"It looks like that the only thing worth of notice inside this building is that tiny tower." Krom remarks as the group steps onto the top floor. His gaze sweeps the room, warily assessing their surroundings. "Let's hope it holds some of the information we're looking for." "But first, we will have to take care of those arcane hands." Krom grips his warhammer as he prepares to enter the room.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Seeing hesitation in the group, Krom steps forward decisively. "We need to deal with those hands if we're to make any progress for our quest." he says in a firm tone of voice. The dwarf begins to chant a hymn of evocation summoning a host of spectral dwarves wielding axes and mauls. As Krom advances towards the hands, the spectral dwarves charges ahead, slashing and smashing at the disembodied hands with fierce determination.
ActionSpirit Guardians at 4th level 13 Radiant damage - Wis 15 - The speed of any hostile creatures within 15ft from Krom is halved.
Movement 25ft straight north in order to have 2 hands within the Spirit Guardians
Reaction (to reduce the 1st attack towards any allies if within range): Damage reduced by5
(My bad, it took me a little longer to figure that out.)
Kazri wasn't sure if they were supposed to fight gigantic magic hands, but with Krom stepping forward, it was clear that the hands were a threat. Kazri leaves the lantern close to the wall, and readies her shield and sword, then advances to the closest hand.
Attack1: 19 Damage: 7
Attack2: 11 Damage: 11
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Though he'd been lost in thought pondering perhaps overly much on the significance of the tower within a tower, as well as on an alternate means of dealing with the hands, Rhogar was by no means death or blind to the others sallying forth in commitment to the "simpler" option. It just took an added second or so to fully register, before following a sigh, he'd press on only as far as the threshold of the stairway and unleash a column of golden flames upon one of the hands.
As for Gorrah, she shifted further onto the dragonborn's shoulder and stood poised to take flight at a moment's notice.
Action(Rhogar): Cast (Cantrip)Scorching Grace upon the bottom right hand. Dex Save(DC 16) or take 12 Radiant Damage.
This post has potentially manipulated dice roll results.
The arcane hand strikes Krom squarely in the chest with an unexpected, powerful blow, causing him to stagger back. The force of the impact distrupts his concentration, and the spectral dwarves vanish. "Fool dwarf, meddling with the creations of long-dead wizards, you should have thought it better." mutters to himself, briefly cursing his lapse in judgment.
Krom quickly recovers as he formulates his next move. He reaches into his pouch scattering into the ground ten intricately crafted miniatures, each one a tiny beautifully detailed representation of himself and his companions. Chanting an hymn of transmutation, Krom commands the miniature to life. "Fight our enemies!" mentally orders. Krom's miniature, along with two representing Rekuberk and Chip immediately begin to harass the nearest hand. Two miniatures representing Chill, aided by the figures of Rhogar and Gorrah focus on another hand, while two Kazri figures, joined by one resembling Oli charge the third.
Action: Animate Objects Bonus action: Command each tiny figure to attack the hands Mini Krom, Mini Rekuberk x2, Mini Chip on Hand 3 Attack: 28 Damage: 7, Attack: 24 Damage: 5, Attack: 27 Damage: 5, Attack: 23 Damage: 6 Mini Chip x 2, Mini Rhogar with Gorrah on Hand 4 Attack: 18 Damage: 7, Attack: 10 Damage: 7, Attack: 27 Damage: 5 Mini Kazri x2, Mini Oli on Hand 1 Attack: 18 Damage: 6, Attack: 26 Damage: 7, Attack: 10 Damage: 7
@DM (I edited the post, messing up the rolls...the original rolls are within the spoiler)
Though it was difficult to see, spying the one hand hesitant or simple unable to engage Krom left Gorrah looking bemused, before then sending out to the Krom the mental image of a dog tied to Chill. As that's going on, Rhogar changing tactics ever so slightly in unleashing his lightning breath upon the two hands across the way while trying to avoid hitting the alter as much as possible.
Action(Rhogar): Unleash Lightning Breath on Arcane Hand #1 and #2. Dex Save(DC 15) to take half of 18 Lightning Damage.
This post has potentially manipulated dice roll results.
Chill smirks from the sudden image that appears in his head. He then reacts to the large hand being so close and decides to change tactics as Krom animates a number of small objects into allies.
Reaction - Skirmisher to move back as far as he can.
Kazri is surprised that the construct is actually harder to hit than they appear. She tries again.
Attack1: 12 Damage: 12
Attack2: 16 Damage: 11
Oli stands on his hind legs and tries to swipe at the large hand as well.
Beak Attack: 20 Damage: 6
Claws Attack: 15 Damage: 11
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
As Krom animates his figurines and has them attack Rhogar blasts two of the hands and Oli gets a strike in.
In retaliation two of the tiny figurines are smashed by the hands and Oli takes a strong hit. Chill's hope to make some space disappears as the hand follows after him and slams him hard.
Players back up
Chill (51/73), Kazri (78/114), Krom (55/104), Rhogar (87/87), Gorrah (27/27), Oli (15/42)
Hand 1 - 19/52
Hand 2 - 37/52
Hand 3 - 14/52
Hand 4 - 9/52
Rollback Post to RevisionRollBack
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"It looks like that the only thing worth of notice inside this building is that tiny tower." Krom remarks as the group steps onto the top floor. His gaze sweeps the room, warily assessing their surroundings. "Let's hope it holds some of the information we're looking for."
"But first, we will have to take care of those arcane hands." Krom grips his warhammer as he prepares to enter the room.
"If Gorrah didn't see any words to our riddle then yes, we will need to enter ourselves."
Chill draws his rapier.
"Close quarters eh? I am ready."
(Are we fighting or leaving them alone?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
I say we fight, we need to find the riddle words.
If you fight all players can go first
Seeing hesitation in the group, Krom steps forward decisively. "We need to deal with those hands if we're to make any progress for our quest." he says in a firm tone of voice.
The dwarf begins to chant a hymn of evocation summoning a host of spectral dwarves wielding axes and mauls. As Krom advances towards the hands, the spectral dwarves charges ahead, slashing and smashing at the disembodied hands with fierce determination.
Action Spirit Guardians at 4th level
13 Radiant damage - Wis 15 - The speed of any hostile creatures within 15ft from Krom is halved.
Movement 25ft straight north in order to have 2 hands within the Spirit Guardians
Reaction (to reduce the 1st attack towards any allies if within range): Damage reduced by 5
(My bad, it took me a little longer to figure that out.)
Kazri wasn't sure if they were supposed to fight gigantic magic hands, but with Krom stepping forward, it was clear that the hands were a threat. Kazri leaves the lantern close to the wall, and readies her shield and sword, then advances to the closest hand.
Attack1: 19 Damage: 7
Attack2: 11 Damage: 11
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Though he'd been lost in thought pondering perhaps overly much on the significance of the tower within a tower, as well as on an alternate means of dealing with the hands, Rhogar was by no means death or blind to the others sallying forth in commitment to the "simpler" option. It just took an added second or so to fully register, before following a sigh, he'd press on only as far as the threshold of the stairway and unleash a column of golden flames upon one of the hands.
As for Gorrah, she shifted further onto the dragonborn's shoulder and stood poised to take flight at a moment's notice.
Action(Rhogar): Cast (Cantrip)Scorching Grace upon the bottom right hand. Dex Save(DC 16) or take 12 Radiant Damage.
Action(Gorrah): Defensive Posturing.
When you realize you're doing too much: Signature.
It was clear to Chill that this battle would be fought in close quarters and his crossbow would be of little use this close to the large hands.
He moves forward, staying close to Kazri and striking out at the same target as she does.
Attack: 17 Damage: 26
Wis DC 15 saves 15, 18, 20, 12
Wis DC 16 save 6
1 Attack: 16 Damage: 28 vs Kazri
2 Attack: 27 Damage: 16 vs Krom
3 Attack: 23 Damage: 26 vs Krom
4 Attack: 20 Damage: 29 vs Chill
All melee attacks vs hands miss
@Kazri - Oli can still take an action
Hand 2 attack doesn't happen as it can't get past the pedestal holding the small tower in the middle of the room to reach Krom
Players back up
Chill (72/73), Kazri (78/114), Krom (55/104), Rhogar (87/87), Gorrah (27/27), Oli (36/42)
Hand 1 - 42/52
Hand 2 - 42/52
Hand 3 - 30/52
Hand 4 - 47/52
Con save for maintaining Spirit Guardians - DC 14
13
The arcane hand strikes Krom squarely in the chest with an unexpected, powerful blow, causing him to stagger back. The force of the impact distrupts his concentration, and the spectral dwarves vanish. "Fool dwarf, meddling with the creations of long-dead wizards, you should have thought it better." mutters to himself, briefly cursing his lapse in judgment.
Krom quickly recovers as he formulates his next move. He reaches into his pouch scattering into the ground ten intricately crafted miniatures, each one a tiny beautifully detailed representation of himself and his companions. Chanting an hymn of transmutation, Krom commands the miniature to life. "Fight our enemies!" mentally orders. Krom's miniature, along with two representing Rekuberk and Chip immediately begin to harass the nearest hand. Two miniatures representing Chill, aided by the figures of Rhogar and Gorrah focus on another hand, while two Kazri figures, joined by one resembling Oli charge the third.
Action: Animate Objects
Bonus action: Command each tiny figure to attack the hands
Mini Krom, Mini Rekuberk x2, Mini Chip on Hand 3 Attack: 28 Damage: 7, Attack: 24 Damage: 5, Attack: 27 Damage: 5, Attack: 23 Damage: 6
Mini Chip x 2, Mini Rhogar with Gorrah on Hand 4 Attack: 18 Damage: 7, Attack: 10 Damage: 7, Attack: 27 Damage: 5
Mini Kazri x2, Mini Oli on Hand 1 Attack: 18 Damage: 6, Attack: 26 Damage: 7, Attack: 10 Damage: 7
@DM (I edited the post, messing up the rolls...the original rolls are within the spoiler)
Though it was difficult to see, spying the one hand hesitant or simple unable to engage Krom left Gorrah looking bemused, before then sending out to the Krom the mental image of a dog tied to Chill. As that's going on, Rhogar changing tactics ever so slightly in unleashing his lightning breath upon the two hands across the way while trying to avoid hitting the alter as much as possible.
Action(Rhogar): Unleash Lightning Breath on Arcane Hand #1 and #2. Dex Save(DC 15) to take half of 18 Lightning Damage.
Action(Gorrah): Continue to Dodge.
When you realize you're doing too much: Signature.
Chill smirks from the sudden image that appears in his head. He then reacts to the large hand being so close and decides to change tactics as Krom animates a number of small objects into allies.
Reaction - Skirmisher to move back as far as he can.
He switches to his crossbow and fires at Hand 4
Attack: 21 Damage: 23
Original roll was 28 / 28. for some reason the page refreshed and manipulated the dice.
(Sorry for the delay guys)
Kazri is surprised that the construct is actually harder to hit than they appear. She tries again.
Attack1: 12 Damage: 12
Attack2: 16 Damage: 11
Oli stands on his hind legs and tries to swipe at the large hand as well.
Beak Attack: 20 Damage: 6
Claws Attack: 15 Damage: 11
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Dex 15 saves 3 15
1 Attack: 15 Damage: 21 vs Kazri (1-2), Oli (3-4), mini (5-6) 4
2 Attack: 19 Damage: 23 vs a mini
3 Attack: 19 Damage: 21 vs Krom (1-3), mini (4-6) 6
4 Attack: 28 Damage: 21 vs Chill (1-3), mini (4-6) 3
2 mini AoO's for Hand 4 moving
Attack: 20 Damage: 5
Attack: 10 Damage: 7
As Krom animates his figurines and has them attack Rhogar blasts two of the hands and Oli gets a strike in.
In retaliation two of the tiny figurines are smashed by the hands and Oli takes a strong hit. Chill's hope to make some space disappears as the hand follows after him and slams him hard.
Players back up
Chill (51/73), Kazri (78/114), Krom (55/104), Rhogar (87/87), Gorrah (27/27), Oli (15/42)
Hand 1 - 19/52
Hand 2 - 37/52
Hand 3 - 14/52
Hand 4 - 9/52