You slowly move deeper into the fog and follow the brick roadway as it winds its way deeper into the island. The fog keeps you from seeing very far and even Chill, not that far ahead of the party, often disappears from sight for periods of time.
Occasionally through the fog you catch a glimpse of caves higher up on the slopes above you as you move higher into an area with cliffs and hills covered in snow and ice.
Moving further through the blowing snow, you begin to see a grand assembly of ice sculptures across a snowy field at the foot of the mountain in the center of the island. Closer examination reveals that the sculptures are completely faithful to their subjects: bears, elk, saber-toothed tigers, wolves, yeti, remorhazes, white dragons, and other creatures of the North. No mortal hand could create such wondrous works.
"If there had been any doubt about the type of entity to preside over this island, these, uh... certainly would erase it." Rhogar commented on quietly as if almost instinctively... concerned of disturbing the silence of the field. "Mind your hands, and stay sharp my friend. I would not put it past it for 'her' to make these things far more life-like then appearance alone."As he said this, the Dragonborn in his paranoia pulled out the bell branch, and softly uttered its command to try and detect for any anomalies in the field once the group are within 60ft of at least two of any sculptures.
---> Using the Bonus Action Option to detect for aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of Rhogar.
If nothing comes of it, a sigh escapes only to be chased by a chuckle as the branch is replaced by another wand. "But better safe than sorry," He says before activating the wand, and maintaining concentration on the spell released therein.
"Those sculptures are, so to speak, perfect, but of course considering the hand that sculpted them it could not be different." says Krom as the group continues to walk "I agree with Rhogar, let's stay alert."
The dwarf, murmuring an hymn of Guidance turns left and right checking the path. (Perception20 + 1)
"Hopefully those sculptures remain sculptures." Krom removes from its harness the war hammer as he finishes to speak.
"Good call Mr. Nimbatuul." Kazri references Rhogar's wand. On the way up, Kazri observes the caves, and tries to size them. (Are they sized for medium or larger creature?)
Kazri Perception: 20
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rhogar moves his wand around but the bells remain quiet and no notification of any kind is made. The same goes for his other wand, the sculptures appear to be what they seem to be, made of ice.
Kazri, on the other hand, tries to size up the caves that can be see on occasion and sees enough that at least a large creature, maybe even bigger, could reside within them though she can only tell the size of the opening roughly and doesn't see evidence of occupants from where she is.
A cold wind continues to blow and the temperature drops as you get deeper into the island.
Chill pauses and let's the others catch up as the group begins to make their way through the ice sculptures. He breathes a sigh of relief as there is no evidence of magic, or trouble.
Making sure no wanted to stop and explore further he again moves out ahead as they continue on the road.
If/When given a questioning look along with the rest, Rhogar simply nod to chill in assurance. They would proceed for the time being, and hope nothing more comes of their passing through the sculpture garden other than internal and personal fights against looking in awe at the statues.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Krom also nods to Chill "Let's keep moving, I do not like this place." whispers the dwarf as he proceeds after Chill and Rhogar. The dwarf remembering what Angajuk said about the roc living on this island, from time to time, checks the sky above the group.
This post has potentially manipulated dice roll results.
Moving past the garden of ice sculptures you continue along the roadway. You begin to notice that you start to ascend as you climb deeper into the mountains. Shortly after leaving the sculptures behind you come to a switchback in the road as it turns sharply back to the left as you climb up the side of a steeper portion of the road.
A disturbance above you draws your attention as a number of large shaggy furred creatures suddenly appear along the roadway above you.
You've seen these before, Yeti. You know that they have a chilling gaze that can freeze you in your place. You count 7 total as the yetis’ howls sweep down the mountain slopes on the icy wind.
This post has potentially manipulated dice roll results.
Chill lifts his crossbow to his shoulder and fires a bolt at the far right yeti. Then, with feline agility he moves straight east to hide behind the tree that is there.
As Chill sinks a bolt into the shoulder of one of the yeti and then moves into a position in which he hides Rekuburk lights his sword aflame and readies himself for attack.
A number of the yeti begin to climb down the rockface and one gets within range of Kazri as it lashes out with its claws as it settles its Chilling Gaze on her. Its slashes across her armor and wounds her but she resists the gaze.
Another also tries to bring Rekuburk under the power of its Chilling Gaze but he also resists.
Large chunks of ice rain from above as 3 yeti throw them down from above but they land harmlessly at the feet of Rhogar, Rekuburk and Kazri.
Krom, then Rhogar then Kazri and then back to the top of the order.
Krom seeing that the yeti on the cliff are throwing chunks of ice at the group points his war hammer towards the cliff chanting an hymn of evocation (Wall of Fire). The dwarf's Holy Symbol flashes as a wall of fire 20ft high and 60ft long comes into existence along the cliff blocking the visual of the group to two of the yeti while burning the other two near the group. The dwarf moves 10ft East from his current position.
Action Wall of Fire15 Fire damage DC 14 Dex to reduce the damage
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage. In this case the north side of the wall deals damage
This post has potentially manipulated dice roll results.
Rhogar growls as the urge to boldly meet the Yeti's howls with a roar of his own! Yet after barely dodging from one up high, he fights back the temptation, but instead held the ivory staff on high. "Prepare to burn for daring to challenge us, Howler. Ergamos!" With that,the air besides the highest standing Yeti turns suddenly hitted as a swirling mass of golden fire errupts into being at its side. Unfortunately, its given hardly more than a brief moment to register its presence before needing to move, least it the burning mass rams more squarely into its side. Yet as that's going on, both Rhogar and Gorrah are on the move to either fall back or hide.
Action: Cast (3rd level)Sun's Wrath next to top left (the one on the highest ridge compared to others).
Bonus Action: Ram sphere into top left Yeti, inflicting 9 Fire Damage, or half as much on a successful Dex Save(DC 15).
Kazri has Oli stand his ground, and she will cast Shield of Faith on him. She will hold her shield in front of her, and bang it with her sword shouting. “Come and get me monsters!” Then, she will take the dodge action.
(Oli’s AC increases to 16.)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
You slowly move deeper into the fog and follow the brick roadway as it winds its way deeper into the island. The fog keeps you from seeing very far and even Chill, not that far ahead of the party, often disappears from sight for periods of time.
Occasionally through the fog you catch a glimpse of caves higher up on the slopes above you as you move higher into an area with cliffs and hills covered in snow and ice.
Moving further through the blowing snow, you begin to see a grand assembly of ice sculptures across a snowy field at the foot of the mountain in the center of the island. Closer examination reveals that the sculptures are completely faithful to their subjects: bears, elk, saber-toothed tigers, wolves, yeti, remorhazes, white dragons, and other creatures of the North. No mortal hand could create such wondrous works.
"If there had been any doubt about the type of entity to preside over this island, these, uh... certainly would erase it." Rhogar commented on quietly as if almost instinctively... concerned of disturbing the silence of the field. "Mind your hands, and stay sharp my friend. I would not put it past it for 'her' to make these things far more life-like then appearance alone." As he said this, the Dragonborn in his paranoia pulled out the bell branch, and softly uttered its command to try and detect for any anomalies in the field once the group are within 60ft of at least two of any sculptures.
---> Using the Bonus Action Option to detect for aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of Rhogar.
If nothing comes of it, a sigh escapes only to be chased by a chuckle as the branch is replaced by another wand. "But better safe than sorry," He says before activating the wand, and maintaining concentration on the spell released therein.
When you realize you're doing too much: Signature.
"Those sculptures are, so to speak, perfect, but of course considering the hand that sculpted them it could not be different." says Krom as the group continues to walk "I agree with Rhogar, let's stay alert."
The dwarf, murmuring an hymn of Guidance turns left and right checking the path. (Perception 20 + 1)
"Hopefully those sculptures remain sculptures." Krom removes from its harness the war hammer as he finishes to speak.
"Good call Mr. Nimbatuul." Kazri references Rhogar's wand. On the way up, Kazri observes the caves, and tries to size them. (Are they sized for medium or larger creature?)
Kazri Perception: 20
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rhogar moves his wand around but the bells remain quiet and no notification of any kind is made. The same goes for his other wand, the sculptures appear to be what they seem to be, made of ice.
Kazri, on the other hand, tries to size up the caves that can be see on occasion and sees enough that at least a large creature, maybe even bigger, could reside within them though she can only tell the size of the opening roughly and doesn't see evidence of occupants from where she is.
A cold wind continues to blow and the temperature drops as you get deeper into the island.
Rekuberk follows the other looking around as things continue to grow colder. He stays quiet as they go about their magic.
Chill pauses and let's the others catch up as the group begins to make their way through the ice sculptures. He breathes a sigh of relief as there is no evidence of magic, or trouble.
Making sure no wanted to stop and explore further he again moves out ahead as they continue on the road.
If/When given a questioning look along with the rest, Rhogar simply nod to chill in assurance. They would proceed for the time being, and hope nothing more comes of their passing through the sculpture garden other than internal and personal fights against looking in awe at the statues.
When you realize you're doing too much: Signature.
Krom also nods to Chill "Let's keep moving, I do not like this place." whispers the dwarf as he proceeds after Chill and Rhogar.
The dwarf remembering what Angajuk said about the roc living on this island, from time to time, checks the sky above the group.
Moving past the garden of ice sculptures you continue along the roadway. You begin to notice that you start to ascend as you climb deeper into the mountains. Shortly after leaving the sculptures behind you come to a switchback in the road as it turns sharply back to the left as you climb up the side of a steeper portion of the road.
A disturbance above you draws your attention as a number of large shaggy furred creatures suddenly appear along the roadway above you.
You've seen these before, Yeti. You know that they have a chilling gaze that can freeze you in your place. You count 7 total as the yetis’ howls sweep down the mountain slopes on the icy wind.
Initiative - Chill 25, Kazri 14, Krom 9, Rekuburk 15, Rhogar 5, Yeti 5
Order of combat
Chill (51/51+10), Rekuburk (93/93), Yeti, Krom (75/75+10), Rhogar (55/55), Kazri (76/76+10)
Chill is up
Chill lifts his crossbow to his shoulder and fires a bolt at the far right yeti. Then, with feline agility he moves straight east to hide behind the tree that is there.
Attack: 24 Damage: 13
Stealth to hide 13
Rekuburk is up
Rekuberk will use his bonus action to light his sword up and then take the Dodge Action due to them still being out of his range at the moment.
Chill (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) Rhogar (9-10) 7
Chill (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) Rhogar (9-10) 9
Chill (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) Rhogar (9-10) 10
Attack: 11 Damage: 7
Attack: 20 Damage: 10
Kazri DC 13 Con save 13, 19
Rekuburk DC 13 Con save 11
Attack: 15 Damage: 21 bludgeoning damage.
Attack: 26 Damage: 19 bludgeoning damage.
Attack: 24 Damage: 17 bludgeoning damage.
20 disadvantage roll vs Rekuburk
As Chill sinks a bolt into the shoulder of one of the yeti and then moves into a position in which he hides Rekuburk lights his sword aflame and readies himself for attack.
A number of the yeti begin to climb down the rockface and one gets within range of Kazri as it lashes out with its claws as it settles its Chilling Gaze on her. Its slashes across her armor and wounds her but she resists the gaze.
Another also tries to bring Rekuburk under the power of its Chilling Gaze but he also resists.
Large chunks of ice rain from above as 3 yeti throw them down from above but they land harmlessly at the feet of Rhogar, Rekuburk and Kazri.
Krom, then Rhogar then Kazri and then back to the top of the order.
Chill (51/51+10), Rekuburk (93/93), Yeti, Krom (74/75), Rhogar (55/55), Kazri (76/76+10)
Krom seeing that the yeti on the cliff are throwing chunks of ice at the group points his war hammer towards the cliff chanting an hymn of evocation (Wall of Fire).
The dwarf's Holy Symbol flashes as a wall of fire 20ft high and 60ft long comes into existence along the cliff blocking the visual of the group to two of the yeti while burning the other two near the group.
The dwarf moves 10ft East from his current position.
Action Wall of Fire 15 Fire damage DC 14 Dex to reduce the damage
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
In this case the north side of the wall deals damage
Rhogar growls as the urge to boldly meet the Yeti's howls with a roar of his own! Yet after barely dodging from one up high, he fights back the temptation, but instead held the ivory staff on high. "Prepare to burn for daring to challenge us, Howler. Ergamos!" With that,the air besides the highest standing Yeti turns suddenly hitted as a swirling mass of golden fire errupts into being at its side. Unfortunately, its given hardly more than a brief moment to register its presence before needing to move, least it the burning mass rams more squarely into its side. Yet as that's going on, both Rhogar and Gorrah are on the move to either fall back or hide.
Action: Cast (3rd level)Sun's Wrath next to top left (the one on the highest ridge compared to others).
Bonus Action: Ram sphere into top left Yeti, inflicting 9 Fire Damage, or half as much on a successful Dex Save(DC 15).
Movement(Gorrah): Fly west behind tree.
Action(Gorrah): Hide for 11.
Movement(Rhogar): South west 25ft.
When you realize you're doing too much: Signature.
Kazri has Oli stand his ground, and she will cast Shield of Faith on him. She will hold her shield in front of her, and bang it with her sword shouting. “Come and get me monsters!” Then, she will take the dodge action.
(Oli’s AC increases to 16.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Watching the same Yeti as before Chill fires another bolt and again hides.
Attack: 12 Damage: 18
Stealth to hide 30