This post has potentially manipulated dice roll results.
Stepping up beside her goliath companion, Shagar will attempt to stab the blue zombie with her pike. She tears through rotted fabric and dislocates its shoulder bone, but the zombie takes no notice.
Katia sends another fire bolt at the green zombie, managing to char its bones.
Daelnar moves in between the others, stepping up behind Harley, "Don't shoot me in the back now Red!" He thrusts his polearm at the green zombie, attempting to keep it away from Shagar and Red, protecting Harley's flank. His weapon breaks its jawbone, send bits of black, frozen blood flying and revealing a gray, gaping maw.
Red leaps toward the wall, deftly (and lightly) planting a foot on the frail old man's shoulder and springing across the room to perch atop the anvil. "You...people...make it so difficult to work in confined spaces. Do you know that?" she says as she aims down between the top of the doorway and the heads of her companions. Her bolt removes what’s left of the head of the green zombie.
Green zombie Con DC 15: 6(green down!)
Old Malik shuffles back on the piles of bones,rocks, dust and other debris and keeps an eye behind them as he taps this cane creating yet another radiant sigil finding it easier method to aim past all his allies of big frames. The zombie teeters to the right, avoiding the light.
Blue zombie Ref DC 13: 17
Harley continues slashing away with her handaxes, trying to keep the zombies back. She aims at the blue zombie, crushing its ribcage. The zombie remains up.
A large red X is painted across one of the stone doors before you. Violent banging and the sound of heavy objects being tossed around emanates from the chamber beyond.
Daelnar wipes the black, coagulated, goop that might once have been blood off his blade. "Old Urgon left us a few surprises t' be keeping us warm... I wonder what he had t' deal with on his visit." He walks forwards towards the door with the ominous nooses coming from behind. He looks at his companions and asks "Should we knock first, or just walk in?"
"We are not going to open it, are we? Here, nice quiet door", Katia pointed to the right door closest to the group. "Let's try open it."She was too far from it to try herself, but staid close enough to look (if from a distance).
"Any of yas got a drill? Be nice to poke em a hole and just look first. " motioning at the big red X. "Figurn thats bad stuff. Maybe watch the door n check the rest for vials.." counting off the number of doors on his frost touched fingers, "Lot O doors though. Be bad to get encircled.... what say we back up, pop the closer door, check en der. Then Pop the X and let em come to us in the big room ya."
Harley moves out of the way, gesturing to the closest door (not marked). "Go ahead and try open it then. I would myself, but I think I'd be more help to you all conscious, just in case the room packs a punch."
Daelnar steps over the remains of one zombie and tries the door to the right (the quiet one that lacks a clear suggestion that it should be avoided). "I been hit enough time on this little trip, what more does another one matter?"
Daelnar tries to open the door a little, if it opens freely then he will give the others a nod to the others and shoulder the door open stepping into the room weapon at the ready.
Red Chanter edges closer, eying the doors. "If Urgon didn't bring back the golden vials, it stands to reason he didn't find them. I'd imagine they thoroughly tossed and looted every room they went through but if they deemed this marked door too dangerous, there's a good chance that's the way we need to go. Now we can go back through every room in the place hoping to find something obvious, like golden vials, that a pair of seasoned treasure hunters might've missed and risk wearing ourselves out, or we can make the logical choice and go where they wouldn't."
"It can be also, that they tricked something dangerous into getting to the room they already checked, and then lock the thing... But may be this is too complicate. I wish Orvo was more specific." Katia kept her distance but was ready to help Daelnar with firebolts - the only weapon left to her.
"Urgon was a smart hunter, he would have looked everywhere he was capable. If he didnt find it it was because it was cleverly hidden. We will need to be very thorough to find that which he didnt" Shagar will say as she scans the room for more potential threats.
This post has potentially manipulated dice roll results.
Red Chanter sighs and rolls her eyes as she removes the thieves' tools from her pouch. Kneeling to look closely at the mechanism, she tries to unlock the door.
This post has potentially manipulated dice roll results.
Broken blades, cracked hammers, frost-rotted spears, and other ruined weapons are spread out across the floor, fallen from the empty iron weapon racks that line the walls.
Five swords with various colored hilts float up from the wreckage. They dance through the air, advancing to attack!
(The broken weapons on the floor make this area difficult terrain.)
(DM Screen):
Daelnar init 21 Harley init 20 Katia init 14 Malik init 3 Red init 19 Shagar init 7
This post has potentially manipulated dice roll results.
Daelnar sees the swords rise and shakes his head, "We could do with some of these..."
Daelnar makes a few quick steps forward, launching two quick atacks at the blue sword. Finishing his attack, he steps back and waits for the swords to move closer to the doorway. "Keep them at the choke point"
Movement: 5ft forward (to be 10 ft from blue sword) Attack: 9 Damage: 7 Bonus Action: Attack: 11 Damage: 5 Movement: 5ft backward (to be 15 ft from blue sword back in original location) Reaction (potential / expected): Opportunity attack when a sword moves within 10 ft of Daelnar - roll in spoiler
Red stands and jumps back as the door swings open.
"You call yourselves swords?! Your mother was a toothpick and your father was made of aluminum!" she shouts as she casts vicious mockery at the purple-hilted sword after seeing the others concentrating on the blue. (WIS save DC 13)
Old Malik waddles, slips and slides into the corner of the room he was in, behind the rest. Being short, Malik can't see through his thick friends instead opting for a weirder approach. Malik slides to the floor prone to view through the legs and attempts to get an eye on whatever be in there. "Aluminium can still stab yer brain furry child." as the old man taps the obisidan orb on the ground, creating a small glyph under that spirals between his allies' feet towards the blades.
(Moved 5 ft down, proned. I believe Orange is visibale. The rest I think are too sharp of an angle, or the door would block. This is assuming IF seeing through legs for a POV works. Sacred Flame again-as that only requires view and not risk the cover issues. DC 13 vs 7 radiant. Rest of movement to stand. Roll20 updated)
Stepping up beside her goliath companion, Shagar will attempt to stab the blue zombie with her pike. She tears through rotted fabric and dislocates its shoulder bone, but the zombie takes no notice.
Katia sends another fire bolt at the green zombie, managing to char its bones.
Daelnar moves in between the others, stepping up behind Harley, "Don't shoot me in the back now Red!" He thrusts his polearm at the green zombie, attempting to keep it away from Shagar and Red, protecting Harley's flank. His weapon breaks its jawbone, send bits of black, frozen blood flying and revealing a gray, gaping maw.
Red leaps toward the wall, deftly (and lightly) planting a foot on the frail old man's shoulder and springing across the room to perch atop the anvil. "You...people...make it so difficult to work in confined spaces. Do you know that?" she says as she aims down between the top of the doorway and the heads of her companions. Her bolt removes what’s left of the head of the green zombie.
Green zombie Con DC 15: 6 (green down!)
Old Malik shuffles back on the piles of bones,rocks, dust and other debris and keeps an eye behind them as he taps this cane creating yet another radiant sigil finding it easier method to aim past all his allies of big frames. The zombie teeters to the right, avoiding the light.
Blue zombie Ref DC 13: 17
Harley continues slashing away with her handaxes, trying to keep the zombies back. She aims at the blue zombie, crushing its ribcage. The zombie remains up.
The last zombie standing claws at Harley's face!
Attack: 7 Damage: 6
The party makes quick work of this last foe.
(Actions? Pick a door?)
A large red X is painted across one of the stone doors before you. Violent banging and the sound of heavy objects being tossed around emanates from the chamber beyond.
Daelnar wipes the black, coagulated, goop that might once have been blood off his blade. "Old Urgon left us a few surprises t' be keeping us warm... I wonder what he had t' deal with on his visit." He walks forwards towards the door with the ominous nooses coming from behind. He looks at his companions and asks "Should we knock first, or just walk in?"
Bring out your inner chatacter class...
"We are not going to open it, are we? Here, nice quiet door", Katia pointed to the right door closest to the group. "Let's try open it." She was too far from it to try herself, but staid close enough to look (if from a distance).
Meili Liang Lvl 5 Monk
Dice
"Any of yas got a drill? Be nice to poke em a hole and just look first. " motioning at the big red X. "Figurn thats bad stuff. Maybe watch the door n check the rest for vials.." counting off the number of doors on his frost touched fingers, "Lot O doors though. Be bad to get encircled.... what say we back up, pop the closer door, check en der. Then Pop the X and let em come to us in the big room ya."
Harley moves out of the way, gesturing to the closest door (not marked). "Go ahead and try open it then. I would myself, but I think I'd be more help to you all conscious, just in case the room packs a punch."
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)
Daelnar steps over the remains of one zombie and tries the door to the right (the quiet one that lacks a clear suggestion that it should be avoided). "I been hit enough time on this little trip, what more does another one matter?"
Daelnar tries to open the door a little, if it opens freely then he will give the others a nod to the others and shoulder the door open stepping into the room weapon at the ready.
Bring out your inner chatacter class...
Red Chanter edges closer, eying the doors. "If Urgon didn't bring back the golden vials, it stands to reason he didn't find them. I'd imagine they thoroughly tossed and looted every room they went through but if they deemed this marked door too dangerous, there's a good chance that's the way we need to go. Now we can go back through every room in the place hoping to find something obvious, like golden vials, that a pair of seasoned treasure hunters might've missed and risk wearing ourselves out, or we can make the logical choice and go where they wouldn't."
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Daelnar finds the door locked. (You can attempt a Str check or Dex check with thieves' tools.)
"It can be also, that they tricked something dangerous into getting to the room they already checked, and then lock the thing... But may be this is too complicate. I wish Orvo was more specific." Katia kept her distance but was ready to help Daelnar with firebolts - the only weapon left to her.
Meili Liang Lvl 5 Monk
Dice
"Urgon was a smart hunter, he would have looked everywhere he was capable. If he didnt find it it was because it was cleverly hidden. We will need to be very thorough to find that which he didnt" Shagar will say as she scans the room for more potential threats.
Red Chanter sighs and rolls her eyes as she removes the thieves' tools from her pouch. Kneeling to look closely at the mechanism, she tries to unlock the door.
Thieves' Tools: 25
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
(NICE!!)
Broken blades, cracked hammers, frost-rotted spears, and other ruined weapons are spread out across the floor, fallen from the empty iron weapon racks that line the walls.
Five swords with various colored hilts float up from the wreckage. They dance through the air, advancing to attack!
(The broken weapons on the floor make this area difficult terrain.)
(DM Screen):
Daelnar init 21
Harley init 20
Katia init 14
Malik init 3
Red init 19
Shagar init 7
Flying swords init 10
Init (bold may act): PCs, swords
"That they did not bother to mark?!"
Katia sent some of her weak magic at the orange sword:
Wild Magic: 5 if failed: 58
Attack: Fire Bolt Attack: 21 Damage: 3
(Sorry! Rolled with advantage! The real roll is 18 (12+6) )
Meili Liang Lvl 5 Monk
Dice
Daelnar sees the swords rise and shakes his head, "We could do with some of these..."
Daelnar makes a few quick steps forward, launching two quick atacks at the blue sword. Finishing his attack, he steps back and waits for the swords to move closer to the doorway. "Keep them at the choke point"
Movement: 5ft forward (to be 10 ft from blue sword)
Attack: 9 Damage: 7
Bonus Action: Attack: 11 Damage: 5
Movement: 5ft backward (to be 15 ft from blue sword back in original location)
Reaction (potential / expected): Opportunity attack when a sword moves within 10 ft of Daelnar - roll in spoiler
Attack: 13 Damage: 8
Bring out your inner chatacter class...
Standing behind the frontline and being quite tall I should have a clear shot at blue there.
Attack: 9 Damage: 10
Red stands and jumps back as the door swings open.
"You call yourselves swords?! Your mother was a toothpick and your father was made of aluminum!" she shouts as she casts vicious mockery at the purple-hilted sword after seeing the others concentrating on the blue. (WIS save DC 13)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Old Malik waddles, slips and slides into the corner of the room he was in, behind the rest. Being short, Malik can't see through his thick friends instead opting for a weirder approach. Malik slides to the floor prone to view through the legs and attempts to get an eye on whatever be in there. "Aluminium can still stab yer brain furry child." as the old man taps the obisidan orb on the ground, creating a small glyph under that spirals between his allies' feet towards the blades.
(Moved 5 ft down, proned. I believe Orange is visibale. The rest I think are too sharp of an angle, or the door would block. This is assuming IF seeing through legs for a POV works. Sacred Flame again-as that only requires view and not risk the cover issues.
DC 13 vs 7 radiant. Rest of movement to stand.
Roll20 updated)