A survival guide would be helpful. That stuff is spread out too much. At least it's easier using D&D Beyond to quickly follow links and bookmark stuff.
As an aside, I did find some interesting information about heatstroke online, including that even one who is hydrated well can develop it in times of exercise, even in lower than expected temperatures. Apparently humidity can make a huge difference too as high humidity means less sweat evaporation and therefore less cooling of the body.
I realize we can't go for perfect realism, but I definitely like my game to have a resemblance to it, especially when communicating how exotic a climate is. I think between suggestions here, the book information, and my proposed actions I have something. Stay hydrated, avoid strenuous work on extremely hot days. Didn't see anything in those articles about whether wearing plate mail is a good thing though, maybe it falls under their suggestion to wear lightweight, light-colored, loose-fitting clothing. :)
Sorry for reviving the thread. But, I'd say just make sure that the rest of the players are on board with a hyper realism type campaign. If they're not, then they'll definitely not have fun either way. But if they're okay with it, then yeah cheers and good luck
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
The survival side of Chult had some holes in it. No rain data was weird to leave out. I remember also the NPC you were expected to convince not to wear a mailed shirt when there was absolutely no reason to.
I would have liked certain encounters to have been geared to the hazards of the climate. For example if you rolled for encounters and rolled exactly what you needed there could be a small side table. Such encounters might read like:
#2 Extremely hot day, reduce travel by half speed or roll vs exhaustion. This would be at disadvantage in Hy Armor and Advantage in light armor. This would give parties choices to press on or slow down. Everyone hates exhaustion.
Even if you did everything right there was a chance the environment at times would challenge you.
I also agree it has to be for the right group of players.
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A survival guide would be helpful. That stuff is spread out too much. At least it's easier using D&D Beyond to quickly follow links and bookmark stuff.
As an aside, I did find some interesting information about heatstroke online, including that even one who is hydrated well can develop it in times of exercise, even in lower than expected temperatures. Apparently humidity can make a huge difference too as high humidity means less sweat evaporation and therefore less cooling of the body.
https://familydoctor.org/condition/heat-exhaustion-heatstroke/
https://well.blogs.nytimes.com/2009/07/29/how-to-avoid-heatstroke/
I realize we can't go for perfect realism, but I definitely like my game to have a resemblance to it, especially when communicating how exotic a climate is. I think between suggestions here, the book information, and my proposed actions I have something. Stay hydrated, avoid strenuous work on extremely hot days. Didn't see anything in those articles about whether wearing plate mail is a good thing though, maybe it falls under their suggestion to wear lightweight, light-colored, loose-fitting clothing. :)
Sorry for reviving the thread. But, I'd say just make sure that the rest of the players are on board with a hyper realism type campaign. If they're not, then they'll definitely not have fun either way. But if they're okay with it, then yeah cheers and good luck
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
The survival side of Chult had some holes in it. No rain data was weird to leave out. I remember also the NPC you were expected to convince not to wear a mailed shirt when there was absolutely no reason to.
I would have liked certain encounters to have been geared to the hazards of the climate. For example if you rolled for encounters and rolled exactly what you needed there could be a small side table. Such encounters might read like:
#2 Extremely hot day, reduce travel by half speed or roll vs exhaustion. This would be at disadvantage in Hy Armor and Advantage in light armor. This would give parties choices to press on or slow down. Everyone hates exhaustion.
Even if you did everything right there was a chance the environment at times would challenge you.
I also agree it has to be for the right group of players.