I forgot the +4 at the end of the dice, so there are a total of 8 skeletons, they seem to have the same build as the last crew (for those who saw sketetons), they are wielding a short sword in one hand and the other hand is a shield.
If we are going to go with this rush in plan I would like to know who is leading the rush, and then a check of some kind with a description of what you are doing, I'd like to reward some creativity here so with your dice role I'd like a description of what you are doing, should your creativity pay off I will reward you. And for those who do not rush in fear not I will have something for you aswell.
This post has potentially manipulated dice roll results.
Kuatho prior to the rust pumps his lower arms forward in a twisting manner and then ends up back on his hips, healing again for using his Hand of Healing feature for 4 points of healing.
Then he takes a short rest. Then he hears about the new skeletons in the next room and forms a plan.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Kuatho aims to rush in using speed to catch the skeletons off guard. He aims to take out the first three standing guard, using the butt end of his spear as a makeshift pole vault, and using his legs to windmill kick the first three skeletons with bludgeoning damage. He is a whir of arms and legs, spinning into the room with dangerous force.
Kick : Attack: 27 Damage: 16
Kick : Attack: 4 Damage: 6
Bonus action kick : Attack: 24 Damage: 9
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Varlan is taken by surprise as the others rush off; he shrugs and launches a bolt of flame at the most distant one he can see. If Mist is still looking as weak as he was earlier, he also tries to interpose himself between any threats and the wounded halfling.
This post has potentially manipulated dice roll results.
Kraven sees the other dash off into the room attacking the skeletons and thinks better of that idea as that is not his style, he quietly hops forward along the side of the passageway and as soon as he gets within range of one of the skeletons that Kuatho is attacking aiming for any that he does not bring down.
Psychic Dagger: Attack: 17 Damage: 10
Corpse Dagger: Attack: 26 Damage: 9 Undead Damage: 5
This post has potentially manipulated dice roll results.
(Jecob used one hit die during the short rest to top off his health.)
When Kraven asked "We rush in and attack?", Jecob thought that was a statement and not a question. He is still too slow, as Kuatho breezes by Jecob. The paladin marches into the next room, moving as deep in as possible (without risking an AoO) and trying to get in melee range of the skeletons to limit their movement.
Swing the magic censer at the undamaged skeleton closest to the rest of the party.
Attack1: 10 Damage: 9 bludgeoning plus 2 radiant
Attack2: 18 Damage: 6 bludgeoning plus 4 radiant
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Vlar moves up to the entrance to this new chamber. He stays there though, sending a blast of flame in to strike a skeleton, then stepping out of the way of the door, so no return fire would be possible.
This post has potentially manipulated dice roll results.
Kuatho's first kick sends one skeleton into a heap, the second kick misses but the third conects and drops it, then moves forward to a third, getting ready for their next attacks.
Varlan's fire bolt hits one and its old clothes are still burning a little.
Kraven sneaks in, his first dagger flys and takes the head off the skeleton next to Kuatho, his Corpse Dagger drains the life from a second one.
Jecob as normal sends the skeleton into pieces, but is unable to get in range of a second skeleton to attack.
Vlar's fire ball hits the same Skeleton as Varlan's, and takes it out.
Gorvenal sends a Sacred Flame at skeleton G dex save 14 or 8 save 14
This post has potentially manipulated dice roll results.
Jecob is barely able to deflect the attacks of the first 2 skeletons with his shield, but the third slashes him. Calling back to the others: "These are not ordinary, mindless undead. They are somehow coordinating their movements. Try to break up their groups."
Attack1: 27 Damage: 11 bludgeoning and 5 radiant
Attack2: 12 Damage: 12 bludgeoning and 4 radiant
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Vlar's Fire hits a skeleton and sends it rocking, Varlan's first attack finishes the skeleton that Vlar hit, his second attack hits and the Skeleton is now focused on him.
Jecob swings his flail at both of the skeletons and they both go flying.
All skeletons are now down.
Clinking noises can be heard coming from the north passage.
Sloshing sounds can be heard coming from the south passage.
This post has potentially manipulated dice roll results.
Kraven will quietly whisper to Kuatho, "You go that way," pointing to the south, "and I go this way," pointing to the north, "scout out then report back, rest wait here."
Kraven will then stealthily move down the northern passageway to see what is making the noises.
Stealth: 19
Perception: 6
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Kuatho with all monsters dead you now see that they were not wasps but rather skeletons.
Varlan you don't find anything interesting, they do have their bows and a sword.
In the hole you can't see down too far their is the green light but the hole is deep.
Kraven taking a moment to look into the room, you see piles of bones on the floor.
And noted you take a short rest.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
I forgot to add that you do see 3 skeleton's stading almost on guard in the next room.
w- 4
h- 5
s- 4
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
I forgot the +4 at the end of the dice, so there are a total of 8 skeletons, they seem to have the same build as the last crew (for those who saw sketetons), they are wielding a short sword in one hand and the other hand is a shield.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Moving silently back to the group, Kraven whispers, "More skeletons in next room with swords. We rush in and attack?"
"Seems apt." Vlar agrees with a shrug. "I'll follow and clean up any you guys miss, as usual."
If we are going to go with this rush in plan I would like to know who is leading the rush, and then a check of some kind with a description of what you are doing, I'd like to reward some creativity here so with your dice role I'd like a description of what you are doing, should your creativity pay off I will reward you. And for those who do not rush in fear not I will have something for you aswell.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho prior to the rust pumps his lower arms forward in a twisting manner and then ends up back on his hips, healing again for using his Hand of Healing feature for 4 points of healing.
Then he takes a short rest. Then he hears about the new skeletons in the next room and forms a plan.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kuatho aims to rush in using speed to catch the skeletons off guard. He aims to take out the first three standing guard, using the butt end of his spear as a makeshift pole vault, and using his legs to windmill kick the first three skeletons with bludgeoning damage. He is a whir of arms and legs, spinning into the room with dangerous force.
Kick : Attack: 27 Damage: 16
Kick : Attack: 4 Damage: 6
Bonus action kick : Attack: 24 Damage: 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Varlan is taken by surprise as the others rush off; he shrugs and launches a bolt of flame at the most distant one he can see. If Mist is still looking as weak as he was earlier, he also tries to interpose himself between any threats and the wounded halfling.
Fire Bolt Attack: 19 Damage: 11
Kraven sees the other dash off into the room attacking the skeletons and thinks better of that idea as that is not his style, he quietly hops forward along the side of the passageway and as soon as he gets within range of one of the skeletons that Kuatho is attacking aiming for any that he does not bring down.
Psychic Dagger: Attack: 17 Damage: 10
Corpse Dagger: Attack: 26 Damage: 9 Undead Damage: 5
Sneak Attack: 10
(Jecob used one hit die during the short rest to top off his health.)
When Kraven asked "We rush in and attack?", Jecob thought that was a statement and not a question.
He is still too slow, as Kuatho breezes by Jecob.
The paladin marches into the next room, moving as deep in as possible (without risking an AoO) and trying to get in melee range of the skeletons to limit their movement.
Swing the magic censer at the undamaged skeleton closest to the rest of the party.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Vlar moves up to the entrance to this new chamber. He stays there though, sending a blast of flame in to strike a skeleton, then stepping out of the way of the door, so no return fire would be possible.
To hit is a 24 and damage is 4 fire.
Kuatho's first kick sends one skeleton into a heap, the second kick misses but the third conects and drops it, then moves forward to a third, getting ready for their next attacks.
Varlan's fire bolt hits one and its old clothes are still burning a little.
Kraven sneaks in, his first dagger flys and takes the head off the skeleton next to Kuatho, his Corpse Dagger drains the life from a second one.
Jecob as normal sends the skeleton into pieces, but is unable to get in range of a second skeleton to attack.
Vlar's fire ball hits the same Skeleton as Varlan's, and takes it out.
Gorvenal sends a Sacred Flame at skeleton G dex save 14 or 8 save 14
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Skeleton E and G both close in on Jecob and attack with their swords Attack: 6 Damage: 8 and Attack: 17 Damage: 5
First I forgot about pact tacktics, so here are the rerolls to make sure they hit or get a crit, 6 and 24
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
So 2 a18s to hit, with 7 and 8 damage, slashing.
Also another skeleton comes out from the doorway next to Jecob and it attacks, Attack: 23 Damage: 7
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Vlar moves back into view of the skeletons, and sends another blast of fire in. He then steps back out of sight of those in the chamber.
Fire Bolt to hit is a 23, damage is 8 fire.
Recovering from his initial surprise , Varlan moves forward and attacks the newcomer.
Attack 1: 12 Damage: 10
Attack 2: 18 Damage: 11
If either hit then attacks against anyone but Varlan are at disadvantage.
Jecob is barely able to deflect the attacks of the first 2 skeletons with his shield, but the third slashes him.
Calling back to the others: "These are not ordinary, mindless undead. They are somehow coordinating their movements. Try to break up their groups."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Vlar's Fire hits a skeleton and sends it rocking, Varlan's first attack finishes the skeleton that Vlar hit, his second attack hits and the Skeleton is now focused on him.
Jecob swings his flail at both of the skeletons and they both go flying.
All skeletons are now down.
Clinking noises can be heard coming from the north passage.
Sloshing sounds can be heard coming from the south passage.
What do you do?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven will quietly whisper to Kuatho, "You go that way," pointing to the south, "and I go this way," pointing to the north, "scout out then report back, rest wait here."
Kraven will then stealthily move down the northern passageway to see what is making the noises.
Stealth: 19
Perception: 6