This post has potentially manipulated dice roll results.
Still wincing and staggering a bit from the pain of battle, Celadrim joins the others in searching for anything useful inside the chamber. The severity of the situation and the extent of his wounds, both to his body and his pride, clearly reaffirm to him the dire nature of the task that lies ahead.
You find several long bows and some arrows, a set of scale mail armor and a small crate of potions. You test them and they are potions of healing. There are four in the crate.
Frilneiros still on his rage does not seem to be bothered by the pain much, looking at the beast he had felled with his last strike. Once his anger fades and the pain kicks in he still seem to take it in stride, moving to tear a tooth from the mouth of the drake to claim as a trophy.
Gus grabs the javelins and a potion (if no one minds) and stakes them in the ground to prepare for any new onslaughts or attackers. Is there anything we could use to barricade the door further? Any elevated positions we might take advantage of? He turns to his companions, “If any others be comin’ through, let’s be ready, eh?”
This post has potentially manipulated dice roll results.
Wolfstine second winds 10 letting out a loud sound then he takes an healing potion putting in his pack.He goes about collecting his spent arrows and more if he can
Looking at the scale Mail he shakes his head finding over the years studded leather he wears works better for him
Then he addresses Red "Who can do it? Is there someone to fix the door faster?" He starts helping with the door
Harbinger will grab a potion and don the chain shirt. He dances around shadow boxing for a moment to test his mobility then smiles. Turning to the group, 'I haven't got any magic but I'm ready to fight these scoundrels again if we must.'he goes to stand by Gus with his axe and scimitar at the ready, scanning for threats.
Celadrim grabs a few of the arrows, and one of the potions. He then turns to Gus and says, "Excuse me Master dwarf, if I am to be of any use in our next battle again, then I am in need of this healing elixir at this very moment, unless you are able to offer me the benefit of divine healing. This would allow us to keep this extra potion for later use."
Turning to Red, he says, "Unfortunately, I do not know any mending spells, perhaps someone else here might, or perhaps there is another way we can brace it shut."
This post has potentially manipulated dice roll results.
Nodding a signal of thanks to the dwarf, Celadrim uncorks the vial, sips one of the healing potions and feels the rush of warm and rejuvenation flowing through his body.
8
Scratch that. since we were healed by the priest. I’ll save the potion for later.
Frilneiros will walk over and take one of the potions, moving to put it in his pack. He won't take it while others are around as he is to proud to be seen taking it. For the time being he takes a seat against the wall, looking at the others. "If we can't use magic to fix it then we should have people that know how to hold weapons hold the door."
This post has potentially manipulated dice roll results.
About ten minutes have passed, a priest finishes praying and you all feel rejuvenated (14 healed) she apologizes for not being able to do more. A young woman walks up to the damaged gate and studies it, "Yes,"she says to Red "it is broken in a way that I can mend it with my little magic. It will take me five minutes to make it like new."
There are several boxes and crates that you might be able to barricade the opening with.
As you build up this barricade a patrol of two Cultists, along with a couple of men who are not in the uniform of the Cult but still seem to be protecting them, along with three more kobolds, walk by the opening. They eye the door but hang back, presumably because they want an easy target.
Celadrim helps stack the boxes and crates in the attempt to create a barrier and secure the opening against more intruders. His heart races a little bit when he sees the group of cultists and kobolds, and reaching for his arcane focus, he begin saying the words to one of his spells in his mind, but lets go when he sees them pass.
The needed five minutes pass, and when the area is empty the townsfolk help you clear the doorway and close and bar the door. "Thank you for your help,"Red says "Let's get these scoundrels up to Gov' Nighthill and see if he can get information out of them."
Wolfstine looks around then addresses the woman "Nice work, you defiantly saved our bacon. Maybe when we have the chance you could give me a pointer or two on casting spells."he smiles a toothy smile.
He grabs ahold of the impromptu strap he made while hogtying them takes two of them but waits for the young woman to answer
Wolfstine looks around then addresses the woman "Nice work, you defiantly saved our bacon. Maybe when we have the chance you could give me a pointer or two on casting spells." he smiles a toothy smile.
Gus
Gus will look around for anything of value quickly, especially for javelins or spears to throw and anything that could be of use. 20
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Perception 6
There's an algorithm for that. 🦏
Still wincing and staggering a bit from the pain of battle, Celadrim joins the others in searching for anything useful inside the chamber. The severity of the situation and the extent of his wounds, both to his body and his pride, clearly reaffirm to him the dire nature of the task that lies ahead.
Perception: 8
You find several long bows and some arrows, a set of scale mail armor and a small crate of potions. You test them and they are potions of healing. There are four in the crate.
You also find three javelins in the midst.
Frilneiros still on his rage does not seem to be bothered by the pain much, looking at the beast he had felled with his last strike. Once his anger fades and the pain kicks in he still seem to take it in stride, moving to tear a tooth from the mouth of the drake to claim as a trophy.
Gus
Gus grabs the javelins and a potion (if no one minds) and stakes them in the ground to prepare for any new onslaughts or attackers. Is there anything we could use to barricade the door further? Any elevated positions we might take advantage of?
He turns to his companions, “If any others be comin’ through, let’s be ready, eh?”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wolfstine second winds 10 letting out a loud sound then he takes an healing potion putting in his pack. He goes about collecting his spent arrows and more if he can
Looking at the scale Mail he shakes his head finding over the years studded leather he wears works better for him
Then he addresses Red "Who can do it? Is there someone to fix the door faster?" He starts helping with the door
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Harbinger will grab a potion and don the chain shirt. He dances around shadow boxing for a moment to test his mobility then smiles. Turning to the group, 'I haven't got any magic but I'm ready to fight these scoundrels again if we must.' he goes to stand by Gus with his axe and scimitar at the ready, scanning for threats.
There's an algorithm for that. 🦏
Celadrim grabs a few of the arrows, and one of the potions. He then turns to Gus and says, "Excuse me Master dwarf, if I am to be of any use in our next battle again, then I am in need of this healing elixir at this very moment, unless you are able to offer me the benefit of divine healing. This would allow us to keep this extra potion for later use."
Turning to Red, he says, "Unfortunately, I do not know any mending spells, perhaps someone else here might, or perhaps there is another way we can brace it shut."
Gus
“Aye, if ye’re needin’ it, laddie. There are 4 potions after all.” Gus gives the potion to Celadrim if he doesn’t use his own.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Nodding a signal of thanks to the dwarf, Celadrim uncorks the vial, sips one of the healing potions and feels the rush of warm and rejuvenation flowing through his body.
8
Scratch that. since we were healed by the priest. I’ll save the potion for later.
Frilneiros will walk over and take one of the potions, moving to put it in his pack. He won't take it while others are around as he is to proud to be seen taking it. For the time being he takes a seat against the wall, looking at the others. "If we can't use magic to fix it then we should have people that know how to hold weapons hold the door."
About ten minutes have passed, a priest finishes praying and you all feel rejuvenated (14 healed) she apologizes for not being able to do more. A young woman walks up to the damaged gate and studies it, "Yes," she says to Red "it is broken in a way that I can mend it with my little magic. It will take me five minutes to make it like new."
There are several boxes and crates that you might be able to barricade the opening with.
Wolfstine nods to the woman and starts stacking crates with the priority of giving the mage full cover while she works on the gate
He says to Harbinger and the others "Stand guard or help"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Frilneiros will make his way over to help with the barricade, taking the time to see where the best places to barricade will be.
As you build up this barricade a patrol of two Cultists, along with a couple of men who are not in the uniform of the Cult but still seem to be protecting them, along with three more kobolds, walk by the opening. They eye the door but hang back, presumably because they want an easy target.
Celadrim helps stack the boxes and crates in the attempt to create a barrier and secure the opening against more intruders. His heart races a little bit when he sees the group of cultists and kobolds, and reaching for his arcane focus, he begin saying the words to one of his spells in his mind, but lets go when he sees them pass.
The needed five minutes pass, and when the area is empty the townsfolk help you clear the doorway and close and bar the door. "Thank you for your help," Red says "Let's get these scoundrels up to Gov' Nighthill and see if he can get information out of them."
Wolfstine looks around then addresses the woman "Nice work, you defiantly saved our bacon. Maybe when we have the chance you could give me a pointer or two on casting spells." he smiles a toothy smile.
"Miss?"
Plan on going Eldritch Knight
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
He grabs ahold of the impromptu strap he made while hogtying them takes two of them but waits for the young woman to answer
Wolfstine looks around then addresses the woman "Nice work, you defiantly saved our bacon. Maybe when we have the chance you could give me a pointer or two on casting spells." he smiles a toothy smile.
"Miss?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please