This post has potentially manipulated dice roll results.
Coma just stares as he gives Dah’madre a Bardic Inspiration from his oh so creepy absence of mind. He suddenly snaps back and charges forward at 11L, and plays a creepy beat on his drum, almost absent with life.
(dissonant whispers. I don’t even have to see who I’m targeting! I think. It doesn’t say I have to see them. Nimbus, make a DC13 wisdom saving throw or take 11 psychic damage and run away.)
(You won't be able to target him while he is in total cover.)
"A Clear Path to the Target
To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction."
This post has potentially manipulated dice roll results.
Temiki will rush forward to H9, concentrating on Divine Favor as she charges into the melee. She draws her battleaxe and swings it towards Ahooka. 10 for 7 slashing plus 2 radiant.
(Ganathor bardically inspires Hans and Ebrius as prep)
Ganathor then moves to I12, stepping around Hans and will cast faerie fire centered on Mason (Trying to get Mason, Nimbus, and H but he will settle for Mason and H. DC 12 Dex save or be outlined in violet light). "Let's set the town afire!"
Baryk is crushed and beaten. His wounds are finally too much and he slumps unconscious in Grianne's grip.
Congratulations, Toren and Grianne, you are victorious!... Finally!
Medics emerge from the fog to take Baryk away. He wakes some time later, wiser and richer. You gain 10500 xp and 4400 gold.
Toren and Grianne are presented to the cheering crowd, but who will go on to face the champion?
The victors are taken below to the prize room. Each has one a prize of 11000 gold along with 21000 xp to advance to level-11. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Ganathor plays a diddy for Hans and Ebrius as they wait. When the gates open he rushes out and engulfs his opponents in a dim glow. Mason lights up (Danger sense does apply). Jason avoids the effect. (Nimbus, Dex save.)
Hans searches Strong Bird's mail for a potion. (Roll to Search DC 5.)
(Sorry for the delay. Much work, setting a good example for the trainee.)
(Ebrius is up)
Arena 4: Village
A B C D E F G H I J K L M N O P 14 . . . B. . . . . . . . . . . . ====..%======..%==================..%======..%== 13 . . . . . . . = . . . . . . . =..__________...........=....................... 12 _ _ _ _ . s. . . G. . . . . D. . =..=__=======.................=_____=======##=.. 11 = _ _ # C. H€ . . . = _ C_ - Г = =..=________=.....€€€.........=________---ГГГ=.. 10 = _ _ = . . . . . = _ _ Г Г # =..=__=============.....=======________ГГГГГГ=.. 09 . . . . . . : . . # _ _ Г Г = =..................:::::......=__=======##====.. 08 : : : : : : :hK: . : : . . . . =...............::....::¥::....::............... 07 . . . . : M: . : : : : : : : : =..====##=======__=...:::::..................... 06 = Г Г N_ _ # . . : . . . . . . =..=ГГГГГГ________=======.....=============__=.. 05 # Г Г _ _ = . . . . . = _ _ = =..=ГГГ---________=.........€€€.....=________=.. 04 = Г - _ _ = . . B. € P. # _ B_ = =..=##=======_____=.................=======__=.. 03 . . . . . . . . . . . _ _ _ _ =.......................=...........__________.. 02 . . . . . . . = . . . . . . . ====..%======..%==================..%======..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
The next match, and the final match of the day, will feature any interested level-7 competitors. The match will start in about 24 hours.
To win... 3... Defeat your opponents. Every 3 rounds additional opponents will join the match. Bring the battle to a close before you are overwhelmed.
The time: 3, Night. The sun has set. The arena is illuminated with Torch and Dancing Lights but shadows obscure the deep corners and spaces. All checks relying on sight will suffer disadvantage even with Darkvision.
The arena shapers get to work. A slow meandering river cuts through a swamp filled with dense brush and low trees. Simple wooden bridges grant passage across the deep water. Attacking through the wild bushes gives the target a bonus of 2 to AC. The plants heavily obscure anything beyond them and are diffucult to pass through costing an additional 5 feet of movement.
Coma just stares as he gives Dah’madre a Bardic Inspiration from his oh so creepy absence of mind. He suddenly snaps back and charges forward at 11L, and plays a creepy beat on his drum, almost absent with life.
(dissonant whispers. I don’t even have to see who I’m targeting! I think. It doesn’t say I have to see them. Nimbus, make a DC13 wisdom saving throw or take 11 psychic damage and run away.)
(You won't be able to target him while he is in total cover.)
"A Clear Path to the Target
To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction."
https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting
Extended Signature
(Aw. I thought since it didn’t say I had to see him, like Certain spells do, I didn’t have to. That sucks.)Nimbus hears the drumming... or does he? I know Blue does! (Targeting Blue instead)
Im also an idiot. Only a 60 ft range. In that case, I’ll just ready the spell.I can’t mathVillage: (Round 1)
Coil strikes, unseen revealing himself as he catches Ahooka with an arrow. (Roll for advantage for being hidden.)
Coma finds a target, whispering into Blue's mind (Wis save DC 13).
(If you were blind or your target were heavily obscured, you could still use the spell without seeing the target.)
(Temiki, Hans, Ebrius, and Ganathor are up.)
Extended Signature
(Blue is within 40 feet of Coma)
Extended Signature
Save:12
Blue covers his ears.
Temiki will rush forward to H9, concentrating on Divine Favor as she charges into the melee. She draws her battleaxe and swings it towards Ahooka. 10 for 7 slashing plus 2 radiant.
Hans will attempt to get to F11 and attack the opponent right next to him with his spear and an unarmed strike
Spear 14 d 11
Unarmed strike 20 d 7
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
Village: (Round 1)
Blue's will is great.
Temiki cuts Ahooka down calling on her god's power.
(Han's, Coil, your ally is at E-11. Strong Bird, your opponent is unconscious at F-12.)
(Hans, Ebrius, and Ganathor are up.)
Extended Signature
I'll use the last of my movement to stand over Ahooka's body.
Grianne squeezes down Attack: 23 Damage: 11 and heals 1
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(Ganathor bardically inspires Hans and Ebrius as prep)
Ganathor then moves to I12, stepping around Hans and will cast faerie fire centered on Mason (Trying to get Mason, Nimbus, and H but he will settle for Mason and H. DC 12 Dex save or be outlined in violet light). "Let's set the town afire!"
(Oh. Excellent give me a second, gotta look up Jason’s stats as a bat,)
Jason:16
Mason:10 (if advantage from danger sense:5
Dex save:9
wait I’m down.
Before Ahooka is knocked out and Temiki reaches him he shoots at Temiki in hopes that he won’t die today.
Attack: 18 Damage: 8(damage should be 4)
( I believe Temiki has to make the save? She’s literally on top of me)
(If that is the case)
Hans will use his action to search the downed opponent to look for the healing potion that they carry with them
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(Didn’t realize Ahooka was downed, Ganathor will only go for Nimbus and Mason with the Faerie Fire then)
Tower: (Round a billion)
Baryk is crushed and beaten. His wounds are finally too much and he slumps unconscious in Grianne's grip.
Congratulations, Toren and Grianne, you are victorious!... Finally!
Medics emerge from the fog to take Baryk away. He wakes some time later, wiser and richer. You gain 10500 xp and 4400 gold.
Toren and Grianne are presented to the cheering crowd, but who will go on to face the champion?
The victors are taken below to the prize room. Each has one a prize of 11000 gold along with 21000 xp to advance to level-11. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Toren's Tier-3 Chest:
Potion of Healing (Superior), Shield of Missile Attraction, Spell Scroll (Dispel Evil and Good), Greatclub +2, Potion of Frost Giant Strength, Cube of Force, Bead of Force, Flame Tongue Shortsword, Potion of Clairvoyance, Horn of Valhalla (Silver)
Grianne's Tier-3 Chest:
Morningstar +2, Crossbow, Heavy +2, Potion of Gaseous Form, Scroll of Protection (undead), Potion of Healing (Superior), Gem of Seeing, Potion of Stone Giant Strength, Potion of Gaseous Form, Arrow-catching Shield, Spell Scroll (Death Ward)
Extended Signature
(@Brian Time for little Nylah to take the stage? :D)
When you realize you're doing too much: Signature.
Village: (Round 1)
Ganathor plays a diddy for Hans and Ebrius as they wait. When the gates open he rushes out and engulfs his opponents in a dim glow. Mason lights up (Danger sense does apply). Jason avoids the effect. (Nimbus, Dex save.)
Hans searches Strong Bird's mail for a potion. (Roll to Search DC 5.)
(Sorry for the delay. Much work, setting a good example for the trainee.)
(Ebrius is up)
Arena 4: Village
A B C D E F G H I J K L M N O P
14 . . . B. . . . . . . . . . . .
====..%======..%==================..%======..%==
13 . . . . . . . = . . . . . . .
=..__________...........=.......................
12 _ _ _ _ . s. . . G. . . . . D. .
=..=__=======.................=_____=======##=..
11 = _ _ # C. H€ . . . = _ C_ - Г =
=..=________=.....€€€.........=________---ГГГ=..
10 = _ _ = . . . . . = _ _ Г Г #
=..=__=============.....=======________ГГГГГГ=..
09 . . . . . . : . . # _ _ Г Г =
=..................:::::......=__=======##====..
08 : : : : : : :hK: . : : . . . .
=...............::....::¥::....::...............
07 . . . . : M: . : : : : : : : :
=..====##=======__=...:::::.....................
06 = Г Г N_ _ # . . : . . . . . .
=..=ГГГГГГ________=======.....=============__=..
05 # Г Г _ _ = . . . . . = _ _ =
=..=ГГГ---________=.........€€€.....=________=..
04 = Г - _ _ = . . B. € P. # _ B_ =
=..=##=======_____=.................=======__=..
03 . . . . . . . . . . . _ _ _ _
=.......................=...........__________..
02 . . . . . . . = . . . . . . .
====..%======..%==================..%======..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '_' Wood floor, 'Г' 2 levels (10ft.), '-' Stair, '#' Open window, '€' Tree, '%' Door, ':' Stone paving, '.' Grass, 'A-Z' Contestants
( H B N M S B P vs. K H C B G C D )
Extended Signature
The next match, and the final match of the day, will feature any interested level-7 competitors. The match will start in about 24 hours.
To win... 3... Defeat your opponents. Every 3 rounds additional opponents will join the match. Bring the battle to a close before you are overwhelmed.
The time: 3, Night. The sun has set. The arena is illuminated with Torch and Dancing Lights but shadows obscure the deep corners and spaces. All checks relying on sight will suffer disadvantage even with Darkvision.
The arena shapers get to work. A slow meandering river cuts through a swamp filled with dense brush and low trees. Simple wooden bridges grant passage across the deep water. Attacking through the wild bushes gives the target a bonus of 2 to AC. The plants heavily obscure anything beyond them and are diffucult to pass through costing an additional 5 feet of movement.
Arena 8: Bog
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===%.....%================================%..===
15 : : ~ ~ ~ ~ , , , , , , # , ,
=,,#:::::----------:::::::::::,,,,,,#,,#,,,,,€,,
14 # : - - - - : : : : , # , , #
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13 , , ~ ~ ~ ~ # , , : : # , # ,
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12 , ~ ~ ~ ~ , , : : : , , , # ,
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11 , ~ ~ ~ ~ , : : : , , , , # ,
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09 , ~ ~ ~ ~ ~ - - - ~ ~ ~ ~ , ,
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08 , , ~ ~ ~ ~ - - - ~ ~ ~ ~ ~ ,
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07 , , # , , # - - - ~ ~ ~ ~ ~ ,
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06 , # , , , , : : : , ~ ~ ~ ~ ,
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05 , , , , , : : : , , ~ ~ ~ ~ ,
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04 , # , # : : , , # ~ ~ ~ ~ ~ ,
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03 # , , # , : : : : - - - - : #
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02 , , # , , , , , , ~ ~ ~ ~ : :
====..%================================%.....%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(If you wish to participate in this battle, choose a starting position in row one, make any final preparations, and roll initiative when ready.)
Extended Signature