So Spell Thief does several different things but I'm unclear on how they interact with each other.
"At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed. Once you use this feature, you can't use it again until you finish a long rest."
My question is this. If you use this ability to negate a spell of higher level than you have spell slots for, is the target still unable to cast it for the next 8 hours?
The inability to cast the spell is a product of the spell being "stolen" from them. If the spell is too high of a level to steal, the related consequences never kick in.
I think one of the main uses of this would be if a boss could cast spells as legendary actions, you could nullify their ability to do so, which is neat.
So Spell Thief does several different things but I'm unclear on how they interact with each other.
"At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed. Once you use this feature, you can't use it again until you finish a long rest."
My question is this. If you use this ability to negate a spell of higher level than you have spell slots for, is the target still unable to cast it for the next 8 hours?
So when the AT declares this use the spellcaster makes a save vs the AT's Spell Save DC. If the spellcaster fails, the spell fails against the AT.
Also, if it's a spell of at least level 1 and of a level the AT can cast, then the AT will then steal the knowledge of that spell and be able to cast it with their spell slots for the next 8 hours, while the original caster cannot cast that spell until the 8 hours have passed.
If the spell is a level beyond the ATs casting ability, they may negate the spell on a failed spell and that's it. The remaining "if" statement does not occur.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So Spell Thief does several different things but I'm unclear on how they interact with each other.
"At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed. Once you use this feature, you can't use it again until you finish a long rest."
My question is this. If you use this ability to negate a spell of higher level than you have spell slots for, is the target still unable to cast it for the next 8 hours?
Based on that description, I would say no.
The inability to cast the spell is a product of the spell being "stolen" from them. If the spell is too high of a level to steal, the related consequences never kick in.
Probably could have been written more clearly. Since you can only use it once, you might as well get as much as you can out of it.
yeah I agree, otherwise its just a bootleg counterspell.
I think one of the main uses of this would be if a boss could cast spells as legendary actions, you could nullify their ability to do so, which is neat.
So when the AT declares this use the spellcaster makes a save vs the AT's Spell Save DC. If the spellcaster fails, the spell fails against the AT.
Also, if it's a spell of at least level 1 and of a level the AT can cast, then the AT will then steal the knowledge of that spell and be able to cast it with their spell slots for the next 8 hours, while the original caster cannot cast that spell until the 8 hours have passed.
If the spell is a level beyond the ATs casting ability, they may negate the spell on a failed spell and that's it. The remaining "if" statement does not occur.