“Careful, druids are the children of nature, reflecting the lands they come from. The lands of Barovia are strange, he may worship the harsher tenets of nature,” says Dormark hearing the comments about the Druid he missed.
This post has potentially manipulated dice roll results.
“Well it was my idea, so I guess it should be me, though I would appreciate it if you watched my back. Just be prepared, not threatening.”
Ioben took off his backpack and left it with the group. Then confidently toward the figure, keeping his mind alert and his head on a slight swivel to try and stay aware of potential threats. At about 150 feet out, he raised his hand and called out in greeting. “Hello. We are travellers looking for somewhere to sleep. Cookie you help us?”
Ioben will stop about 100 feet out, or at the first sign of the man feeling intimidated. As he talks, he will watch closely to see how the man is responding.
Valerie does not feel comfortable letting Ioben going alone, she also does not want whatever or whoever there is feels intimidated. She decides to follows Ioben and tries to stay within 20ft behind him.
Baern grasps his holy symbol and tries to Bless Ioben, Valerie and Dormark to protect them without making a big show of it and drawing the attention of the druid. He moves up slowly behind Dormark, staying at least 20 feet behind him and the others approaching the druid.
'Maybe he's friendly.'Sandu shrugged as he did not believe his own words. He looked around. All the others were already walking towards the unknown figure. And Galqarin had disappeared.
'That isn't good.' He muttered and followed after the rest, subconsciously fiddling with the leather straps of his backpack, pulling it and, more importantly: its content, closer against his body.
OOC: Sandu pulling up the rear if marching order is a thing to consider.
Ioben - You approach the figure getting a closer look at him; he stands wild-looking with dishevelled clothing. As you speak you are immediately able to tell that it is falling on deaf ears.
The man looks up slowly at you opening it's mouth as if to talk, but instead lets out a guttural scream slowly pointing out a finger at you ((similar to this)). You notice a black cloud of insects come billowing out of his mouth, their little wings buzzing, and the blights either side of him start to shamble towards your location.
Valerie, Dormark, Baern & Sandu - From where you are standing you watch the whole scene above transpire.
Galqarin - You stalk into the shadows, concealing yourself at the side of the woods. You do not see any threats from behind.
ALL - I believe that you are all in view of what the Druid (including Galqarin), can I get Wisdom Saving Throws from you all to prevent becoming frightened. Also... Please roll for initiative!
This post has potentially manipulated dice roll results.
At the gruesome sight of the feral Druid comes into clearer view, the gaunt figure with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. It stops, sniffs the air, and laughs like a lunatic.
Shaken to the core, Valerie, Bayern, Sandu and Galqarin are all overwhelmed by the figure’s horrific visage and become frightened.
Ismark too turns to flee, desperately shouting at Ireena to follow. Ireena, however, stands firm and draws her rapier.
Galqarin huddles, hoping that he remains hidden from the frightful monster. He knows he should go to his companions' aid, but every fibre of his being just wants to curl up in a defensive ball.
At the start of your turn, if you are frightened, you can attempt to steady your nerves. Make a further Wisdom Saving Throw (DC 12), if you pass you may take your turn as normal (you have overcome your initial fright). If you fail you must follow the rules of the frightened condition. As an added rule - if those not currently frightened can narratively explain how they help their companions snap out of their fear (restricted to 1 nominated frightened PC) then the player may make the throw with advantage on their turn.
Example:
Dormark, on his turn might make a move towards Valerie and attempt to say or do something which will snap her out of her fear. On Valerie's turn when it comes to her Wisdom Saving Throw, she will make this with advantage. Looking to restrict this to 1 PC that is not frightened attempting to rouse another PC that is.
Ioben - Not only do you stand at the front of the group having attempted to reason with the wild druid, your reactions kick in first when you see the events unfold. A number of your companions stand behind you frozen with fear at the sight of what has unfolded. What is your move? 'Fight or Flight'?
"You might be right. So, ah, who wants to talk to him?"
“Careful, druids are the children of nature, reflecting the lands they come from. The lands of Barovia are strange, he may worship the harsher tenets of nature,” says Dormark hearing the comments about the Druid he missed.
Dormark Calling of Strahd (warforged cleric) 4
“Well it was my idea, so I guess it should be me, though I would appreciate it if you watched my back. Just be prepared, not threatening.”
Ioben took off his backpack and left it with the group. Then confidently toward the figure, keeping his mind alert and his head on a slight swivel to try and stay aware of potential threats. At about 150 feet out, he raised his hand and called out in greeting. “Hello. We are travellers looking for somewhere to sleep. Cookie you help us?”
Ioben will stop about 100 feet out, or at the first sign of the man feeling intimidated. As he talks, he will watch closely to see how the man is responding.
(OOC: the following rolls may be appropriate)
Insight: 16 Persuasion: 8 Perception: 19
Valerie does not feel comfortable letting Ioben going alone, she also does not want whatever or whoever there is feels intimidated. She decides to follows Ioben and tries to stay within 20ft behind him.
Dormark trails behind Ioben as well keeping his mace holstered on his belt.
Dormark Calling of Strahd (warforged cleric) 4
Galqarin will skulk into the shadows, to counter any threat to the party being surprised (stealth 23).
Could be an ambush, he thinks.
Baern grasps his holy symbol and tries to Bless Ioben, Valerie and Dormark to protect them without making a big show of it and drawing the attention of the druid. He moves up slowly behind Dormark, staying at least 20 feet behind him and the others approaching the druid.
'Maybe he's friendly.' Sandu shrugged as he did not believe his own words. He looked around. All the others were already walking towards the unknown figure. And Galqarin had disappeared.
'That isn't good.' He muttered and followed after the rest, subconsciously fiddling with the leather straps of his backpack, pulling it and, more importantly: its content, closer against his body.
OOC: Sandu pulling up the rear if marching order is a thing to consider.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Galqarin is attempting to flank the party, looking out for threats from the rear. Perception: 15
Ioben - You approach the figure getting a closer look at him; he stands wild-looking with dishevelled clothing. As you speak you are immediately able to tell that it is falling on deaf ears.
Valerie, Dormark, Baern & Sandu - From where you are standing you watch the whole scene above transpire.
Galqarin - You stalk into the shadows, concealing yourself at the side of the woods. You do not see any threats from behind.
ALL - I believe that you are all in view of what the Druid (including Galqarin), can I get Wisdom Saving Throws from you all to prevent becoming frightened. Also... Please roll for initiative!
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Wisdom save : 9 initiative: 19
bless to add to wisdom save: 4 (thanks for the reminder)
Wisdom saving throw: 18
Initiative: 8
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Wisdom Save: 10
Intiative: 5
Wisdom save: 10
i rolled a nat 20 on initiative for a total of 21.
Dormark Calling of Strahd (warforged cleric) 4
***Don't forget that 3 of you are Blessed for exactly this purpose.***
WIS save: 5
Initiative: 18
( thanks hex my wisdom save bumps up to a 13 due to the d4 from bless)
Dormark Calling of Strahd (warforged cleric) 4
Wis save: 6
Initiative: 11
At the gruesome sight of the feral Druid comes into clearer view, the gaunt figure with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. It stops, sniffs the air, and laughs like a lunatic.
Shaken to the core, Valerie, Bayern, Sandu and Galqarin are all overwhelmed by the figure’s horrific visage and become frightened.
Ismark too turns to flee, desperately shouting at Ireena to follow. Ireena, however, stands firm and draws her rapier.
Ismark: 12 + 2 (bless)
Ireena: 21 + 2 (bless)
Initiatives;
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Galqarin huddles, hoping that he remains hidden from the frightful monster. He knows he should go to his companions' aid, but every fibre of his being just wants to curl up in a defensive ball.
Feral Druid Battle - Round #1
Key:
Players:
NPCs:
Monsters:
Initiative Order:
Frightened?:
At the start of your turn, if you are frightened, you can attempt to steady your nerves. Make a further Wisdom Saving Throw (DC 12), if you pass you may take your turn as normal (you have overcome your initial fright). If you fail you must follow the rules of the frightened condition. As an added rule - if those not currently frightened can narratively explain how they help their companions snap out of their fear (restricted to 1 nominated frightened PC) then the player may make the throw with advantage on their turn.
Example:
Dormark, on his turn might make a move towards Valerie and attempt to say or do something which will snap her out of her fear. On Valerie's turn when it comes to her Wisdom Saving Throw, she will make this with advantage. Looking to restrict this to 1 PC that is not frightened attempting to rouse another PC that is.
Ioben - Not only do you stand at the front of the group having attempted to reason with the wild druid, your reactions kick in first when you see the events unfold. A number of your companions stand behind you frozen with fear at the sight of what has unfolded. What is your move? 'Fight or Flight'?
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)