You take 1d6 bludgeoning damage per 10ft fallen, up to a max of 20d6 (PHB p.183). You fall at a rate of 500ft/round (XGtE p.77), so if it is a really long fall you might have a chance to do something before you hit the ground.
Calculating this out most high level characters can survive insane falls, a barbarian for example can rage, jump off a building and fall 4,500ft and hit the ground still raging for a maximum of 120 (60 because he's raging) damage get up and still he fine for hit points (a hill dwarf barbarian with the toughness feat has a maximum hp of 440 at level 20) so he'd still have 380hp left after that fall
Ok said barbarian would have to have relentless rage because as per the 500 ft/rd, you would have to have taken or given damage during the fall to maintain the rage. I mean, not that it matters because yeah 20d6 max damage, he is still gonna brush himself off and go back to fighting. Plus I guess he could use a bonus action to go back into rage before going splat?!?!?
Calculating this out most high level characters can survive insane falls, a barbarian for example can rage, jump off a building and fall 4,500ft and hit the ground still raging for a maximum of 120 (60 because he's raging) damage get up and still he fine for hit points (a hill dwarf barbarian with the toughness feat has a maximum hp of 440 at level 20) so he'd still have 380hp left after that fall
The max cap represents terminal velocity. This holds in real life...a fall of 200 feet and 2000 feet will have you falling at the same speed (assuming you reached terminal velocity over the first 200 feet). Real life humans have survived falls of up to 5-6 miles, although that is extremely rare
It's actually much more brutal falls in dnd than in real life, as many people survived falls of 50 feet or greater with only suffering minor injuries, but in dnd a fall like that is almost guaranteed to kill a human with communer stats. Also if an explosion of fire is 8d6 than you still take a lot of damage from the fall, if your character can survive the breath weapon from a dragon it should survive a fall.
It is, but it is also not an attack, so immunity or resistance to "bludgeoning damage from nonmagical attacks" does not apply. Immunity or resistance to unqualified "bludgeoning damage" does, though.
It is, but it is also not an attack, so immunity or resistance to "bludgeoning damage from nonmagical attacks" does not apply. Immunity or resistance to unqualified "bludgeoning damage" does, though.
Hey, I just said it wasn't magical damage. The rest are your words :)
But since you brought it up, an example of a monster immune to falling damage would be Baphomet for whom DDB got the stat block wrong. Baphomet would be unharmed by falling, which honestly, shouldn't be all that surprising for a demon lord.
It is, but it is also not an attack, so immunity or resistance to "bludgeoning damage from nonmagical attacks" does not apply. Immunity or resistance to unqualified "bludgeoning damage" does, though.
Hey, I just said it wasn't magical damage. The rest are your words :)
But since you brought it up, an example of a monster immune to falling damage would be Baphomet for whom DDB got the stat block wrong. Baphomet would be unharmed by falling, which honestly, shouldn't be all that surprising for a demon lord.
Hey, I didn't say you were wrong, just quoted you. :D
But yeah, I just posted on the Bug forum regarding Baphomet (and the rest of the Demon Lords) and their immunity listings on the MToF text vs their DDB stat blocks.
Calculating this out most high level characters can survive insane falls, a barbarian for example can rage, jump off a building and fall 4,500ft and hit the ground still raging for a maximum of 120 (60 because he's raging) damage get up and still he fine for hit points (a hill dwarf barbarian with the toughness feat has a maximum hp of 440 at level 20) so he'd still have 380hp left after that fall
A Monk would likely come out OK too since they reduce the damage by 100 through Slow fall (well 5x LvL). Just remember that super-hero landings are hard on the knees.
How much do you take?
https://www.dndbeyond.com/search?q=fall damage
Even a blind squirrel finds a nut once in awhile.
You take 1d6 bludgeoning damage per 10ft fallen, up to a max of 20d6 (PHB p.183). You fall at a rate of 500ft/round (XGtE p.77), so if it is a really long fall you might have a chance to do something before you hit the ground.
This Sage Advice from Jeremy Crawford might also be relevant.
DnDBeyond Tooltip Syntax
What about having a Hill Giant fall?
The damage is still the same.
Calculating this out most high level characters can survive insane falls, a barbarian for example can rage, jump off a building and fall 4,500ft and hit the ground still raging for a maximum of 120 (60 because he's raging) damage get up and still he fine for hit points (a hill dwarf barbarian with the toughness feat has a maximum hp of 440 at level 20) so he'd still have 380hp left after that fall
I have always heard that the bigger they are, the harder they fall.
"Not all those who wander are lost"
A hill dwarf barbarian with tough has max HP of 345. Still enough to survive the fall.
1d12 per level (12x20=240)
1hp per level for hill dwarf (1x20=20)
2hp per level from toughness (2x20=40)
Add in their +7 per level from 24 con (7x20=140)
240+20+40+140=440
I was going off of average rolls for hit die, my bad.
Ok said barbarian would have to have relentless rage because as per the 500 ft/rd, you would have to have taken or given damage during the fall to maintain the rage. I mean, not that it matters because yeah 20d6 max damage, he is still gonna brush himself off and go back to fighting. Plus I guess he could use a bonus action to go back into rage before going splat?!?!?
The max cap represents terminal velocity. This holds in real life...a fall of 200 feet and 2000 feet will have you falling at the same speed (assuming you reached terminal velocity over the first 200 feet). Real life humans have survived falls of up to 5-6 miles, although that is extremely rare
It's actually much more brutal falls in dnd than in real life, as many people survived falls of 50 feet or greater with only suffering minor injuries, but in dnd a fall like that is almost guaranteed to kill a human with communer stats. Also if an explosion of fire is 8d6 than you still take a lot of damage from the fall, if your character can survive the breath weapon from a dragon it should survive a fall.
My ranger fell 600ft during a boss battle, had 102 hp and the fall dealt 100...a very lucky escape!
fall damage ignore damage resistance and immunity. as such you would take the full 120 damage.
I assume falling damage is considered nonmagical.
"Not all those who wander are lost"
Falling damage does not ignore damage resistance and immunity.
It is, but it is also not an attack, so immunity or resistance to "bludgeoning damage from nonmagical attacks" does not apply. Immunity or resistance to unqualified "bludgeoning damage" does, though.
Hey, I just said it wasn't magical damage. The rest are your words :)
But since you brought it up, an example of a monster immune to falling damage would be Baphomet for whom DDB got the stat block wrong. Baphomet would be unharmed by falling, which honestly, shouldn't be all that surprising for a demon lord.
"Not all those who wander are lost"
Hey, I didn't say you were wrong, just quoted you. :D
But yeah, I just posted on the Bug forum regarding Baphomet (and the rest of the Demon Lords) and their immunity listings on the MToF text vs their DDB stat blocks.
A Monk would likely come out OK too since they reduce the damage by 100 through Slow fall (well 5x LvL). Just remember that super-hero landings are hard on the knees.