In light of the conversation overheard, Petmailer switches his target to the human speaking to the half orc. Once everyone is in place and prepared, Petmailer steps up and shoots at the human cultist.
Attack : 8
Damage : 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gunra takes position in front of the doors. He considers simply holding them shut to delay and confuse the cultists as they try to leave the proverbial barrel they are being shot in, but decides they might go straight to the windows instead. Too dangerous. So he plants his feet and prepares to throw open the doors at the first sound of combat or alarm.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
This post has potentially manipulated dice roll results.
((Welp, there goes the stealth...))
At the Mill:
As you get your positions ready, you get to spy a little more on the conversation, and you get a better glimpse at the cultists: The half-orc is gray-skinned, with black hair and seems to be missing an eye. The man talking to him is a redhead with amber eyes, and the one looking at the door has dark blonde hair.
"Tiamat's return is inevitable!" The man with red hair is saying. "And when that happens, all of Faerûn shall burn to the ground. When that happens, only us, her servants, will be spared! Don't you want to gain our Dragon Queen's mercy? Or do you wish to die with the rest?"
His speech is interrupted by Petmailer's arrow. It closely passes over the redhead's head, but it ultimately misses, landing on one of the many bags of milled flour located there. "We have been spotted!" He shouts in alarm.
"I told you we needed to go!" The blond wails, as he tries to escape through the barn doors and make a run for it, unaware that he might be about to come face to face with someone there...
The half-orc takes a shortbow and points at the window the arrow came from. The redhead walks towards the other window, preparing an spell, unknowingly walking right into a certain dragonborn sorcerer's range...
Everyone, roll for initiative and describe your action. Azrael, you might want to roll that spell now, I'll be counting it as the first thing that happened.
The half-orc will try to take cover as he fires the shortbow towards the direction he believes the arrow came from.
Against Petmailer:
Attack: 7 Damage: 1
Only in the case that Azrael's spell fails to incapacitate him or kill him, the redhaired cultist will try to cast Chill Touch to protect himself.
Against Azrael:
Attack: 6 Damage: 7
The blond currently trying to escape is wielding a mace. He is panicking and will try to swing the weapon at the scary-looking stranger before him.
Against Gunra:
Attack: 8 Damage: 6
At Milo's House:
Kane, as you check on the kobolds, you see that they have not moved much: The red kobold is shaking with fear, and the white one is still just staring back at you.
When you speak, the red kobold doesn't look back at you, he just hisses. "Everything will burn..."
At Harmony's reassurance that Azrael is not going to hurt her, Leyding's ears drop as she says. "When the dragon came, I thought he was like the small ones, that he was bad. I sorry for that, I won' be scared again."
Nurm focuses on the Redhead guy and sends a blast of psychic energy to his mind. ((If the guy is already dead/incapacitated/close to dying and we aim for capture instead of kill, I'll hit the running guy/orc in that order instead))
((Mind Sliver, int 13 dc, 2 damage, - 1 to next save))
Gunra easily deflects the blond man's mace and drops his jaw, hissing eerily at the human. He doesn't bother shouting orders to his allies - he assumes they know to try and take them alive.
"The hunt is afoot!" he shouts triumphantly, as he brings his axe to bear again - once again, trying to bludgeon the cultist rather than maim.
Attack: 23 Damage: 7
If it hits, he will use Favored Foe, adding an additional 4 damage.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Lightning Lure: DC 14 DEX save, If Failed - take 3 Lightning damage, followed immediately by being pulled into Melee with Azrael.
As the man gets within range, Azrael unleashes the spell he had already prepared and spoke the words of power for on the way here that had been sitting in his right hand till now, finally unleashing the force of the spell, with much less flare than would be in the middle of combat. His right hand shooting through the window as a rope of energy surging with electricity lashed out, attempting to encircle the soulless cultist and force him to the window, where he was at. Come here, wyrm!
Before being able to cast anything, the redhaired caster gets striked by a rope of electric energy, which pulls him against the window. The window glass breaks on impact, pulling him out of the barn and dropping him on the dirt at Azrael's feet. When the caster tries to break free, Petmailer's arrow pierces through his right leg, and the agonizing pain coming from his injury leaves him screaming on the ground.
He opens his mouth, but whatever was going to be said or casted gets interrupted by a subtle but disorienting headache caused by Nurm's mind power.
"Adrian!" Upon watching his companion go down, the half-orc readies another arrow and points at Azrael, but freezes as soon as he sees what he's aiming at. "By Tiamat's glory... Who are you? Who sent you here? Answer me!" He shouts at the blue dragonborn, still aiming his shortbow at him.
Meanwhile, the blond guy receives Gunra's hit but he doesn't fall yet. He grumbles in pain as he tries to hit him again with the mace with futile desperation.
Petmailer moves into the building, to the side of Gunra / blonde cultist approx 15-20 ft away. As he’s moving into position, he shouts at the Half Orc “Put down your bow, we don’t want to kill you but we will if we must!”.
He shoots at the blonde cultist, again to cripple instead of kill if possible.
Attack : 18. Damage. : 5
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kick if relevant, intent to K.O, not kill, Rolling with advantage since the text reads him prone: 23 Damage 2
If the man who was pulled through the window is still alive, Azrael would put his foot over the mans face in case he began to cast to attempt to knock him out, but would do his best to 'not' kill him. However, as the half-orc has a rocky experience, it catches the dragonborn's attention momentarily. Azraels body turned enough so that the symbol of Bahamut, whether just his symbol, or that and the inlay on his robes. I sent myself, on behalf of Bahamut. And we are here to serve his justice to those misguided enough to believe Tiamat's deceit.
If the man below him was still 'alive' Azrael would kick the man, in an attempt to render him unconscious. If the man had unfortunately died, Azrael would instead hold his ground to reduce the number of potential escapes his allies could have.
"Tiamat, Bahamut. I'm the guy with the axe," chuckles Gunra as the mace glances off the edge of his carapace. "I don't think you understand the situation you're in,"
Slinging his axe back over his shoulder, Gunra steps forward and backhands the blond man with his skillet-sized claw, continuing to work towards subduing the outmatched cultist.
Attack: 18 Damage: Unable to parse dice roll.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Petmailer's arrow hits its mark on the blond guy's knee and forces him to fall down, where Gunra just backhands him with ease.
The redhaired caster is now unconscious under Azrael's foot.
The half-orc's eyes widen at Azrael's words and looks ready to shoot... But upon hearing Petmailer and taking a quick look around him, he drops the bow.
"...I know when I'm outnumbered." He quickly says, putting his hands up in submission. "Don't kill me, please!"
Combat has ended, it seems. Adventurers, how do you end this?
Rollback Post to RevisionRollBack
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
Well fought. I Will inform the others of our victory. I suggest you bind these here and keep them here in the mill. *message to allies in the mill* It would be wise to keep them seperated from the lizards. We might use it during the questioning. */message*
Before leaving the mill, Nurm addresses the new prisoners.
We already have too many prisoners, you better be more useful than the lizards...
((OOC: just a nitpick, but earlier we used message for a walls of text. The spell has duration of 1 round, so it should be used for a sentence or two (similar to in-combat speech) ))
Petmailer ties up the three captives and checks the red headed spellcaster, (is he dying or just unconscious, does he need to be stabilized?) and searches him at the same time. When he is tying them up he removes all weapons from the captives. After they are tied up he searches their pockets. To the half orc he says “My first shot stunk but yours was terrible as well. You got mixed up with a bad crew here. Tell us what they were planning, and was there someone else in this room, right before us, with a book perhaps? Where was he headed?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Azrael scoffed at the mention of there being 'too many prisoners' as he already had a fine solution to that. Regardless, he strips the one he'd subdued himself of his clothing and any other 'cultist attire' before tying him up, then carrying the man to the inside, and putting him within range of the other cultist as Mailer had already began to question him, since everyone else was basically stripping them of their possessions as he would have done had everyone else not been doing just that repeatedly. And even as Mailer questions the man Azrael's hand slides around the currently unconscious cultists neck, then around the one who Mailer was questioning, gripping just strong enough that trying to worm out of it would be hard but not enough to cease airflow or harm.
I agree with Nurm. We have too many prisoners, but that is a good thing. Wake the other one up. he says, maintaining his grip, even if Mailer protests, waiting to see if anyone would slap the man conscious. Azrael would wait for the other to be woken up as he says
It means they are more likely to speak. Because whichever one of you who doesn't give us what we want to know, will fry until their bones are turned to ash. The fear of death tends to lubricate 'hard to remember' facts, and makes lips greased. Feel free to answer the man, cultist.Azrael said with venom, But only one of you will be facing the governors gavel, the other will die..
Azrael will ready Shocking Grasp should they try to fight back, escape, or attack, but he will make sure to only kill one of them if his hand is forced. His intent is to drive enough fear into them both of their imminent death that they will spill more than they otherwise would.
Kane is is still near Harmony when Nurm asks if she can speak the Dragon Tongue, “Nurm, I can speak Draconic. Are you proposing some..undercover operation?”
So can I, but since Lady Harmony Is a Woman, It would be easier for her voice to pretend to come from Tiamat. My plan is to persuade the lizards, that Azrael is in fact champion of Tiamat in disguise and make them recklessly reveal to him what they Know.
So can I, but since Lady Harmony Is a Woman, It would be easier for her voice to pretend to come from Tiamat. My plan is to persuade the lizards, that Azrael is in fact champion of Tiamat in disguise and make them recklessly reveal to him what they Know.
“Hmmm.. Interesting plan.” Kane seems to think it over. “It might work. Let me know if there is anything I can do to help.”
Rollback Post to RevisionRollBack
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In light of the conversation overheard, Petmailer switches his target to the human speaking to the half orc. Once everyone is in place and prepared, Petmailer steps up and shoots at the human cultist.
Attack : 8
Damage : 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gunra takes position in front of the doors. He considers simply holding them shut to delay and confuse the cultists as they try to leave the proverbial barrel they are being shot in, but decides they might go straight to the windows instead. Too dangerous. So he plants his feet and prepares to throw open the doors at the first sound of combat or alarm.
Another medical problem. Indefinite hiatus. Sorry, all.
((Welp, there goes the stealth...))
At the Mill:
As you get your positions ready, you get to spy a little more on the conversation, and you get a better glimpse at the cultists: The half-orc is gray-skinned, with black hair and seems to be missing an eye. The man talking to him is a redhead with amber eyes, and the one looking at the door has dark blonde hair.
"Tiamat's return is inevitable!" The man with red hair is saying. "And when that happens, all of Faerûn shall burn to the ground. When that happens, only us, her servants, will be spared! Don't you want to gain our Dragon Queen's mercy? Or do you wish to die with the rest?"
His speech is interrupted by Petmailer's arrow. It closely passes over the redhead's head, but it ultimately misses, landing on one of the many bags of milled flour located there. "We have been spotted!" He shouts in alarm.
"I told you we needed to go!" The blond wails, as he tries to escape through the barn doors and make a run for it, unaware that he might be about to come face to face with someone there...
The half-orc takes a shortbow and points at the window the arrow came from. The redhead walks towards the other window, preparing an spell, unknowingly walking right into a certain dragonborn sorcerer's range...
Everyone, roll for initiative and describe your action. Azrael, you might want to roll that spell now, I'll be counting it as the first thing that happened.
The half-orc will try to take cover as he fires the shortbow towards the direction he believes the arrow came from.
Against Petmailer:
Attack: 7 Damage: 1
Only in the case that Azrael's spell fails to incapacitate him or kill him, the redhaired cultist will try to cast Chill Touch to protect himself.
Against Azrael:
Attack: 6 Damage: 7
The blond currently trying to escape is wielding a mace. He is panicking and will try to swing the weapon at the scary-looking stranger before him.
Against Gunra:
Attack: 8 Damage: 6
At Milo's House:
Kane, as you check on the kobolds, you see that they have not moved much: The red kobold is shaking with fear, and the white one is still just staring back at you.
When you speak, the red kobold doesn't look back at you, he just hisses. "Everything will burn..."
At Harmony's reassurance that Azrael is not going to hurt her, Leyding's ears drop as she says. "When the dragon came, I thought he was like the small ones, that he was bad. I sorry for that, I won' be scared again."
Intiative: 20
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Initiative: 6
Nurm focuses on the Redhead guy and sends a blast of psychic energy to his mind. ((If the guy is already dead/incapacitated/close to dying and we aim for capture instead of kill, I'll hit the running guy/orc in that order instead))
((Mind Sliver, int 13 dc, 2 damage, - 1 to next save))
Initiative: 5
Gunra easily deflects the blond man's mace and drops his jaw, hissing eerily at the human. He doesn't bother shouting orders to his allies - he assumes they know to try and take them alive.
"The hunt is afoot!" he shouts triumphantly, as he brings his axe to bear again - once again, trying to bludgeon the cultist rather than maim.
Attack: 23 Damage: 7
If it hits, he will use Favored Foe, adding an additional 4 damage.
Another medical problem. Indefinite hiatus. Sorry, all.
D’oh! Sorry about the stealth fail. Petmailer felt it had low chances for success and was running on adrenaline still from the kobold encounter.
Petmailer initiative : 16
He turns his attention to the red headed cultist who was casting, attempts to put an arrow into him.
Attack : 27
Damage : 9
Crit damage! 2
((To borrow from Skyrim)) Petmailer aims to maim and not to kill, aims for his knee...
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lightning Lure: DC 14 DEX save, If Failed - take 3 Lightning damage, followed immediately by being pulled into Melee with Azrael.
As the man gets within range, Azrael unleashes the spell he had already prepared and spoke the words of power for on the way here that had been sitting in his right hand till now, finally unleashing the force of the spell, with much less flare than would be in the middle of combat. His right hand shooting through the window as a rope of energy surging with electricity lashed out, attempting to encircle the soulless cultist and force him to the window, where he was at. Come here, wyrm!
Initiative: 5
Occassional Dungeon Master.
Dex Save: 10
Int Save: 5
Before being able to cast anything, the redhaired caster gets striked by a rope of electric energy, which pulls him against the window. The window glass breaks on impact, pulling him out of the barn and dropping him on the dirt at Azrael's feet. When the caster tries to break free, Petmailer's arrow pierces through his right leg, and the agonizing pain coming from his injury leaves him screaming on the ground.
He opens his mouth, but whatever was going to be said or casted gets interrupted by a subtle but disorienting headache caused by Nurm's mind power.
"Adrian!" Upon watching his companion go down, the half-orc readies another arrow and points at Azrael, but freezes as soon as he sees what he's aiming at. "By Tiamat's glory... Who are you? Who sent you here? Answer me!" He shouts at the blue dragonborn, still aiming his shortbow at him.
Meanwhile, the blond guy receives Gunra's hit but he doesn't fall yet. He grumbles in pain as he tries to hit him again with the mace with futile desperation.
Against Gunra:
Attack: 6 Damage: 4
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Petmailer moves into the building, to the side of Gunra / blonde cultist approx 15-20 ft away. As he’s moving into position, he shouts at the Half Orc “Put down your bow, we don’t want to kill you but we will if we must!”.
He shoots at the blonde cultist, again to cripple instead of kill if possible.
Attack : 18. Damage. : 5
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kick if relevant, intent to K.O, not kill, Rolling with advantage since the text reads him prone: 23 Damage 2
If the man who was pulled through the window is still alive, Azrael would put his foot over the mans face in case he began to cast to attempt to knock him out, but would do his best to 'not' kill him. However, as the half-orc has a rocky experience, it catches the dragonborn's attention momentarily. Azraels body turned enough so that the symbol of Bahamut, whether just his symbol, or that and the inlay on his robes. I sent myself, on behalf of Bahamut. And we are here to serve his justice to those misguided enough to believe Tiamat's deceit.
If the man below him was still 'alive' Azrael would kick the man, in an attempt to render him unconscious. If the man had unfortunately died, Azrael would instead hold his ground to reduce the number of potential escapes his allies could have.
Occassional Dungeon Master.
"Tiamat, Bahamut. I'm the guy with the axe," chuckles Gunra as the mace glances off the edge of his carapace. "I don't think you understand the situation you're in,"
Slinging his axe back over his shoulder, Gunra steps forward and backhands the blond man with his skillet-sized claw, continuing to work towards subduing the outmatched cultist.
Attack: 18 Damage: Unable to parse dice roll.
Another medical problem. Indefinite hiatus. Sorry, all.
Petmailer's arrow hits its mark on the blond guy's knee and forces him to fall down, where Gunra just backhands him with ease.
The redhaired caster is now unconscious under Azrael's foot.
The half-orc's eyes widen at Azrael's words and looks ready to shoot... But upon hearing Petmailer and taking a quick look around him, he drops the bow.
"...I know when I'm outnumbered." He quickly says, putting his hands up in submission. "Don't kill me, please!"
Combat has ended, it seems. Adventurers, how do you end this?
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Well fought. I Will inform the others of our victory. I suggest you bind these here and keep them here in the mill. *message to allies in the mill* It would be wise to keep them seperated from the lizards. We might use it during the questioning. */message*
Before leaving the mill, Nurm addresses the new prisoners.
We already have too many prisoners, you better be more useful than the lizards...
((OOC: just a nitpick, but earlier we used message for a walls of text. The spell has duration of 1 round, so it should be used for a sentence or two (similar to in-combat speech) ))
Gunra quickly checks the unconscious cultists, stripping any weapons away and anything that looks to him like magical paraphernalia.
"We should take this garbage to the governor and let him figure out if the information is worth giving them a second chance."
Another medical problem. Indefinite hiatus. Sorry, all.
Petmailer ties up the three captives and checks the red headed spellcaster, (is he dying or just unconscious, does he need to be stabilized?) and searches him at the same time. When he is tying them up he removes all weapons from the captives. After they are tied up he searches their pockets. To the half orc he says “My first shot stunk but yours was terrible as well. You got mixed up with a bad crew here. Tell us what they were planning, and was there someone else in this room, right before us, with a book perhaps? Where was he headed?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Azrael scoffed at the mention of there being 'too many prisoners' as he already had a fine solution to that. Regardless, he strips the one he'd subdued himself of his clothing and any other 'cultist attire' before tying him up, then carrying the man to the inside, and putting him within range of the other cultist as Mailer had already began to question him, since everyone else was basically stripping them of their possessions as he would have done had everyone else not been doing just that repeatedly. And even as Mailer questions the man Azrael's hand slides around the currently unconscious cultists neck, then around the one who Mailer was questioning, gripping just strong enough that trying to worm out of it would be hard but not enough to cease airflow or harm.
I agree with Nurm. We have too many prisoners, but that is a good thing. Wake the other one up. he says, maintaining his grip, even if Mailer protests, waiting to see if anyone would slap the man conscious. Azrael would wait for the other to be woken up as he says
It means they are more likely to speak. Because whichever one of you who doesn't give us what we want to know, will fry until their bones are turned to ash. The fear of death tends to lubricate 'hard to remember' facts, and makes lips greased. Feel free to answer the man, cultist. Azrael said with venom, But only one of you will be facing the governors gavel, the other will die..
Azrael will ready Shocking Grasp should they try to fight back, escape, or attack, but he will make sure to only kill one of them if his hand is forced. His intent is to drive enough fear into them both of their imminent death that they will spill more than they otherwise would.
Occassional Dungeon Master.
Nurm leaves the mill a slowly walks towards the Milo's house. He opens the door using his mind and enters the room. There he greets Harmony and Kane.
We were successful.
Proclaims he.
Nurm approaches Harmony:
Lady Harmony, I might have a plan. Tell me, do you know the Dragon-Tongue?
((I'm not entirely sure about the situation in the house right now, but i suppose me and Harmony/Kane can talk without being heard by the Kobolds))
Kane is is still near Harmony when Nurm asks if she can speak the Dragon Tongue, “Nurm, I can speak Draconic. Are you proposing some..undercover operation?”
So can I, but since Lady Harmony Is a Woman, It would be easier for her voice to pretend to come from Tiamat. My plan is to persuade the lizards, that Azrael is in fact champion of Tiamat in disguise and make them recklessly reveal to him what they Know.
“Hmmm.. Interesting plan.” Kane seems to think it over. “It might work. Let me know if there is anything I can do to help.”