I want to know what DnD walking speeds correlate to, I'm making a Vampire homebrew race and I want to base it's bat form's flying speed on a real-life bat's flying speed. Is it Feet per Second? Feet per Turn? Can I PLEASE have some answers, I REALLY need this.
Feet per move in combat. But anyone can take a dash action and double their move. So most characters (30’ move is the general standard) can move 60’ in 6 seconds if they don’t do anything else. Some are faster or slower, of course.
But for your question, I’d figure out how far a bat can move in 6 seconds of just flat out going top speed and not doing anything else. Then cut that in half to determine their flying speed.
That means the average PC moves at 5ft/s, so 300ft/min and 1,800 ft/hour. That's about 1/3rd of a mile per hour, not very realistic, although Iguess their including time for actions etc. Still, the value isn't chosen for realism, it's to balance the mechanics, so think more in terms of that rather than realism.
Still, they have already done the work for you, why reinvent the wheel? Bat: Speed 5ft, flying 30ft.
Edit: Just realised that my maths is off. It would be 18,000ft/hour, or a little over 3mph. That's reasonable for walking, but perhaps underballing it for in combat where people would be running or sprinting.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Using this or this is probably you're best template for a bat form.
You should know D&D is a round based game (everyone's turn takes place inside a round). A round is about six seconds, so ten rounds a minute. Movement assigned to creatures is "per turn". There's some quibbles on whether movement assigned to humanoids and monsters is accurate to "real life", but I'd stick with the rules as written RAW bat before you gin up a super bat with some amazing speed. Since you're not sure how movement and time work in D&D I'm not sure whether you're aware of how movement as an action works in D&D. There's base movement and there's also dashing.
This may sound snarky, but I'd REALLY recommend getting a grasp of the game mechanics before homebrewing something.
Why does your vampire race have to have a different or bespoke bat speed compared to what speed the bat form of the monster manual gets?
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Jander Sunstar is the thinking person's Drizzt, fight me.
in combat where people would be running or sprinting.
Well, maneouvring carefully to get to a better location, whilst keeping an eye out for other combatants - not just running/sprinting like you would in a race.
Normal Humanoid 30ft movement speed corresponds to ~7mph while dashing. This represents "running" as opposed to sprinting.
The average athletic human sprinting speed is ~15mph, while Usain Bolt peaked at ~27.5mph.
When looking up animal facts, it is much harder to accurately determine averages, and you are much more likely to find extremes of the species. So, when striving for "realism", remember that not every vampire is going to be the Usain Bolt of their species, and that "top speeds" aren't what movement speeds represent.
Normal Humanoid 30ft movement speed corresponds to ~7mph while dashing. This represents "running" as opposed to sprinting.
The average athletic human sprinting speed is ~15mph, while Usain Bolt peaked at ~27.5mph.
When looking up animal facts, it is much harder to accurately determine averages, and you are much more likely to find extremes of the species. So, when striving for "realism", remember that not every vampire is going to be the Usain Bolt of their species, and that "top speeds" aren't what movement speeds represent.
This is a game, and its balanced as such. Speeds are not necessarily chosen for their realism indeed. This is especially true if you consider rogues who can both dash then use Cunning Action to dash again, tripling their speed. Base of 30 is now 90 movement or ~10.2 mph/~16.5 kmh. Add 2 levels of Fighter and now you can Action Surge and Dash another time, 4x speed, 120 movement or ~13.6 mph/~21.9 kmh. Considering you can probably do this in heavy armor while wielding a heavy two-handed weapon, that's still pretty impressive but far from Usain Bolt level and still under the average of 15 mph.
Though, just for kicks and giggles, a Tabaxi Monk 11/Barbarian 5/Fighter 2/Rogue 2 with the Mobile feat has a base speed of 70, doubled for one turn thanks to Tabaxi's Feline Agility so 140, get somebody to cast Haste on you, you're now at 280 base speed for one turn. Now move 280 ft, dash as a bonus action (560), dash for your action (840), use action surge and dash again (1120)!
Can probably find ways to make this even faster but you're already going at 11200 ft/minute, 672000 ft/hour -> ~127.3 mph/~204.8 kmh.... You're basically a car, bahahahahahaha!
Normal Humanoid 30ft movement speed corresponds to ~7mph while dashing. This represents "running" as opposed to sprinting.
The average athletic human sprinting speed is ~15mph, while Usain Bolt peaked at ~27.5mph.
When looking up animal facts, it is much harder to accurately determine averages, and you are much more likely to find extremes of the species. So, when striving for "realism", remember that not every vampire is going to be the Usain Bolt of their species, and that "top speeds" aren't what movement speeds represent.
This is a game, and its balanced as such. Speeds are not necessarily chosen for their realism indeed. This is especially true if you consider rogues who can both dash then use Cunning Action to dash again, tripling their speed. Base of 30 is now 90 movement or ~10.2 mph/~16.5 kmh. Add 2 levels of Fighter and now you can Action Surge and Dash another time, 4x speed, 120 movement or ~13.6 mph/~21.9 kmh. Considering you can probably do this in heavy armor while wielding a heavy two-handed weapon, that's still pretty impressive but far from Usain Bolt level and still under the average of 15 mph.
Though, just for kicks and giggles, a Tabaxi Monk 11/Barbarian 5/Fighter 2/Rogue 2 with the Mobile feat has a base speed of 70, doubled for one turn thanks to Tabaxi's Feline Agility so 140, get somebody to cast Haste on you, you're now at 280 base speed for one turn. Now move 280 ft, dash as a bonus action (560), dash for your action (840), use action surge and dash again (1120)!
Can probably find ways to make this even faster but you're already going at 11200 ft/minute, 672000 ft/hour -> ~127.3 mph/~204.8 kmh.... You're basically a car, bahahahahahaha!
Humans have an average walking speed of 30ft per round in game and about 3-4 mph IRL. So, it is safe to say a human 'dashing to move 60 foot per round is hustling at roughly 7 or so mph. Bats generally have a rough average fly speed of what? like 10 mph? Assuming this references their dash speed, they'd clock in with a fly speed of 50 ft per round if we reverse engineered it from just our human speed references. Though, some bat species are slower, and some faster. between like 4 mph and 15 mph. The 5e statblock lists a fly speed of 30ft for bats, generally. That'd put it exactly in line with human locomotion rate. If they dashed that's be roughly 7 mph ish. Which does fall into the range of bat speeds IRL. But, anything from 20 ft fly speed to probably 60 ft fly speed could be justified depending on the species of bat, though it'd be simpler to stick to the default statblock.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Humans have an average walking speed of 30ft per round in game and about 3-4 mph IRL. So, it is safe to say a human 'dashing to move 60 foot per round is hustling at roughly 7 or so mph. Bats generally have a rough average fly speed of what? like 10 mph? Assuming this references their dash speed, they'd clock in with a fly speed of 50 ft per round if we reverse engineered it from just our human speed references. Though, some bat species are slower, and some faster. between like 4 mph and 15 mph. The 5e statblock lists a fly speed of 30ft for bats, generally. That'd put it exactly in line with human locomotion rate. If they dashed that's be roughly 7 mph ish. Which does fall into the range of bat speeds IRL. But, anything from 20 ft fly speed to probably 60 ft fly speed could be justified depending on the species of bat, though it'd be simpler to stick to the default statblock.
But what about an unladen swallow? That's been bugging people for decades.
Humans have an average walking speed of 30ft per round in game and about 3-4 mph IRL. So, it is safe to say a human 'dashing to move 60 foot per round is hustling at roughly 7 or so mph. Bats generally have a rough average fly speed of what? like 10 mph? Assuming this references their dash speed, they'd clock in with a fly speed of 50 ft per round if we reverse engineered it from just our human speed references. Though, some bat species are slower, and some faster. between like 4 mph and 15 mph. The 5e statblock lists a fly speed of 30ft for bats, generally. That'd put it exactly in line with human locomotion rate. If they dashed that's be roughly 7 mph ish. Which does fall into the range of bat speeds IRL. But, anything from 20 ft fly speed to probably 60 ft fly speed could be justified depending on the species of bat, though it'd be simpler to stick to the default statblock.
But what about an unladen swallow? That's been bugging people for decades.
While D&D is able to simulate a vide variety of situations reasonably well, it is not a real-life simulator. You will always have to temper 'realism' with 'game mechanics', or the game may actually break.
I believe it to be wiser to find something in the existing ruleset that is similar to what you want to 'simulate' and use those game-statistics instead of trying to model real life into the game.
Normal Humanoid 30ft movement speed corresponds to ~7mph while dashing. This represents "running" as opposed to sprinting.
The average athletic human sprinting speed is ~15mph, while Usain Bolt peaked at ~27.5mph.
When looking up animal facts, it is much harder to accurately determine averages, and you are much more likely to find extremes of the species. So, when striving for "realism", remember that not every vampire is going to be the Usain Bolt of their species, and that "top speeds" aren't what movement speeds represent.
This is a game, and its balanced as such. Speeds are not necessarily chosen for their realism indeed. This is especially true if you consider rogues who can both dash then use Cunning Action to dash again, tripling their speed. Base of 30 is now 90 movement or ~10.2 mph/~16.5 kmh. Add 2 levels of Fighter and now you can Action Surge and Dash another time, 4x speed, 120 movement or ~13.6 mph/~21.9 kmh. Considering you can probably do this in heavy armor while wielding a heavy two-handed weapon, that's still pretty impressive but far from Usain Bolt level and still under the average of 15 mph.
Though, just for kicks and giggles, a Tabaxi Monk 11/Barbarian 5/Fighter 2/Rogue 2 with the Mobile feat has a base speed of 70, doubled for one turn thanks to Tabaxi's Feline Agility so 140, get somebody to cast Haste on you, you're now at 280 base speed for one turn. Now move 280 ft, dash as a bonus action (560), dash for your action (840), use action surge and dash again (1120)!
Can probably find ways to make this even faster but you're already going at 11200 ft/minute, 672000 ft/hour -> ~127.3 mph/~204.8 kmh.... You're basically a car, bahahahahahaha!
Don't forget you get an extra dash in there with your extra action from haste! So 1400 feet!
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I want to know what DnD walking speeds correlate to, I'm making a Vampire homebrew race and I want to base it's bat form's flying speed on a real-life bat's flying speed. Is it Feet per Second? Feet per Turn? Can I PLEASE have some answers, I REALLY need this.
Feet per move in combat. But anyone can take a dash action and double their move. So most characters (30’ move is the general standard) can move 60’ in 6 seconds if they don’t do anything else. Some are faster or slower, of course.
But for your question, I’d figure out how far a bat can move in 6 seconds of just flat out going top speed and not doing anything else. Then cut that in half to determine their flying speed.
It's feet per turn, so every 6 seconds.
That means the average PC moves at 5ft/s, so 300ft/min and 1,800 ft/hour. That's about 1/3rd of a mile per hour, not very realistic, although Iguess their including time for actions etc. Still, the value isn't chosen for realism, it's to balance the mechanics, so think more in terms of that rather than realism.
Still, they have already done the work for you, why reinvent the wheel? Bat: Speed 5ft, flying 30ft.
Edit: Just realised that my maths is off. It would be 18,000ft/hour, or a little over 3mph. That's reasonable for walking, but perhaps underballing it for in combat where people would be running or sprinting.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Using this or this is probably you're best template for a bat form.
You should know D&D is a round based game (everyone's turn takes place inside a round). A round is about six seconds, so ten rounds a minute. Movement assigned to creatures is "per turn". There's some quibbles on whether movement assigned to humanoids and monsters is accurate to "real life", but I'd stick with the rules as written RAW bat before you gin up a super bat with some amazing speed. Since you're not sure how movement and time work in D&D I'm not sure whether you're aware of how movement as an action works in D&D. There's base movement and there's also dashing.
This may sound snarky, but I'd REALLY recommend getting a grasp of the game mechanics before homebrewing something.
Why does your vampire race have to have a different or bespoke bat speed compared to what speed the bat form of the monster manual gets?
Jander Sunstar is the thinking person's Drizzt, fight me.
Because I didn't know it existed, thanks.
Well, maneouvring carefully to get to a better location, whilst keeping an eye out for other combatants - not just running/sprinting like you would in a race.
Normal Humanoid 30ft movement speed corresponds to ~7mph while dashing. This represents "running" as opposed to sprinting.
The average athletic human sprinting speed is ~15mph, while Usain Bolt peaked at ~27.5mph.
When looking up animal facts, it is much harder to accurately determine averages, and you are much more likely to find extremes of the species. So, when striving for "realism", remember that not every vampire is going to be the Usain Bolt of their species, and that "top speeds" aren't what movement speeds represent.
This is a game, and its balanced as such. Speeds are not necessarily chosen for their realism indeed. This is especially true if you consider rogues who can both dash then use Cunning Action to dash again, tripling their speed. Base of 30 is now 90 movement or ~10.2 mph/~16.5 kmh. Add 2 levels of Fighter and now you can Action Surge and Dash another time, 4x speed, 120 movement or ~13.6 mph/~21.9 kmh. Considering you can probably do this in heavy armor while wielding a heavy two-handed weapon, that's still pretty impressive but far from Usain Bolt level and still under the average of 15 mph.
Though, just for kicks and giggles, a Tabaxi Monk 11/Barbarian 5/Fighter 2/Rogue 2 with the Mobile feat has a base speed of 70, doubled for one turn thanks to Tabaxi's Feline Agility so 140, get somebody to cast Haste on you, you're now at 280 base speed for one turn. Now move 280 ft, dash as a bonus action (560), dash for your action (840), use action surge and dash again (1120)!
Can probably find ways to make this even faster but you're already going at 11200 ft/minute, 672000 ft/hour -> ~127.3 mph/~204.8 kmh.... You're basically a car, bahahahahahaha!
You made Sonic in DnD
Humans have an average walking speed of 30ft per round in game and about 3-4 mph IRL. So, it is safe to say a human 'dashing to move 60 foot per round is hustling at roughly 7 or so mph. Bats generally have a rough average fly speed of what? like 10 mph? Assuming this references their dash speed, they'd clock in with a fly speed of 50 ft per round if we reverse engineered it from just our human speed references. Though, some bat species are slower, and some faster. between like 4 mph and 15 mph. The 5e statblock lists a fly speed of 30ft for bats, generally. That'd put it exactly in line with human locomotion rate. If they dashed that's be roughly 7 mph ish. Which does fall into the range of bat speeds IRL. But, anything from 20 ft fly speed to probably 60 ft fly speed could be justified depending on the species of bat, though it'd be simpler to stick to the default statblock.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
But what about an unladen swallow? That's been bugging people for decades.
Is that an African or European swallow?
To me that is an immediate yellow flag going up.
While D&D is able to simulate a vide variety of situations reasonably well, it is not a real-life simulator. You will always have to temper 'realism' with 'game mechanics', or the game may actually break.
I believe it to be wiser to find something in the existing ruleset that is similar to what you want to 'simulate' and use those game-statistics instead of trying to model real life into the game.
More Interesting Lock Picking Rules
Don't forget you get an extra dash in there with your extra action from haste! So 1400 feet!