This post has potentially manipulated dice roll results.
As Notian mentally prepares the troops for conflict with the goblins, Carric carefully looks over the door to see if there are any traps, tricky locks or any such things.
Pushing the door gently you see the reason for the bolts; a bell is fixed to the other side of the door, about 3ft high, which would have rung if moved too swiftly.
Peering through the doorway you see a corridor, 10ft wide and 20ft long, with a floor covered with sharp metal objects which look like they would cause a great deal of pain underfoot unless traversed slowly.
The far side of the corridor ends in a 3ft high wall, the other side of which seems to be another room.
Carric slips through the door and examines the closest of the sharp metal objects to determine if they are movable (caltrops?). Moving as quietly as he can, he picks up several and puts them in his pack. He also tries to move several to one side of the corridor to create a clear passage straight ahead. He makes his way slowly forward as he does this, then attempts to sneak a peak over the low wall.
Eerie follows closely with the group and whispers. “That 🔔 could come in handy later maybe, do you think you could remove it without triggering?” (She doesn’t trust her own dexterity. She will also gather a few of the caltrops once close enough and tuck into her pack away from the squirrel 🐿 for later.)
"I ring enough bells" Foxford said dryly before letting out another puff of his cigar. He followed behind Carric and the others, weapon at the ready, he wasn't sure they had really spent enough time waiting for the others to let the poison pass, but if they were good to carry on, well good on them little troopers.
(OOC: Yep, caltrops, enough to pick up at least 20 each)
Carricmoves slowly up the corridor, moving or collecting the caltrops as he goes and leaving a corridor for the team behind him. The process takes around ten minutes, in which time the poison effect wears off for Notianand Eerie.
When you reach the low wall to the north, you peer over it and see two goblins sat huddled in the corner. They have not yet noticed you.
(You can either make a surprise ranged attack and then enter initiative, move closer with another successful Stealth roll, or – you know – speak to them)
This post has potentially manipulated dice roll results.
Eerie closes the door behind them gently and carefully gathers her share of the caltrops, feeling the poison release the grip on her. She gathers pebbles from the ground again enchanting them, preparing for another battle. magic stone BA . Initiative 18
"Hello!"Foxford said to the two goblins below, in their native tongue. "We are looking for a dragon, seen one?"he had his weapon at the ready but was not directly trying to intimidate them, though he was tall and probably looked a bit menacing with the large weapon.
Carric stands ready to vault over the wall if the goblins react as he expects, although he will be more than happy should the pair opt to engage in a productive dialogue and exchange of ideas.
The goblins look up sharply, startled by your sudden appearance. Seeing the size of your group, and the sheer bulk of the firbolg before them, their thought process is not hard to read from their expression. One stands frozen in place as the other makes off for the door in the southwest corner, dragging his compatriot to follow.
(Roll for initiative: Eerie may make a Magic Stone attack as a readied action if she wishes)
Carric vaults over the wall and attempts to stop the goblins from fleeing and alerting reinforcements. He looks to take down the more active goblin with a couple of quick punches.
Initiative 21
Unarmed Strike Attack: 10 Damage: 7
Martial Arts Bonus Attack: 9 Damage: 6
Rollback Post to RevisionRollBack
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Notian steady's himself,
"Ok team who's up for giving these Goblins what for, for stealing the Kobolds dragon."
Notian prepares his air bagpipes and pumps out a motivational tune
"What We're about to do
I'm sure nobody expected
But that's what we do (Oooh)
Y'all know us
Know us now?
We're about to release the dragon"
Unleash the Dragon...
Unleash the Dragon..."
Bardic inspiration (1d6) for whoever decides to go first through the doors towards the Goblins.
As Notian mentally prepares the troops for conflict with the goblins, Carric carefully looks over the door to see if there are any traps, tricky locks or any such things.
Perception 15
Carric notices that the door has bolts protruding from its top, as if fastening something to the other side.
Eerie giggles to herself suddenly realizing what Meepo meant by 'go' and listens to the song trying to ease the discomfort of the poison.
Carric points out the bolts at the top of the door. "Looks like something is held on the other side--maybe a bar? Not sure."
Standing in front of the others, Carric gently pushes at the door trying to open it, ready to jump back should another trap be triggered.
Pushing the door gently you see the reason for the bolts; a bell is fixed to the other side of the door, about 3ft high, which would have rung if moved too swiftly.
Peering through the doorway you see a corridor, 10ft wide and 20ft long, with a floor covered with sharp metal objects which look like they would cause a great deal of pain underfoot unless traversed slowly.
The far side of the corridor ends in a 3ft high wall, the other side of which seems to be another room.
Carric slips through the door and examines the closest of the sharp metal objects to determine if they are movable (caltrops?). Moving as quietly as he can, he picks up several and puts them in his pack. He also tries to move several to one side of the corridor to create a clear passage straight ahead. He makes his way slowly forward as he does this, then attempts to sneak a peak over the low wall.
Stealth 20
Perception 9
13 closely follows Carric, although taking it slowly and also trying to remain quiet but alert.
Stealth 14
He pauses a few feet from Carric, waiting to see what he has discovered beyond the wall, gradually unsheathing his greatsword
Eerie follows closely with the group and whispers. “That 🔔 could come in handy later maybe, do you think you could remove it without triggering?” (She doesn’t trust her own dexterity. She will also gather a few of the caltrops once close enough and tuck into her pack away from the squirrel 🐿 for later.)
"I ring enough bells" Foxford said dryly before letting out another puff of his cigar. He followed behind Carric and the others, weapon at the ready, he wasn't sure they had really spent enough time waiting for the others to let the poison pass, but if they were good to carry on, well good on them little troopers.
(OOC: Yep, caltrops, enough to pick up at least 20 each)
Carric moves slowly up the corridor, moving or collecting the caltrops as he goes and leaving a corridor for the team behind him. The process takes around ten minutes, in which time the poison effect wears off for Notian and Eerie.
When you reach the low wall to the north, you peer over it and see two goblins sat huddled in the corner. They have not yet noticed you.
(You can either make a surprise ranged attack and then enter initiative, move closer with another successful Stealth roll, or – you know – speak to them)
Map:
Goblin:
Eerie closes the door behind them gently and carefully gathers her share of the caltrops, feeling the poison release the grip on her. She gathers pebbles from the ground again enchanting them, preparing for another battle. magic stone BA . Initiative 18
"Hello!" Foxford said to the two goblins below, in their native tongue. "We are looking for a dragon, seen one?" he had his weapon at the ready but was not directly trying to intimidate them, though he was tall and probably looked a bit menacing with the large weapon.
Carric stands ready to vault over the wall if the goblins react as he expects, although he will be more than happy should the pair opt to engage in a productive dialogue and exchange of ideas.
The goblins look up sharply, startled by your sudden appearance. Seeing the size of your group, and the sheer bulk of the firbolg before them, their thought process is not hard to read from their expression. One stands frozen in place as the other makes off for the door in the southwest corner, dragging his compatriot to follow.
(Roll for initiative: Eerie may make a Magic Stone attack as a readied action if she wishes)
Goblin initiative: 16
"Wait!" Foxford calls out, but isn't confident they will listen, and instead readies his weapon to deal with the goblins.
Initiative: 6
5Notian readies to breathe fire on them as soon as they are in range. Initiative roll.
Initiative 18
13 will leap over the wall and follow, in an attempt to slow them down or catch them before they warn others.
If he can get a ranged shot in before they leave the room, then he will throw a javelin. If not, he will wait to see what enfolds
Attack: 17 Damage: 4
Eerie fires the first magic stone pebble via sling 24 Damage 8 at whichever one she is able to see.
Carric vaults over the wall and attempts to stop the goblins from fleeing and alerting reinforcements. He looks to take down the more active goblin with a couple of quick punches.
Initiative 21
Unarmed Strike Attack: 10 Damage: 7
Martial Arts Bonus Attack: 9 Damage: 6