An entity is a living, self aware, thinking creature. A human is an entity, a demon is an entity, a very small number of legendary weapons have a personality and consciousness- and would be considered an entity. A red dragon fiery breath is as much an entity as the gas flame I cooked my diner on.
Entity (noun)
"A thing with distinct and independent existence."
It is a term often used to refer to discrete elements. It has nothing to do with creatures or intelligence. You will often find it used in programming and video game development.
The dragon's breath is an "entity" because it has a unique representation that separates it from everything else. Raindrops are typically non-entities because they are treated as a part of the larger weather phenomenon, but if singled out, it becomes an entity.
I guess this means you can also pour acid on the occupants. Boiling oil, boiling water. Actually dirt doesn't even count as an object so you could bury the people inside. Or just pee on them while you wait.
Dirt and fluids are objects, or many objects, if treated as such. Once a physical thing is isolated from the rest of the environment, it gains a new classification.
Are you seriously claiming that when I breath out my breath is a living, thinking, fully independent creature?
Ironically, you'll be spraying a number of fully independent creatures out with every breath. Your breath will carry all sorts of little organisms. Feels like an odd thing to get weirded out by, you have even more, billions of them, crawling throughout you. Your breath having independent creatures in it is pretty minor, all things considered.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
That’s nothing to do with the discussion of something outside passing through to the inside.
It is relevant to the discussion, though. In addition to the spell preventing creatures, objects, spells, and magical effects from entering, I see people in this thread using the line about the atmosphere being comfortable and dry as a defense against dragon's breath as though even if the breath weapon is not prevented from entering, it is suddenly neutralized by that line of text from the spell's description. What if someone inside casts tidal wave or fog cloud? Does the part about the atmosphere being dry cause those spells to fail? Of course not. And the same is true for dragon breath inside the hut.
So just to be clear, you understand that we are talking about a dragon standing outside the hut and breathing on it? The effect of someone inside the hut casting a spell is not only completely off topic, it has utterly no relevance to the actual discussion.
Not everyone was talking about that, alone. Some were falsely claiming that the inside always being climate-controlled contributed to its ability to resist breath weapons.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It blocks Creature.
It blocks Objects.
It blocks Spells.
it blocks Magical Effects.
And an argument is valid for blocking Weather.
This list is missing: Breath Weapons.
Yep. But in reflection on the genius of Leomund...
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It blocks Creature.
It blocks Objects.
It blocks Spells.
it blocks Magical Effects.
And an argument is valid for blocking Weather.
This list is missing: Breath Weapons.
Yep. But in reflection on the genius of Leomund...
Leomund was an archmage who is described as being clever and practical.
He was a character played in the game dungeons and dragons and, in this context, created his tiny hut spell which was published in dragon magazine.
I think it's possible Leomund might not have forgotten about the realm of dragons when creating this spell.
... I'd most likely put that down to an editorial mistake.
If we're deviating entirely from a discussion about the rules and just going purely on flavor text arguments: This isn't even the spell Leomund invented. His original version was just a bubble of environmental controls that couldn't keep creatures out of anyway. it wasn't even all that great at dealing with extreme temperatures either.
His Version:
"When this spell is cast, the wizard creates an unmoving, opaque sphere of force of any desired color around his person. Half of the sphere projects above the ground, and the lower hemisphere passes through the ground.
Up to seven other man-sized creatures can fit into the field with its creator, and these can freely pass into and out of the hut without harming it, but if the spellcaster removes himself from it, the spell dissipates.
The temperature inside the hut is 70 degrees F, if the exterior temperature is between 0 degrees and 100 degrees F. An exterior temperature below 0 degrees or above 100 degrees lowers or raises, respectively, the interior temperature on a 1 degree-for-1 degree basis.
The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that destroys it.
The interior of the hut is a hemisphere; the spellcaster can illuminate it dimly upon command, or extinguish the light as desired.
Note that although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut. The hut can be dispelled.
The material component for this spell is a small crystal bead that shatters when the spell duration expires or the hut is dispelled."
So arguing about his genius when not even talking about the version of the spell he created is super weird. His version would get WREKT by a bobcat, let alone a dragon.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It blocks Creature.
It blocks Objects.
It blocks Spells.
it blocks Magical Effects.
And an argument is valid for blocking Weather.
This list is missing: Breath Weapons.
Yep. But in reflection on the genius of Leomund...
Leomund was an archmage who is described as being clever and practical.
He was a character played in the game dungeons and dragons and, in this context, created his tiny hut spell which was published in dragon magazine.
I think it's possible Leomund might not have forgotten about the realm of dragons when creating this spell.
... I'd most likely put that down to an editorial mistake.
If we're deviating entirely from a discussion about the rules and just going purely on flavor text arguments: This isn't even the spell Leomund invented. His original version was just a bubble of environmental controls that couldn't keep creatures out of anyway. it wasn't even all that great at dealing with extreme temperatures either.
His Version:
"When this spell is cast, the wizard creates an unmoving, opaque sphere of force of any desired color around his person. Half of the sphere projects above the ground, and the lower hemisphere passes through the ground.
Up to seven other man-sized creatures can fit into the field with its creator, and these can freely pass into and out of the hut without harming it, but if the spellcaster removes himself from it, the spell dissipates.
The temperature inside the hut is 70 degrees F, if the exterior temperature is between 0 degrees and 100 degrees F. An exterior temperature below 0 degrees or above 100 degrees lowers or raises, respectively, the interior temperature on a 1 degree-for-1 degree basis.
The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that destroys it.
The interior of the hut is a hemisphere; the spellcaster can illuminate it dimly upon command, or extinguish the light as desired.
Note that although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut. The hut can be dispelled.
The material component for this spell is a small crystal bead that shatters when the spell duration expires or the hut is dispelled."
So arguing about his genius when not even talking about the version of the spell he created is super weird. His version would get WREKT by a bobcat, let alone a dragon.
Arguably though, his version could protect against breath like effects. "The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, ..."
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It blocks Creature.
It blocks Objects.
It blocks Spells.
it blocks Magical Effects.
And an argument is valid for blocking Weather.
This list is missing: Breath Weapons.
Yep. But in reflection on the genius of Leomund...
Leomund was an archmage who is described as being clever and practical.
He was a character played in the game dungeons and dragons and, in this context, created his tiny hut spell which was published in dragon magazine.
I think it's possible Leomund might not have forgotten about the realm of dragons when creating this spell.
... I'd most likely put that down to an editorial mistake.
If we're deviating entirely from a discussion about the rules and just going purely on flavor text arguments: This isn't even the spell Leomund invented. His original version was just a bubble of environmental controls that couldn't keep creatures out of anyway. it wasn't even all that great at dealing with extreme temperatures either.
His Version:
"When this spell is cast, the wizard creates an unmoving, opaque sphere of force of any desired color around his person. Half of the sphere projects above the ground, and the lower hemisphere passes through the ground.
Up to seven other man-sized creatures can fit into the field with its creator, and these can freely pass into and out of the hut without harming it, but if the spellcaster removes himself from it, the spell dissipates.
The temperature inside the hut is 70 degrees F, if the exterior temperature is between 0 degrees and 100 degrees F. An exterior temperature below 0 degrees or above 100 degrees lowers or raises, respectively, the interior temperature on a 1 degree-for-1 degree basis.
The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that destroys it.
The interior of the hut is a hemisphere; the spellcaster can illuminate it dimly upon command, or extinguish the light as desired.
Note that although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut. The hut can be dispelled.
The material component for this spell is a small crystal bead that shatters when the spell duration expires or the hut is dispelled."
So arguing about his genius when not even talking about the version of the spell he created is super weird. His version would get WREKT by a bobcat, let alone a dragon.
Arguably though, his version could protect against breath like effects. "The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, ..."
Breath isn't weather. Nor could it protect from extreme weather. Nor would it stop the dragon from just poking his whole head into the bubble and incinerating the whole crew. Nor could it even stop fire because it only dropped the temp by like 30°F rofl.
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It blocks Creature.
It blocks Objects.
It blocks Spells.
it blocks Magical Effects.
And an argument is valid for blocking Weather.
This list is missing: Breath Weapons.
Yep. But in reflection on the genius of Leomund...
Leomund was an archmage who is described as being clever and practical.
He was a character played in the game dungeons and dragons and, in this context, created his tiny hut spell which was published in dragon magazine.
I think it's possible Leomund might not have forgotten about the realm of dragons when creating this spell.
... I'd most likely put that down to an editorial mistake.
If we're deviating entirely from a discussion about the rules and just going purely on flavor text arguments: This isn't even the spell Leomund invented. His original version was just a bubble of environmental controls that couldn't keep creatures out of anyway. it wasn't even all that great at dealing with extreme temperatures either.
His Version:
"When this spell is cast, the wizard creates an unmoving, opaque sphere of force of any desired color around his person. Half of the sphere projects above the ground, and the lower hemisphere passes through the ground.
Up to seven other man-sized creatures can fit into the field with its creator, and these can freely pass into and out of the hut without harming it, but if the spellcaster removes himself from it, the spell dissipates.
The temperature inside the hut is 70 degrees F, if the exterior temperature is between 0 degrees and 100 degrees F. An exterior temperature below 0 degrees or above 100 degrees lowers or raises, respectively, the interior temperature on a 1 degree-for-1 degree basis.
The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that destroys it.
The interior of the hut is a hemisphere; the spellcaster can illuminate it dimly upon command, or extinguish the light as desired.
Note that although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut. The hut can be dispelled.
The material component for this spell is a small crystal bead that shatters when the spell duration expires or the hut is dispelled."
So arguing about his genius when not even talking about the version of the spell he created is super weird. His version would get WREKT by a bobcat, let alone a dragon.
Arguably though, his version could protect against breath like effects. "The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, ..."
Breath isn't weather. Nor could it protect from extreme weather. Nor would it stop the dragon from just poking his whole head into the bubble and incinerating the whole crew. Nor could it even stop fire because it only dropped the temp by like 30°F rofl.
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
Thanks. Well, at least the early version of the hut was consistent - even if that consistency was BAD! :D
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
He did also create Leomund's Secure Shelter, which was a 4th level spell that created a 20'x20' stone hut with arcane locked doors. Not an impregnable fortress, but durable enough to be a significant aid to safety when taking a long rest. The first spell that was actually a reliable safe zone in previous edition was Mordenkainen's Magnificent Mansion.
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
He did also create Leomund's Secure Shelter, which was a 4th level spell that created a 20'x20' stone hut with arcane locked doors. Not an impregnable fortress, but durable enough to be a significant aid to safety when taking a long rest. The first spell that was actually a reliable safe zone in previous edition was Mordenkainen's Magnificent Mansion.
Right. Which is why the argument that somehow him being a genius should make "his" 3rd level spell an impregnably fortress is a silly argument.
His spell wasn't a fortress in any way, it was portable Heater/AC. It blocked no creatures. Later versions powered up his version dramatically.
Arguing that he was a genius so we should ignore RAW is inherently a bad argument. How smart or not smart he was has no impact on how a spell works.
The 5e version lists what it blocks, and missing from that list: Breath Weapons.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
He did also create Leomund's Secure Shelter, which was a 4th level spell that created a 20'x20' stone hut with arcane locked doors. Not an impregnable fortress, but durable enough to be a significant aid to safety when taking a long rest. The first spell that was actually a reliable safe zone in previous edition was Mordenkainen's Magnificent Mansion.
Right. Which is why the argument that somehow him being a genius should make "his" 3rd level spell an impregnably fortress is a silly argument.
His spell wasn't a fortress in any way, it was portable Heater/AC. It blocked no creatures. Later versions powered up his version dramatically.
Arguing that he was a genius so we should ignore RAW is inherently a bad argument. How smart or not smart he was has no impact on how a spell works.
The 5e version lists what it blocks, and missing from that list: Breath Weapons.
Missing from that list: pretty much all monster effects that are neither spells nor physical projectiles. There's even a few PC abilities such as Radiant Sun Bolt that will go through.
Not really a fan of that sort of back channel nerf, though. I just house rule it to work the way it did in previous editions.
Keep in mind, this is a 3rd level spell designed to let a party take a long rest in the wilderness sheltered from rain and wolves. It really shouldn't be surprising that there are plenty of things it doesn't keep out.
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
He did also create Leomund's Secure Shelter, which was a 4th level spell that created a 20'x20' stone hut with arcane locked doors. Not an impregnable fortress, but durable enough to be a significant aid to safety when taking a long rest. The first spell that was actually a reliable safe zone in previous edition was Mordenkainen's Magnificent Mansion.
Right. Which is why the argument that somehow him being a genius should make "his" 3rd level spell an impregnably fortress is a silly argument.
His spell wasn't a fortress in any way, it was portable Heater/AC. It blocked no creatures. Later versions powered up his version dramatically.
Arguing that he was a genius so we should ignore RAW is inherently a bad argument. How smart or not smart he was has no impact on how a spell works.
The 5e version lists what it blocks, and missing from that list: Breath Weapons.
The reasonable argument is that, if a spell is developed to block creatures, objects, spells, magical effects and any extent of weather effect, it might also be able to block similar phenomena. The argument is that a clear-thinking mage might be able to incorporate an ability to block fiercely strong wind might also be able to block breath.
So if a creature can breathe into the dome, can they also piss into it? What, if anything, is the difference?
It might make sense if the spell was either consistently strong or consistently weak.
So if a creature can breathe into the dome, can they also piss into it? What, if anything, is the difference?
Piss and other bodily waste is presumably composed of hadronic particles, whereas typical dragon breath weapons are pure energy. A breath weapon is not "breath" in the context of expelled air.
It might make sense if the spell was either consistently strong or consistently weak.
Agreed. I think the main reason it gets arguments isn't that it's vaguer than other spells, it's that it's substantially overpowered for a level 3 ritual.
It might make sense if the spell was either consistently strong or consistently weak.
Agreed. I think the main reason it gets arguments isn't that it's vaguer than other spells, it's that it's substantially overpowered for a level 3 ritual.
I fundamentally disagree. Nothing should be universally strong or weak. Everything is a specialized tool that fits a purpose. If you have one tool that solves all problems perfectly you don't need other tools. Why are there over 500 spells in this game if one is supposed to be universally strong?
The fact that the spell has some idiosyncrasies makes it a better addition to the game, not worse.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It might make sense if the spell was either consistently strong or consistently weak.
Agreed. I think the main reason it gets arguments isn't that it's vaguer than other spells, it's that it's substantially overpowered for a level 3 ritual.
I fundamentally disagree. Nothing should be universally strong or weak. Everything is a specialized tool that fits a purpose. If you have one tool that solves all problems perfectly you don't need other tools. Why are there over 500 spells in this game if one is supposed to be universally strong?
The fact that the spell has some idiosyncrasies makes it a better addition to the game, not worse.
The designers are advocating that a dragon's breath weapon is neither magical, nor physical, nor environmental, and thus can enter the Hut. But they give no reference for why the dragon's breath fails to qualify as any of these; and they fail to give reference for why a dragon's breath is unique compared to any other creature.
What, from the text of 5e itself, not from the claims of designers, makes the breath attack of a dragon unique compared to the breath attack of any other creature?
What, from the text of 5e itself, makes the breath attack of a dragon not fit into any category of magical, physical, or environmental?
The key here is that a dragon's breath weapon is stated to be an exemption, but no evidence has been provided to support the statement, so we are left with comparing what we know, with what we have been told, and finding that they don't align.
(1) It's not magical, because it is not a spell and not stated as being magical. (2) It's not environmental, because it is not an effect of the environment. (3) It is not "physical", because it is "energy". (4) The dragon's breath weapon is not unique compared to other creatures that have energy breath weapons. Any such creature would have the same ability.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
It blocks Creature.
It blocks Objects.
It blocks Spells.
it blocks Magical Effects.
And an argument is valid for blocking Weather.
This list is missing: Breath Weapons.
In effect, the main endangering issue when it came to facing dragon's could be Leomund's Tiny Hut. Players might naturally think that their characters could shelter for protection in a dome that offered its generally universal form of shelter while being given no warning of a supposed vulnerability to breath attack. Characters would cluster together while being given no warning of a supposed lack of protection and would sacrifice yet another spell slot on a form of protection for which they're given no notification wouldn't work. It might even be appropriately branded as Leomund's Tiny Trap.
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@Beardsinger,
I'm obviously not claiming that because to do so would be absurd. Read my post again.
You are misunderstanding the definition of "entity".
Ironically, you'll be spraying a number of fully independent creatures out with every breath. Your breath will carry all sorts of little organisms. Feels like an odd thing to get weirded out by, you have even more, billions of them, crawling throughout you. Your breath having independent creatures in it is pretty minor, all things considered.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Not everyone was talking about that, alone. Some were falsely claiming that the inside always being climate-controlled contributed to its ability to resist breath weapons.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This is your answer right here. tiny hut doesn't stop any of the things that the breath weapon is.
This list is missing: Breath Weapons.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Yep. But in reflection on the genius of Leomund...
... I'd most likely put that down to an editorial mistake.
If we're deviating entirely from a discussion about the rules and just going purely on flavor text arguments: This isn't even the spell Leomund invented. His original version was just a bubble of environmental controls that couldn't keep creatures out of anyway. it wasn't even all that great at dealing with extreme temperatures either.
His Version:
"When this spell is cast, the wizard creates an unmoving, opaque sphere of force of any desired color around his person. Half of the sphere projects above the ground, and the lower hemisphere passes through the ground.
Up to seven other man-sized creatures can fit into the field with its creator, and these can freely pass into and out of the hut without harming it, but if the spellcaster removes himself from it, the spell dissipates.
The temperature inside the hut is 70 degrees F, if the exterior temperature is between 0 degrees and 100 degrees F. An exterior temperature below 0 degrees or above 100 degrees lowers or raises, respectively, the interior temperature on a 1 degree-for-1 degree basis.
The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, but wind force greater than that destroys it.
The interior of the hut is a hemisphere; the spellcaster can illuminate it dimly upon command, or extinguish the light as desired.
Note that although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut. The hut can be dispelled.
The material component for this spell is a small crystal bead that shatters when the spell duration expires or the hut is dispelled."
So arguing about his genius when not even talking about the version of the spell he created is super weird. His version would get WREKT by a bobcat, let alone a dragon.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Arguably though, his version could protect against breath like effects.
"The tiny hut also provides protection against the elements, such as rain, dust, sandstorms, and the like. The hut can withstand any wind of less than hurricane force without being harmed, ..."
Breath isn't weather. Nor could it protect from extreme weather. Nor would it stop the dragon from just poking his whole head into the bubble and incinerating the whole crew. Nor could it even stop fire because it only dropped the temp by like 30°F rofl.
Leomund, the "genius" created a spell that was basically just portable HVAC. Not an impregnable fortress.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Thanks. Well, at least the early version of the hut was consistent - even if that consistency was BAD! :D
He did also create Leomund's Secure Shelter, which was a 4th level spell that created a 20'x20' stone hut with arcane locked doors. Not an impregnable fortress, but durable enough to be a significant aid to safety when taking a long rest. The first spell that was actually a reliable safe zone in previous edition was Mordenkainen's Magnificent Mansion.
Right. Which is why the argument that somehow him being a genius should make "his" 3rd level spell an impregnably fortress is a silly argument.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Missing from that list: pretty much all monster effects that are neither spells nor physical projectiles. There's even a few PC abilities such as Radiant Sun Bolt that will go through.
Not really a fan of that sort of back channel nerf, though. I just house rule it to work the way it did in previous editions.
Keep in mind, this is a 3rd level spell designed to let a party take a long rest in the wilderness sheltered from rain and wolves. It really shouldn't be surprising that there are plenty of things it doesn't keep out.
"Not all those who wander are lost"
The reasonable argument is that, if a spell is developed to block creatures, objects, spells, magical effects and any extent of weather effect, it might also be able to block similar phenomena. The argument is that a clear-thinking mage might be able to incorporate an ability to block fiercely strong wind might also be able to block breath.
So if a creature can breathe into the dome, can they also piss into it? What, if anything, is the difference?
It might make sense if the spell was either consistently strong or consistently weak.
Piss and other bodily waste is presumably composed of hadronic particles, whereas typical dragon breath weapons are pure energy. A breath weapon is not "breath" in the context of expelled air.
Agreed. I think the main reason it gets arguments isn't that it's vaguer than other spells, it's that it's substantially overpowered for a level 3 ritual.
I fundamentally disagree. Nothing should be universally strong or weak. Everything is a specialized tool that fits a purpose. If you have one tool that solves all problems perfectly you don't need other tools. Why are there over 500 spells in this game if one is supposed to be universally strong?
The fact that the spell has some idiosyncrasies makes it a better addition to the game, not worse.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It goes down easily with dispel magic.
An enemy waisting spell slots to Dispel a resource free Tiny Hutt is quite positive in my view.
In effect, the main endangering issue when it came to facing dragon's could be Leomund's Tiny Hut. Players might naturally think that their characters could shelter for protection in a dome that offered its generally universal form of shelter while being given no warning of a supposed vulnerability to breath attack. Characters would cluster together while being given no warning of a supposed lack of protection and would sacrifice yet another spell slot on a form of protection for which they're given no notification wouldn't work.
It might even be appropriately branded as Leomund's Tiny Trap.