You pull the rock loose and behind it you find a small compartment, not big enough to fit a person but definitely big enough to fit stores of some kind. Yordis and Droogan are still holding up the rock to.
Droogan sets the stone down gently and moves back toward the door. He stands with his back toward the door, blocking the view into the room through the tiny window with his intimidating form.
Reach into the compartment. Is it empty, or something there?
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Bowlder will leave the coins and the bottles on the floor, for the others to identify. He holds his arm out (with the spider on it), hurries to the door, and tries to flick the spider through the window (hopefully onto the guards outside).
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
If that happens, I'd say pull them in. Have 2 of us disguised in their clothing, while the other 3 wake up the unconscious guards and persuade them to talk a bit.
"If the guards don't want to talk, maybe we try to fit them into that small compartment until they start talking."
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"We can start a ruckus, Yordle. First maybe we let Valentinus try his silver tongue. What do you make of those? Blood?... Should I try to knock the door down? There's nooone out there to talk to."
"Give me a hand, Bowlder. Big stone battering ram."
Eh, took too long to post last time. Didn't see Cleco8 say there were no guards.
Bowlder assists with the loose stone.
If we knock out the bars on the door window, could Tilly slip through? Or are we bashing at the lock part of the door?
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
you smash the latch but is does not break, on a quick inspection you doubt the key will fit again.
A call comes from down one end of the corridor, Meal Time, its time for ya freaks ta eat up! The voices footsteps slowly get louder, pause, low voices, steps again.
I assume that the compartment opening is visible from the door? If we hug the wall on the door side, maybe the guards will look inside, see a blank cell, and assume that opening for the compartment is actually an escape tunnel.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I've made my suggestion, but OOC... Bowlder is not a deep thinker. Whatever the group decides to do, he will follow.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Droogan. Wait! Everyone try and get up against this wall, let them think we have escaped. Be ready to fight if they come through. But if they call for reinforcements you are going to have to smash the door down very quickly Droogan so be ready.
Yordis is basically voicing Bowlder's plan, just to have it in character for someone.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
You smash the lock to pieces but the door stays in the wall for now. You all move to the areas of of sight of the door way when the voice gets out your door, How many in there?
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You pull the rock loose and behind it you find a small compartment, not big enough to fit a person but definitely big enough to fit stores of some kind. Yordis and Droogan are still holding up the rock to.
Droogan sets the stone down gently and moves back toward the door. He stands with his back toward the door, blocking the view into the room through the tiny window with his intimidating form.
Extended Signature
Reach into the compartment. Is it empty, or something there?
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
you find some coin, a few bottles of red liquid, and when you withdraw your arm a spider rests there.
Bowlder will leave the coins and the bottles on the floor, for the others to identify. He holds his arm out (with the spider on it), hurries to the door, and tries to flick the spider through the window (hopefully onto the guards outside).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
If they open the door, are we going to try and break out? Catch them when they aren't outnumbering us too badly? Kind of needs to be a group call.
"If they open the door, try and draw them in a step or two, see if someone can get behind them."
Of course if there aren't any guards outside this never happens!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
3
There is nothing for the spider to hit outside but thankfully it doesn't bite either.
If that happens, I'd say pull them in. Have 2 of us disguised in their clothing, while the other 3 wake up the unconscious guards and persuade them to talk a bit.
"If the guards don't want to talk, maybe we try to fit them into that small compartment until they start talking."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
There are no guards.
"We can start a ruckus, Yordle. First maybe we let Valentinus try his silver tongue. What do you make of those? Blood?... Should I try to knock the door down? There's nooone out there to talk to."
"Give me a hand, Bowlder. Big stone battering ram."
He moves to pick up the loose stone.
Extended Signature
Eh, took too long to post last time. Didn't see Cleco8 say there were no guards.
Bowlder assists with the loose stone.
If we knock out the bars on the door window, could Tilly slip through? Or are we bashing at the lock part of the door?
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"Hit the latch. If it doesn't open we'll at least have company to try some tricks on."
they heave the heavy stone like a battering ram.
Strength (Athletics) w/ help: 14
My best friend says "If geometry says it doesn't fit, physics says hit it harder."
Extended Signature
you smash the latch but is does not break, on a quick inspection you doubt the key will fit again.
A call comes from down one end of the corridor, Meal Time, its time for ya freaks ta eat up! The voices footsteps slowly get louder, pause, low voices, steps again.
I assume that the compartment opening is visible from the door? If we hug the wall on the door side, maybe the guards will look inside, see a blank cell, and assume that opening for the compartment is actually an escape tunnel.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Make some decisions here now
was going to let more of the party act.
Droogan is impulsive and impatient. Often failing to consider his options. He strikes the lock again.
Strength (Athletics) w/ help: 25
Extended Signature
I've made my suggestion, but OOC... Bowlder is not a deep thinker. Whatever the group decides to do, he will follow.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Droogan. Wait! Everyone try and get up against this wall, let them think we have escaped. Be ready to fight if they come through. But if they call for reinforcements you are going to have to smash the door down very quickly Droogan so be ready.
Yordis is basically voicing Bowlder's plan, just to have it in character for someone.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Clang!
If that didn't pop the door open Droogan will readily jump onboard for this (or any) plan as presented.
as a result of his character flaw he'll eventually end up with an odd (yet effective) mix of multi-class features.
Extended Signature
You smash the lock to pieces but the door stays in the wall for now. You all move to the areas of of sight of the door way when the voice gets out your door, How many in there?