Despite the earlier sounds of potential trouble, without knowing how long Chill might be before he was back, Rhogar had taken to Krom's advice by kneeling down and shifting his back around for a quick inventory check. Chill's shouting more than anything is what alerts the dragonborn first, prompting Rhogar to hurriedly shift his pack once more back around.
"Suppose that's our cue, Master Krom!"He says as hurries closer to the entrance, electricity dancing across his scales as raw, arcane force is gathered into the palm of a hand along the way. Gorrah clings onto the dragonborn for dear life during the charge, but the moment he stops, she steadies her footing and made ready to take flight the moment she sees a hostile creature/entity.
Movement(Rhogar): 30 feet closer to the entrance.
Action(Rhogar):Ready to release Force of Will if he spies something attacking an ally.
Action(Gorrah):Ready to ascend 40ft straight up into the air if she sees a hostile creature.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Kazri gets the message from Chill loud and clear. Kazri puts her hands up, to let Chill know she acknowledges him, and tries to leave the premises w/out causing further noise.
Kazri Stealth: 8
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
"It seems so Rhogar!" Krom replies to the dragonborn as Chill's shouting alert the group. "Let's get out of here." The dwarf follows the dragonborn as he prepares to cover the retreat of Chill and Kazri. Krom chants an hymn of transmutation causing a loud boom near the golem hoping to distract it and allow Kazri to escape. The dwarf then braces his shield preparing to protect his friends if needed.
Movement: 25ft closer to the entrance behind Rhogar
Action: Cast Thaumaturgy to create a loud booming sound at 30ft from his current position hoping to distract the golem
Reaction (if something/someone attack Rhogar): Interception to reduce the damage by 14
This post has potentially manipulated dice roll results.
Kazri makes her way towards the exit and out into the courtyard. Chill backs up as she exits, and its a good thing he does! The headless golem crashes through the front entrance right behind Kazri swinging its arms madly. One arm now has a sword blade extended from its arm.
Attack: 27 Damage: 19
Attack: 18 Damage: 29
Chill lets a bolt fly while Rhogar sends his blast of energy towards the golem. (Please roll your attack)
"We cannot let that thing rampage through the city! It might destroy or damage the towers of the rite!" shouts the dwarf as the golem barrels through the entrance. "We have to stop it!" "Let's try this" says to himself pointing his newly acquired ring at the construct. A spectral's ram head manifests in front of Krom and immediately charges the golem.
Attack: Ring of the Ram Attack: 22 Damage: 8 1 charge - If the attack hits the golem it is moved back 5ft
This post has potentially manipulated dice roll results.
(Awesome, I can see the map and click on our characters.)
With a sigh. "Very well then." Kazri was trying to avoid destroying such thing until they could have a better idea of that it's doing here, but it needed now to be put down. She raises her sword and a radiant light comes out of it.
Sword Attack1: 20 Damage: 7
Sword Attack1: 30 Damage: 17
(If any attack hits, the creature takes extra 6 radiant damage)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chill continues to move backwards another 30ft to stay out of melee range of the headless golem. With Kazri now engaged with it he fires another shot with his crossbows.
This post has potentially manipulated dice roll results.
"Hah! It certainly will now that we've got its attention!" Rhogar lets out a barking laugh that bordered on the manic, before making a pull motion at the air above him. Seconds later, a familiar halo of light forms above the golem before from its center rains down a blue, divine flame. Gorrah advances in the wake of the attack, searching from some exposed components from above that might put a swift end to the fight before someone gets seriously hurt!
Action(Rhogar): Cast (Cantrip)Scorching Grace at Iron Golem. Dex Save(DC 16) or take 10 Radiant Damage.
Movement(Gorrah): To 5ft above Headless Iron Golem.
Action(Gorrah):Seek out any exposed weak point internally: 19.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The golem’s wild swings with its heavy fists batters Kazri’s shield. Master Krom will be busy today mending it later. Seen that they have no choice she presses the attack.
Sword Attack1: 19 Damage: 13
Sword Attack2: 30 Damage: 15
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom, holding the shield in front of him, charges the golem. The dwarf swings his flaming hammer in a wide arc aiming to shutter the construct's kneel joint. "Moradin!" shouts Krom as he joins the melee. Following his attack, the dwarf, with his shield ready, positions himself beside Kazri to protect the paladin from the construct's assault.
Movement: 25ft towards the golem. Within 5ft from Kazri.
Action: Blessed Warhammer Attack: 28 Damage: 7 +1 of Fire Damage from Divine Strike
Reaction: Fighting Style: Interception. If the golem hits Kazri, Krom uses his shield to reduce the damage by 14
Both Dragonborn and draconic familiar grimace almost in perfect unison. But with few choice left to the pair except a fraught attempt at reckless escape, their expression hardens into one of determination. "Egmos!"Rhogar cries out as he snatches back a hand with thin streams of raw magic left trailing in the wake of the motion. But as he thrusts the hand back out, the magic rapidly condenses into a tangled orb of power afloat just in front of his palm, before then exploding into crackling rays of energy aimed strickly for the golem.
Gorah is no less idle in the meanwhile, as she readily dips down to try and at least bite into some upper section of the construct!
Action(Rhogar): Cast (Cantrip)Force of Will at Headless Iron Golem. (Lethal)Blast #1 - Attack: 15 Damage: 9 of Force. (Lethal)Blast #2 - Attack: 21 Damage: 5 of Force.
Bonus Action(Rhogar): Command Gorrah to Strike.
Action(Gorrah): Deadly Gnawing on Headless Iron Golem! (Melee, Lethal)Bite - Attack: 12 Damage: 8 magical piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
(OOC: Forgot the adv. roll for Gorah. So here goes: 7.(Nat 20!) And that above attack roll should be an 8, not 10 since she only has a +6 to hit. And here's the added crit damage: 2.)
The rampage of the headless golem comes to an end as you batter it into submission. It falls to the ground and lays still, clearly out of commission. You briefly wonder if the head you found in the Caves of Hunger belonged to this golem, but there is no way to tell at the moment.
As the golem falls to the ground, Krom, for a long moment, stands his ground hammer at the ready then seeing that the construct is finally destroyed, relaxes. The dwarf turns towards Kazri looking at her shield. "That shield of yours will require some minor repairs later, but do not worry, its enchantment is still strong as ever."
The dwarf then says "I'm glad that nobody has suffered serious injuries from that rampaging construct." Krom asks to the group "Now that the golem is out of commission, shall we properly explore the market? That golem was strong, but it takes more than brute strength to destroy an enchanted item. We may still find something useful."
Despite the earlier sounds of potential trouble, without knowing how long Chill might be before he was back, Rhogar had taken to Krom's advice by kneeling down and shifting his back around for a quick inventory check. Chill's shouting more than anything is what alerts the dragonborn first, prompting Rhogar to hurriedly shift his pack once more back around.
"Suppose that's our cue, Master Krom!" He says as hurries closer to the entrance, electricity dancing across his scales as raw, arcane force is gathered into the palm of a hand along the way. Gorrah clings onto the dragonborn for dear life during the charge, but the moment he stops, she steadies her footing and made ready to take flight the moment she sees a hostile creature/entity.
Movement(Rhogar): 30 feet closer to the entrance.
Action(Rhogar): Ready to release Force of Will if he spies something attacking an ally.
Action(Gorrah): Ready to ascend 40ft straight up into the air if she sees a hostile creature.
When you realize you're doing too much: Signature.
Kazri gets the message from Chill loud and clear. Kazri puts her hands up, to let Chill know she acknowledges him, and tries to leave the premises w/out causing further noise.
Kazri Stealth: 8
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"It seems so Rhogar!" Krom replies to the dragonborn as Chill's shouting alert the group. "Let's get out of here." The dwarf follows the dragonborn as he prepares to cover the retreat of Chill and Kazri. Krom chants an hymn of transmutation causing a loud boom near the golem hoping to distract it and allow Kazri to escape.
The dwarf then braces his shield preparing to protect his friends if needed.
Movement: 25ft closer to the entrance behind Rhogar
Action: Cast Thaumaturgy to create a loud booming sound at 30ft from his current position hoping to distract the golem
Reaction (if something/someone attack Rhogar): Interception to reduce the damage by 14
Kazri makes her way towards the exit and out into the courtyard. Chill backs up as she exits, and its a good thing he does! The headless golem crashes through the front entrance right behind Kazri swinging its arms madly. One arm now has a sword blade extended from its arm.
Attack: 27 Damage: 19
Attack: 18 Damage: 29
Chill lets a bolt fly while Rhogar sends his blast of energy towards the golem. (Please roll your attack)
(OOC: Whoops! Knew I forgot something important..)
EB #1: Attack: 24 Damage: 1 of force.
EB #2: Attack: 24 Damage: 1 of force.
When you realize you're doing too much: Signature.
Combat initiative- All players, Golem
Players up - all attacks vs golem at advantage
Trying out DnDBeyond Map - https://www.dndbeyond.com/games/564699
"We cannot let that thing rampage through the city! It might destroy or damage the towers of the rite!" shouts the dwarf as the golem barrels through the entrance. "We have to stop it!"
"Let's try this" says to himself pointing his newly acquired ring at the construct. A spectral's ram head manifests in front of Krom and immediately charges the golem.
Attack: Ring of the Ram Attack: 22 Damage: 8
1 charge - If the attack hits the golem it is moved back 5ft
(Awesome, I can see the map and click on our characters.)
With a sigh. "Very well then." Kazri was trying to avoid destroying such thing until they could have a better idea of that it's doing here, but it needed now to be put down. She raises her sword and a radiant light comes out of it.
Sword Attack1: 20 Damage: 7
Sword Attack1: 30 Damage: 17
(If any attack hits, the creature takes extra 6 radiant damage)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chill continues to move backwards another 30ft to stay out of melee range of the headless golem. With Kazri now engaged with it he fires another shot with his crossbows.
Attack: 28 Damage: 26
"Hah! It certainly will now that we've got its attention!" Rhogar lets out a barking laugh that bordered on the manic, before making a pull motion at the air above him. Seconds later, a familiar halo of light forms above the golem before from its center rains down a blue, divine flame. Gorrah advances in the wake of the attack, searching from some exposed components from above that might put a swift end to the fight before someone gets seriously hurt!
Action(Rhogar): Cast (Cantrip)Scorching Grace at Iron Golem. Dex Save(DC 16) or take 10 Radiant Damage.
Movement(Gorrah): To 5ft above Headless Iron Golem.
Action(Gorrah): Seek out any exposed weak point internally: 19.
When you realize you're doing too much: Signature.
10
Attack: 19 Damage: 18
Attack: 18 Damage: 16
The golem continues its rampage swinging blindly at Kazri who has engaged it.
Gorrah can tell that you are beating it down though he sees no obvious weaknesses beyond it missing its head.
Party back up
The golem’s wild swings with its heavy fists batters Kazri’s shield. Master Krom will be busy today mending it later. Seen that they have no choice she presses the attack.
Sword Attack1: 19 Damage: 13
Sword Attack2: 30 Damage: 15
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chill continues to fire at the golem hoping to bring it down.
Attack: 23 Damage: 31
Krom, holding the shield in front of him, charges the golem. The dwarf swings his flaming hammer in a wide arc aiming to shutter the construct's kneel joint.
"Moradin!" shouts Krom as he joins the melee. Following his attack, the dwarf, with his shield ready, positions himself beside Kazri to protect the paladin from the construct's assault.
Movement: 25ft towards the golem. Within 5ft from Kazri.
Action: Blessed Warhammer Attack: 28 Damage: 7 +1 of Fire Damage from Divine Strike
Reaction: Fighting Style: Interception. If the golem hits Kazri, Krom uses his shield to reduce the damage by 14
Both Dragonborn and draconic familiar grimace almost in perfect unison. But with few choice left to the pair except a fraught attempt at reckless escape, their expression hardens into one of determination. "Egmos!" Rhogar cries out as he snatches back a hand with thin streams of raw magic left trailing in the wake of the motion. But as he thrusts the hand back out, the magic rapidly condenses into a tangled orb of power afloat just in front of his palm, before then exploding into crackling rays of energy aimed strickly for the golem.
Gorah is no less idle in the meanwhile, as she readily dips down to try and at least bite into some upper section of the construct!
Action(Rhogar): Cast (Cantrip)Force of Will at Headless Iron Golem.
(Lethal)Blast #1 - Attack: 15 Damage: 9 of Force.
(Lethal)Blast #2 - Attack: 21 Damage: 5 of Force.
Bonus Action(Rhogar): Command Gorrah to Strike.
Action(Gorrah): Deadly Gnawing on Headless Iron Golem!
(Melee, Lethal)Bite - Attack: 12 Damage: 8 magical piercing.
When you realize you're doing too much: Signature.
(OOC: Forgot the adv. roll for Gorah. So here goes: 7.(Nat 20!) And that above attack roll should be an 8, not 10 since she only has a +6 to hit. And here's the added crit damage: 2.)
When you realize you're doing too much: Signature.
The rampage of the headless golem comes to an end as you batter it into submission. It falls to the ground and lays still, clearly out of commission. You briefly wonder if the head you found in the Caves of Hunger belonged to this golem, but there is no way to tell at the moment.
As the golem falls to the ground, Krom, for a long moment, stands his ground hammer at the ready then seeing that the construct is finally destroyed, relaxes. The dwarf turns towards Kazri looking at her shield. "That shield of yours will require some minor repairs later, but do not worry, its enchantment is still strong as ever."
The dwarf then says "I'm glad that nobody has suffered serious injuries from that rampaging construct." Krom asks to the group "Now that the golem is out of commission, shall we properly explore the market? That golem was strong, but it takes more than brute strength to destroy an enchanted item. We may still find something useful."
Chill takes a look around to make sure that they didn't attract the attention of anything else before entering the bazaar with Krom.