Wick can tell that, though the prints resemble those of a wolf in general shape, they are far roo large, widely spaced, snd deep to have been made by a wolf.
[Based on secret DM dice rolling for a PC] Perhaps other clues could be found about the scene which might clarify the nature of the culprit behind this attack...
Additionally, it is worth noting (and anyone present will instantly observe this) that the merchant's wagon seems to be full of goods, which are still neatly bundled and organized, save for a bit of jostling likely coming from the wagon losing a wheel. Whoever or whatever attacked appears to have focused solely on the living creatures present, but left the loot untouched.
The wagon appears to have been operated by a merchant specializing in foods. While much of the cart is empty – the Village of Borgstrand being one of the most remote trading points in this region – there are still a good number of supplies packed and ready for market. The following items are found (clearly marked) within the wagon:
Five small barrels of salt
A large drum of salt
A very large barrel of wheat
A mid-sized drum of wheat stamped with some kind of mercantile symbol
Four small kegs of pine nuts
A large pot of pine nuts stamped with a marker’s symbol
A small keg of pickled ginger
A small tub of sugarcane
A small keg of dates stamped with a maker's symbol
A small barrel of red wine
A large barrel of cheap red wine
In addition, two crossbows, two quivers with 20 bolts each, and one short sword have spilled from an overturned container.
Given Raja's perception score, nothing else is found.
Warren is able to recognize the two maker's marks as belonging to well-known suppliers in the High Hills region. The mercantile symbol on the drum of wheat denotes not only the maker, but also that the goods are authorized for sale (all taxes on the drum already paid to High Hills) and thus legal for the bearer to sell as he or she sees fits. This is unlikely to matter unless the party seeks to make a career (or spend a significant amount downtime) as reputable merchants.
Warren contemplates the scene and the lack of clear clues. Finally, he makes a suggestion.
"We should track the beasts that did this and see if we come to any signs of a controller or schemer. If we don't find anything, we may have to provide some bait. I say we follow the tracks until night and make camp outside to draw them out. We keep a light going and keep watch. It could be our best way to learn more about the creatures."
Perception check, please. Also, is Warren looking at/for anything in particular beyond PM info?
Perception: 2
He's essentially looking for some signs that they can track.
Beyond the large paw prints found (and presumably pointed out) by Wick, Warren finds nothing else which might permit tracking.
Wick examines the paw print and the area and ponders his memory if he has ever come across one similar.
Nature check, please.
Nature check: 13
Wick can tell that, though the prints resemble those of a wolf in general shape, they are far roo large, widely spaced, snd deep to have been made by a wolf.
[Based on secret DM dice rolling for a PC] Perhaps other clues could be found about the scene which might clarify the nature of the culprit behind this attack...
Additionally, it is worth noting (and anyone present will instantly observe this) that the merchant's wagon seems to be full of goods, which are still neatly bundled and organized, save for a bit of jostling likely coming from the wagon losing a wheel. Whoever or whatever attacked appears to have focused solely on the living creatures present, but left the loot untouched.
Raja will search the wagon for valuables.
Perception: 25
Wick joins Raja at the wagon
The wagon appears to have been operated by a merchant specializing in foods. While much of the cart is empty – the Village of Borgstrand being one of the most remote trading points in this region – there are still a good number of supplies packed and ready for market. The following items are found (clearly marked) within the wagon:
In addition, two crossbows, two quivers with 20 bolts each, and one short sword have spilled from an overturned container.
Given Raja's perception score, nothing else is found.
Warren will study the symbols to see if he can recognize any of them.
Proper skill check?
Wick will lend his assistance to Warren for the skill check.
History (at advantage due to assistance from Wick).
History check: 20
Warren is able to recognize the two maker's marks as belonging to well-known suppliers in the High Hills region. The mercantile symbol on the drum of wheat denotes not only the maker, but also that the goods are authorized for sale (all taxes on the drum already paid to High Hills) and thus legal for the bearer to sell as he or she sees fits. This is unlikely to matter unless the party seeks to make a career (or spend a significant amount downtime) as reputable merchants.
Warren contemplates the scene and the lack of clear clues. Finally, he makes a suggestion.
"We should track the beasts that did this and see if we come to any signs of a controller or schemer. If we don't find anything, we may have to provide some bait. I say we follow the tracks until night and make camp outside to draw them out. We keep a light going and keep watch. It could be our best way to learn more about the creatures."
Anyone with proficiency in Nature or Survival may make a check (just one skill) to track.
Wick’s nature check: 6
Wick agrees with Warren’s plan.