GWM reduces an enemy to 0 > Bonus action granted / Undead Fortitude triggers (player decides order if their turn) > GWM then had bonus action they can use to strike again.
With Undead Fortitude, the zombie that saves drop to 1 HP instead of 0 HP. Its a substitution. In other word, the Undead never drops to 0 and thus GWP cannot trigger.
I disagree. the creature dropped to 0, and the feat triggers. There is a difference between the GWM text, which says "(when you) reduce a creature to 0 hit points with one" and disintegrate, which says "...if this damage leaves it with 0 hit points." one implies the effect triggering upon damage being dealt, and one implies an effect triggering after all effects impacting damage are resolved. If that distinction is meaningless (which it would be per your interpretation), they why make it at all?
There's many reasons they can have written it this way, but Desintegrate is not a reference in question here.
Undead Fortitude is not a healing effect, it doesnt bring back dead monsters or let them regain HP, it leaves them at 1 HP instead of 0 HP when taking damage. The word "instead" is a substitution, synonym to replacement.
To me the clarifying thing would be an established order of operations like in math. Which comes first resolving ability triggers or making saving throws, or some other mechanics order.
Undead Fortitude is not a healing effect, it doesnt bring back dead monsters or let them regain HP, it leaves them at 1 HP instead of 0 HP when taking damage. The word "instead" is a substitution, synonym to replacement.
I really don't see your point tbh. Yes a successful save from Undead Fortitude leaves the Zombie at 1hp. But the only way the Zombie gets to make the save at all is if it, at some point in time, was reduced to 0hp, and at that point GWM would also trigger.
alright well if the zombie is at 0 hitpoints and the makes the save, are we making the zombie also incur the penalties of being at 0 hitpoints momentarily?
do we prone the zombie since it was unconscious?
does the zombie automatically fail any concentration it may have had going if the DM home brews some spells?
does the zombie automatically let go of any creature it’s grappling?
the answer to these questions is probably not. There are many effects that wouldn’t happen because of the hitpoints staying at 1. Why would we make an exception for GWM only?
Undead Fortitude is not a healing effect, it doesnt bring back dead monsters or let them regain HP, it leaves them at 1 HP instead of 0 HP when taking damage. The word "instead" is a substitution, synonym to replacement.
I really don't see your point tbh. Yes a successful save from Undead Fortitude leaves the Zombie at 1hp. But the only way the Zombie gets to make the save at all is if it, at some point in time, was reduced to 0hp, and at that point GWM would also trigger.
This is the joy iof interrupting effect reversing mechanics!
So if a battlemaster fighter hits you with an attack, and you cast shield, which deflects it, can they still attempt a disarming attack on you?
1. No, the modified AC caused the attack to miss. None of the effects of the hit are processed. 2. Yes, because being hit by an attack is the trigger to cast the spell, so you must have been hit. Therefore, they can attempt to disarm you.
Undead fortitude sounds like the same kind of situation. The requirement is met, but then retroactively un-met.
Exactly or like the feat Sentinel that even though an Opportunity Attack is triggerred upon moving away from you, it is stop before actually even doing so.
There's many reasons they can have written it this way, but Desintegrate is not a reference in question here.
Undead Fortitude is not a healing effect, it doesnt bring back dead monsters or let them regain HP, it leaves them at 1 HP instead of 0 HP when taking damage. The word "instead" is a substitution, synonym to replacement.
To me the clarifying thing would be an established order of operations like in math. Which comes first resolving ability triggers or making saving throws, or some other mechanics order.
I really don't see your point tbh. Yes a successful save from Undead Fortitude leaves the Zombie at 1hp. But the only way the Zombie gets to make the save at all is if it, at some point in time, was reduced to 0hp, and at that point GWM would also trigger.
alright well if the zombie is at 0 hitpoints and the makes the save, are we making the zombie also incur the penalties of being at 0 hitpoints momentarily?
do we prone the zombie since it was unconscious?
does the zombie automatically fail any concentration it may have had going if the DM home brews some spells?
does the zombie automatically let go of any creature it’s grappling?
the answer to these questions is probably not. There are many effects that wouldn’t happen because of the hitpoints staying at 1. Why would we make an exception for GWM only?
This is the joy iof interrupting effect reversing mechanics!
So if a battlemaster fighter hits you with an attack, and you cast shield, which deflects it, can they still attempt a disarming attack on you?
1. No, the modified AC caused the attack to miss. None of the effects of the hit are processed.
2. Yes, because being hit by an attack is the trigger to cast the spell, so you must have been hit. Therefore, they can attempt to disarm you.
Undead fortitude sounds like the same kind of situation. The requirement is met, but then retroactively un-met.
"Not all those who wander are lost"
Exactly or like the feat Sentinel that even though an Opportunity Attack is triggerred upon moving away from you, it is stop before actually even doing so.