So i am new to DnD and new to being a DM. Anyways someone in my campaign is making an Animated Stuffed Toy character and my only question is do we treat "death" the same way as a normal race? When they hit 0 hp do they go unconscious or just die? Can they just be mended back up like a healing spell would work on an unconscious person? Sorry if this isn't the right place to post it, still getting used to where everything goes.
So i am new to DnD and new to being a DM. Anyways someone in my campaign is making an Animated Stuffed Toy character and my only question is do we treat "death" the same way as a normal race? When they hit 0 hp do they go unconscious or just die? Can they just be mended back up like a healing spell would work on an unconscious person? Sorry if this isn't the right place to post it, still getting used to where everything goes.
There's a Warforged race you can use as inspiration if you want to avoid the serious headaches of a construct character. If you really want to embrace the concept, there's a lot of bookkeeping involved and many things won't go as planned for the character - for example, the Cure Wounds spell just doesn't work on constructs. The mending spell can legally resolve on a construct character, but the GM has to house rule for every construct what actually happens, and cantrip healing is incredible (Artificers can heal their Steel Defenders with mending, and it means a Steel Defender always enters every fight at full health).
There's no good reason to deny your doll character access to Death saves, but there is excellent cause to deny them access to being stabilized with Medicine or Healer's Kits. Frankly, being a construct is fundamentally cripplingly bad in 5E, so bad that if you can be bothered with all this bookkeeping, I think you should consider making the doll immune to poison damage and the poison condition as recompense (and for obvious reasons, I would also recommend you declare it immune to disease). Alternatively, there's a UA race called Reborn you can use as inspiration instead of Warforged - it's also cripplingly awful, but it's not as bad; for example, Cure Wounds works on it.
One final note: a stuffed toy means you should be picturing the Scarecrow or the Patchwork Girl from Oz. Both of those characters are famously flammable, and fire is abundant in dnd. I would prep your house rule before it comes up what happens when the doll is set aflame.
If you are new the the game, and particularly if you are new to DM'ing, I'd advise against homebrewing a race. I know there's rules for it in Tasha's, but still, homebrews, even made by experienced players, can often just not work.
For that reason, I'd second those saying to use warforged. Just re-skin it to look however you like, but use all the rules and abilities in the off-the-shelf version, so you know you're getting something that will function properly.
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So i am new to DnD and new to being a DM. Anyways someone in my campaign is making an Animated Stuffed Toy character and my only question is do we treat "death" the same way as a normal race? When they hit 0 hp do they go unconscious or just die? Can they just be mended back up like a healing spell would work on an unconscious person? Sorry if this isn't the right place to post it, still getting used to where everything goes.
There's a Warforged race you can use as inspiration if you want to avoid the serious headaches of a construct character. If you really want to embrace the concept, there's a lot of bookkeeping involved and many things won't go as planned for the character - for example, the Cure Wounds spell just doesn't work on constructs. The mending spell can legally resolve on a construct character, but the GM has to house rule for every construct what actually happens, and cantrip healing is incredible (Artificers can heal their Steel Defenders with mending, and it means a Steel Defender always enters every fight at full health).
There's no good reason to deny your doll character access to Death saves, but there is excellent cause to deny them access to being stabilized with Medicine or Healer's Kits. Frankly, being a construct is fundamentally cripplingly bad in 5E, so bad that if you can be bothered with all this bookkeeping, I think you should consider making the doll immune to poison damage and the poison condition as recompense (and for obvious reasons, I would also recommend you declare it immune to disease). Alternatively, there's a UA race called Reborn you can use as inspiration instead of Warforged - it's also cripplingly awful, but it's not as bad; for example, Cure Wounds works on it.
One final note: a stuffed toy means you should be picturing the Scarecrow or the Patchwork Girl from Oz. Both of those characters are famously flammable, and fire is abundant in dnd. I would prep your house rule before it comes up what happens when the doll is set aflame.
Kinda up to you. For simplicity, I would have it be treated as a normal humanoid as far as healing and death are concerned.
Warforged is the way to go.
I prefer Seiple's Threadbare Teddy bare stories as background instead of Oz. Litrpg.
He takes appropriate professions, becoming a mage capable of animating golems himself, as well as learning Mending skills so as to 'heal' himself.
If you are new the the game, and particularly if you are new to DM'ing, I'd advise against homebrewing a race. I know there's rules for it in Tasha's, but still, homebrews, even made by experienced players, can often just not work.
For that reason, I'd second those saying to use warforged. Just re-skin it to look however you like, but use all the rules and abilities in the off-the-shelf version, so you know you're getting something that will function properly.