It appears as though the druid has yet to notice the party. She continues to rummage through the contents of the cabinet. "Where be that blasted thing?" she curses, "bloody thieves these lot, ain't got no right takin' it, they ain't." The blights remain mute, standing stationary on the spot.
"Wha' d'ya see?" Cerio hisses, unsure as to what is happening up ahead. He tentatively nurses his wounds from the previous fight.
Dallid - Whatever the druid is looking for seems to be evading her. She shouts and slams at the cabinet she searches. Currently, you are unsure as to who the druid is or what she searches for, though it would seem that she is likely allied to the two druids you have already slain. If you are to catch her by surprise you must act quickly, it is your turn.
Battlemap:
Initiative:
Cerio - 22 - Light Blue Dagger
Druid - 15 - Orange Staff
Dallid - 13 - Dark Green Bow & Ferelyon - Small Dark Green Shield
This post has potentially manipulated dice roll results.
Dallid has been feeling a bit off since his creepy feeling in the basement. He jumps in this time, heading straight for the druid with Ferelyon in tow.
He tries to knock the druid down and Ferelyon snaps at the druid to drag it to the window back in the hall
Letting out an unnatural shriek, the druid is taken entirely by surprise as Dallid flings himself into her.
Shove contested with a Dexterity (Acrobatics) check (made with disadvantage): 21, 20 ((19 then an 18 rolled on the DnDB roller!))
Unfortunately, her natural cat-like reflexes come to the fore and she is able to dodge the attack. Following his master's instructions, Ferelyon snaps at the druid, attempting to latch onto her with his vicious teeth.
Grapple contested with a Dexterity (Acrobatics) check (made with disadvantage): 17, 15
Once more, the druid is able to dodge the incoming attack deftly. Her face turns a beetroot-red colour as anger wells up within her. "Ain't sure who y' are an' frankly don' care,"she says cooly, "alls I know is y' in th' wron' place!"
Dadeveth's Turn
Unaware of what is transpiring further ahead, Dadeveth spots Cerio struggling and provides him with a [item]potion of healing[/potion], which he greedily gulps down.
Sandu - You watch as Dallid and Ferelyon charge forward. Moments later you hear the sound of a scuffle. It appears as though, for the time being, you have the element of surprise. You know you have seconds to act, it is your turn.
Sandu watched Dallid and Ferelyon surge forward followed by the sounds of a struggle between the two of them and the druid that was rummaging through the room earlier. They still had the element of surprise and, as far as he could tell, the numbers' advantage. Sandu decided to press on. It had worked for the past two druids they faced and, as wizards were so fond of saying: third time's the charm.
Sandu ducked out into the hallway. A quick scan of the surroundings informed him that the druid was boxed into the room with Dallid and Ferelyon. There was something else inside the room but Sandu could not see those, and the druid was of the higher priority anyway. Sandu raised his hand.
'Pleacã!' He yelled. It would alert the druid to his presence but Sandu hoped that the initial barrage would dissuaded it from engaging. He strode forward and ducked around the cover to leave the passageway free for any of the others to join the fray.
Move: one square to the left Action: Eldritch Blast, rolled with advantage due to hidden (campaign log) 1st beam: attack roll - 17 and 10; damage roll - 12 2nd beam: attack roll - 28 (CRIT); damage roll - 14 Move: one square up and two squares to the right, ending up in front of the door of the next chamber
The wild-woman clocks Sandu too late, as streaks of purple energy emerge from his outstretched hand. The bolts crash into her, the impact almost knocking her over. She lets out a howl of pain before gritting her teeth and staring daggers at Sandu. Not wishing to stand in open view, Sandu quickly ducks down the corridor to the east of the property.
Galqarin - It seems like the party has found additional enemies. You hear Sandu shouting his now-familiar spell trigger after he darts through the door to your left. This is shortly followed by a pain-stricken woman's howl. Time to test out your new staff, it is your turn.
Galqarin charges down the druid. His hefty arms bring down the cursed staff upon the druid, who sports a similar-looking item. The first attack strikes her square in the face, drawing blood. Unfortunately, Galqarin's second attack is unable to penetrate the druid's defences and harmlessly scratches against her skin. Finally, the third attack hits the wild woman in her side, momentarily winding her.
The wicked staff hums in Galqarin's hands, pleased at his show of violence and aggression. Thick red blood oozes from the staff’s pores, trickling over the bugbear's hands.
Druid Wisdom Saving Throw: 11 (fail)
Effect: Short-term Madness
3 - The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage.
7 minutes
Galqarin - you regain 10 hit points as the blood begins to seep into your hands. You feel revitalised and reinvigorated.
The druid looks like she is going to shout some foul curse in response, however, instead her eyes go blank and she collapses to the floor, paralyzed.
Dormark - Battle has commenced. You hear the sounds of fighting coming from the corridor to your left. Moments ago, you watch as Galqarin charged into the fray, brandishing his newfound weapon. Concern washes over you as you are fully aware of the evil contained within that Gulthias Staff. It is your turn to act, what do you do?
Galqarin feels new strength surge into him from the staff, leeching from the Druid. Almost like the 'ki' he feels when his touch restores vitality to, or draws it from another being. Perhaps this staff is somehow meant for him? He imagines a bond growing between him and the magical wood.
Entering the fray, the mighty warforged lumbers over to where Dallid stands. Calling upon his inner faith, he blesses both Galqarin and Ferelyon. Almost instantaneously Galqarin is filled with renewed hope and is temporarily warded from any harmful after-effects from the staff he wields.
Cerio dashes off after the rest of the party. Upon spotting the menacing blights, he takes out his khopesh and attempts to strike at the nearest.
Khopesh: Attack: 12(just), Damage: 5 (piercing) + Sneak Attack: 6 (piercing) + Wails from the Grave: 10(Necrotic)
Though his attack is glancing, Cerio's khopesh bites into the nearest blight (#2), carving chunks out of its viny body. Moving with uncanny agility, he darts to the right after delivering the attack.
BA: Disengage
Dallid - The party seems to be making short work of the druid and her minions. She currently lies paralyzed at your feet, her eyes are wide open and dart back and forth as she contemplates her fate. One of the blights (the southernmost one) looks worse for wear and is barely able to stand, the other readies an attack. However you are able to spot an opening in the battle, it is your turn.
Battlemap:
Initiative:
Cerio - 22 - Light Blue Dagger
Druid - 15 - Orange Staff
Dallid - 13 - Dark Green Bow & Ferelyon - Small Dark Green Shield
This post has potentially manipulated dice roll results.
Dallid decides to just pound on the druid before she can get her feet under her again, and direct Ferelyon to get in the blight's face to keep its attention
The bell on the end of Dallid's whip rings out as he lashes the paralyzed druid. Both strikes cleanly hit the druid and she snaps out of her stupor. Blood streams down her face. Jumping back to her feet, she lets out a howl of rage. "Y' disturbed m' search!"she screeches at Dallid, clutching tightly onto her staff.
Dadeveth's Turn
Realising that the rest of the party had clearly engaged a new threat, Dadeveth canters through the door to the corridor. She mutters under her breath, casting Dissonant Whispers at the druid.
The druid wildly grabs at her ears, shakes her head, and pulls at her hair, attempting to stop the whispers. At this point in the battle, it is clear that the druid is unsteady on her feet and unlikely to be able to fight for much longer.
Blights' Turn
Attempting to come to the aid of their mistress, the blights lurch into action;
#1 - The northmost blight shoots out a viny tendril at Galqarin.
Galqarin - Please make a counter grapple check (Strength or Dexterity Check), DC 13.
Thick orange-brown vines wrap around Galqarin's waist, attempting to root him to the spot.
#2 - In the meantime, the southmost blight attempts to wrap its vines around Dallid.
Vine: Attack: 13(miss)
However, Dallid is too agile for the cumbersome blight, its vines failing to connect.
Sandu - Though the blights are mounting some resistance, the druid already appears to be close to death. Multiple attacks have left her bloody and bruised. Currently, it looks as though she is struggling to stand. It is your turn to act, what do you do?
Sandu saw the others effectively dogpiling the druid. The tactic had worked so far so he was no in rush to try something else. From the looks and sounds of it, the druid was standing on her last legs. A pretty stroke of fortune! A chance for Sandu, Wizard of Barovia, to show his quality!
He surged forward past Cerio and stood side by side with Dormark. It was then that an intrusive thought wormed its way into Sandu's mind. Wizard of Barovia? Where did that come from?
He raised his hand at the druid, aiming beyond Dallid's shoulder, and shouted: 'Pleacã!'Two bolts of force came forth of his handpalm streaking towards the druid. But old habits are hard to break and Sandu quickly booked it back to his original position.
Move: to the left to get line of sight on the Druid Action: Eldritch Blast - first attack: 19to hit, 6force damage - second attack: (spending inspiration) 10and 24to hit, 9force damage Move: to the right to original position if possible
Galqarin - The blight manages to wrap its vines around your body, holding you in place, you are now grappled.
Sandu's Turn
Sandu, the self-stylised Wizard of Barovia, unleashes two eldritch blasts at the hapless druid. She lets out a shrill squeal as the crackling, purple beams strike her square in the chest, knocking the wind from her lungs. She briefly locks eyes with Sandu before he scarpers back to his initial location; her eyes are wide with fear, her confidence slipping. "Get 'em, dammit!"she yells at the summoned blights before desperately adding, "... please."
Her hands nervously feel at the place where Sandu's spells struck. Even from afar, fresh blood can be seen seeping through her ragged clothing. Though she is able to clench her fists and fight on, it is clear that she is not much longer for this world ((<10% hitpoints)).
Galqarin - You are currently rooted to the spot by the blight to your south (#1). Its thick orange vines wrap around your body, firmly grasping you. The blights mistress is in a desperate state, struggling to cling to life after Sandu's recent round of attacks. You watch as she props herself up on a staff not too dissimilar to the one you currently wield. It is time to decisively end this fight, it is your turn.
Dallid and Ferelyon initiative 21
Paladin - warforged - orange
That would be 6 for Dormark.
Dormark Calling of Strahd (warforged cleric) 4
(Galqarin's initiative: 7)
Printing Press Punch-up - Surprise Round - Initiative
It appears as though the druid has yet to notice the party. She continues to rummage through the contents of the cabinet. "Where be that blasted thing?" she curses, "bloody thieves these lot, ain't got no right takin' it, they ain't." The blights remain mute, standing stationary on the spot.
"Wha' d'ya see?" Cerio hisses, unsure as to what is happening up ahead. He tentatively nurses his wounds from the previous fight.
Dallid - Whatever the druid is looking for seems to be evading her. She shouts and slams at the cabinet she searches. Currently, you are unsure as to who the druid is or what she searches for, though it would seem that she is likely allied to the two druids you have already slain. If you are to catch her by surprise you must act quickly, it is your turn.
Battlemap:
Initiative:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dallid has been feeling a bit off since his creepy feeling in the basement. He jumps in this time, heading straight for the druid with Ferelyon in tow.
He tries to knock the druid down and Ferelyon snaps at the druid to drag it to the window back in the hall
Dallid athletics check 14
Ferelyon athletics check 18
At advantage if druid is prone? 6
Paladin - warforged - orange
Printing Press Punch-up - Surprise Round - Dallid's Turn
Dallid's Turn
Letting out an unnatural shriek, the druid is taken entirely by surprise as Dallid flings himself into her.
21, 20 ((19 then an 18 rolled on the DnDB roller!))Unfortunately, her natural cat-like reflexes come to the fore and she is able to dodge the attack. Following his master's instructions, Ferelyon snaps at the druid, attempting to latch onto her with his vicious teeth.
17, 15Once more, the druid is able to dodge the incoming attack deftly. Her face turns a beetroot-red colour as anger wells up within her. "Ain't sure who y' are an' frankly don' care," she says cooly, "alls I know is y' in th' wron' place!"
Dadeveth's Turn
Unaware of what is transpiring further ahead, Dadeveth spots Cerio struggling and provides him with a [item]potion of healing[/potion], which he greedily gulps down.
Sandu - You watch as Dallid and Ferelyon charge forward. Moments later you hear the sound of a scuffle. It appears as though, for the time being, you have the element of surprise. You know you have seconds to act, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Sandu watched Dallid and Ferelyon surge forward followed by the sounds of a struggle between the two of them and the druid that was rummaging through the room earlier. They still had the element of surprise and, as far as he could tell, the numbers' advantage. Sandu decided to press on. It had worked for the past two druids they faced and, as wizards were so fond of saying: third time's the charm.
Sandu ducked out into the hallway. A quick scan of the surroundings informed him that the druid was boxed into the room with Dallid and Ferelyon. There was something else inside the room but Sandu could not see those, and the druid was of the higher priority anyway. Sandu raised his hand.
'Pleacã!' He yelled. It would alert the druid to his presence but Sandu hoped that the initial barrage would dissuaded it from engaging. He strode forward and ducked around the cover to leave the passageway free for any of the others to join the fray.
Move: one square to the left
Action: Eldritch Blast, rolled with advantage due to hidden (campaign log)
1st beam: attack roll - 17 and 10; damage roll - 12
2nd beam: attack roll - 28 (CRIT); damage roll - 14
Move: one square up and two squares to the right, ending up in front of the door of the next chamber
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Printing Press Punch-up - Surprise Round - Sandu's Turn
Sandu's Turn
The wild-woman clocks Sandu too late, as streaks of purple energy emerge from his outstretched hand. The bolts crash into her, the impact almost knocking her over. She lets out a howl of pain before gritting her teeth and staring daggers at Sandu. Not wishing to stand in open view, Sandu quickly ducks down the corridor to the east of the property.
Galqarin - It seems like the party has found additional enemies. You hear Sandu shouting his now-familiar spell trigger after he darts through the door to your left. This is shortly followed by a pain-stricken woman's howl. Time to test out your new staff, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Galqarin charges into the fray once more. "Are there no end to these foul beings?", he curses as he swings the unfamiliar staff at the Druid.
Gulthias Staff attack #1: 25, 5 magical bludgeoning damage.
Gulthias Staff attack #2: 13, 8 magical bludgeoning damage.
Unarmed Strike (bonus action): 18, 5 bludgeoning damage.
Printing Press Punch-up - Surprise Round - Galqarin's Turn
Galqarin's Turn
Galqarin charges down the druid. His hefty arms bring down the cursed staff upon the druid, who sports a similar-looking item. The first attack strikes her square in the face, drawing blood. Unfortunately, Galqarin's second attack is unable to penetrate the druid's defences and harmlessly scratches against her skin. Finally, the third attack hits the wild woman in her side, momentarily winding her.
The wicked staff hums in Galqarin's hands, pleased at his show of violence and aggression. Thick red blood oozes from the staff’s pores, trickling over the bugbear's hands.
The druid looks like she is going to shout some foul curse in response, however, instead her eyes go blank and she collapses to the floor, paralyzed.
Dormark - Battle has commenced. You hear the sounds of fighting coming from the corridor to your left. Moments ago, you watch as Galqarin charged into the fray, brandishing his newfound weapon. Concern washes over you as you are fully aware of the evil contained within that Gulthias Staff. It is your turn to act, what do you do?
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dormark moves to stand behind Dallid and casts bless on him galqarin and the wolf.
Dormark Calling of Strahd (warforged cleric) 4
Galqarin feels new strength surge into him from the staff, leeching from the Druid. Almost like the 'ki' he feels when his touch restores vitality to, or draws it from another being. Perhaps this staff is somehow meant for him? He imagines a bond growing between him and the magical wood.
Printing Press Punch-up - Surprise Round - Dormark's Turn
Dormark's Turn
Entering the fray, the mighty warforged lumbers over to where Dallid stands. Calling upon his inner faith, he blesses both Galqarin and Ferelyon. Almost instantaneously Galqarin is filled with renewed hope and is temporarily warded from any harmful after-effects from the staff he wields.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Printing Press Punch-up - Round #1 - Cerio's Turn
Cerio's Turn
Cerio dashes off after the rest of the party. Upon spotting the menacing blights, he takes out his khopesh and attempts to strike at the nearest.
Though his attack is glancing, Cerio's khopesh bites into the nearest blight (#2), carving chunks out of its viny body. Moving with uncanny agility, he darts to the right after delivering the attack.
Dallid - The party seems to be making short work of the druid and her minions. She currently lies paralyzed at your feet, her eyes are wide open and dart back and forth as she contemplates her fate. One of the blights (the southernmost one) looks worse for wear and is barely able to stand, the other readies an attack. However you are able to spot an opening in the battle, it is your turn.
Battlemap:
Initiative:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dallid decides to just pound on the druid before she can get her feet under her again, and direct Ferelyon to get in the blight's face to keep its attention
Dallid strikes at the druid twice
Attack: 26 Damage: 8
Attack: 17 Damage: 8
Paladin - warforged - orange
I believe those are auto crits for being paralyzed?
So they do 4 more damage in total
Paladin - warforged - orange
Printing Press Punch-up - Round #1 - Dallid's Turn
Dallid's Turn
((That's correct, auto-crits!))
The bell on the end of Dallid's whip rings out as he lashes the paralyzed druid. Both strikes cleanly hit the druid and she snaps out of her stupor. Blood streams down her face. Jumping back to her feet, she lets out a howl of rage. "Y' disturbed m' search!" she screeches at Dallid, clutching tightly onto her staff.
Dadeveth's Turn
Realising that the rest of the party had clearly engaged a new threat, Dadeveth canters through the door to the corridor. She mutters under her breath, casting Dissonant Whispers at the druid.
The druid wildly grabs at her ears, shakes her head, and pulls at her hair, attempting to stop the whispers. At this point in the battle, it is clear that the druid is unsteady on her feet and unlikely to be able to fight for much longer.
Blights' Turn
Attempting to come to the aid of their mistress, the blights lurch into action;
#1 - The northmost blight shoots out a viny tendril at Galqarin.
Thick orange-brown vines wrap around Galqarin's waist, attempting to root him to the spot.
#2 - In the meantime, the southmost blight attempts to wrap its vines around Dallid.
However, Dallid is too agile for the cumbersome blight, its vines failing to connect.
Sandu - Though the blights are mounting some resistance, the druid already appears to be close to death. Multiple attacks have left her bloody and bruised. Currently, it looks as though she is struggling to stand. It is your turn to act, what do you do?
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Sandu saw the others effectively dogpiling the druid. The tactic had worked so far so he was no in rush to try something else. From the looks and sounds of it, the druid was standing on her last legs. A pretty stroke of fortune! A chance for Sandu, Wizard of Barovia, to show his quality!
He surged forward past Cerio and stood side by side with Dormark. It was then that an intrusive thought wormed its way into Sandu's mind. Wizard of Barovia? Where did that come from?
He raised his hand at the druid, aiming beyond Dallid's shoulder, and shouted: 'Pleacã!' Two bolts of force came forth of his handpalm streaking towards the druid. But old habits are hard to break and Sandu quickly booked it back to his original position.
Move: to the left to get line of sight on the Druid
Action: Eldritch Blast
- first attack: 19 to hit, 6 force damage
- second attack: (spending inspiration) 10 and 24 to hit, 9 force damage
Move: to the right to original position if possible
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
> Galqarin - Please make a counter grapple check (Strength or Dexterity Check), DC 13.
12 - Failed.
Printing Press Punch-up - Round #1 - Sandu's Turn
Galqarin - The blight manages to wrap its vines around your body, holding you in place, you are now grappled.
Sandu's Turn
Sandu, the self-stylised Wizard of Barovia, unleashes two eldritch blasts at the hapless druid. She lets out a shrill squeal as the crackling, purple beams strike her square in the chest, knocking the wind from her lungs. She briefly locks eyes with Sandu before he scarpers back to his initial location; her eyes are wide with fear, her confidence slipping. "Get 'em, dammit!" she yells at the summoned blights before desperately adding, "... please."
Her hands nervously feel at the place where Sandu's spells struck. Even from afar, fresh blood can be seen seeping through her ragged clothing. Though she is able to clench her fists and fight on, it is clear that she is not much longer for this world ((<10% hitpoints)).
Galqarin - You are currently rooted to the spot by the blight to your south (#1). Its thick orange vines wrap around your body, firmly grasping you. The blights mistress is in a desperate state, struggling to cling to life after Sandu's recent round of attacks. You watch as she props herself up on a staff not too dissimilar to the one you currently wield. It is time to decisively end this fight, it is your turn.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)