Barthrum stabs the creature with his javelin and Dolgrim hits it with his hammer. Thenmer seems to be slightly off because of the blow he received and the fire misses the blob. The monster seems weakened but it's not done yet. It turns to the one who stabbed it and tries to attack!
Attack: 12 Damage: 9
The monster extends a hand-like part of it and tries to slap Barthrum but he just sidesteps away from the attack.
Thenmer moves to have a clear sight of the thing and tries to work his magic again
He moves a little uncertainly and raises his crystal weakly but tries to focus his will as well as he can on calling up the power of fire to protect his friends.
As all three attacks hit, the monster is stabbed, burned and lastly smashed, its "body" getting splattered around. Battle after battle, it seems like you're becoming more efficient at taking monsters down. You're becoming stronger with each time you stand victorious.
Barthrum says, "I think we better stay here, rest up a bit and see what else is in there. It's best to finish what we started and make sure it's fully safe."
Dolgrim approaches the miners, still shaking from the combat and from the wounds he got from the jelly.
Tell me, how often do you experience cave-ins or other similar dangers? The miner's work must be a dangerous one. Do you happen to know a ways how to cure the broken and bruised limbs?
The dwarves go back in and move carefully. "Thank you for that. I hope they're finally gone, all of them. We're definitely taking weapons with us next time."
The last dwarf to go in is the other female dwarf. "Sure," she answers, "you just wait for some time and everything heals eventually. If it's broken, you should probably find a way to fix it to a straight, thick stick or something similar, otherwise, it might not mend back the same way it used to be." She looks at you and tries to assess you, "You don't appear to have any broken bones though, do you? That or you're trying really hard to hide it. Anyway, if you feel like my advice is not enough, you might want to ask Dis. If anyone knows something about that kind of stuff, it'll be her. Although, to be honest," she looks around to make sure Dis isn't behind her or close enough to hear her, "you might want to wait a little longer until your bone heals by itself. Dis is working hard but... she's still only a beginner. I wouldn't want my arm to grow leaves by mistake. Don't tell her I said that, though, she gets offended rather easily and holds grudges for long. Well, I'll go search for more hidden treasures!" She walks into the temple, shouldering a pickaxe. "If you get back to Phandalin, you could also ask for directions to Umbrage Hill -" she calls from the inside, "Adabra's potions may taste worse than Norbus' shoes, but they're quite efficient, at the very least!" "What was it about my shoes? If it weren't for me you'd all be dead by now!" The voices continue, but from far inside the temple they're no longer understandable. That, or you really did hear apples being compared to an ogre's sock.
It isn't hard to find Dis. After all, there are only 8 dwarves there, or 11 with you three included. Besides, only two of them don't feature a beard on their faces. "A capable healer?" she asks, somewhat surprised, "Who told you that? I wish to be one, but I'm far from that. My method of learning is... a bit slow, and I've already started a while ago. I might be able to heal minor wounds but..." she suddenly realises that, if you're talking to her, you probably need medical attention. "Oh, look at me, talking while you're hurt all over from defending us. Come on, show me what it is. It can't be that bad if you came here to tell me about it yourself. Well, what is it?"
Yes, the last fight left me pretty bruised. My body will heal over time, but it seems that if we run into more trouble on our journeys, some knowledge of healing could be of use to us. Would you show me your skills please?
This post has potentially manipulated dice roll results.
(It's not even noon yet. About 10:00 in our terms (11:00 when the short rest is done). Even if the battle is tiring, you can't take a long rest just yet. Sorry. Remember that, even if battles take long to play, they're only 6 seconds per round...)
"So you don't need any healing? Well, I guess I could show you what I use but... okay. Come with me." She leads you outside the temple to the place where the dwarves' bags are and tells you to sit down. She goes through the things in her backpack until she manages to take out a wooden box. She sits in front of you and puts the box in between you two. When she opens it, you find inside multiple small jars, each containing an ointment. Almost all ointments are green, except one which is slightly more violet. She takes one of the green jars out of the box and opens it. The odour that comes out of it is... well, it reminds you of that time you went to get supplies from Phandalin and forgot a skull of butter on the table. "These are my own mixes," she says, "so not all of them are working properly yet. This particular one is good for bruises. It relieves the pain more than it actually heals, but that's also something." She hands it over to you. "Try putting it on, feel for yourself."
If you try to put the thing on one of your bruises, you'll regain 1 hp. Additionally, you can try to make either Nature or a Medicine check. The total of your check will determine whether you can replicate it later when you have the ingredients. The check measures your ability to determine what it's made of. <5 you cannot replicate it. 5-10 you can try to replicate it as it is now (your Cure Wounds will heal 1d4 instead of 1d8 until you use a future rest/downtime to experiment some more). 10-15 you even manage to think of an improvement, making the ointment more potent. You gain the spell Cure Wounds. 15-20 without thinking, you pull something out of your brewer's supplies and throws it in the jar. A few moments pass and the ointment turns slightly darker; the jar now contains a single-use ointment healing 1d6+2, which can be applied as an action. If that's the outcome, Dis gives you the jar to keep and asks you to teach her what you did (sadly, you don't really know). >20 is same as 15-20, but the ointment heals 2d6+2 instead. (For clarification, on 15+ you still get Cure Wounds as it should be, with a bonus.)
(OK just a short rest as he simply can't manage more than a snooze)
As the other dwarfs all move around him he is disturbed and grumbling pulls out his utensils to heat up some food. He feels better as the food warms up and the smell revives him a little.
"A dwarf can be tired after taking that sort of beating you know" He grumbles
Dolgrim puts the balm on his bruised chest, a cool feeling runs through his bruised skin and muscles. Fascinating, feels similarly as the ointment I used for the bee stings, yet it seems to be much more potent. Dolgrim puts his fingers close to the nose and sniffs them, trying to discern at least some of the ingredients, yet his smell reveals nothing. He frowns and sticks a tip of his tongue out and carefully, just with the tip, tastes the ointment. He smacks his lips a few times and suddenly starts to spit around and curse.
(Thenmer, remember that you gain your CON mod per die, so it's actually +4 if you use both dice. Therefore, you regained 9 hp.)
The dwarves keep working mostly, searching for things inside the temple. One of them asks for a bit of your food and eats it silently. "Huh," he says as he finishes, "you're pretty darn good, ye know? Ye could've been selling these for money." He takes out a silver piece and insists on giving it to you. "There. No, no, I insist. If you can't keep it, throw it to the Shrine in Phandalin or give it to a hungry urchin or something."
"My, you really tasted that?" She giggles. "It's a mixture of a few herbs, some berries and a root of a birch. Oh, and of course, bird excrement. I'm not sure if that even helps, but that's what they said I should put in it." She takes the ointment back and puts it in the box. "Anything else?"
(You can always try to experiment on yourself, given that you have access to ingredients. Once you roll high enough on an attempt, you'll find the perfect recipe and have access to Cure Wounds. With each failed attempt, you'll get closer to success and the DC will decrease.)
You finish your short rest, feeling better and less hurt than you were before, but the wounds aren't actually gone yet. What do you want to do now?
Barthrum stabs the creature with his javelin and Dolgrim hits it with his hammer. Thenmer seems to be slightly off because of the blow he received and the fire misses the blob. The monster seems weakened but it's not done yet. It turns to the one who stabbed it and tries to attack!
Attack: 12 Damage: 9
The monster extends a hand-like part of it and tries to slap Barthrum but he just sidesteps away from the attack.
Thenmer is up!
Varielky
Thenmer moves to have a clear sight of the thing and tries to work his magic again
He moves a little uncertainly and raises his crystal weakly but tries to focus his will as well as he can on calling up the power of fire to protect his friends.
(Fire Bolt to hit 20 damage 3 )
Seeing the monster is still alive, Dolgrim raises his hammer again and smashes the creature.
Attack: 14 Damage: 7
Barthrum sticks it with his javelin as well:
Attack: 13 Damage: 11
As all three attacks hit, the monster is stabbed, burned and lastly smashed, its "body" getting splattered around. Battle after battle, it seems like you're becoming more efficient at taking monsters down. You're becoming stronger with each time you stand victorious.
Varielky
Barthrum says, "I think we better stay here, rest up a bit and see what else is in there. It's best to finish what we started and make sure it's fully safe."
Thenmer looks worn out and exhausted both mentally and physically
"I agree, I really need a rest. I can hardly stand"
With that he sinks to the ground where he is.
Barthrum says, "Ok, I'll go tell them that it's safe for now, but we need to rest a bit before continuing."
And he goes and does that.
Then takes a short rest as well.
(using hit dice: 4)
Dolgrim approaches the miners, still shaking from the combat and from the wounds he got from the jelly.
Tell me, how often do you experience cave-ins or other similar dangers? The miner's work must be a dangerous one. Do you happen to know a ways how to cure the broken and bruised limbs?
The dwarves go back in and move carefully. "Thank you for that. I hope they're finally gone, all of them. We're definitely taking weapons with us next time."
The last dwarf to go in is the other female dwarf. "Sure," she answers, "you just wait for some time and everything heals eventually. If it's broken, you should probably find a way to fix it to a straight, thick stick or something similar, otherwise, it might not mend back the same way it used to be." She looks at you and tries to assess you, "You don't appear to have any broken bones though, do you? That or you're trying really hard to hide it. Anyway, if you feel like my advice is not enough, you might want to ask Dis. If anyone knows something about that kind of stuff, it'll be her. Although, to be honest," she looks around to make sure Dis isn't behind her or close enough to hear her, "you might want to wait a little longer until your bone heals by itself. Dis is working hard but... she's still only a beginner. I wouldn't want my arm to grow leaves by mistake. Don't tell her I said that, though, she gets offended rather easily and holds grudges for long. Well, I'll go search for more hidden treasures!" She walks into the temple, shouldering a pickaxe. "If you get back to Phandalin, you could also ask for directions to Umbrage Hill -" she calls from the inside, "Adabra's potions may taste worse than Norbus' shoes, but they're quite efficient, at the very least!" "What was it about my shoes? If it weren't for me you'd all be dead by now!" The voices continue, but from far inside the temple they're no longer understandable. That, or you really did hear apples being compared to an ogre's sock.
Varielky
No, I think my bones are intact, however rest of my body hurts a lot. I'll try to to talk with Dis then, Thank you.
Dolgrim walks between the groups of miners, asking for Dis. Each step hurting terribly, Dolgrim takes sips from his skin frequently to ease the pain.
I am looking for Dis, I've been told she is a capable healer. Have you seen her?
It isn't hard to find Dis. After all, there are only 8 dwarves there, or 11 with you three included. Besides, only two of them don't feature a beard on their faces. "A capable healer?" she asks, somewhat surprised, "Who told you that? I wish to be one, but I'm far from that. My method of learning is... a bit slow, and I've already started a while ago. I might be able to heal minor wounds but..." she suddenly realises that, if you're talking to her, you probably need medical attention. "Oh, look at me, talking while you're hurt all over from defending us. Come on, show me what it is. It can't be that bad if you came here to tell me about it yourself. Well, what is it?"
Varielky
Yes, the last fight left me pretty bruised. My body will heal over time, but it seems that if we run into more trouble on our journeys, some knowledge of healing could be of use to us. Would you show me your skills please?
Thenmer is snoring in the corner, parts of his armor discarded around him, still sitting half upright where he slumped down
(Is taking a long rest unless anyone forcibly wakes him :) )
(It's not even noon yet. About 10:00 in our terms (11:00 when the short rest is done). Even if the battle is tiring, you can't take a long rest just yet. Sorry. Remember that, even if battles take long to play, they're only 6 seconds per round...)
"So you don't need any healing? Well, I guess I could show you what I use but... okay. Come with me." She leads you outside the temple to the place where the dwarves' bags are and tells you to sit down. She goes through the things in her backpack until she manages to take out a wooden box. She sits in front of you and puts the box in between you two. When she opens it, you find inside multiple small jars, each containing an ointment. Almost all ointments are green, except one which is slightly more violet. She takes one of the green jars out of the box and opens it. The odour that comes out of it is... well, it reminds you of that time you went to get supplies from Phandalin and forgot a skull of butter on the table. "These are my own mixes," she says, "so not all of them are working properly yet. This particular one is good for bruises. It relieves the pain more than it actually heals, but that's also something." She hands it over to you. "Try putting it on, feel for yourself."
If you try to put the thing on one of your bruises, you'll regain 1 hp. Additionally, you can try to make either Nature or a Medicine check. The total of your check will determine whether you can replicate it later when you have the ingredients. The check measures your ability to determine what it's made of. <5 you cannot replicate it. 5-10 you can try to replicate it as it is now (your Cure Wounds will heal 1d4 instead of 1d8 until you use a future rest/downtime to experiment some more). 10-15 you even manage to think of an improvement, making the ointment more potent. You gain the spell Cure Wounds. 15-20 without thinking, you pull something out of your brewer's supplies and throws it in the jar. A few moments pass and the ointment turns slightly darker; the jar now contains a single-use ointment healing 1d6+2, which can be applied as an action. If that's the outcome, Dis gives you the jar to keep and asks you to teach her what you did (sadly, you don't really know). >20 is same as 15-20, but the ointment heals 2d6+2 instead.
(For clarification, on 15+ you still get Cure Wounds as it should be, with a bonus.)
Varielky
(OK just a short rest as he simply can't manage more than a snooze)
As the other dwarfs all move around him he is disturbed and grumbling pulls out his utensils to heat up some food. He feels better as the food warms up and the smell revives him a little.
"A dwarf can be tired after taking that sort of beating you know" He grumbles
(Rolling for short rest recovery 7)
"Right then, anyone else want a bit of this?"
Nature roll: 4
Dolgrim puts the balm on his bruised chest, a cool feeling runs through his bruised skin and muscles. Fascinating, feels similarly as the ointment I used for the bee stings, yet it seems to be much more potent. Dolgrim puts his fingers close to the nose and sniffs them, trying to discern at least some of the ingredients, yet his smell reveals nothing. He frowns and sticks a tip of his tongue out and carefully, just with the tip, tastes the ointment. He smacks his lips a few times and suddenly starts to spit around and curse.
By Moradin, what is this? It tastes terrible.
(Thenmer, remember that you gain your CON mod per die, so it's actually +4 if you use both dice. Therefore, you regained 9 hp.)
The dwarves keep working mostly, searching for things inside the temple. One of them asks for a bit of your food and eats it silently. "Huh," he says as he finishes, "you're pretty darn good, ye know? Ye could've been selling these for money." He takes out a silver piece and insists on giving it to you. "There. No, no, I insist. If you can't keep it, throw it to the Shrine in Phandalin or give it to a hungry urchin or something."
"My, you really tasted that?" She giggles. "It's a mixture of a few herbs, some berries and a root of a birch. Oh, and of course, bird excrement. I'm not sure if that even helps, but that's what they said I should put in it." She takes the ointment back and puts it in the box. "Anything else?"
Varielky
Bird what?!
Dolgrim takes a sip from his skin, leaves it for a while in his mouth and spits it out.
I think, I'll try to get a recipe with less... *exotic* ingredients. But thanks for the help anyway.
Seeing that his companions decided to take a nap, dolgrim sits down near one of the walls and closes the eyes for a while.
((Short rest:4 ))
(You can always try to experiment on yourself, given that you have access to ingredients. Once you roll high enough on an attempt, you'll find the perfect recipe and have access to Cure Wounds. With each failed attempt, you'll get closer to success and the DC will decrease.)
You finish your short rest, feeling better and less hurt than you were before, but the wounds aren't actually gone yet. What do you want to do now?
Varielky