Gorm looks at Violet skeptically, "You sure you're good enough to continue on?" He has no way to help her healing himself but she looks far from fully healthy...
If she is sure, Gorm will suggest she maybe stay in the back, hide behind everyone else, and he will lead the way through the door...
This post has potentially manipulated dice roll results.
“I'm good to go.” Vi says with a grin, then winces. “But… I guess I could let you big tough guys go first and have all the fun. Let me know if anything looks sketchy.”
“Oh, thanks Jeremiah, but I’ve got a few daggers here and there already, you hold onto those.”
She pulls a Cheshire cat, slinking into the nearest shadow…
You are not the most stealthy group as you enter the hideout. You walk down a short tunnel and through a second door to q3. Rusty weapons and threadbare clothing litter the floor of this area, which serves as a coat room and armory. It contains nothing of value. Continuing on to Q2a, you find the corpse of the goblin you killed. After another long walk, you reach q4. This room contains six tattered, straw-stuffed mattresses and nothing of value. You hear muffled voices and the moving of furniture from the next room.
(Did the Goblin have a bow or a crossbow? If a crossbow, Gorm may pick it and the bolts up for the time being... But if a bow he won't bother.)
Gorm will motion to the others to hush and he'll press his ear against the door to try to listen to what is being said, but more importantly to try to get a sense of how many different voices there are in the next room.
After a moment or three of that, he signals Violet to come close. "Can you tell if this door is locked or not without alerting those on the other side?" he asks in a whisper.
You see six tattered, straw-stuffed mattresses scattered on the floor. At the door to the north (q6 door) you see a duergar and a familiar tattooed human trying to barricade the door with furniture. The human yells at the duergar, "Plug the hole at the bottom you idiot." As the door is thrown open the two drop what they are doing and turn around. "Who are you lot?" The duergar growls as he get ready to charge.
Gorm looks at Violet skeptically, "You sure you're good enough to continue on?" He has no way to help her healing himself but she looks far from fully healthy...
If she is sure, Gorm will suggest she maybe stay in the back, hide behind everyone else, and he will lead the way through the door...
'I have a couple of spare daggers, Violet, if they're of any use to help you avoid getting hit again..?' asks Jeremiah..
“I'm good to go.” Vi says with a grin, then winces. “But… I guess I could let you big tough guys go first and have all the fun. Let me know if anything looks sketchy.”
“Oh, thanks Jeremiah, but I’ve got a few daggers here and there already, you hold onto those.”
She pulls a Cheshire cat, slinking into the nearest shadow…
Stealth: 8
As she trips and nearly falls into the sludge, sigh
Jeremiah uses his Mage Hand to open the door as quietly as possible..
(Stealth: 9)
You are not the most stealthy group as you enter the hideout. You walk down a short tunnel and through a second door to q3. Rusty weapons and threadbare clothing litter the floor of this area, which serves as a coat room and armory. It contains nothing of value. Continuing on to Q2a, you find the corpse of the goblin you killed. After another long walk, you reach q4. This room contains six tattered, straw-stuffed mattresses and nothing of value. You hear muffled voices and the moving of furniture from the next room.
(Did the Goblin have a bow or a crossbow? If a crossbow, Gorm may pick it and the bolts up for the time being... But if a bow he won't bother.)
Gorm will motion to the others to hush and he'll press his ear against the door to try to listen to what is being said, but more importantly to try to get a sense of how many different voices there are in the next room.
After a moment or three of that, he signals Violet to come close. "Can you tell if this door is locked or not without alerting those on the other side?" he asks in a whisper.
Vi nods, and slinks forward, cat ears perked forward
Stealth 27
Perception (if there is anything to hear through the door) 3
Sleight of Hand to see if the door is unlocked, or to unlock? 23
Gorm you see a short bow on the goblin body. Can you make a perception check to hear what the muffled voices are saying
"Meh, I'm pretty sure no one's in there, but do what you want Gorm." Violet whispers, being both blithe and stealthy at the same time somehow :)
(Gorm perception: 8 )
“I hear someone, maybe more than one, but definitely not sure...” Gorm says, cautiously. “Anyone have a plan?”
"Charge in and take them by surprise? I can go in first?" Guardian offers.
‘Let me have a listen....’ whispers Jeremiah...
(Perception: 5)
(OOC: 😂)
“Ok, so everyone behind the big G,” Gorm says with a grin...
Guardian will throw open the door, ready to take on whatever is in the room.
You see six tattered, straw-stuffed mattresses scattered on the floor. At the door to the north (q6 door) you see a duergar and a familiar tattooed human trying to barricade the door with furniture. The human yells at the duergar, "Plug the hole at the bottom you idiot." As the door is thrown open the two drop what they are doing and turn around. "Who are you lot?" The duergar growls as he get ready to charge.
Init 14 human, 14 duergar
Jeremiah Initiative: 3
Jeremiah is caught off guard as Gorm opens the door.
’I thought you said *after* 3, not *on* 3...’ he grouses, as he reacts slowly to whatever is happening...
Init 4
Guardian gets distracted by Jeremiah..."No, I said on my mark."
Gorm Initiative: 5
"I didn't even touch the door!" Gorm complains. "Oh... hello...." Gorm says, readying himself for combat.
(Tattooed human familiar from...?)
Violet init 19