Bàn does his best to sleep. Sleep, beautiful sleep! Sure he takes a turn on watch but that is spent with his back against the door and his eyes half closed... He figures the opening door would alert him as well as anything else.
Qinfaren studies the broch but sees no evidence of it being special.
Hours pass by as everyone tries to get rest. Occasionally the sound of footsteps can be heard in the passageway outside of the room but they quickly move on without disturbing the room. However, at one point, someone does try to open the door but upon realising that the door is locked, they move on without raising the alarm.
Apart from this, nothing else happens and everyone gets plenty of sleep.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
In the morning Bàn serves up a delicious breakfast of stale bread and cold jerky. Yum. He can at least warm them both with some minor Prestidigitation but warm stale bread is still stale bread, am I right?
"Morning," he grumbles to the others, most definitely leaving the 'good' off. "We want to take in a museum today or do we have other plans?"
Despite feeling sore, Qinfaren is happy to at least be somewhat rested.
"Well, I think there was one more room up here, or there was the elevator machine we can take up or down. It sounds like down is the heart of the fortress. That way?" Qinfaren says.
This post has potentially manipulated dice roll results.
Qinfaren reaches into the bag at his side and takes his time to select three nice furry fluff balls. He rolls them out, one after another to see what kind of little animals will show up to help them out.
This post has potentially manipulated dice roll results.
Qinfaren laughs and his smile gets huge when he sees that a Weasel and a Badger are back. Then his eyes go wide when the last ball also looks to be a badger but it keeps growing in size, dwarfing the other one, revealing itself to be a Giant Badger.
"Oh well, hello Ms Giant Badger," Qinfaren says. Then he pats it on its head and looks at its big claws.
"This one can burrow," Qinfaren says. "Not fast, but she still might be able to sneak down a different route if we find some regular earth for her."
Another light bulb goes off in Qinfaren's head. "Hmm. I could change into one too and dig down as well. Though not sure anyone could follow me. Anyway, off to the other room first."
Qinfaren looks out into the hallway for any sign of new guards and if there aren't any, heads to the last doorway and listens (Perception 9 ).
Opening the door to the last room on this level, reveals a dark room containing a plain stone bed, a stone trunk, and four unlit braziers. Mounted on the walls are the heads of various creatures that might be found in the mountains or the subterranean depths.
In the middle of the room, looking both surprised and bewildered is none other than Durth.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Qinfaren doesn't wait to discuss things with Durth, remembering how unpleasant their last encounter was with this one.
He quickly speaks to the mistletoe on his staff and then focuses his attention around Durth's feet.
Vines and weeds spring up in a circle centered around Durth, the strong plants grasping at Durth's legs and arms (Casts Entangle Str Check DC 15 or restrained).
For now he has the animals keep watch on the hallway behind the group and to engage any enemies coming that way.
"Well if we're not in the talking mood..." Bàn says with a shrug and move to within 5' of Durth before attacking him with Booming Blade, ironically using his whip to do so.
Booming Blade Whip Attack: (Nat 20 to 18)+5 for 25to hit for 7slashing damage... Plus 7 thunder damage if they move...
Bàn frowning that this isn't an easy kill, backs off a bit and changes tactics and snaps out with his whip in order to crack off an Eldritch Blast towards Durth.
Qinfaren keeps his distance from the duergar. Seeing he’s broken free from the vines, he lets them disappear. Now he conjures another note of flame and hurls it at the enemy.
Bàn does his best to sleep. Sleep, beautiful sleep! Sure he takes a turn on watch but that is spent with his back against the door and his eyes half closed... He figures the opening door would alert him as well as anything else.
Qinfaren studies the broch but sees no evidence of it being special.
Hours pass by as everyone tries to get rest. Occasionally the sound of footsteps can be heard in the passageway outside of the room but they quickly move on without disturbing the room. However, at one point, someone does try to open the door but upon realising that the door is locked, they move on without raising the alarm.
Apart from this, nothing else happens and everyone gets plenty of sleep.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
In the morning Bàn serves up a delicious breakfast of stale bread and cold jerky. Yum. He can at least warm them both with some minor Prestidigitation but warm stale bread is still stale bread, am I right?
"Morning," he grumbles to the others, most definitely leaving the 'good' off. "We want to take in a museum today or do we have other plans?"
Despite feeling sore, Qinfaren is happy to at least be somewhat rested.
"Well, I think there was one more room up here, or there was the elevator machine we can take up or down. It sounds like down is the heart of the fortress. That way?" Qinfaren says.
"Room then down. Sure. What could go wrong?"
Bjorn shrugs his shoulders, "I think anything could go wrong at this point."
He then takes a moment to summon Blue back to his side. Then he crouches down to pat the drake on the head.
"Come on then, let's get out of here."
Unlocking the door, Bjorn then moves over to the other door, to the room left unexplored.
"Are we ready?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren reaches into the bag at his side and takes his time to select three nice furry fluff balls. He rolls them out, one after another to see what kind of little animals will show up to help them out.
Furry Ball 1: 4 Furry Ball 2: 5 Furry Ball 3: 2
Qinfaren laughs and his smile gets huge when he sees that a Weasel and a Badger are back. Then his eyes go wide when the last ball also looks to be a badger but it keeps growing in size, dwarfing the other one, revealing itself to be a Giant Badger.
"Oh well, hello Ms Giant Badger," Qinfaren says. Then he pats it on its head and looks at its big claws.
"This one can burrow," Qinfaren says. "Not fast, but she still might be able to sneak down a different route if we find some regular earth for her."
Another light bulb goes off in Qinfaren's head. "Hmm. I could change into one too and dig down as well. Though not sure anyone could follow me. Anyway, off to the other room first."
Qinfaren looks out into the hallway for any sign of new guards and if there aren't any, heads to the last doorway and listens (Perception 9 ).
Opening the door to the last room on this level, reveals a dark room containing a plain stone bed, a stone trunk, and four unlit braziers. Mounted on the walls are the heads of various creatures that might be found in the mountains or the subterranean depths.
In the middle of the room, looking both surprised and bewildered is none other than Durth.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Hi! Hey, didn't expect to see you here," Bàn says just as bewildered as Durth looks. "Say, that trunk wouldn't happen to have teeth now, would it?"
Qinfaren doesn't wait to discuss things with Durth, remembering how unpleasant their last encounter was with this one.
He quickly speaks to the mistletoe on his staff and then focuses his attention around Durth's feet.
Vines and weeds spring up in a circle centered around Durth, the strong plants grasping at Durth's legs and arms (Casts Entangle Str Check DC 15 or restrained).
For now he has the animals keep watch on the hallway behind the group and to engage any enemies coming that way.
Initiative if needed: 9
(Durth: 7)
(Strength: 17)
As the vines and weeds spring up from the ground they latch on to Durth's arms restraining him.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(Lob some attacks his way while he’s restrained and attacks have advantage)
"Well if we're not in the talking mood..." Bàn says with a shrug and move to within 5' of Durth before attacking him with Booming Blade, ironically using his whip to do so.
Booming Blade Whip Attack: (Nat 20 to 18)+5 for 25 to hit for 7 slashing damage...
Plus 7 thunder damage if they move...
(What's Bàn's initiative?)
(Bjorn's: 17)
Bjorn orders Blue to attack before firing an arrow at Durth.
(Bjorn's Attack: 9 Damage: 11 piercing damage + 2 cold damage.)
(Blue's Attack: 21 Damage: 4 piercing damage + 6 cold damage.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Bàn's Initiative: 21
(Bàn, Bjorn, Qinfaren and Durth)
Bàn lashes out with his whip striking Durth across the cheek.
Bjorn then fires an arrow at the duergar before his drake can bite him.
Then Qinfaren makes the plants spring up from the ground and restrains the duergar as he tries but fails to break free.
Restrained by the plants, Durth has no other choice than to try to break free.
(Strength: 16)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(Guessing our turn again?)
Bàn frowning that this isn't an easy kill, backs off a bit and changes tactics and snaps out with his whip in order to crack off an Eldritch Blast towards Durth.
Eldritch Blast: 15 to hit for 10 damage
Qinfaren keeps his distance from the duergar. Seeing he’s broken free from the vines, he lets them disappear. Now he conjures another note of flame and hurls it at the enemy.
Produce Flame Attack: 17 Damage: 7 fire damage.
Bjorn instructs Blue to continue the attack, before firing another arrow.
(Attack: 25 Damage: 11 piercing damage + 1 cold damage.)
(Attack: 21 Damage: 4 piercing damage + 2 cold damage.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax