Thick, tangling, vicious thorns pierce and slice into those caught within their vicinity. A dark guttural, mocking cackle rings out over the sound of the growing thorns. The double doors, as well as the smaller door to their immediate east, are now obscured, creating a division between the party. On closer inspection, the thorns do not look natural but rather black-tipped with long red veins running throughout; it is clear they are as wicked and twisted as their caster.
Dadeveth - You manage to avoid several of the thorny growths. However, a few still manage to cut through your hindquarters as you retreat towards Dallid ((taking 25ft of movement)). The thick growth prevents you from seeing into the winery. You are uncertain what has become of those trapped within the thorns when you hear a burst of maniacal laughter. It is your turn.
Managing to escape from the wall of thorns, Dadeveth expends the rest of her movement trotting towards the winery's side entrance.
Druid's Legendary Actions #1-3 (All Used)
The druid's form shakes violently and he begins to froth at the mouth. A swirling blood-red aura emanates from the druid's body, striking all living creatures within 20ft (see the red circle on the battlemap below.).
Cerio, Dormark, Galqarin, Ferelyon, the Animated Armour and all the ravens are hit; DC 16 Constitution Saving Throws, please. On a failed roll, take 12 Necrotic Damage, or on a successful roll take half (6 necrotic damage).
There is a loud din as roughly half of the total number of ravens squark out in pain and rain down to the floor, dead. Confusion and panic reign as the other birds try to fly away from the druid as fast as their wings will take them, truly broken. The animated armour stands firm, though its frame is wrought and battered by the blast.
Battlemap:
((Red Circle depicts Druid's Disrupt Life legendary action))
Swarm of Raven's Turn:
Almost as one, the remaining ravens fly out through the upstairs windows, keen to put as much distance as possible between them and the druid.
((Ravens removed from initiative))
Sandu - You see little more than thorn and vine from where you stand. However, you hear a great commotion coming from the south; it seems like, for some reason, the ravens are in great distress. Thorns dig into your arms and legs. Worse still, you are separated from your fellow party members and unable to see what has become of the cursed druid. It is your turn to act, what do you do?
Ferelyon con save 19 and maybe +3 on top of that? I'm not actually positive if I'm supposed to add my prof bonus to saving throws. I don't think so, but I'm not sure
Rolled in campaign log: Sandu: Dex save against thorns: 6 - taking 25 piercing damage (ouch) Animated Armor: Con save against AoE: 12 (11+1) - taking 12 necrotic damage (also ouch)
Sandu's hope of finishing the fight fast was dashed when a low rumbling reverberated through the ground around him. Before he had a chance to react, dozens upons dozens of plants burst forth from below, reaching up high and engulfing him in a wire mesh of green and brown. The sharp thorns raked his body. Scraps of cloth were clawed off him and deep red lines formed underneath from which blood swiftly began to weep. The pain wrecked Sandu. He could no longer see any of his companions and with his blood pooling beneath him, panic overwhelmed him. The only thought he could muster was to get out of here as quickly as possible. He clawed at the thorns, pulling off more strips of flesh from his fingertips in an effort to free himself. Have to get out. Have to get out. Have to get out! His right hand brushed over the silver raven icon around his chest. The crystal eye flickered the same shade of red as the blood smeared over it. And then nothingness followed.
There was no more pain. There was no more darkness. There was no more anything. Sandu's being was there yet not. He tried moving and felt himself floating through the thorns with nary a problem. The plants were vast but he slipped through the holes in the wall as easily as he would walk through a door. He left the thorns behind and Sandu found himself looking down at Dallid without the use of his eyes.
Elsewhere...
Raven feathers swirled down like black snow around the animated armour. It had suffered the full brunt of whatever magic the druid had unleashed. It ate away at it like a disease would claim flesh and about a third of its body had instantly turned to rust. Mindlessly it raised its fists, determined to execute the last command it had received.
Actions: Action: Sandu casts Gaseous Form on himself Move: two squares to the left to end above Dallid. I thought about going to the right towards the door but not really looking forward to getting some more damage, even if Gaseous Form gives resistance to nonmagical damage ^^
Finding himself in a bit of a bind (to put it mildly), Sandu casts gaseous form and finds himself floating through the thorns. Emerging on the other side of the wall of thorns as a dark misty cloud.
Sandu - Gain inspiration for a well-thought-out and written use of gaseous form.
Cerio - A thick, magical wall of thorns has sprouted from the ground beneath your feet. Their sharp barbs tear and rend at your flesh, leaving multiple cuts across your body. To your east, you hear the clunk of metal as it seems your companion, Dormark, has succumbed to the druid's wicked spells. Unfortunately, you cannot see through the 20ft high wall and to go deeper into the thorns would mean taking more damage. It is now your turn to act, what do you do?
This post has potentially manipulated dice roll results.
One moment, Cerio is reaching for another arrow with which to skewer the good-for-nothing druid, the next, searing pain erupts all over his body as wicked, blade-like thorns impale his emaciated form. He screams in pain, the taste of blood filling his mouth as he jerks reflexively. His reflexes tell him to run, to get away, to get anywhere but inside this iron maiden.
But in the next moment, a red cloud of death washes over him.
His mind is suddenly lost, spiraling through a mist of unconsciousness. Not the gray mists of Barovia, but a thick fog of blood. Emerging into a clearing, he sees an actual iron maiden, the coffin of torture standing upright, door open, with long spikes projecting inward. Inside the maiden, he sees himself, crumpled and torn. The eyes open to look at him, and in an instant he finds himself trapped inside the device. His brother Edrick, that one that's supposed to be dead, now stands outside the maiden, his form a ghostly green. "You left me," Edrick sneers coldly,"to die in a' iron coffin. Now I wish th' same fer you." His eyes gleam with the light of the witchstars.
"No!" Cerio starts, but Edrick slams the lid closed, and the world goes dark.
War of the Wines - Round 2 - Cerio & Dormark's Turns
Cerio's Turn
Slipping unconscious, Cerio's mind wanders into dreams of his brother. After the scenes of Edrick play out in his mind's eye his vision fades to black. A woman's voice pierces through the darkness, it is sensuous, lustful, and making a tutting sound. "My... what a harrowing scene," it says mockingly. "Pay your brother no heed. Where one lid closes another may open. You just have to open your mind." The voice fades leaving Cerio in silence, the chill of death not far away.
Cerio Death Saving Throw - Success!
Dormark's Turn
The briefest flicker of light enters Dormark's eyes before powering off.
Dormark Death Saving Throw - Success!
As with Cerio, a lady's voice enters the warforged's unconscious mind; it is alluring and filled with sensuality. "Oh my, this is not very good. Not very good at all,"the voice mocks. "One of Moradin's own left abandoned and dying." The voice tuts loudly. "Still, with every end, there is a new beginning. It's all a matter of perspective really." A tone of wickedness enters the voice now. "Perhaps you may be better served with a new Master,"the voice offers Dormark.
Dallid - Though the battle was turning in your favour, it seems like the druid had a final, desperate play. A thick wall of thorns now stands between you and Ferelyon. You watch as Dadeveth comes trotting out of the thorns, her body covered in deep scratches, followed by a dark misty form. Though you do not see the druid, you hear his laughter. "She'll have you!" he says maniacally, "one way or another!" You sense that the fight is drawing to a conclusion if only someone can land a killing blow on the druid. It is your turn.
Emerging from the wall of thorns, Ferelyon faithfully follows his master's commands. The wolf lunges at the prone druid and both of his jaws come snapping down. Though the attacks would have otherwise ended most foes, the druid's skin appears impervious to Ferelyon's teeth ((immune to physical/non-magical damage)).
Galqarin - The prone druid looks up at you through bloodshot eyes. You know from before that non-magical attacks seemed to be having no effect on him. Furthermore, you are aware that Dormark's spell is no longer empowering you. If you could only find a way of finally dealing with the druid once and for all, it is your turn.
Galqarin grabs the fallen druid by the throat (unarmed attack 11, 18) (assuming this hits, ignoring non-magical damage), willing the life force out of the druid (hand of harm, 7 necrotic damage).
He then (2nd attack) attempts to pin the druid down (grapple, athletics23).
Even though he knows it'll have no effect he punches the druid once more, just because he can (17, 27) (that's a nat-20 crit, but I guess makes no difference?)
Galqarin tightly grips the druid by the throat, focusing on drawing the last remaining life force from the wild man. The druid's eyes widen and he gasps for air but it is to no avail. A creaking and scuffing sounds come from the wall of thorns as it shrinks in on itself becoming nothing more than the initial thorns that were thrown. The unconscious bodies of both Dormark and Cerio are revealed, small puncture wounds cover them from head to foot.
Feeling the life drain from the druid, Galqarin pins him to the ground, taking no chances. His mighty fists come crashing down on the corpse, caving in its skull and turning it into a bloody pulp. The scene is a gruesome one, though the pressing threat has passed; blood and feathers cover the winery, and the stench is gut-wrenching. A piercing shriek rings out, frustration mixed with anger. Silence follows.
All - Your foe lies defeated. Yet you are unsure how the rest of the winery fairs. For the moment you are out of initiative.
(Yeah, that is a 4 taking the 25. Loss concentration too with another 4. So, no more magic weapon for Gal.)
Dormark Calling of Strahd (warforged cleric) 4
War of the Wines - Round 2
Thick, tangling, vicious thorns pierce and slice into those caught within their vicinity. A dark guttural, mocking cackle rings out over the sound of the growing thorns. The double doors, as well as the smaller door to their immediate east, are now obscured, creating a division between the party. On closer inspection, the thorns do not look natural but rather black-tipped with long red veins running throughout; it is clear they are as wicked and twisted as their caster.
Dadeveth - You manage to avoid several of the thorny growths. However, a few still manage to cut through your hindquarters as you retreat towards Dallid ((taking 25ft of movement)). The thick growth prevents you from seeing into the winery. You are uncertain what has become of those trapped within the thorns when you hear a burst of maniacal laughter. It is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
War of the Wines - Round 2 - Dadeveth's Turn
Dadeveth's Turn
Managing to escape from the wall of thorns, Dadeveth expends the rest of her movement trotting towards the winery's side entrance.
Druid's Legendary Actions #1-3 (All Used)
The druid's form shakes violently and he begins to froth at the mouth. A swirling blood-red aura emanates from the druid's body, striking all living creatures within 20ft (see the red circle on the battlemap below.).
There is a loud din as roughly half of the total number of ravens squark out in pain and rain down to the floor, dead. Confusion and panic reign as the other birds try to fly away from the druid as fast as their wings will take them, truly broken. The animated armour stands firm, though its frame is wrought and battered by the blast.
Battlemap:
Swarm of Raven's Turn:
Almost as one, the remaining ravens fly out through the upstairs windows, keen to put as much distance as possible between them and the druid.
((Ravens removed from initiative))
Sandu - You see little more than thorn and vine from where you stand. However, you hear a great commotion coming from the south; it seems like, for some reason, the ravens are in great distress. Thorns dig into your arms and legs. Worse still, you are separated from your fellow party members and unable to see what has become of the cursed druid. It is your turn to act, what do you do?
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
(Galqarin's CON save: 16. He takes 6 necrotic damage, leaving him with 19/50hp)
Ferelyon con save 19 and maybe +3 on top of that? I'm not actually positive if I'm supposed to add my prof bonus to saving throws. I don't think so, but I'm not sure
Paladin - warforged - orange
Rolled in campaign log:
Sandu: Dex save against thorns: 6 - taking 25 piercing damage (ouch)
Animated Armor: Con save against AoE: 12 (11+1) - taking 12 necrotic damage (also ouch)
Sandu's hope of finishing the fight fast was dashed when a low rumbling reverberated through the ground around him. Before he had a chance to react, dozens upons dozens of plants burst forth from below, reaching up high and engulfing him in a wire mesh of green and brown. The sharp thorns raked his body. Scraps of cloth were clawed off him and deep red lines formed underneath from which blood swiftly began to weep. The pain wrecked Sandu. He could no longer see any of his companions and with his blood pooling beneath him, panic overwhelmed him. The only thought he could muster was to get out of here as quickly as possible. He clawed at the thorns, pulling off more strips of flesh from his fingertips in an effort to free himself.
Have to get out. Have to get out. Have to get out!
His right hand brushed over the silver raven icon around his chest. The crystal eye flickered the same shade of red as the blood smeared over it. And then nothingness followed.
There was no more pain. There was no more darkness. There was no more anything. Sandu's being was there yet not. He tried moving and felt himself floating through the thorns with nary a problem. The plants were vast but he slipped through the holes in the wall as easily as he would walk through a door. He left the thorns behind and Sandu found himself looking down at Dallid without the use of his eyes.
Elsewhere...
Raven feathers swirled down like black snow around the animated armour. It had suffered the full brunt of whatever magic the druid had unleashed. It ate away at it like a disease would claim flesh and about a third of its body had instantly turned to rust. Mindlessly it raised its fists, determined to execute the last command it had received.
Actions:
Action: Sandu casts Gaseous Form on himself
Move: two squares to the left to end above Dallid.
I thought about going to the right towards the door but not really looking forward to getting some more damage, even if Gaseous Form gives resistance to nonmagical damage ^^
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Con Save 4
Dormark Calling of Strahd (warforged cleric) 4
Dormark falls to the floor the red lights in his eyes going dim as he falls unconscious.
Dormark Calling of Strahd (warforged cleric) 4
War of the Wines - Round 2 - Sandu's Turn
Sandu's Turn
Finding himself in a bit of a bind (to put it mildly), Sandu casts gaseous form and finds himself floating through the thorns. Emerging on the other side of the wall of thorns as a dark misty cloud.
Sandu - Gain inspiration for a well-thought-out and written use of gaseous form.
Cerio - A thick, magical wall of thorns has sprouted from the ground beneath your feet. Their sharp barbs tear and rend at your flesh, leaving multiple cuts across your body. To your east, you hear the clunk of metal as it seems your companion, Dormark, has succumbed to the druid's wicked spells. Unfortunately, you cannot see through the 20ft high wall and to go deeper into the thorns would mean taking more damage. It is now your turn to act, what do you do?
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
After moving Dadeveth would take the dodge action. (Simplifies me missing her turn while I was out of town this past weekend.)
Cerio Con Save DC 16: 3
-
One moment, Cerio is reaching for another arrow with which to skewer the good-for-nothing druid, the next, searing pain erupts all over his body as wicked, blade-like thorns impale his emaciated form. He screams in pain, the taste of blood filling his mouth as he jerks reflexively. His reflexes tell him to run, to get away, to get anywhere but inside this iron maiden.
But in the next moment, a red cloud of death washes over him.
His mind is suddenly lost, spiraling through a mist of unconsciousness. Not the gray mists of Barovia, but a thick fog of blood. Emerging into a clearing, he sees an actual iron maiden, the coffin of torture standing upright, door open, with long spikes projecting inward. Inside the maiden, he sees himself, crumpled and torn. The eyes open to look at him, and in an instant he finds himself trapped inside the device. His brother Edrick, that one that's supposed to be dead, now stands outside the maiden, his form a ghostly green. "You left me," Edrick sneers coldly, "to die in a' iron coffin. Now I wish th' same fer you." His eyes gleam with the light of the witchstars.
"No!" Cerio starts, but Edrick slams the lid closed, and the world goes dark.
Death Save: 13
Death Save 17
Dormark Calling of Strahd (warforged cleric) 4
Okay I save which is good, but I'm sitting in a pile of ouch, so I fail as well.
Dormark Calling of Strahd (warforged cleric) 4
War of the Wines - Round 2 - Cerio & Dormark's Turns
Cerio's Turn
Slipping unconscious, Cerio's mind wanders into dreams of his brother. After the scenes of Edrick play out in his mind's eye his vision fades to black. A woman's voice pierces through the darkness, it is sensuous, lustful, and making a tutting sound. "My... what a harrowing scene," it says mockingly. "Pay your brother no heed. Where one lid closes another may open. You just have to open your mind." The voice fades leaving Cerio in silence, the chill of death not far away.
Dormark's Turn
The briefest flicker of light enters Dormark's eyes before powering off.
As with Cerio, a lady's voice enters the warforged's unconscious mind; it is alluring and filled with sensuality. "Oh my, this is not very good. Not very good at all," the voice mocks. "One of Moradin's own left abandoned and dying." The voice tuts loudly. "Still, with every end, there is a new beginning. It's all a matter of perspective really." A tone of wickedness enters the voice now. "Perhaps you may be better served with a new Master," the voice offers Dormark.
Dallid - Though the battle was turning in your favour, it seems like the druid had a final, desperate play. A thick wall of thorns now stands between you and Ferelyon. You watch as Dadeveth comes trotting out of the thorns, her body covered in deep scratches, followed by a dark misty form. Though you do not see the druid, you hear his laughter. "She'll have you!" he says maniacally, "one way or another!" You sense that the fight is drawing to a conclusion if only someone can land a killing blow on the druid. It is your turn.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"Finish it, Ferelyon!"
Dallid calls out, trusting to the wolf's uncanny obedience.
ferelyon lunges for the druid
Attack: 17 Damage: 9
Paladin - warforged - orange
Oh and extra attack, forgot about level 5
Attack: 14 Damage: 10
Paladin - warforged - orange
War of the Wines - Round 2 - Dallid's Turn
Dallid's Turn
Emerging from the wall of thorns, Ferelyon faithfully follows his master's commands. The wolf lunges at the prone druid and both of his jaws come snapping down. Though the attacks would have otherwise ended most foes, the druid's skin appears impervious to Ferelyon's teeth ((immune to physical/non-magical damage)).
Galqarin - The prone druid looks up at you through bloodshot eyes. You know from before that non-magical attacks seemed to be having no effect on him. Furthermore, you are aware that Dormark's spell is no longer empowering you. If you could only find a way of finally dealing with the druid once and for all, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Galqarin grabs the fallen druid by the throat (unarmed attack
11, 18) (assuming this hits, ignoring non-magical damage), willing the life force out of the druid (hand of harm, 7 necrotic damage).He then (2nd attack) attempts to pin the druid down (grapple, athletics 23).
Even though he knows it'll have no effect he punches the druid once more, just because he can (
17, 27) (that's a nat-20 crit, but I guess makes no difference?)War of the Wines - Round 2 - Galqarin's Turn
Galqarin's Turn
Galqarin tightly grips the druid by the throat, focusing on drawing the last remaining life force from the wild man. The druid's eyes widen and he gasps for air but it is to no avail. A creaking and scuffing sounds come from the wall of thorns as it shrinks in on itself becoming nothing more than the initial thorns that were thrown. The unconscious bodies of both Dormark and Cerio are revealed, small puncture wounds cover them from head to foot.
Feeling the life drain from the druid, Galqarin pins him to the ground, taking no chances. His mighty fists come crashing down on the corpse, caving in its skull and turning it into a bloody pulp. The scene is a gruesome one, though the pressing threat has passed; blood and feathers cover the winery, and the stench is gut-wrenching. A piercing shriek rings out, frustration mixed with anger. Silence follows.
All - Your foe lies defeated. Yet you are unsure how the rest of the winery fairs. For the moment you are out of initiative.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)