Rekuberk lowers his still flaming sword to a more comfortable position as he takes a few steps back with the others. As they walk he will occasionally looks back towards the kobolds over his shoulder.
This post has potentially manipulated dice roll results.
Chill hangs back and acts as rear guard as the others make their way up the steps and up onto the main deck. He takes a last look at the frozen treasure. Best not, he thinks to himself, let it lie. You've found some stuff that maybe the dragon didn't know about, that's enough.
With a last wink back at the kobold who is likely watching them leave he sets off after the others.
Once back up on deck "Let's clear this place before the dragon shows up. We really have no idea where it may be, but I don't really want to meet it."
Once off the ship if their tracks aren't easy enough to follow back to Angajuk he'll do his best to lead them to where he was waiting for them
Survival 24 (rolled with advantage as I am sure someone will help - 19 without advantage)
The kobold almost instinctively starts to rub the gem as he watches the party head up the stairs and out of sight.
Reaching the main deck you disembark from the ship and head back across the ice towards where Angajuk said he would wait for you. Sure enough, good to his word, you find the sperm whale waiting and watching.
"Did you find what you hoped to find?" he asks as you climb aboard the small boat on his back.
"I believe that we did. We thank you for your patience Angajuk. Perhaps since that we are all back, it might be prudent to go underwater, in case the white dragon decides to return." Explains Kazri, and makes sure Oli is comfortable before the ship submerges.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom does his best to help Chill as the group heads back to Angajuk's location. "I agree, we should go underwater and possibly far from the ship." adds Krom while checking the sky around them. "Before deciding our next step, we should carefully examine and study the Orb, maybe we can do that, if Angajuk is willing, at Angajuk's Bell." The dwarf turns towards the whale and asks "If we ring the bell again, will you come in our aid one more time?" Krom removes some snow from his beard before adding "You have been very helpful so far, can we do something for you in return?"
Gorrah also assisted Chill in her own little way, as well as sung the determined Tabaxi's praises. For unlike that stiff Rhogar, she at least seemed to well understand the value his efforts! Rhogar is meanwhile quiet throughout the journey back, seeming half lost in thought. A state of mind that failed to change even after climbing aboard the ship once more. Rather, his attention instead shifted to ivory staff he'd always carried with him.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"It took us a couple of hours to get here. Can you figure out this orb while we return? We had thought of going to Auril's island and Angajuk had agreed to take us there if we wanted. What does the orb do? It was called a Professor Orb. Do you just ask it questions?" Chill asks curious about the orb
Rhogar fails to react to the question. But with a little assistance from Gorrah flying over and alighting atop ivory horn staff, confusion and curiosity has him first looking to her, then sitting up in his seat and smiling sheepishly. "The Orb! Sure, uhm... Yes.. yes. Uh... Here, Master Krom. While I may have the means to sense magic in more depth thanks to Mr. Chill here, I'm afraid a deeper dive is yet still your areas of expertise."
He offers Krom the orb while Angajuk was mulling a little over the dwarf's question. Then with a subtle startle, the bronze's attention returns to Chill. "On the subject of questions, I never saw what came of your little side quest, Chill. Acquire anything that Master Krom might need to identify as well?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Krom accepts the orb from Rhogar "Of course, Rhogar, I will gladly identify the orb, I'm too very curious of what kind of properties it may have. I'll start chanting the hymn as soon as we are underwater." The dwarf turns towards Chill and says "Let me know if you require my expertise for identifying the items you found."
"We can return to my bell if you wish. Or as the tabaxi says, I did agree to take you to Auril's Island if you wish. I am also curious of this orb you have found it is very interesting. It contains knowledge you say?" Angajuk says as he dips under the water.
As Krom holds the orb he looks at it carefully as he chants his hymn of identification. Any who look closely at the orb see that it is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
As Krom is finishing his spell he learns the following
Professor Orb
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. The orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
Suddenly a voice speaks in common for all to hear. You quickly realize the voice must be coming from the orb.
"Hmm, yes well, that was a bit unnecessary I think. As the tabaxi said, you only need to ask me questions. Casting a spell really wasn't needed. I mean really, is it all that difficult to figure out? What did you think I was? A bowling ball? Eh, you don't know what that is? Why am I not surprised? Anyways, you may call me Professor Skant, it is my name after all. And no not just Skant, or Mr Skant, it is Professor Skant. So just what is it you wish to know? I suppose I do owe you some gratitude. You did save me from those horrid kobolds. And to think I was to be encased in ice and lost forever in a dragon's horde. I mean, sure yes it is flattering that I am worthy to be held in such a way, an ancient white after all, quite the sight to behold I am sure but then what would be the point? Lost forever waiting to be found? Seems quite boring to me. Where is Vellynne Harpell anyways? That dreadful Nass Lantomir, she was a bit of a fool. She's dead and gone though. She didn't make it far did she?"
Professor Skant seemed to just prattle with a patronizing tone.
"I was not sure how to activate you, usually powerful and unique magical items such as yourself requires a specific words." replies Krom while holding the orb. "Anyway, we" the dwarf gestures to the rest of the group "share with Vellynne Harpell the desire to reach the lost city of Ythryn. I'm sure that she will be very pleased to know that we have recovered you. Our goal is to put an end to the eternal winter in this region." The dwarf pauses for a moment before continuing "She told us that in order to open the passage to Ythryn, we will have to recover the Codicil of White. Do you know exactly where the Followers of the Frostmaiden may have hidden it? We think it may be in Auril's island of Solstice in her hidden temple of Grimskalle."
"... I am starting to sense a theme with the Wizards, and their mystical... compatriots."Rhogar quietly deadpans after Professor Skant prattled on with his tale. Gorrah snickers and even mystically broadcasted her amusement to most everyone on the ship, much to her Bronze Dragonborn's obvious mild annoyance. And yet, Rhogar just sighs in the end, and settled in to listen to the orb's tale, curious as to see what may come of Krom's questions.
While Krom tried to figure out the orb Chill dig through his bag showing what he found. He'd take the time at some point to split the coin up evenly to each party member.
Taking the Captain's log he would read it and share aloud what was written on it. He would then take out the small bag and inspect it.
"And this bag. Why this bag was locked in a chest i don't know but it must be interesting. "
At some point he would put his hand inside to see what might be in it.
When Professor Skant started to talk he didn't just snicker like Gorrah. Chill busted out loud laughing
"Who would have thought you just talked to it and it talked back! Amazing!"
Kazri has never seen such orb, and she is surprised that it can talk so clearly. Then when the Professor starts to give his piece of mind, she found herself almost loosing her composure. She clears her throat. “Ehem… Professor Skant. What can you tell us about this Codicil of White, and also, do you have any information regarding Auril’s temple? We would like to know exactly what we are looking for, and it would also help to know what we would be up against in order to retrieve this item.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"The professor makes me feel at home if I am honest. My father is rather similar at times. Although what he usually goes on about deals with his studies of magic." Rekuberk adds with a chuckle as he slaps Rhogar on the back with a loud chuckle.
As Chill reads the Captain’s Journal he sees that it is about the exploits of the Dark Duchess, nothing terribly interesting to you at this point.
The captain’s final journal entry reads:
“That damned white dragon is back, circling above me like a vulture. I reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.”
As Chill looks over the bag he found he sees that it looks like an ordinary bag, made from gray cloth, and appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. As Chill places his hand in the bag Professor Skant speaks.
"I would not do that, at least not right now while we ride on the back of a whale underwater. An interesting experience to say the least by the way. What you have there is a Bag of Tricks. You probably feel a small fuzzy object. If you pull the fuzzy object from the bag and throw it up to 20 feet when the object lands, it transforms into a creature. Sometimes large, sometimes small. The creature vanishes at the next dawn or when it is killed. The creature is friendly to you and your companions. You can command how the creature moves and what actions it takes or give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. You could pull something as small as a weasel or as large as a Giant Elk. Now would not be the best time for experimentation as you have no control over what comes out."
Professor Skant then begins to answer the others questions.
"So Vellynne Harpell sent you to find me? Or at least happy coincidence? Fair enough. As for the lost city of Ythryn some history is in order.
The Empire of Netheril arose more than five thousand years ago. Those who follow the Dalereckoning calendar would place the date of Netheril’s birth at −3859 DR.
The Netherese legacy began with the discovery of the Nether Scrolls. These long, golden scrolls taught Netherese arcanists how to wield magic beyond their wildest fantasies. It took centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great power, the Netherese faced a growing threat. Under the heart of their empire lived spellcasting aberrations called phaerimm. Using their ability to drain magic, the phaerimm began to unravel the Weave, without which Netheril would collapse into ruin. In −339 DR, four years after the fall of Ythryn, the empire’s most powerful arcanist, Karsus, attempted to neutralize the phaerimm threat by casting a spell of unparalleled power that would enable him to replace Mystryl as the god of magic, giving him absolute control over the Weave. Mystryl countered Karsus at a key moment during the casting of the spell, a feat she could accomplish only by sacrificing herself and tearing the Weave. Karsus was slain instantly, and for a time thereafter, most of the creatures of the world were either without magic or simply unable to control it.
Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell, the Netherese empire was no more—crushed by its enemies and undone by its own hubris.
The lost city of Ythryn is now encased in ice. As for the Codical of White it was written and guarded by Auril’s followers, The Codicil of White is rumored to contain a spell or ritual that can carve a passage through the Reghed Glacier, under which the lost city Ythryn is buried. Divination magic has revealed that the book is being held in a frost giant fortress on a mist-shrouded island in the Sea of Moving Ice. At least Nass Lantomir was good for that. She learned this information and was trying to take the Dark Duchess to the island. But alas, you have seen what happened. As for where the island is, that I do not know."
At this point Angajuk speaks up, "Aye, but I do. We could head there now if you wish. It won't take long, no more than a few hours as I don't have to dodge the moving ice as we swim below it all."
Krom pays close attention to Professor Skant's explanations. As the Professor finishes to speak and Angajuk informs the group that he knows the location of the fortress, Krom says "Thank you Professor." The dwarf turns towards the rest of the group "We know our next destination then, shall we go immediately or rest a day and prepare for assaulting this fortress?" The dwarf pauses a moment "Even if I used a couple of hymns for finding the Professor, I can still channel Moradin's power a few more times. With a day of rest I could pray for different hymns, but I'm ready to go if you wish to proceed now."
Rhogar could not help but crack a smile at Rekuberk's words. But soon after, his attention is almost entirely on the orb. Gorrah's as well, though perhaps not for exactly the same reason. At the stories end, the Bronze Dragonborn kind of sits back for a moment to digest it all, and had been otherwise content for while with absentminded listening of the others reaction. "Mn. We shall need it for sure. You'll have to remind me, Master Krom. But, if you have a hymn that might aid in speaking or understanding the tongue of giants, it would not be a bad idea to be prepared in that way. This way, perhaps we can catch something slipped or might find an unexpected ally among their ranks."Rhogar expresses.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Chill was about to take out the fuzzy object when Professor Skant spoke up. He let the thing go and withdrew his empty hand. A weasel was one thing but a Giant Elk? That would make things mighty crowded in here.
He listened to the story told but left the concern of the magic to those who were better at it. Rhogar for seemed like he was understanding what was going on.
But breaking into a fortress to collect a magic item. That's something he knew and he was up for. That was the challenge he was looking forward to. To steal from a god. Now that sounded like fun.
Rollback Post to RevisionRollBack
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Rekuberk lowers his still flaming sword to a more comfortable position as he takes a few steps back with the others. As they walk he will occasionally looks back towards the kobolds over his shoulder.
Chill hangs back and acts as rear guard as the others make their way up the steps and up onto the main deck. He takes a last look at the frozen treasure. Best not, he thinks to himself, let it lie. You've found some stuff that maybe the dragon didn't know about, that's enough.
With a last wink back at the kobold who is likely watching them leave he sets off after the others.
Once back up on deck "Let's clear this place before the dragon shows up. We really have no idea where it may be, but I don't really want to meet it."
Once off the ship if their tracks aren't easy enough to follow back to Angajuk he'll do his best to lead them to where he was waiting for them
Survival 24 (rolled with advantage as I am sure someone will help - 19 without advantage)
10
The kobold almost instinctively starts to rub the gem as he watches the party head up the stairs and out of sight.
Reaching the main deck you disembark from the ship and head back across the ice towards where Angajuk said he would wait for you. Sure enough, good to his word, you find the sperm whale waiting and watching.
"Did you find what you hoped to find?" he asks as you climb aboard the small boat on his back.
"I believe that we did. We thank you for your patience Angajuk. Perhaps since that we are all back, it might be prudent to go underwater, in case the white dragon decides to return." Explains Kazri, and makes sure Oli is comfortable before the ship submerges.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom does his best to help Chill as the group heads back to Angajuk's location. "I agree, we should go underwater and possibly far from the ship." adds Krom while checking the sky around them.
"Before deciding our next step, we should carefully examine and study the Orb, maybe we can do that, if Angajuk is willing, at Angajuk's Bell."
The dwarf turns towards the whale and asks "If we ring the bell again, will you come in our aid one more time?" Krom removes some snow from his beard before adding "You have been very helpful so far, can we do something for you in return?"
Gorrah also assisted Chill in her own little way, as well as sung the determined Tabaxi's praises. For unlike that stiff Rhogar, she at least seemed to well understand the value his efforts! Rhogar is meanwhile quiet throughout the journey back, seeming half lost in thought. A state of mind that failed to change even after climbing aboard the ship once more. Rather, his attention instead shifted to ivory staff he'd always carried with him.
When you realize you're doing too much: Signature.
"It took us a couple of hours to get here. Can you figure out this orb while we return? We had thought of going to Auril's island and Angajuk had agreed to take us there if we wanted. What does the orb do? It was called a Professor Orb. Do you just ask it questions?" Chill asks curious about the orb
Rhogar fails to react to the question. But with a little assistance from Gorrah flying over and alighting atop ivory horn staff, confusion and curiosity has him first looking to her, then sitting up in his seat and smiling sheepishly. "The Orb! Sure, uhm... Yes.. yes. Uh... Here, Master Krom. While I may have the means to sense magic in more depth thanks to Mr. Chill here, I'm afraid a deeper dive is yet still your areas of expertise."
He offers Krom the orb while Angajuk was mulling a little over the dwarf's question. Then with a subtle startle, the bronze's attention returns to Chill. "On the subject of questions, I never saw what came of your little side quest, Chill. Acquire anything that Master Krom might need to identify as well?"
When you realize you're doing too much: Signature.
Krom accepts the orb from Rhogar "Of course, Rhogar, I will gladly identify the orb, I'm too very curious of what kind of properties it may have. I'll start chanting the hymn as soon as we are underwater."
The dwarf turns towards Chill and says "Let me know if you require my expertise for identifying the items you found."
"We can return to my bell if you wish. Or as the tabaxi says, I did agree to take you to Auril's Island if you wish. I am also curious of this orb you have found it is very interesting. It contains knowledge you say?" Angajuk says as he dips under the water.
As Krom holds the orb he looks at it carefully as he chants his hymn of identification. Any who look closely at the orb see that it is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
As Krom is finishing his spell he learns the following
Professor Orb
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. The orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
Suddenly a voice speaks in common for all to hear. You quickly realize the voice must be coming from the orb.
"Hmm, yes well, that was a bit unnecessary I think. As the tabaxi said, you only need to ask me questions. Casting a spell really wasn't needed. I mean really, is it all that difficult to figure out? What did you think I was? A bowling ball? Eh, you don't know what that is? Why am I not surprised? Anyways, you may call me Professor Skant, it is my name after all. And no not just Skant, or Mr Skant, it is Professor Skant. So just what is it you wish to know? I suppose I do owe you some gratitude. You did save me from those horrid kobolds. And to think I was to be encased in ice and lost forever in a dragon's horde. I mean, sure yes it is flattering that I am worthy to be held in such a way, an ancient white after all, quite the sight to behold I am sure but then what would be the point? Lost forever waiting to be found? Seems quite boring to me. Where is Vellynne Harpell anyways? That dreadful Nass Lantomir, she was a bit of a fool. She's dead and gone though. She didn't make it far did she?"
Professor Skant seemed to just prattle with a patronizing tone.
"I was not sure how to activate you, usually powerful and unique magical items such as yourself requires a specific words." replies Krom while holding the orb. "Anyway, we" the dwarf gestures to the rest of the group "share with Vellynne Harpell the desire to reach the lost city of Ythryn. I'm sure that she will be very pleased to know that we have recovered you. Our goal is to put an end to the eternal winter in this region."
The dwarf pauses for a moment before continuing "She told us that in order to open the passage to Ythryn, we will have to recover the Codicil of White. Do you know exactly where the Followers of the Frostmaiden may have hidden it? We think it may be in Auril's island of Solstice in her hidden temple of Grimskalle."
"... I am starting to sense a theme with the Wizards, and their mystical... compatriots." Rhogar quietly deadpans after Professor Skant prattled on with his tale. Gorrah snickers and even mystically broadcasted her amusement to most everyone on the ship, much to her Bronze Dragonborn's obvious mild annoyance. And yet, Rhogar just sighs in the end, and settled in to listen to the orb's tale, curious as to see what may come of Krom's questions.
When you realize you're doing too much: Signature.
While Krom tried to figure out the orb Chill dig through his bag showing what he found. He'd take the time at some point to split the coin up evenly to each party member.
Taking the Captain's log he would read it and share aloud what was written on it. He would then take out the small bag and inspect it.
"And this bag. Why this bag was locked in a chest i don't know but it must be interesting. "
At some point he would put his hand inside to see what might be in it.
When Professor Skant started to talk he didn't just snicker like Gorrah. Chill busted out loud laughing
"Who would have thought you just talked to it and it talked back! Amazing!"
Kazri has never seen such orb, and she is surprised that it can talk so clearly. Then when the Professor starts to give his piece of mind, she found herself almost loosing her composure. She clears her throat. “Ehem… Professor Skant. What can you tell us about this Codicil of White, and also, do you have any information regarding Auril’s temple? We would like to know exactly what we are looking for, and it would also help to know what we would be up against in order to retrieve this item.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"The professor makes me feel at home if I am honest. My father is rather similar at times. Although what he usually goes on about deals with his studies of magic." Rekuberk adds with a chuckle as he slaps Rhogar on the back with a loud chuckle.
As Chill reads the Captain’s Journal he sees that it is about the exploits of the Dark Duchess, nothing terribly interesting to you at this point.
The captain’s final journal entry reads:
“That damned white dragon is back, circling above me like a vulture. I reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.”
As Chill looks over the bag he found he sees that it looks like an ordinary bag, made from gray cloth, and appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. As Chill places his hand in the bag Professor Skant speaks.
"I would not do that, at least not right now while we ride on the back of a whale underwater. An interesting experience to say the least by the way. What you have there is a Bag of Tricks. You probably feel a small fuzzy object. If you pull the fuzzy object from the bag and throw it up to 20 feet when the object lands, it transforms into a creature. Sometimes large, sometimes small. The creature vanishes at the next dawn or when it is killed. The creature is friendly to you and your companions. You can command how the creature moves and what actions it takes or give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. You could pull something as small as a weasel or as large as a Giant Elk. Now would not be the best time for experimentation as you have no control over what comes out."
Professor Skant then begins to answer the others questions.
"So Vellynne Harpell sent you to find me? Or at least happy coincidence? Fair enough. As for the lost city of Ythryn some history is in order.
The Empire of Netheril arose more than five thousand years ago. Those who follow the Dalereckoning calendar would place the date of Netheril’s birth at −3859 DR.
The Netherese legacy began with the discovery of the Nether Scrolls. These long, golden scrolls taught Netherese arcanists how to wield magic beyond their wildest fantasies. It took centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great power, the Netherese faced a growing threat. Under the heart of their empire lived spellcasting aberrations called phaerimm. Using their ability to drain magic, the phaerimm began to unravel the Weave, without which Netheril would collapse into ruin. In −339 DR, four years after the fall of Ythryn, the empire’s most powerful arcanist, Karsus, attempted to neutralize the phaerimm threat by casting a spell of unparalleled power that would enable him to replace Mystryl as the god of magic, giving him absolute control over the Weave. Mystryl countered Karsus at a key moment during the casting of the spell, a feat she could accomplish only by sacrificing herself and tearing the Weave. Karsus was slain instantly, and for a time thereafter, most of the creatures of the world were either without magic or simply unable to control it.
Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell, the Netherese empire was no more—crushed by its enemies and undone by its own hubris.
The lost city of Ythryn is now encased in ice. As for the Codical of White it was written and guarded by Auril’s followers, The Codicil of White is rumored to contain a spell or ritual that can carve a passage through the Reghed Glacier, under which the lost city Ythryn is buried. Divination magic has revealed that the book is being held in a frost giant fortress on a mist-shrouded island in the Sea of Moving Ice. At least Nass Lantomir was good for that. She learned this information and was trying to take the Dark Duchess to the island. But alas, you have seen what happened. As for where the island is, that I do not know."
At this point Angajuk speaks up, "Aye, but I do. We could head there now if you wish. It won't take long, no more than a few hours as I don't have to dodge the moving ice as we swim below it all."
Krom pays close attention to Professor Skant's explanations. As the Professor finishes to speak and Angajuk informs the group that he knows the location of the fortress, Krom says "Thank you Professor." The dwarf turns towards the rest of the group "We know our next destination then, shall we go immediately or rest a day and prepare for assaulting this fortress?" The dwarf pauses a moment "Even if I used a couple of hymns for finding the Professor, I can still channel Moradin's power a few more times. With a day of rest I could pray for different hymns, but I'm ready to go if you wish to proceed now."
Rhogar could not help but crack a smile at Rekuberk's words. But soon after, his attention is almost entirely on the orb. Gorrah's as well, though perhaps not for exactly the same reason. At the stories end, the Bronze Dragonborn kind of sits back for a moment to digest it all, and had been otherwise content for while with absentminded listening of the others reaction. "Mn. We shall need it for sure. You'll have to remind me, Master Krom. But, if you have a hymn that might aid in speaking or understanding the tongue of giants, it would not be a bad idea to be prepared in that way. This way, perhaps we can catch something slipped or might find an unexpected ally among their ranks." Rhogar expresses.
When you realize you're doing too much: Signature.
Chill was about to take out the fuzzy object when Professor Skant spoke up. He let the thing go and withdrew his empty hand. A weasel was one thing but a Giant Elk? That would make things mighty crowded in here.
He listened to the story told but left the concern of the magic to those who were better at it. Rhogar for seemed like he was understanding what was going on.
But breaking into a fortress to collect a magic item. That's something he knew and he was up for. That was the challenge he was looking forward to. To steal from a god. Now that sounded like fun.