Krom, in the morning of both days, chants an hymn of conjuration (create food and water) to provide additional food and water to the group "They gave us food, but since we are exhausted, it will do us good to eat a little bit more than usual." After this morning ritual, the dwarf will slowly patrol the camp and use his skills to mend broken items or conjure metal implements to improve the status of the camp.
Kazri walks around the camp to get the lay of the land. In case they are attacked, she tries to figure out from which direction would it most likely come from. Basically, she is checking there if there are any defenses.
Survival: 20
Survival: 12
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chill also spends some time understand the layout of the camp and where firing lines and hiding spots can be found. Soon enough though boredom sets in and coupled with exhaustion, unless something happens, he lies around doing very little.
Rekuberk mostly will laze about unless he absolutely has to do anything the first day, still drained from their previous test. Once he feels a bit better after resting he will do a bit of light workouts to keep himself focused.
As wise as it might've been to try and learn more of the tiger tribe or the surrounding landscape from the leader, Rhogar frankly couldn't bring himself to do so knowing their intent for the near future. As things stood at the time, it took just about everything to keep his expression neutral and feelings check. Their leaving hardly seemed to improve the dragonborn's mood that first day, as others would plainly see in his glaring at the tents or smell in the ozone that seemed to perpetually follow him that day.
Short of being asked for once to help in something, the Dragonborn kept largely to brooding and resting in the tent, as well as leaving Gorrah to hang out with the rest, assisting in whatever endeavor they find themselves undertaking during the wait(priority given to Krom). When not otherwise occupied with rest following the 1st day, Rhogar goes through the motions largely of trying nearby materials or game for the camp to grudgingly repay the hospitality. Never alone, of course, and never very far..
Survival #1: 11 Survival #2: 14 (Ignore disadvantage roll if Gorrah can assist with above survival checks
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The first day in the camp is largely spent learning its layout and scouting the immediate area around the camp. Endless expanse of snow and ice surrounds the camp so you stay close to not get lost. You then settle in and rest, with very little to do.
The following morning you realize that Rhogar is no longer with you. Despite his attempts to stay close to the others he wanders off and cannot be found. None of the remaining party members have any idea where he went, and your memories of the past 24 hours are cloudy at best.
Rhogar
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. Your connection to Gorrah is severed, you cannot feel here at all. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
Gorrah, for herself, feels the same as you. She is severed from you, but not in her own little pocket dimension either.
The remainder of the party spends its time trying to find Rhogar, but there is no trace, no sign of where he or Gorrah may be.
The second day passes and boredom sets in.
The third day dawns and there is still no sign of Rhogar.
There is also no sign of Bjornhild or the Tribe of the Tiger either. They have not returned.
You can all hit Long Rest. All exhaustion is cleared.
I need 4 more Survival rolls from everyone except Rhogar
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(OOC: So, below this would be a bit of added flavor to Rhogar's reaction(if any more of one is possible) to his new environ in addition to what's been said. I presume because of the confusion/memory fuzziness Gorrah wouldn't be aware or at least unwilling to risk "deading" herself to try and get back to the pocket dimension. Just as Rhogar couldn't cast any spells(not that they'd be liable to help anyways) at the moment.)
It would've been easy to lose oneself to panic, but Rhogar was not one to do so. Ever the more curious sort the Bronze might've sought to try and understand the new space or realm he found himself in, only to feel... nothing. Nothing but the crushing isolation and vagueries of understanding of the concept of it. And even that at times felt distorted, as any attempt there may have been to latch on to that one island of certainty was never spurred on by fully realized... anything at all. At some indiscernible point Rhogar took to claw at his arms just to try and feel something other than the present. But when that fails to, be it due to the onset of weakness or jumbled thoughts, only then had it really start to let himself be consumed by his new reality. No. His only reality, as it always had been?
For Gorrah the pressure of her new reality is all the greater in way, having thus far never been truly apart from her divine connections; be it Rhogar, or his patron/"Brother". Such aloneness almost immediately led to her shutting down mentally as much as possible.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Krom, not finding traces of Rhogar, chants an hymn of evocation (sending) "Rhogar, where are you? Are you in danger? You can reply to me, but try to be brief, twenty five words or less." The dwarf waits for the dragonborn's reply. "This hymn should be able to reach him." says to the rest of the group.
The third day passes without any sign of Rhogar or the Tribe of the Tiger. Krom tries to send a message to Rhogar, but receives nothing in response. The spell worked, he is sure of it, but no response, just silence.
The fourth day comes and now Rekuburk has gone missing
Rekuburk
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
Krom, Chill and Kazri stay close to each other, never leaving each other's sight and yet on the fifth day Krom is also gone.
Krom
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
Kazri and Chill have no plans to lose each other. But time seems to be moving weirdly and they can't even remember that they had companions. As far as they know it is just the two of them, on a quest in the far north, but even the details of the quest are hazy and hard to grasp. A thought enters their mind but is soon lost.
All they feel is alone, lost and alone.
The sixth day since the Tribe of the Tiger left and Kazri finds herself alone
Chill
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
In utter isolation Kazri wanders the camp, she is alone, lost in the darkness and the snow and ice. She is in a camp, it is empty, alone. Why is she here? Who is she? Why is she here? Thoughts come and go but they soon fall apart.
The day is nearly gone and she falls asleep in one of the tents. Whose tent? Does it matter. She doesn't know, all she knows is that she is alone.
Kazri wanders aimlessly around the camp, no longer carrying her shield, and she doesn’t even remember she has any weapons. Her thoughts are in a dark fog, similar to when she was somewhere else, but where? She was running away, but she doesn’t remember why, nor she remembers what she is doing here, wherever is here. “I am so tired. I must rest…”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri spends a long, lonely night in the camp, the winds howl and her sleeps is restless. The following day, the seventh now, Bjornhild and the surviving members of her camp return. They haul several haunches of reindeer meat loaded on dogsleds. Accompanying them are all the party members who went missing from the camp.
"We found them, one by one, wandering in a daze. The tabaxi was just laughing and the half-orc seemed to think we were watching him. The dwarf doesn't seem to care, he just plods along with us." Bjornhild says.
"But celebrate with us emissaries of Auril! Our raid was more successful than anticipated! After overwhelming and routing the enemy, we decided to take over their camp and wait for Elk hunting parties to return so she could take their food as well. We will eat good for many days!"
Those party members who went missing do not know how they ended up wandering in the tundra.
As you gather back together you are then teleported back to Grimskalle.
As you return to the fortress only Kazri has any recollection of what may have happened, of losing each member of the party and then being alone. The others can only recall being lost in a snow storm and being alone.
Rollback Post to RevisionRollBack
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Krom, in the morning of both days, chants an hymn of conjuration (create food and water) to provide additional food and water to the group "They gave us food, but since we are exhausted, it will do us good to eat a little bit more than usual."
After this morning ritual, the dwarf will slowly patrol the camp and use his skills to mend broken items or conjure metal implements to improve the status of the camp.
Survival 10
Survival 5
(Somehow my rolls are not showing, the original rolls were a 10 and a 5, but I forgot to roll at disadvantage so I'll roll one more time 23 , 21 )
Kazri walks around the camp to get the lay of the land. In case they are attacked, she tries to figure out from which direction would it most likely come from. Basically, she is checking there if there are any defenses.
Survival: 20
Survival: 12
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chill also spends some time understand the layout of the camp and where firing lines and hiding spots can be found. Soon enough though boredom sets in and coupled with exhaustion, unless something happens, he lies around doing very little.
He's really just trying to get good cat nap in.
Survival rolls
25
25
Rekuberk mostly will laze about unless he absolutely has to do anything the first day, still drained from their previous test. Once he feels a bit better after resting he will do a bit of light workouts to keep himself focused.
11
20
As wise as it might've been to try and learn more of the tiger tribe or the surrounding landscape from the leader, Rhogar frankly couldn't bring himself to do so knowing their intent for the near future. As things stood at the time, it took just about everything to keep his expression neutral and feelings check. Their leaving hardly seemed to improve the dragonborn's mood that first day, as others would plainly see in his glaring at the tents or smell in the ozone that seemed to perpetually follow him that day.
Short of being asked for once to help in something, the Dragonborn kept largely to brooding and resting in the tent, as well as leaving Gorrah to hang out with the rest, assisting in whatever endeavor they find themselves undertaking during the wait(priority given to Krom). When not otherwise occupied with rest following the 1st day, Rhogar goes through the motions largely of trying nearby materials or game for the camp to grudgingly repay the hospitality. Never alone, of course, and never very far..
Survival #1: 11
Survival #2: 14
(Ignore disadvantage roll if Gorrah can assist with above survival checks
When you realize you're doing too much: Signature.
Some disadvantage rolls
Kazri 6
Chill 15, 11
Rekuburk 6, 23
The first day in the camp is largely spent learning its layout and scouting the immediate area around the camp. Endless expanse of snow and ice surrounds the camp so you stay close to not get lost. You then settle in and rest, with very little to do.
The following morning you realize that Rhogar is no longer with you. Despite his attempts to stay close to the others he wanders off and cannot be found. None of the remaining party members have any idea where he went, and your memories of the past 24 hours are cloudy at best.
Rhogar
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. Your connection to Gorrah is severed, you cannot feel here at all. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
Gorrah, for herself, feels the same as you. She is severed from you, but not in her own little pocket dimension either.
The remainder of the party spends its time trying to find Rhogar, but there is no trace, no sign of where he or Gorrah may be.
The second day passes and boredom sets in.
The third day dawns and there is still no sign of Rhogar.
There is also no sign of Bjornhild or the Tribe of the Tiger either. They have not returned.
You can all hit Long Rest. All exhaustion is cleared.
I need 4 more Survival rolls from everyone except Rhogar
Survival Checks:
20
9
22
21
Kazri Survival:
11
24
14
21
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Survival
29
15
27
27
For DM:
(OOC: So, below this would be a bit of added flavor to Rhogar's reaction(if any more of one is possible) to his new environ in addition to what's been said. I presume because of the confusion/memory fuzziness Gorrah wouldn't be aware or at least unwilling to risk "deading" herself to try and get back to the pocket dimension. Just as Rhogar couldn't cast any spells(not that they'd be liable to help anyways) at the moment.)
It would've been easy to lose oneself to panic, but Rhogar was not one to do so. Ever the more curious sort the Bronze might've sought to try and understand the new space or realm he found himself in, only to feel... nothing. Nothing but the crushing isolation and vagueries of understanding of the concept of it. And even that at times felt distorted, as any attempt there may have been to latch on to that one island of certainty was never spurred on by fully realized... anything at all. At some indiscernible point Rhogar took to claw at his arms just to try and feel something other than the present. But when that fails to, be it due to the onset of weakness or jumbled thoughts, only then had it really start to let himself be consumed by his new reality. No. His only reality, as it always had been?
For Gorrah the pressure of her new reality is all the greater in way, having thus far never been truly apart from her divine connections; be it Rhogar, or his patron/"Brother". Such aloneness almost immediately led to her shutting down mentally as much as possible.
When you realize you're doing too much: Signature.
Krom, not finding traces of Rhogar, chants an hymn of evocation (sending) "Rhogar, where are you? Are you in danger? You can reply to me, but try to be brief, twenty five words or less." The dwarf waits for the dragonborn's reply. "This hymn should be able to reach him." says to the rest of the group.
Survival
15
22
7
17
The third day passes without any sign of Rhogar or the Tribe of the Tiger. Krom tries to send a message to Rhogar, but receives nothing in response. The spell worked, he is sure of it, but no response, just silence.
The fourth day comes and now Rekuburk has gone missing
Rekuburk
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
Krom, Chill and Kazri stay close to each other, never leaving each other's sight and yet on the fifth day Krom is also gone.
Krom
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
Kazri and Chill have no plans to lose each other. But time seems to be moving weirdly and they can't even remember that they had companions. As far as they know it is just the two of them, on a quest in the far north, but even the details of the quest are hazy and hard to grasp. A thought enters their mind but is soon lost.
All they feel is alone, lost and alone.
The sixth day since the Tribe of the Tiger left and Kazri finds herself alone
Chill
You have been transported elsewhere and have no awareness of your surroundings. An empty void of empty space and time in which you don't feel the passage of time and are utterly alone. There is no where to go, nothing to do, nothing to see. You cannot feel anything but isolation and even attempts to figure anything out are squashed by feelings of malaise and confusion, your memories are fuzzy and jumbled.
In utter isolation Kazri wanders the camp, she is alone, lost in the darkness and the snow and ice. She is in a camp, it is empty, alone. Why is she here? Who is she? Why is she here? Thoughts come and go but they soon fall apart.
The day is nearly gone and she falls asleep in one of the tents. Whose tent? Does it matter. She doesn't know, all she knows is that she is alone.
Everyone except Kazri make a Wisdom saving throw
Wisdom Save: 11
Wisdom saving throw 9
Kazri wanders aimlessly around the camp, no longer carrying her shield, and she doesn’t even remember she has any weapons. Her thoughts are in a dark fog, similar to when she was somewhere else, but where? She was running away, but she doesn’t remember why, nor she remembers what she is doing here, wherever is here. “I am so tired. I must rest…”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rhogar Wisdom Save(DC ??): 18. (if failed, burning Favored By the Gods to add 2 to the roll).
Gorrah Wisdom Save(DC ??): 7(adv. if magical effect source: 17.)
When you realize you're doing too much: Signature.
Krom Wisdom Save : 21
DC was 15 on the Wisdom save so everyone failed except Rhogar and Gorrah.
Chill 70
Krom 24
Rekuburk 76
Kazri spends a long, lonely night in the camp, the winds howl and her sleeps is restless. The following day, the seventh now, Bjornhild and the surviving members of her camp return. They haul several haunches of reindeer meat loaded on dogsleds. Accompanying them are all the party members who went missing from the camp.
"We found them, one by one, wandering in a daze. The tabaxi was just laughing and the half-orc seemed to think we were watching him. The dwarf doesn't seem to care, he just plods along with us." Bjornhild says.
"But celebrate with us emissaries of Auril! Our raid was more successful than anticipated! After overwhelming and routing the enemy, we decided to take over their camp and wait for Elk hunting parties to return so she could take their food as well. We will eat good for many days!"
Those party members who went missing do not know how they ended up wandering in the tundra.
As you gather back together you are then teleported back to Grimskalle.
As you return to the fortress only Kazri has any recollection of what may have happened, of losing each member of the party and then being alone. The others can only recall being lost in a snow storm and being alone.