Hi, I need a little help please. I did try to look for answers "out there", but couldn't find helpful resources yet.
My warlock is thinking about getting the invocation "investment of the chain master" to use a sprite for hands on battle support. It could be helpful to have it poison the enemies giving them disadvantage if they fail a DC10 con save. As I understand it, the sprite could be invisible all the time, until it makes its first attack with advantage (ordered by my bonus action). I assume they would need their next rounds action to turn invisible again or make the next attack without advantage, correct?
And now the much bigger question: "The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks", which would break the targets damage and condition immunity against being poisoned - but if the target also has "Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects" (Yuan Ti Pureblood).
So I would expect something like this during combat:
The sprite is invisible and gets its own initiative
The warlock orders the sprite to attack with his bonus action during the warlocks turn
On the sprites turn, it attacks the Yuan Ti Pureblood with advantage (because it was invisible) using his shortbow ("Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned..." and becomes visible
If it hits, the Yuan Ti takes 1 HP damage and makes a DC 10 constitution saving throw with advantage because it has magic resistance
If it fails , the Yuan Tis magic resistance and poison immunity won't help, because "The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks", so it is poisoned (has disadvantage on attack rolls and ability checks for the next minute). If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
During the next round, the warlock could order the sprite to attack again or order it to become invisible with his bonus action (- would the sprite keep attacking as long as the target lives if it does not get other commands?)
...
Or would it be more plausible to say that a sprite just can't harm a Yuan Ti Pureblood because of the Yuan Tis magic resistance plus poison immunity?
Yuan-ti pureblood is immune to the poisoned condition. So the sprite's short bow only does 1 damage, and the save (which is still rolled) doesn't matter.
You are getting a few things confused. Being "considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks" only applies to:
Attacks, not saves
Damage, not conditions
Specifically immunity and resistances that say "from non-magical attacks" (so the any and all poisons immunity of Yuan-ti is not overcome)
The poison induced save is not magical (only the attack is) so does not interact with magic resistance.
You are right about action economy of warlock and familiar though.
as for your invisibility - use your char action to have the sprite attack from invisibility with advantage with its reaction, then it can use its action to turn invisible again. if you are playing with familiar going on same turn as caster this lets ur sprite stay invisible only downside is you loose your action, but if ur utilizing a pact warlock you can stay far away and have ur sprite shadow snipe every turn until they get into ur range
as for your invisibility - use your char action to have the sprite attack from invisibility with advantage with its reaction, then it can use its action to turn invisible again. if you are playing with familiar going on same turn as caster this lets ur sprite stay invisible only downside is you loose your action, but if ur utilizing a pact warlock you can stay far away and have ur sprite shadow snipe every turn until they get into ur range
Yeah, it doesn't even require your bonus action to have it use a non-attack action. So you might still be able to use that for damage depending on spells/subclass/multiclass.
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Hi, I need a little help please. I did try to look for answers "out there", but couldn't find helpful resources yet.
My warlock is thinking about getting the invocation "investment of the chain master" to use a sprite for hands on battle support. It could be helpful to have it poison the enemies giving them disadvantage if they fail a DC10 con save. As I understand it, the sprite could be invisible all the time, until it makes its first attack with advantage (ordered by my bonus action). I assume they would need their next rounds action to turn invisible again or make the next attack without advantage, correct?
And now the much bigger question: "The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks", which would break the targets damage and condition immunity against being poisoned - but if the target also has "Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects" (Yuan Ti Pureblood).
So I would expect something like this during combat:
Or would it be more plausible to say that a sprite just can't harm a Yuan Ti Pureblood because of the Yuan Tis magic resistance plus poison immunity?
Thanks for any input on this and cheers!
Yuan-ti pureblood is immune to the poisoned condition. So the sprite's short bow only does 1 damage, and the save (which is still rolled) doesn't matter.
You are getting a few things confused. Being "considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks" only applies to:
The poison induced save is not magical (only the attack is) so does not interact with magic resistance.
You are right about action economy of warlock and familiar though.
The attacks being magical don't overcome immunity to poison damage and being poisoned.
The yuan-ti wouldn't have advantage on the saving throw because the attack is magical, but the saving throw effect is not.
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as for your invisibility - use your char action to have the sprite attack from invisibility with advantage with its reaction, then it can use its action to turn invisible again. if you are playing with familiar going on same turn as caster this lets ur sprite stay invisible only downside is you loose your action, but if ur utilizing a pact warlock you can stay far away and have ur sprite shadow snipe every turn until they get into ur range
Yeah, it doesn't even require your bonus action to have it use a non-attack action. So you might still be able to use that for damage depending on spells/subclass/multiclass.