The caster of find familiar can telepathically communicate with the familiar. Does this mean the familiar can do the same by initiating a conversation with me? Or is it one sided, as described in the Monster Manual?
The caster of find familiar can telepathically communicate with the familiar. Does this mean the familiar can do the same by initiating a conversation with me? Or is it one sided, as described in the Monster Manual?
DM fiat, but I've never heard of a DM ruling that your ability to communicate with it telepathically is only on when you initiate something. I've many a time told my familiar to alert me if it sees something (e.g. "boop me if you see something red") and not had an issue.
The caster of find familiar can telepathically communicate with the familiar. Does this mean the familiar can do the same by initiating a conversation with me? Or is it one sided, as described in the Monster Manual?
DM fiat, but I've never heard of a DM ruling that your ability to communicate with it telepathically is only on when you initiate something. I've many a time told my familiar to alert me if it sees something (e.g. "boop me if you see something red") and not had an issue.
Trying to provide some security to the ship, which entails leaving my familiar next to the captain's weapon of warning while I am in a completely different part of the ship.
Does the warlock’s Awakened Mind feature allow two-way telepathic communication? The feature is intended to provide one-way communication. The warlock can use the feature to speak telepathically to a creature, but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM, 9) does make two-way communication possible.
While I agree with that interpretation, I would just point out that this is more of an “at my table” comment than an interpretation of RAW or RAI. But most if not all games I’ve played allow limited two directional communication, after the familiar’s intelligence is quite limited
While I agree with that interpretation, I would just point out that this is more of an “at my table” comment than an interpretation of RAW or RAI. But most if not all games I’ve played allow limited two directional communication, after the familiar’s intelligence is quite limited
I'd argue that the familiars true intelligence is different from the animal form chosen. From RAW the stats match chosen form so at that point you are correct that the intelligence is limited although equally as RAW says "While your familiar is within 100 feet of you, you can communicate with it telepathically." does not state any limitations.
Although I see an interpretation that the spirit has statistics which differ from the form and has assumed the behaviours of the form to seem more mundane and blend in. so the telepathy could be from the spirits intelligence, so limiting a feature based on stat block might be unnecessarily restrictions. If the restrictions were more on the knowledge and perception of the familiar then would be inclined to agree on limits. for example, Pc to familiar Rat "notify me of danger" Familiar Rat "Danger above" (as an owl flies near)" the constant cry of danger would cause PC group to begin to ignore the alerts, or could use it to cause the characters long rest to fail as they kept being woke by their familiar.
Making them have to learn and train with familiar to get there designs to work is more rewarding for the campaign.
My query with the familiar telepathy is what can disrupt it.
have a Rogue PC feigning blindness with a blindfold over eyes and using familiar snake to be there eyes in combat, their backstory says how they have trained with their familiar to get the communication link and coordination. So looking at what would cause issue with the communication, ensure that RP correctly within certain conditions.
Antimagic field would by removing the familiar, the same way dispel magic would. Although what else would effect the communication path.
Effects that render you unconscious or otherwise unable communicate in any intelligible way such as Sleep or Feeblemind could potentially disrupt telepathic communication.
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The caster of find familiar can telepathically communicate with the familiar. Does this mean the familiar can do the same by initiating a conversation with me? Or is it one sided, as described in the Monster Manual?
It has to be initiated by you, the familiar doesn't have telepathy on its own so it can only respond to your communications.
DM fiat, but I've never heard of a DM ruling that your ability to communicate with it telepathically is only on when you initiate something. I've many a time told my familiar to alert me if it sees something (e.g. "boop me if you see something red") and not had an issue.
Trying to provide some security to the ship, which entails leaving my familiar next to the captain's weapon of warning while I am in a completely different part of the ship.
The unedited Warlock's Awakened Mind which also let you communicate telepathically with a creature, was ruled in a Sage Advice to be one-way communication https://dnd.wizards.com/articles/features/sageadvice_july2015
A Dev said on Twitter he allows the familiar to communicate back. https://twitter.com/JeremyECrawford/status/524721540902817792?s=20
While I agree with that interpretation, I would just point out that this is more of an “at my table” comment than an interpretation of RAW or RAI. But most if not all games I’ve played allow limited two directional communication, after the familiar’s intelligence is quite limited
I'd argue that the familiars true intelligence is different from the animal form chosen. From RAW the stats match chosen form so at that point you are correct that the intelligence is limited although equally as RAW says "While your familiar is within 100 feet of you, you can communicate with it telepathically." does not state any limitations.
Although I see an interpretation that the spirit has statistics which differ from the form and has assumed the behaviours of the form to seem more mundane and blend in. so the telepathy could be from the spirits intelligence, so limiting a feature based on stat block might be unnecessarily restrictions. If the restrictions were more on the knowledge and perception of the familiar then would be inclined to agree on limits. for example, Pc to familiar Rat "notify me of danger" Familiar Rat "Danger above" (as an owl flies near)" the constant cry of danger would cause PC group to begin to ignore the alerts, or could use it to cause the characters long rest to fail as they kept being woke by their familiar.
Making them have to learn and train with familiar to get there designs to work is more rewarding for the campaign.
My query with the familiar telepathy is what can disrupt it.
have a Rogue PC feigning blindness with a blindfold over eyes and using familiar snake to be there eyes in combat, their backstory says how they have trained with their familiar to get the communication link and coordination. So looking at what would cause issue with the communication, ensure that RP correctly within certain conditions.
Antimagic field would by removing the familiar, the same way dispel magic would. Although what else would effect the communication path.
Effects that render you unconscious or otherwise unable communicate in any intelligible way such as Sleep or Feeblemind could potentially disrupt telepathic communication.