We need the GM to weigh in on your distance to me then...I am not sure about that myself.
Not knowing if you can see me or not makes the math interesting. If I was sure to get SA damage I would probably attack...but if it is just going to be 1d6+3 and then halved, probably not enough to drop you I am guessing. Running might be the best option.
GM - Can we get a battle map of the corridors and the two rooms we know about (this one and the one I started in with the 3 sarcophagi)? Or if you give me a text description of it I can mock something up in google sheets. We are to the point where I need a better image of the world around me to make appropriate strategic decisions.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
PS, if you haven't already I would recommend PMing a secret perception check vs my stealth from earlier to the GM. That way if I decide to attack you and he can let me know whether or not I do get sneak attack damage on it.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Okay, the room that everyone was just in is seventy feet long and fifteen feet wide. It is a long rectangle in shape. The door to the south which is where the arrow flew from, is five feet wide. Rac is standing fifteen feet directly north of that door. The passageway south of that stretches for twenty feet to the south before coming to a corner that heads west. However, ten feet south of the door, another short passageway, to the east, leads to a dead-end and is ten feet long.
Both Rac and Dofando will have seen this passageway, that leads to a dead-end, on the way into this room. However, Rac cannot currently see around either corner. Either corner can be used as a place that Dofando could be hiding behind.
Though Rac would presume that a fleeing attacker would take the west passage to try and run the remaining seventy feet back to another room.
If Dofando is hiding in the east passage, and Rac wants to stealthily attack Dofando he needs to make a perception check versus Dofando's hiding.
If Dofando is hiding in the east passage, and Rac wants to chase after him, then Rac's passive perception will have to be higher than Dofando's hiding to find him.
If Dofando is running back to the other room, then Rac will have to decide to be stealthy or chase after him, but depending on the movement chosen, Dofando will have more time to run back to the other room and hide.
However, as soon as Rac steps through the south door, the layout of the temple is going to change again. This time the east passage, that is currently a dead-end, will open up. The passage will now lead to a room which is twenty-five feet wide, and fifty-five feet wide. This room is full of strange flowers and vines.
If Dofando successfully avoids Rac finding him, he could move into this room and potentially hide amongst the plants. It also has a frozen door to the north, and there is a door to the west, but further north, which leads back to the room that Rac is currently standing in.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
So based on that description and what I posted before Dofando would be hidden around the further corner, 35' from where Rac is starting his round. I guess it is up to Rac as he leaves the room he fought Ushala in and heads into the corridor what he does when he gets to that first fork and sees a new destination where there used to be a dead end. Also, he does know to actively be watching for me at this point, so an active perception check wouldn't be inappropriate. The DC on my last hide was 17. So that information may or may not help in deciding where he wants to go and what he wants to do.
Rac, what do you do when you get to the first fork, 15' away from where Dofando is hiding (un?)knownst to you?
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Rac stealthily moves down to the first intersection and notices that the east passageway has now opened. He also gets a feint whiff of aroma that seems to be coming from the flowers in the other room.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Seeing his advesary in the hallway and uncertain if his vantage is entirely hidden, Dofando sneaks away back to known territory in the hopes of setting up an ambush.
Move quietly back: 27
Move 30' back
Bonus action Dash 30' back
Action Dash 30' back.
This should get me pretty close to back to my initial room...assuming it is still there.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Rac will wait and listen and smell for some time, say another 10 turns. Not hearing anything, he is going to try to make it to the room where he smells the flowers......taking the dodge action down the hallway as he moves in that direction....
Having arrived in the room and confident that his advesary can't reach him before he prepares, Dofando let's out a high pitched whistle, giving an indication of what direction he is in. (Assuming whistling like speaking is a free action)
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Rac finds himself in a room full of vines and flowers. There is a frozen door to the north, and two exists to the west. One door Rac has just past through, and another door to the north of that.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Hearing the whistle...but knowing he is facing and archer he will continue in the direction to the other room. First he will investigate the plants.......trying to allow for no angle from the door he knows the archer to be at...
I am so happy it’s killing me 😀
DM - Warlock of Firetop Mountain
I'm good. I think its Ushala's turn to try to beat my stealth check and then murder me.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
I'm good.
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
RAC
Actions
1) If he can see where the arrow came from and it started at 30' or less, he will dash in that direction...
2) if not he will approach cautiously using stealth 20
Good here...although my last post didn't show up.
We need the GM to weigh in on your distance to me then...I am not sure about that myself.
Not knowing if you can see me or not makes the math interesting. If I was sure to get SA damage I would probably attack...but if it is just going to be 1d6+3 and then halved, probably not enough to drop you I am guessing. Running might be the best option.
GM - Can we get a battle map of the corridors and the two rooms we know about (this one and the one I started in with the 3 sarcophagi)? Or if you give me a text description of it I can mock something up in google sheets. We are to the point where I need a better image of the world around me to make appropriate strategic decisions.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
PS, if you haven't already I would recommend PMing a secret perception check vs my stealth from earlier to the GM. That way if I decide to attack you and he can let me know whether or not I do get sneak attack damage on it.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Okay, the room that everyone was just in is seventy feet long and fifteen feet wide. It is a long rectangle in shape. The door to the south which is where the arrow flew from, is five feet wide. Rac is standing fifteen feet directly north of that door. The passageway south of that stretches for twenty feet to the south before coming to a corner that heads west. However, ten feet south of the door, another short passageway, to the east, leads to a dead-end and is ten feet long.
Both Rac and Dofando will have seen this passageway, that leads to a dead-end, on the way into this room. However, Rac cannot currently see around either corner. Either corner can be used as a place that Dofando could be hiding behind.
Though Rac would presume that a fleeing attacker would take the west passage to try and run the remaining seventy feet back to another room.
If Dofando is hiding in the east passage, and Rac wants to stealthily attack Dofando he needs to make a perception check versus Dofando's hiding.
If Dofando is hiding in the east passage, and Rac wants to chase after him, then Rac's passive perception will have to be higher than Dofando's hiding to find him.
If Dofando is running back to the other room, then Rac will have to decide to be stealthy or chase after him, but depending on the movement chosen, Dofando will have more time to run back to the other room and hide.
However, as soon as Rac steps through the south door, the layout of the temple is going to change again. This time the east passage, that is currently a dead-end, will open up. The passage will now lead to a room which is twenty-five feet wide, and fifty-five feet wide. This room is full of strange flowers and vines.
If Dofando successfully avoids Rac finding him, he could move into this room and potentially hide amongst the plants. It also has a frozen door to the north, and there is a door to the west, but further north, which leads back to the room that Rac is currently standing in.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
So based on that description and what I posted before Dofando would be hidden around the further corner, 35' from where Rac is starting his round. I guess it is up to Rac as he leaves the room he fought Ushala in and heads into the corridor what he does when he gets to that first fork and sees a new destination where there used to be a dead end. Also, he does know to actively be watching for me at this point, so an active perception check wouldn't be inappropriate. The DC on my last hide was 17. So that information may or may not help in deciding where he wants to go and what he wants to do.
Rac, what do you do when you get to the first fork, 15' away from where Dofando is hiding (un?)knownst to you?
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Well, that's the thing. Although he is looking for you, I would presume he wouldn't think to look down a dead-end.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac
Rac will move to the first intersection, moving quietly....and not turn the corner....once he get's there he will sniff and listen....
rolls:
stealth roll 11
perception 19
Rac stealthily moves down to the first intersection and notices that the east passageway has now opened. He also gets a feint whiff of aroma that seems to be coming from the flowers in the other room.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac
Is going to stay around the corner at this intersection...not passing around the corner for fear of a hidden arrow from the passage...
Seeing his advesary in the hallway and uncertain if his vantage is entirely hidden, Dofando sneaks away back to known territory in the hopes of setting up an ambush.
Move quietly back: 27
Move 30' back
Bonus action Dash 30' back
Action Dash 30' back.
This should get me pretty close to back to my initial room...assuming it is still there.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Rac will wait and listen and smell for some time, say another 10 turns. Not hearing anything, he is going to try to make it to the room where he smells the flowers......taking the dodge action down the hallway as he moves in that direction....
@Bounces
Yeah if you've moved 90 feet in total, you're back in the room.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Having arrived in the room and confident that his advesary can't reach him before he prepares, Dofando let's out a high pitched whistle, giving an indication of what direction he is in. (Assuming whistling like speaking is a free action)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
@Bounces
I'll allow that as free action
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
@Burgen_Badluk
Rac finds himself in a room full of vines and flowers. There is a frozen door to the north, and two exists to the west. One door Rac has just past through, and another door to the north of that.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rac
Hearing the whistle...but knowing he is facing and archer he will continue in the direction to the other room. First he will investigate the plants.......trying to allow for no angle from the door he knows the archer to be at...
investigation 14
@Burgen_Badluk
You discover that these plants are not normal plants, are somewhat supernatural and otherwordly.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax