its cranium no longer in place, the stone chain twisted around the skeleton’s neck slipped free of its antique vertebrae and the remains of its headless, legless body dropped heavily to the floor and broke apart.
Beside him, a raging Morgan swung his pristine greatsword with such power that the skeleton confronting him completely exploded, sending loose bones bouncing across the room. With two of the undead destroyed, that now left only one.
Morthos’s rapier lunged at the skeleton that initially confronted them upon entering this room, the long chain around its neck still trailed up between the spokes of the large halo of spikes serving as a chandelier above. The aim was true, on course to thrust center-mass into the undead guardian, but at the last second it managed to intercept the half-elf’s strike. Sweeping one of its arms in front of its body, the skeleton caught the rapier between the two bones of its forearm. With a slight twist, the blade became locked in place.
“I haaave you nooow, iiinsoolent sack of flessshh!” its rumbling, disembodied voice jeered.
Just then, Lilandra’s voice called out.
SKELETON CONSTITUTION SAVE: 22
[It says "dice rolls not yet available for this section". I don't know what that means, so I will throw you a bone (haha skeleton pun) and rule that if failed its save.]
A blueish white glow began to form around the skeleton. With a sound like that of gradually cracking glass, an icy sheen began to spread across its form. Suddenly, due to the force exerted by the skeleton itself keeping Morthos’s rapier trapped in place, its own frosted arm abruptly snapped.
“Whaaat!?” the skeleton cried in a semblance of disbelief as it held up its own shattered appendage and the blueish glow continued to spread across its bones. “Weee were creaaated by Maaaster Geeernaaacht himseeelf! Nooo one’s magic is sssstronger than hisss! Thiiiis… this is impooossible…!!!”
All the while, brittle, ancient bones cracked, splintered, and broke off from the body. Dust-like ice particles showered from its form. And finally, what remained of its frozen husk then burst and clattered to the floor, leaving only the empty chain to swing around mid-air.
Good fight! With this milestone you guys can LEVEL UP!
EDIT: Dice roll has processed now (a nat 20 too!), but don't worry about it. I already said it failed and I think it's... cooler... this way anyway. (Intentional second pun. Couldn't help it.)
(Gues the skeletons got PUNished, and yes edit usually fixes those error messages for rolls)
Seeing the last of the skeletons fall Lilandra looks around, Is that the last of them? What happened?
After a few moments pass Lilandra will motion Caelia to come closer as the room now seems clear of enemies.
[Thanks, you may have Inspiration for keeping the puns going!]
"Interestin'," Thad looks at the piles of bones, "That they'd continue their service years after their master's death. Let's take a look at that desk now, but keep an eye out fer anythin' that might come." Thad moves back over to the desk to look at the clutter for any information that might aid them in returning Caelia to her normal form or for who might be behind this new attack (Investigation: 14).
Morgan waves the powdered bone out of the air before him, then drives his sword back into its sheath. "At least no blood to clean from the blade on this sort of enemy." He says as he moves towards the exit he had been headed to check out. He nods to the others as they move to the desk. Morgan gets to the door and glances through it to what lay beyond, but does not walk through.
Morthos smiles.
”See, Thaedren, I told you this would be no problem. And now the room is clear. I’ll help you search the desk.”
Morthos will use the Help action to assist Thaedren with investigating the desk.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
[Thad may roll another Investigation check then.]
Thad's second Investigation roll: 23
Recap of the workbench:
As they rummaged around the long table made of dark, nearly black wood, Thad and Morthos would quickly determine that this was the workspace of a spellcaster. Almost all the writing was penned using the draconic language, a script Thad was familiar with. However, even to the dwarf this writing was still difficult to decipher. The layout and formatting of the draconic characters were arranged in a way that looked more like mathematic equations instead of actual text, and it was relatively common knowledge that draconic is the language used in arcane writing.
[ARCANA CHECK – THAD, MORTHOS]
Under the light of the lantern, they could see that much of the table and its paraphernalia was actually covered in dust, as well as the shelves on the wall over the table and nearly everything on those shelves, which were draped in curtains of lacy spiderwebs. A space in the center of the table had been wiped clear though, and this space contained a black feathered pen resting in a bottle of fine ink, several scattered papers with arcane notes messily written in an unsteady hand, and a pair of old tomes. A quick check of the books revealed their titles (written in common) to be Grimoirum Infirni Volume I and Grimoirum Infirni Volume III, but their contents written in a strange language using a script that looked like angry claw marks.
[RELIGION CHECK – THAD, MORTHOS]
As those two rifled through papers and archaic texts, the heir of the noble Amcathra family approached the doorway at the north end of the room. Flanked by lit claw-sconces holding green flames just like in the previous room, these doors were very tall (perhaps 15ft high), painted glossy black, and fitted into intricately ornate iron frames. They were unlocked, and despite their size they were surprisingly lightweight and swung open easily.
MAP UPDATED:
Morgan discovered the doors enter the midpoint of a small chapel. The space was equally high as the room to Morgan’s back, and it too featured the same complex web-like network of chains strung up amid the uppermost portion of the ceiling. Fortunately though, no hanged skeletons appeared to be dangling anywhere in here. In fact, the entire area appeared to be devoid of any occupants or activity.
The most movement to be found within this new room was a pair of braziers at either end of the rectangular chamber. The braziers burned with the same magical, smokeless green flame as the wall sconces, only these were each the size of a small bonfire. Between the braziers on both ends of the chapel were identical larger-than-life statues about 20ft tall of a robed individual with a deep raised hood and arms outstretched as if beseeching the praise of onlookers. Behind each statue, the east and west walls were actually covered in a layer of stained glass. Small grooves in the floor starting from behind each brazier led little trails of emerald fire underneath the stained glass, where it must be somehow stoked because the flames roared up high in the narrow gap between the wall and the glass, backlighting the multicolored façade and transforming it into a shining kaleidoscope of colors at the back of each statue.
The chapel featured twin rows of three pews facing each statue, and had a chandelier similar to the one in the adjacent room hanging right in the center. Directly across from the doorway in which Morgan currently stood was another set of identical doors.