I still think that the damage is done, but with different DC (On the subject that you can change the type of damage), regarding the speed reduction, I think that the speed would only be reduced once seeing what they have written, since it would be under that effect and the spell does not indicate anything related.
¿It seems to you, to leave as a solution what I propose for spells that comply with this scenario.?
Moreover, this directly contradicts the DMG and the burning from the fire elemental. Which in turn becomes inconsistent with flaming sphere, because you are just sitting next to it but it does not burn you at all, not a single singed hair until, for some bizarre reason, it jumps on me and burns me completely just because I start to act ? And the same with Cloudkill, I sit in the poisonous fog for a while, and it does nothing, and suddenly, because I start to act, it poisons me viciously, even if I don't breathe ? Come on...
All your theory is based on the fact that you want to deal damage and decide that it's instantaneous, but it does not hold water at all. Not only is it absurd visually as shown above, but it also directly contradicts the rule from the DMG about damage from ANY game effect, which includes spells.
Lingering AOEs can overlap physically, and will apply their effects in the same way as multiple casings of the spell - instantaneous effects all happen, lingering effects like speed reduction only once.
I'm sorry, but you have exactly zero ground to decide that some parts of the spell effect are instantaneous and others are not. You can certainly house rule it, but you will have to go to every single spell and house rule that precisely because, as mentioned above, it's silly even for damage. The rules in the PH are crystal clear, and don't need to be complicated to cover all the cases.
Both of our interpretations align with the examples given in the books (Bless, Fire Elemental on-fire effect) and in the tweets so far presented (Command).
No, it's inconsistent with the fire elemental (why is burning different, it's not even a condition, you are just in his aura just like in a flaming sphere)and it directly contradicts the three rules in the PH and the DMG, in addition to being visually ridiculous, see the cloudkill and even spirit guardians above.
Again, you have not read and understood the Fire Elemental rules you keep presenting to support your position. The DMG rules refer to "if a target is ignited by a fire elemental’s Fire Form trait". That trait describes a situation where a target "catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns". It is this lingering condition, which affects a creature like the lingering acid damage from various spells that is specifically being referred to. It specifically does not mention the other damage you might take from that same feature. There is zero reference to any auras like Spiritual Guardians. Zero reference to any AOE effects at all.
I have in fact read all the same rules that you have. And yet, I still weirdly persist in understanding them exactly the way I currently do. We disagree on what RAW is. You have failed to provide any examples which disagree with my interpretation, nor any rule extracts that are convincing enough to change my mind.
If there were 4 spirit guardian spells cast in a row - each overlapping so that the edge of one extended to the center of the next like a series of overlapping rings - and a character ran through all four from one end of a corridor to the other.
How many saving throws and spirit guardian effects would the character be subject to during their movement?
Answers:
1 - since all the spirit guardians are the same spell - it is one large region so only one save and one damage are taken?
2 - I can't really come up with a justification for 2 :) but maybe someone else can.
3 - since the second and third circles over lap with the 1st and 4th - the character only take damage from one of the middle two - leaving 3 total exposures?
4 - since as the character moves out of one they move into another?
Does the answer change if the spells are cast at different levels and do more damage? If the spells are cast in the order 3,4,5,6 level vs 6,5,4,3? Does that change the answer?
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I still think that the damage is done, but with different DC (On the subject that you can change the type of damage), regarding the speed reduction, I think that the speed would only be reduced once seeing what they have written, since it would be under that effect and the spell does not indicate anything related.
¿It seems to you, to leave as a solution what I propose for spells that comply with this scenario.?
Again, you have not read and understood the Fire Elemental rules you keep presenting to support your position. The DMG rules refer to "if a target is ignited by a fire elemental’s Fire Form trait". That trait describes a situation where a target "catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns". It is this lingering condition, which affects a creature like the lingering acid damage from various spells that is specifically being referred to. It specifically does not mention the other damage you might take from that same feature. There is zero reference to any auras like Spiritual Guardians. Zero reference to any AOE effects at all.
I have in fact read all the same rules that you have. And yet, I still weirdly persist in understanding them exactly the way I currently do. We disagree on what RAW is. You have failed to provide any examples which disagree with my interpretation, nor any rule extracts that are convincing enough to change my mind.
If there were 4 spirit guardian spells cast in a row - each overlapping so that the edge of one extended to the center of the next like a series of overlapping rings - and a character ran through all four from one end of a corridor to the other.
How many saving throws and spirit guardian effects would the character be subject to during their movement?
Answers:
1 - since all the spirit guardians are the same spell - it is one large region so only one save and one damage are taken?
2 - I can't really come up with a justification for 2 :) but maybe someone else can.
3 - since the second and third circles over lap with the 1st and 4th - the character only take damage from one of the middle two - leaving 3 total exposures?
4 - since as the character moves out of one they move into another?
Does the answer change if the spells are cast at different levels and do more damage? If the spells are cast in the order 3,4,5,6 level vs 6,5,4,3? Does that change the answer?