If Bog keeps the kids away, then Queanys figures that it is probably worth investigating anyway. With Runvial watching for anyone coming down the stairs, Queanys attempts to open it and upon discovering that it is locked, he turns to the kid and says, "Do you know how to open this door?"
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You step into the strong room and find it clean theres another door that springs open and a lizard man stands there with the look of surprise on its usually emotionless face It hisses something and 14 more pile into the room
Queanys shudders as he draws his blade and he lets the black tendrils spin-off of it. As he does, the blackness spreads slowly across him and he lets it surround his body entirely, giving him a thin coating of dark black energy. He then clutches his sword tightly and lets the blade's energy replenish some of his power. Now covered in the darkness, he charges forward and places himself directly in front of the lizardfolk keeping his sword in a ready position.
Action: Cast Armor of Agathys (Level 2) You gain 10 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 10 cold damage.
Bonus Action: Harness Divine Power You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot up to level 2.
Move: F4 (Right in front of all of the lizards)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Hello folks! How are you?" Fragum asks, as he charges forward. He enters a rage, and brings down his greatsword on one of them, in big reckless strikes.
Bonus Action: Rage
Action: Two great weapon master reckless attacks:
Attack 1: Attack: 17 Damage: 24
Attack 2: 18 Damage: Unable to parse dice roll.
Rollback Post to RevisionRollBack
When players get creative.
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If Bog keeps the kids away, then Queanys figures that it is probably worth investigating anyway. With Runvial watching for anyone coming down the stairs, Queanys attempts to open it and upon discovering that it is locked, he turns to the kid and says, "Do you know how to open this door?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Bog luc has a key but with that old cheap lock it looks like anyone can pick it"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I don't have a lockpicking kit with me..." Queanys mutters, "Does anybody else know how to pick locks?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre nods, pulling out her Thieves' Tools, Sleight of Hand check: 21.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
You hear a satisfying click as the door unlocks (nice it was only a DC10)
63
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I keep on watching the stairs.
Wyldfyre whispers, "Shall we take a look?"
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Queanys gives a nod and pushes the door open. Once open, he steps inside and takes a quick look around.
Investigation: 12
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fragum follows behind them, making sure to defend himself, in case there are any dangers. He takes the dodge action.
When players get creative.
You step into the strong room and find it clean theres another door that springs open and a lizard man stands there with the look of surprise on its usually emotionless face It hisses something and 14 more pile into the room
Roll init
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre initiative: 12
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
I roll, but i assume i am surprised the first round: 5
Initiative: 16
When players get creative.
Initiative: 20
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Azurre Initiative 13
The lizard men loose their surprise cause it takes so long for them to pile into the room You think there are more coming
Queanys and Fragum
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys shudders as he draws his blade and he lets the black tendrils spin-off of it. As he does, the blackness spreads slowly across him and he lets it surround his body entirely, giving him a thin coating of dark black energy. He then clutches his sword tightly and lets the blade's energy replenish some of his power. Now covered in the darkness, he charges forward and places himself directly in front of the lizardfolk keeping his sword in a ready position.
Action: Cast Armor of Agathys (Level 2)
You gain 10 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 10 cold damage.
Bonus Action: Harness Divine Power
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot up to level 2.
Move: F4 (Right in front of all of the lizards)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I was halfway up the stairs to keep an eye open for other guards coming, so i should be outside the room on the stairs.
Ok
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Hello folks! How are you?" Fragum asks, as he charges forward. He enters a rage, and brings down his greatsword on one of them, in big reckless strikes.
Bonus Action: Rage
Action: Two great weapon master reckless attacks:
Attack 1: Attack: 17 Damage: 24
Attack 2: 18 Damage: Unable to parse dice roll.
When players get creative.