I have a problem that I hope someone can understand better than me. I am creating a character using a program called PcGen. I use it because it has most of the books built into it and can allow others to be added as I purchase them. But here's the problem.Before I explain, I want to clarify something. This character is a high level character, it's only experimental at this point. The character in question is a level 10 Cleric and a level 10 Mystic. (Completely decked out) I'm not creating this character to be used until I do some tweeking down, I'm going this high to figure out how the program works with high level characters. My problem is, with the program, it shows spell slots for levels 1-6 and allows spells to be known from the levels (it automatically puts those spells in). It shows no spell slots for level 7-9, here is the problem, it allows me to choose spells for those levels I have no spells slots for, why is that? I have no slots for those levels so how could I even cast them. But here's the thing, it shows I have 15 spell slots for level 10. I'm confused. If I don't have spell slots for 7-9, then why would I even be able to choose spells for those levels?
I have no idea what a Mystic is, but Cleric is a full caster. There are basically only 4 possibilities, depending on whether Mystics have full, half, third, or zero caster progression. There's a 5th possibility if Mystics are a 1/3 caster who have been homebrewed to, like Artificers, retain their standard spell slot progression despite multiclassing.
So your Cleric has the slots of a 10th, 13th, 14th (if fixed like Artificer), 15th, or 20th level caster. That means maximum slot level 5, 7, 8, or 9, but they can only prepare Cleric spells of up to 5th level regardless. If you're seeing 15 spell slots, that suggests Mystics are non-casters, which means your maximum slot level is 5 anyway, and you can prepare spells of levels 1 to 5. Clerics don't know any leveled spells, they prepare from the full cleric spell list.
Quin, he's having the opposite problem - his program is letting him prepare spells for slots he doesn't have, above the 5th-level magic a 10th level cleric has access to.
Frankly, this sounds like poor coding on the tool's part. It's giving you access to the entire cleric spell list regardless of level, or it's using your character level to determine your spells rather than your cleric level. You should not be able to choose cleric spells higher than fifth level. You may want to consider using the tool whose forum you're posting this request on, instead - DDB correctly calculates a tenth-level cleric's spells available regardless of what other levels the cleric in question has.
That's what I thought. It has to be a bug somewhere in the program. Oh and to clarify something, Mystics are not spellcasters. They are from the Elemental books (I forget which one) . They are basically nothing more than elementals with extraoridinary powers such as immortals,and mental abilitities. They are mainly used to create Genasi or Genies.
Like Yurei said, I think it is a program error and it is using the caster level to determine what spells you can have instead of the actual rules. I can work around it now since I know the actual rules, I just won't choose spells from levels I have no slots for. I noticed it also does the same thing to wizards as well. I guess I should report the bug to the maker of the program. They've released newer versions of it, but they all have the same problem. Again, I only use the program because it contains a lot of other races and things that aren't available on here without purchasing them from here. It also contains a lot of Non SRD content.
The problem could be that mystics were a UA that was abandoned. They are not official, so support for them is likely to be lagging in digital platforms. You might check with your DM that they are permitted.
The DM does allow them,exceptionally for this character. The character is a "Time Angel" sorta like a Time Lord in most respects. The campaign is a very complex homebrew campaign that sorta mixes a little sci-fi with the D&D medieval theme. It's been running now for some time and all the players love it. Our DM is very good at doing things like this. I told her I wanted to create this character that was a Time Angel that has a secret identity. To everyone else she is simply a Cleric (Healer) but in reality she is a Time Angel sent to right a specific wrong in Time. No one else is aware she is a time Angel, thus she has to have two separate CS for both her forms. Mystics are part of the UA content and haven't been used much. We are also using the Time Travel companion book to give her Time Travel and manipulation.
I have another question, I need to create a sort of magical wand or maybe a lance of some sort that works much like the Sonic Screwdriver that the Doctor uses in doctor who, how would I go about creating a magical item like that?
That's gonna have to be a thread in the Homebrew section. Primarily because you just lost every last single regular here in R&GM by citing a huge number of homebrew sources. Folks here tend to consider homebrew the next best thing to outright cheating, which is sad but ehh. Sorry, Prince.
Pretty easy to do the Sonic Screwdriver from what I remember of the Doctor Who tv series. It can do absolutely anything you want it to do unless the DM says otherwise.
As others have said, you're in the wrong forum at the least, if not the wrong website.
I have a problem that I hope someone can understand better than me. I am creating a character using a program called PcGen. I use it because it has most of the books built into it and can allow others to be added as I purchase them. But here's the problem.Before I explain, I want to clarify something. This character is a high level character, it's only experimental at this point. The character in question is a level 10 Cleric and a level 10 Mystic. (Completely decked out) I'm not creating this character to be used until I do some tweeking down, I'm going this high to figure out how the program works with high level characters. My problem is, with the program, it shows spell slots for levels 1-6 and allows spells to be known from the levels (it automatically puts those spells in). It shows no spell slots for level 7-9, here is the problem, it allows me to choose spells for those levels I have no spells slots for, why is that? I have no slots for those levels so how could I even cast them. But here's the thing, it shows I have 15 spell slots for level 10. I'm confused. If I don't have spell slots for 7-9, then why would I even be able to choose spells for those levels?
I have no idea what a Mystic is, but Cleric is a full caster. There are basically only 4 possibilities, depending on whether Mystics have full, half, third, or zero caster progression. There's a 5th possibility if Mystics are a 1/3 caster who have been homebrewed to, like Artificers, retain their standard spell slot progression despite multiclassing.
So your Cleric has the slots of a 10th, 13th, 14th (if fixed like Artificer), 15th, or 20th level caster. That means maximum slot level 5, 7, 8, or 9, but they can only prepare Cleric spells of up to 5th level regardless. If you're seeing 15 spell slots, that suggests Mystics are non-casters, which means your maximum slot level is 5 anyway, and you can prepare spells of levels 1 to 5. Clerics don't know any leveled spells, they prepare from the full cleric spell list.
Quin, he's having the opposite problem - his program is letting him prepare spells for slots he doesn't have, above the 5th-level magic a 10th level cleric has access to.
Frankly, this sounds like poor coding on the tool's part. It's giving you access to the entire cleric spell list regardless of level, or it's using your character level to determine your spells rather than your cleric level. You should not be able to choose cleric spells higher than fifth level. You may want to consider using the tool whose forum you're posting this request on, instead - DDB correctly calculates a tenth-level cleric's spells available regardless of what other levels the cleric in question has.
Please do not contact or message me.
That's what I thought. It has to be a bug somewhere in the program. Oh and to clarify something, Mystics are not spellcasters. They are from the Elemental books (I forget which one) . They are basically nothing more than elementals with extraoridinary powers such as immortals,and mental abilitities. They are mainly used to create Genasi or Genies.
Like Yurei said, I think it is a program error and it is using the caster level to determine what spells you can have instead of the actual rules. I can work around it now since I know the actual rules, I just won't choose spells from levels I have no slots for. I noticed it also does the same thing to wizards as well. I guess I should report the bug to the maker of the program. They've released newer versions of it, but they all have the same problem. Again, I only use the program because it contains a lot of other races and things that aren't available on here without purchasing them from here. It also contains a lot of Non SRD content.
The problem could be that mystics were a UA that was abandoned. They are not official, so support for them is likely to be lagging in digital platforms.
You might check with your DM that they are permitted.
The DM does allow them,exceptionally for this character. The character is a "Time Angel" sorta like a Time Lord in most respects. The campaign is a very complex homebrew campaign that sorta mixes a little sci-fi with the D&D medieval theme. It's been running now for some time and all the players love it. Our DM is very good at doing things like this. I told her I wanted to create this character that was a Time Angel that has a secret identity. To everyone else she is simply a Cleric (Healer) but in reality she is a Time Angel sent to right a specific wrong in Time. No one else is aware she is a time Angel, thus she has to have two separate CS for both her forms. Mystics are part of the UA content and haven't been used much. We are also using the Time Travel companion book to give her Time Travel and manipulation.
I have another question, I need to create a sort of magical wand or maybe a lance of some sort that works much like the Sonic Screwdriver that the Doctor uses in doctor who, how would I go about creating a magical item like that?
That's gonna have to be a thread in the Homebrew section. Primarily because you just lost every last single regular here in R&GM by citing a huge number of homebrew sources. Folks here tend to consider homebrew the next best thing to outright cheating, which is sad but ehh. Sorry, Prince.
Please do not contact or message me.
Sounds like a problem with the program. Nothing we can help with.
Pretty easy to do the Sonic Screwdriver from what I remember of the Doctor Who tv series. It can do absolutely anything you want it to do unless the DM says otherwise.
As others have said, you're in the wrong forum at the least, if not the wrong website.
<Insert clever signature here>
Sorry. I'll figure it out. The DM will have to help out with it.