I absolutely do not think that clothing is unisize and nothing in my reply implies that I think that. I'm just saying that the effects of drastically altering your size relative to your clothing are entirely dependent on what the DM determines.
"The wording of Alter Self does state that you can't use it to fully change size categories, so it's not like you can turn into a Goblin and all your clothes won't fit."
I think that's where they got the wrong impression. :-)
I can see how you might get that impression if you stopped reading my comment at that specific line, but I continued and clarified my point, and I don't appreciate being insulted simply because you didn't, for whatever reason, comprehend what I was saying, especially since we seem to be fully in agreement.
As it is just a fun fantasy game rather than reality I'd just let your clothing/ equipment still fit unless you change a entire size class. Which you can't.
You can have fun describing how your trousers are bursting at the seams or your hat keeps falling down over your eyes or the like, but no real fun in DM just being bloody minded and insisting a size 14 could not possibly fit into size 10 shoes.
In that case they would need to ban magic missile and fireball. Both are staple picks for any spellcaster a certain kind of player.
FTFY
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
In that case they would need to ban magic missile and fireball. Both are staple picks for any spellcaster.
What? This thread has been about whether or not a spell should be allowed to do something it doesn't say it can do that mimics the effects of higher level spells.
It has never been about banning spells that don't have that problem just because they are popular.
Camouflage is simply altering your appearance to blend in with your surroundings. The spell description states that you can alter your appearance including your colouration. This is too vague as it does not give an indication of whether you can have a subtle blending of colours, stripes like a tiger etc or if you have to be a single tone. Therefore it is open to interpretation as to how well you can camouflage but there is no wording to say that you cannot.
You would have to be naked though as your stuff does not change with you! So i'd allow it with this huge drawback.
Also as you can change appearance every round it would be an active camouflage.
As a DM I'd grant advantage on stealth checks reliant on sight if you were magically camouflaged by alter self, or any other spell, disguise self even, sure sure. Even just normal camouflage for that matter, assuming ti was a perfect fit for that exact environment. See no reason not to, sounds exactly like the scenario where one grants advantage per
The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
ymmv
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Creeping Buttercup really wants the Alter Self spell to do things that it can't do. So Buttercup picks two of the most iconic spells in the game, because if Buttercup can't get what Buttercup wants, nobody else should either.
You have completely missed the point. I was responding to a comment that you have to restrict spells because otherwise they are too popular and everyone uses them as opposed to people using a varied spell roster. Your point that these are iconic rather backs up my point. I have no problem with them being so. Kindly read the thread properly rather than opting for personal abuse.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I absolutely do not think that clothing is unisize and nothing in my reply implies that I think that. I'm just saying that the effects of drastically altering your size relative to your clothing are entirely dependent on what the DM determines.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
"The wording of Alter Self does state that you can't use it to fully change size categories, so it's not like you can turn into a Goblin and all your clothes won't fit."
I think that's where they got the wrong impression. :-)
<Insert clever signature here>
I can see how you might get that impression if you stopped reading my comment at that specific line, but I continued and clarified my point, and I don't appreciate being insulted simply because you didn't, for whatever reason, comprehend what I was saying, especially since we seem to be fully in agreement.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
As it is just a fun fantasy game rather than reality I'd just let your clothing/ equipment still fit unless you change a entire size class. Which you can't.
You can have fun describing how your trousers are bursting at the seams or your hat keeps falling down over your eyes or the like, but no real fun in DM just being bloody minded and insisting a size 14 could not possibly fit into size 10 shoes.
In that case they would need to ban magic missile and fireball. Both are staple picks for any spellcaster.
FTFY
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
What? This thread has been about whether or not a spell should be allowed to do something it doesn't say it can do that mimics the effects of higher level spells.
It has never been about banning spells that don't have that problem just because they are popular.
As a DM I'd grant advantage on stealth checks reliant on sight if you were magically camouflaged by alter self, or any other spell, disguise self even, sure sure. Even just normal camouflage for that matter, assuming ti was a perfect fit for that exact environment. See no reason not to, sounds exactly like the scenario where one grants advantage per
ymmv
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You have completely missed the point. I was responding to a comment that you have to restrict spells because otherwise they are too popular and everyone uses them as opposed to people using a varied spell roster. Your point that these are iconic rather backs up my point. I have no problem with them being so. Kindly read the thread properly rather than opting for personal abuse.