My players get it when I explain that they can’t see into a darkness spell. But if I also say you can see everything on the other side of it just fine, I get some blank stares. It makes sense to me, but not everyone finds it intuitive as evidenced by how long this thread is. It hasn’t helped matters that the darkness spell or its close equivalents have shifted back and forth between being opaque and not across older editions with players imprinting their concept of what darkness means based on their initial exposure.
Why? Have your players never been outside at night?
I just realized, with it being late afternoon, I can get some really good examples of light and dark sections interrupting each other.
Here's what it looks like for a character standing in shadow, looking at a light section, followed by more shadow.
As you can see, it is quite easy to imagine what it looks like to see a lit area behind a dark one. You don't have to imagine it, because it happens in real life.
anything created by magic is magical, but you know what I meant: it's not the same effect as the Darkness spell. It's not what we commonly refer to as"magical darkness". Lorewise, it's a Dimensional Tear
Why? Have your players never been outside at night?
I just realized, with it being late afternoon, I can get some really good examples of light and dark sections interrupting each other.
Here's what it looks like for a character standing in shadow, looking at a light section, followed by more shadow.
As you can see, it is quite easy to imagine what it looks like to see a lit area behind a dark one. You don't have to imagine it, because it happens in real life.
anything created by magic is magical, but you know what I meant: it's not the same effect as the Darkness spell. It's not what we commonly refer to as"magical darkness". Lorewise, it's a Dimensional Tear
Yeah not all all magical Darkness are darkness , only this unique spell is.