After the goblins have left Krom says to the rest of the group "If all the goblins that live in that fortress are like those we just met, maybe we will be able to make a treaty with them on behalf of Ten Towns." The dwarf walks next to the sled. "I agree with our dragonborn friends, it is time to head back. We have to deliver the ore within the end of the day." Krom prepares himself for the return trip.
Chip's axe beak has no trouble hauling the sled loaded with iron ingots. The iron ingots are wrapped in thick burlap and tightly secured to the sled with leather straps. You head back south towards Bryn Shander. The goblins meanwhile have moved off to the east and are soon out of sight. Chill materializes out of the darkness and takes the lead. While the weather is still very cold, the wind has died down a bit and only some light snow falls on occasion. A few hours later the lights from Bryn Shander can be seen in the distance and before long you enter the village through the North Gate. You make your way to the smithy and outfitter Blackiron Blades. Sitting outside, waiting for you, are the three dwarves. Hruna guides you to the back of the shop where Korux and Storn keep an eye on the sled while you head inside with Hruna. She gladly pays you the 6 gems, passing one to each of you.
Hruna also introduces you to Garn the Hammer , a shield dwarf, and his sister, Elza. Garn runs the smithy while Elza sells adventuring supplies—including rations, cold weather gear, ice picks, and snowshoes—to fortune-seekers. If you inspect the equipment Garn sells you find it unremarkable but serviceable.
Garn is so pleased that you have recovered the lost ingots he offers you a permanent 10% discount off any supplies he or Elza sell at Blackiron Blades.
I have added 1 bloodstone (50 gp) to each of your sheets under other possessions in equipment. You can convert to gp and remove it if you would like
Krom takes some time to talk about weapon smithing and armor smithing with Garn showing him some of the items he crafted for the group.
After a while Krom says to the group "We should head back to the inn soon. I plan to eat and drink well tonight since tomorrow we will be on the road again."
"Well it seems that we may need to get more rations how. Those goblins have cleaned out most of our supplies." Rekuberk says as they get back to town, moving to keep in step. "Onto the next thing it is time to decide which task we shall be taking on next."
"You are right lad, it will be wise to purchase more rations. Luckily for us, Elza here can sell us what we need." replies Krom when the group is still inside the shop. "As for our next course of action, we decided yesterday night to visit next the Goblin fortress before making our way to Bremen and deliver the supplies to the Black Cabin."
"I suppose I can trade my gem for another axe beak." Chip would say with shrug as they head back. "I still got plenty of rations but it probably wouldn't hurt to get a few more. I bet the townsfolk would love another performance, which means more food for me." the dragonborn would add with a grin.
“I hope that you are right about those goblins, Master Krom. Perhaps we can have a fruitful meeting at their fortress.” Says Kazri, hoping for a peaceful resolution for their visit.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rhogar nods faintly in agreement. "If it's alright, I'll see you all back at the inn then once you've finished gathering rations and so forth."He said more sedate than usual, and without another word or waiting for answer, made to leave the Blackirons smithy. If left to his own devices, when the party does actually arrive at the inn, Rhogar and Gorrah are nowhere to be seen. Not initially at least. For despite the freezing temperatures and all sane thought demanding the seeking of warmth, Rhogar walked the outer portions of the town with the psuedodragon in tow, braving the chill for the next hour or so to clear his head in silence prior to actually returning to the Inn.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Be careful Rhogar" tries to say Krom as the dragonborn leaves the shop. The dwarf then purchases a few rations from Elza and says to the rest of the group: "Shall we return to the inn now?"
“I suppose we have another night under a warm roof.” Says Kazri looking forward to get out of the cold. Even though she doesn’t feel it as bas as her companions.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
You head back to the Northlook for a warm supper and time in front if the hearth. Chip spends some time entertaining the crowd that had gathered. He collects another 8 gold for his efforts.
The following day you followed the Ten Trail south until you got to the river The Redrun. On the south side of the river you turned west along the Spine of the World, the tall mountain range that bordered the south portion of Icewind Dale. Sparse trees dot the edge of the the mountains. For two nights you are able to find a spot with enough trees gathered together to shield you from most the wind.
It's the third day of travel, sometime early in the day before the dim brightness of the day sets in, when Krom calls out from the back of the line.
He is certain that something, or things, have begun following you as he has on occasion heard a grunt and other sounds when the winds dies down enough for other noises to be heard. But there is still too much darkness to see anything despite his sharp dwarven eyes.
Once Krom gave his warning Rhogar tried his hand at searching for the source of the noise. Even if he may not have been the sharpest eye in the group, in the dark his vision stretched for double the range all. Triple, or nearly so, if using Gorrah as a sort of radio tower. To him, within that range they mine as well be walking in broad daylight. Though just prior to committing to the search, he intoned in draconic an informal request for Vixix's guidance.
With Krom's warning Chill again flips the hood of his cloak over his head and dissappear into the darkness. Whatever was following them would get a nasty surprise as he moves off to the side.
This post has potentially manipulated dice roll results.
"There is something out there, I am sure of it." says Krom to the rest of the group "I say that we form a perimeter all around us so that we can be ready. Maybe we have been followed by yetis." The dwarf takes out the war hammer and places the shield in front of him entering into a combat stance. As Chill starts to moves out, Krom touches the Tabaxi while chanting an hymn of Guidance.
"Rhogar... keep a tight hold on your axebeak! If it is a yeti I don't want it running off!" Chip would say as he clutches the reigns of his mount tightly in his hands.
Kazri will look ahead (west) to see if there are troubles ahead of them. (Perception: 10)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Most of the group could not see very far in the dark, even those with darkvision. Rhogar, however, could see much farther than the others. Once alerted to the possible danger behidn them he took a good look. About 100 feet behind them he could see 2 lumbering hulks that looked like massive bears. As the party had come to a stop they moved closer still and at a range of about 80 feet out he saw these:
Rhogar had seen owlbears before, but was not aware that such creatures lived so far north. These were white as the snow around them.
Per the request of friends, Rhogar repositioned himself to some degree, but his focus remain on searching out the threat. Soon enough, a low growl precedes him saying, "Not Yeti. An Owlbear pair... and stalking us by the looks of things. And given their reputation, I don't like the odds of us placating such beasts. At least not directly. So, unless we're jettising plenty of food to keep them occupied here and picking up our pace, best ready yourselves for a fight now. Least they catch us unaware later."He warned while drawing strength from the weave and gathering it to a point at the tip of the staff, readying to fire a few blasts of Divine Will at the first one to reach 65ft.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
To post a comment, please login or register a new account.
After the goblins have left Krom says to the rest of the group "If all the goblins that live in that fortress are like those we just met, maybe we will be able to make a treaty with them on behalf of Ten Towns." The dwarf walks next to the sled. "I agree with our dragonborn friends, it is time to head back. We have to deliver the ore within the end of the day." Krom prepares himself for the return trip.
Chip's axe beak has no trouble hauling the sled loaded with iron ingots. The iron ingots are wrapped in thick burlap and tightly secured to the sled with leather straps. You head back south towards Bryn Shander. The goblins meanwhile have moved off to the east and are soon out of sight. Chill materializes out of the darkness and takes the lead. While the weather is still very cold, the wind has died down a bit and only some light snow falls on occasion. A few hours later the lights from Bryn Shander can be seen in the distance and before long you enter the village through the North Gate. You make your way to the smithy and outfitter Blackiron Blades. Sitting outside, waiting for you, are the three dwarves. Hruna guides you to the back of the shop where Korux and Storn keep an eye on the sled while you head inside with Hruna. She gladly pays you the 6 gems, passing one to each of you.
Hruna also introduces you to Garn the Hammer , a shield dwarf, and his sister, Elza. Garn runs the smithy while Elza sells adventuring supplies—including rations, cold weather gear, ice picks, and snowshoes—to fortune-seekers. If you inspect the equipment Garn sells you find it unremarkable but serviceable.
Garn is so pleased that you have recovered the lost ingots he offers you a permanent 10% discount off any supplies he or Elza sell at Blackiron Blades.
I have added 1 bloodstone (50 gp) to each of your sheets under other possessions in equipment. You can convert to gp and remove it if you would like
Krom takes some time to talk about weapon smithing and armor smithing with Garn showing him some of the items he crafted for the group.
After a while Krom says to the group "We should head back to the inn soon. I plan to eat and drink well tonight since tomorrow we will be on the road again."
"Well it seems that we may need to get more rations how. Those goblins have cleaned out most of our supplies." Rekuberk says as they get back to town, moving to keep in step. "Onto the next thing it is time to decide which task we shall be taking on next."
"You are right lad, it will be wise to purchase more rations. Luckily for us, Elza here can sell us what we need." replies Krom when the group is still inside the shop. "As for our next course of action, we decided yesterday night to visit next the Goblin fortress before making our way to Bremen and deliver the supplies to the Black Cabin."
"I suppose I can trade my gem for another axe beak." Chip would say with shrug as they head back. "I still got plenty of rations but it probably wouldn't hurt to get a few more. I bet the townsfolk would love another performance, which means more food for me." the dragonborn would add with a grin.
“I hope that you are right about those goblins, Master Krom. Perhaps we can have a fruitful meeting at their fortress.” Says Kazri, hoping for a peaceful resolution for their visit.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"In one way or the other we will put an end their raids, the cities of the Dale have enough problems." replies Krom
Rhogar nods faintly in agreement. "If it's alright, I'll see you all back at the inn then once you've finished gathering rations and so forth." He said more sedate than usual, and without another word or waiting for answer, made to leave the Blackirons smithy. If left to his own devices, when the party does actually arrive at the inn, Rhogar and Gorrah are nowhere to be seen. Not initially at least. For despite the freezing temperatures and all sane thought demanding the seeking of warmth, Rhogar walked the outer portions of the town with the psuedodragon in tow, braving the chill for the next hour or so to clear his head in silence prior to actually returning to the Inn.
When you realize you're doing too much: Signature.
"Be careful Rhogar" tries to say Krom as the dragonborn leaves the shop. The dwarf then purchases a few rations from Elza and says to the rest of the group: "Shall we return to the inn now?"
"I'm more than ready for an ale and a warm meal" Chip would reply with a smile.
“I suppose we have another night under a warm roof.” Says Kazri looking forward to get out of the cold. Even though she doesn’t feel it as bas as her companions.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
You head back to the Northlook for a warm supper and time in front if the hearth. Chip spends some time entertaining the crowd that had gathered. He collects another 8 gold for his efforts.
Day 13, Month of Hammer (Deepwinter)
Description: Clear
High: -22°F (-30°C)
Low: -35°F (-38°C)
Wind Force: Light
Wind Speed: 13 mph (20 kph)
The following day you followed the Ten Trail south until you got to the river The Redrun. On the south side of the river you turned west along the Spine of the World, the tall mountain range that bordered the south portion of Icewind Dale. Sparse trees dot the edge of the the mountains. For two nights you are able to find a spot with enough trees gathered together to shield you from most the wind.
It's the third day of travel, sometime early in the day before the dim brightness of the day sets in, when Krom calls out from the back of the line.
He is certain that something, or things, have begun following you as he has on occasion heard a grunt and other sounds when the winds dies down enough for other noises to be heard. But there is still too much darkness to see anything despite his sharp dwarven eyes.
Once Krom gave his warning Rhogar tried his hand at searching for the source of the noise. Even if he may not have been the sharpest eye in the group, in the dark his vision stretched for double the range all. Triple, or nearly so, if using Gorrah as a sort of radio tower. To him, within that range they mine as well be walking in broad daylight. Though just prior to committing to the search, he intoned in draconic an informal request for Vixix's guidance.
Perception: 17
When you realize you're doing too much: Signature.
With Krom's warning Chill again flips the hood of his cloak over his head and dissappear into the darkness. Whatever was following them would get a nasty surprise as he moves off to the side.
Stealth 17
"There is something out there, I am sure of it." says Krom to the rest of the group "I say that we form a perimeter all around us so that we can be ready. Maybe we have been followed by yetis." The dwarf takes out the war hammer and places the shield in front of him entering into a combat stance.
As Chill starts to moves out, Krom touches the Tabaxi while chanting an hymn of Guidance.
(1 added to Chill's stealth roll)
"Rhogar... keep a tight hold on your axebeak! If it is a yeti I don't want it running off!" Chip would say as he clutches the reigns of his mount tightly in his hands.
Kazri will look ahead (west) to see if there are troubles ahead of them. (Perception: 10)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Most of the group could not see very far in the dark, even those with darkvision. Rhogar, however, could see much farther than the others. Once alerted to the possible danger behidn them he took a good look. About 100 feet behind them he could see 2 lumbering hulks that looked like massive bears. As the party had come to a stop they moved closer still and at a range of about 80 feet out he saw these:
Rhogar had seen owlbears before, but was not aware that such creatures lived so far north. These were white as the snow around them.
Per the request of friends, Rhogar repositioned himself to some degree, but his focus remain on searching out the threat. Soon enough, a low growl precedes him saying, "Not Yeti. An Owlbear pair... and stalking us by the looks of things. And given their reputation, I don't like the odds of us placating such beasts. At least not directly. So, unless we're jettising plenty of food to keep them occupied here and picking up our pace, best ready yourselves for a fight now. Least they catch us unaware later." He warned while drawing strength from the weave and gathering it to a point at the tip of the staff, readying to fire a few blasts of Divine Will at the first one to reach 65ft.
When you realize you're doing too much: Signature.