if you roll a d100 and get 0 and 00 what number do you end up with 0 or 100
Whichever is relevant for the table you're rolling on, but I haven't seen any tables in fifth edition that were 0-based (0-99). For all the d00 tables I've seen, it would be 100, because the tables I've seen were all numbered 1-100.
Percentile dice, or d100, work a little differently. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If you roll a 7 and a 1, for example, the number rolled is 71. Two 0s represent 100.
As pointed out, you get a 100. Just like any other die, the lowest you can roll on a D100 is a 1. Think of it this way, a D6 goes from 1 to 6, a D4 goes from 1 to 4 and so on. So a D100 goes from 1 to 100.
We cannot say that it's a 1-100 system if we're treating a 0 as 0. Likewise, 00 + 0 = 110?
Percentile dice is 00 = zero. Highest roll is 90. D10 is as normal: 0 = ten. Highest roll is 0 (10).
Now you get single digits with 00 + 7 and you get your maximum with 90 + 0
Please Sedge.... I can't have this argument anymore lol I've heard EVERYTHING! My table was in tears laughing at how much (and how passionately) we argued about this xD
Our final ruling was "I don't care anymore, as long as you're consistent, you do you bro"
The understanding me and my friend came to was this:
his method (add them up) where 00 + 0 = 10 and 90+10 = 100, is a more consistent ruleset. You add the physical numbers written on the dice (assuming 0 on a standard d10 is a "10) and there are no exceptions. HOWEVER, While his rule is consistent, its not very practical. When you roll the two dice and see "80, 0" you have to go against your first instinct of "80%" and say, "oh wait, that's 90"
My method (what i believe is the most common) is inconsistant. you treat the "0" on the standard d10 as a 0 for 1-99 and have an exception for 100 (00, 0) While this method isn't as consistent, its more user friendly as if you see 90, 0, your first instinct of "90%" is correct
At the end of the day, we decided none of it really mattered anyway and to just do whatever lol
With it spelled out in the PHB, I guess anything outside that is simple homebrew rules and right for your table if you decide it's right. The 0-9 die used is, as someone said before, face value for 1's spot in a percentile, up to 99, and changes to allow a roll of 100. Same for the double die 00-90, face value, except when all 0's showing, which means 100.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
The understanding me and my friend came to was this:
his method (add them up) where 00 + 0 = 10 and 90+10 = 100, is a more consistent ruleset. You add the physical numbers written on the dice (assuming 0 on a standard d10 is a "10) and there are no exceptions. HOWEVER, While his rule is consistent, its not very practical. When you roll the two dice and see "80, 0" you have to go against your first instinct of "80%" and say, "oh wait, that's 90"
My method (what i believe is the most common) is inconsistant. you treat the "0" on the standard d10 as a 0 for 1-99 and have an exception for 100 (00, 0) While this method isn't as consistent, its more user friendly as if you see 90, 0, your first instinct of "90%" is correct
At the end of the day, we decided none of it really mattered anyway and to just do whatever lol
Your method is the RAW, per the PHB introduction. It's also the method that works for folks who don't have a 2-digit d10. The 2-digit d10 is meant to be an assister in determining which dice represents which place, not create a wholly separate rolling mechanism.
My method (what i believe is the most common) is inconsistant. you treat the "0" on the standard d10 as a 0 for 1-99 and have an exception for 100 (00, 0) While this method isn't as consistent, its more user friendly as if you see 90, 0, your first instinct of "90%" is correct
There's actually no exception. You're reading the ones and 10s columns on the result. The only result that can end in 00 is 100
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Hmm, I figured that's what was coming. I find it quite peculiar that 100 and 1 both fall to the D10 with the same percentile roll...
00 cannot mean both zero and one hundred, or is it 90? If the D10's 1=1 and 0=10, then how does a 00 roll + 10 = 100? That would mean that 00=90? What does a roll of 90 equal?
Hmm, I figured that's what was coming. I find it quite peculiar that 100 and 1 both fall to the D10 with the same percentile roll...
00 cannot mean both zero and one hundred, or is it 90? If the D10's 1=1 and 0=10, then how does a 00 roll + 10 = 100? That would mean that 00=90? What does a roll of 90 equal?
Seems a tad bit flawed, no?
90&0
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if you roll a d100 and get 0 and 00 what number do you end up with 0 or 100
Whichever is relevant for the table you're rolling on, but I haven't seen any tables in fifth edition that were 0-based (0-99). For all the d00 tables I've seen, it would be 100, because the tables I've seen were all numbered 1-100.
It’s 100
From the PHB in the intro:
Percentile dice, or d100, work a little differently. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If you roll a 7 and a 1, for example, the number rolled is 71. Two 0s represent 100.
As pointed out, you get a 100. Just like any other die, the lowest you can roll on a D100 is a 1. Think of it this way, a D6 goes from 1 to 6, a D4 goes from 1 to 4 and so on. So a D100 goes from 1 to 100.
You want a REAL hot take(tm), my friend would say its a "10".
His reasoning is "You just add them up"
a 00 on a percentile = "0"
and a 0 on a d10 = 10
So 0+10=10
Likewise he says rolling an "80" and a "0" = 90
100. 0 does't exist on a d100 regardless how it's rolled.
It ranges from 01-100 with a d100
OR
It ranges from 01-00 with two d10, 01 being 1 and 00 being 100. Using two d10 you must roll one for tens and one for unit.
If you roll a d10 tens and a d10 unit, then rolling 0 and 00 equal 100.
It's not a bad take. https://dicedungeons.com/blogs/inside/how-to-read-d100-roll
Percentage = 90; D10 = 7 ---> 97
Percentage = 90; D10 = 0 --->90?
We cannot say that it's a 1-100 system if we're treating a 0 as 0. Likewise, 00 + 0 = 110?
Percentile dice is 00 = zero. Highest roll is 90.
D10 is as normal: 0 = ten. Highest roll is 0 (10).
Now you get single digits with 00 + 7 and you get your maximum with 90 + 0
Please Sedge.... I can't have this argument anymore lol I've heard EVERYTHING!
My table was in tears laughing at how much (and how passionately) we argued about this xD
Our final ruling was "I don't care anymore, as long as you're consistent, you do you bro"
0 doesn't exist in a percentile roll. The range is 1-100. So, 0 and 00 is 100.
Zero doesn't exist on a D10. Digits are 1, 2, 3, 4, 5, 6, 7, 8, 9, 0(10). So 0 and 00 is 110?
When does one roll a D10 for dmg and do zero? :D
When does one roll D100 (00 + 7) and get 107?
What must one roll to get an even 10 with both dice?
exactly
The understanding me and my friend came to was this:
his method (add them up) where 00 + 0 = 10 and 90+10 = 100, is a more consistent ruleset. You add the physical numbers written on the dice (assuming 0 on a standard d10 is a "10) and there are no exceptions. HOWEVER, While his rule is consistent, its not very practical. When you roll the two dice and see "80, 0" you have to go against your first instinct of "80%" and say, "oh wait, that's 90"
My method (what i believe is the most common) is inconsistant. you treat the "0" on the standard d10 as a 0 for 1-99 and have an exception for 100 (00, 0) While this method isn't as consistent, its more user friendly as if you see 90, 0, your first instinct of "90%" is correct
At the end of the day, we decided none of it really mattered anyway and to just do whatever lol
No. 2D10, one marking tens and the other marking units, it is 100 if you roll two 0's. 1D100, if one of its faces has a 00, that face is 100.
That's what I mean.
With it spelled out in the PHB, I guess anything outside that is simple homebrew rules and right for your table if you decide it's right. The 0-9 die used is, as someone said before, face value for 1's spot in a percentile, up to 99, and changes to allow a roll of 100. Same for the double die 00-90, face value, except when all 0's showing, which means 100.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Your method is the RAW, per the PHB introduction. It's also the method that works for folks who don't have a 2-digit d10. The 2-digit d10 is meant to be an assister in determining which dice represents which place, not create a wholly separate rolling mechanism.
There's actually no exception. You're reading the ones and 10s columns on the result. The only result that can end in 00 is 100
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
In this 1-100 system, if 00 & 0 = 100, what roll is needed to display a nat 1?
00&1
She/Her Player and Dungeon Master
Hmm, I figured that's what was coming. I find it quite peculiar that 100 and 1 both fall to the D10 with the same percentile roll...
00 cannot mean both zero and one hundred, or is it 90? If the D10's 1=1 and 0=10, then how does a 00 roll + 10 = 100? That would mean that 00=90? What does a roll of 90 equal?
Seems a tad bit flawed, no?
90&0
She/Her Player and Dungeon Master