Twitch, you go up the stairs and you see a room with three pillars running the length of the hall are carved to resemble warhammers, with their square heads pressed against the floor.
The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a secret door.)
There are also three archways in the east wall that lead to crumbling bridges that span the entrance foyer (and end in front of adamantine doors.
Twitch, for your Investigation check, are you going to check out the entire room or wait until everyone else gets up there?
Here's a sample of the map with the three bridges.
Demalis, you feel like the bridge could support one or two people at a time before it crumbles. As you step on it, a few pebbles fall, but the bridge is still, though you think if you all step on it at the same time, it could crumble.
Lussa with that 23 you don't perceive any threats from anything within the room. For a moment you see black ooze drip from the crack in one of the frescos, but it doesn't seem to be a threat at the moment.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Twitch, you open the room with no problem. As you step inside you notice A 10-foot-tall painted statue of an armored male dwarf wielding a battleaxe and wearing a mask stands at the back of this 20-foot-high room. Before the statue, set into the floor, is an adamantine trapdoor with a pull ring along one side.
If you want to know about the statue, give me a Religion Check. Also give me a Perception check.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Twitch, you examine the trap door and your sense of danger kicks in. You realize that if someone puts enough pressure on it, something bad will happen. You climb on the statue and you can see the rest of the room. The statue doesn't move.
What's everyone else doing? Did anyone want to examine the other two bridges and their respective doors?
Sybil been sending messages for updates on the scouts progression before moving in after they cleared the rooms.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Roland steps next to you Meep and points at the gap across the bridge. "Let me help you with this. Promise you won't try to eat me."
He transforms into a Giant Wolf Spider and shoots a web before climbing to the ceiling. He spins a large web covering the 15-foot gap and holds some of the cracks together. He scoops you onto his back and walks across the bridge. The web manages to prevent the bridge from crumbling or breaking. As you get to the other side, he pushes open the door and reverts to his human form.
Meep, when you step inside of the room, you see four suits of rusted plate armor sans helmets, sized for a dwarf, stand in the corners of this 20-foot-high room. Each suit is draped in cobwebs.
There are also dwarvish runes are carved into the far wall. You can't read it at first, but your mind goes back to the Fresco for a moment and you realize you can understand the dwarvish language.
Here's what the runes read.
“A secret never before told will part Dumathoin’s lips.”
Give me a religion check as well with advantage as Roland is helping you.
Anyone else who decides to cross the web bridge to join Roland and Meep, it is difficult terrain, but you will reach the other side without causing it to break.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
This post has potentially manipulated dice roll results.
Meep's Religion check: 18
Meep thanks Roland for the lift. "Maybe not all spiders are food. These dwarven runes... we need to find a secret nobody has told before, and that will part Dumathoin's lips. I don't see any Dumathoin in here, unless he's in one of these suits of armor. Hello?"He'll walk over to one of the suits and knock on the helmet with his staff.
This post has potentially manipulated dice roll results.
The helmet makes an echo but there's no answer.
Roland tilts his chin for a moment and thinks.
19
"Dumathoin must be a dwarven god of secrets," Roland says as he begins to look around the room. "Perhaps we need to speak a secret that was previously unknown."
Twitch, you go up the stairs and you see a room with three pillars running the length of the hall are carved to resemble warhammers, with their square heads pressed against the floor.
The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a secret door.)
There are also three archways in the east wall that lead to crumbling bridges that span the entrance foyer (and end in front of adamantine doors.
Twitch, for your Investigation check, are you going to check out the entire room or wait until everyone else gets up there?
Here's a sample of the map with the three bridges.
I have an intelligence of six, I know what I'm doing.
( Wait)
Twitch whispers back through the spell.
" Hammers. Tile Picture. Archways. Bridges. Come."
Delmalis hurries up to join the others, cautiously testing the bridges to see if they'll support weight.
Tearing himself away from the fresco, Meep joins the group. "Ooh, this is interesting. I wonder if our three keys are for those three doors too?"
Lussa follows with the group, keeping towards the rear, scanning for possible threats.
Perception: 23
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Demalis, you feel like the bridge could support one or two people at a time before it crumbles. As you step on it, a few pebbles fall, but the bridge is still, though you think if you all step on it at the same time, it could crumble.
Lussa with that 23 you don't perceive any threats from anything within the room. For a moment you see black ooze drip from the crack in one of the frescos, but it doesn't seem to be a threat at the moment.
I have an intelligence of six, I know what I'm doing.
Twitch runs up and scampers across the left-most bridge, not noticing the ooze....
Twitch, do you want to open the iron door that's on the other side of the bridge?
I have an intelligence of six, I know what I'm doing.
( Sure. What's the worst that can happen.)
Twitch, you open the room with no problem. As you step inside you notice A 10-foot-tall painted statue of an armored male dwarf wielding a battleaxe and wearing a mask stands at the back of this 20-foot-high room. Before the statue, set into the floor, is an adamantine trapdoor with a pull ring along one side.
If you want to know about the statue, give me a Religion Check. Also give me a Perception check.
I have an intelligence of six, I know what I'm doing.
Religion:4
Perception:15
You've heard of whispers about a dwarven god Gorm Gulthyn, the dwarven god of vigilance also known as Fire Eyes.
Other than that, the room appears as is, there isn't anything else in this room to take.
I have an intelligence of six, I know what I'm doing.
Twitch examined the trapdoor but then got distracted by the shiny and began climbing up the statue to sit on its head.
Twitch, you examine the trap door and your sense of danger kicks in. You realize that if someone puts enough pressure on it, something bad will happen. You climb on the statue and you can see the rest of the room. The statue doesn't move.
What's everyone else doing? Did anyone want to examine the other two bridges and their respective doors?
I have an intelligence of six, I know what I'm doing.
Sybil been sending messages for updates on the scouts progression before moving in after they cleared the rooms.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneMeep will follow Twitch's lead, moving across the next bridge over and opening that door.
Roland steps next to you Meep and points at the gap across the bridge. "Let me help you with this. Promise you won't try to eat me."
He transforms into a Giant Wolf Spider and shoots a web before climbing to the ceiling. He spins a large web covering the 15-foot gap and holds some of the cracks together. He scoops you onto his back and walks across the bridge. The web manages to prevent the bridge from crumbling or breaking. As you get to the other side, he pushes open the door and reverts to his human form.
Meep, when you step inside of the room, you see four suits of rusted plate armor sans helmets, sized for a dwarf, stand in the corners of this 20-foot-high room. Each suit is draped in cobwebs.
There are also dwarvish runes are carved into the far wall. You can't read it at first, but your mind goes back to the Fresco for a moment and you realize you can understand the dwarvish language.
Here's what the runes read.
“A secret never before told will part Dumathoin’s lips.”
Give me a religion check as well with advantage as Roland is helping you.
Anyone else who decides to cross the web bridge to join Roland and Meep, it is difficult terrain, but you will reach the other side without causing it to break.
I have an intelligence of six, I know what I'm doing.
Meep's Religion check: 18
Meep thanks Roland for the lift. "Maybe not all spiders are food. These dwarven runes... we need to find a secret nobody has told before, and that will part Dumathoin's lips. I don't see any Dumathoin in here, unless he's in one of these suits of armor. Hello?" He'll walk over to one of the suits and knock on the helmet with his staff.
Twitch gives Sybil the info about a dangerous trapdoor and their new dwarf/cat-tree then goes and joins Meep in questioning suits of armour.
The helmet makes an echo but there's no answer.
Roland tilts his chin for a moment and thinks.
19
"Dumathoin must be a dwarven god of secrets," Roland says as he begins to look around the room. "Perhaps we need to speak a secret that was previously unknown."
I have an intelligence of six, I know what I'm doing.