OK, so if you are under the effect of Haste and you enter an anti-magic field, you don't suffer the drawbacks of Haste as the spell is just "suppressed".
But, what if the duration of the Haste spell ends WHILE you're in the Antimagic Field? Do you still suffer the drawbacks since the spell has ended, or are those suppressed as well so long as you are in the field?
So the DM side of me says, Player with haste walks into a anti magic field and is there until haste wears off then there is no drawback. If they left the field just before the haste ends then they still get hit with the drawback.
I'd say that a Haste spell ending inside an Antimagic Field wouldn't cause lethargy because the spell doesn't function while suppressed, including such effect.
It's a good question. The lethargy takes effect after the spell ends, so is it an effect of the spell? Or is it an effect resulting from the spell, but separate from it?
EDIT: I will say this, though. If you do lump the after-effect of haste in with the spell effects (and that's a reasonable position since it is in the spell's description), then the same would be true for levitate. You would not float gently to the ground after the spell ends if an AMF is involved.
OK, so if you are under the effect of Haste and you enter an anti-magic field, you don't suffer the drawbacks of Haste as the spell is just "suppressed".
But, what if the duration of the Haste spell ends WHILE you're in the Antimagic Field? Do you still suffer the drawbacks since the spell has ended, or are those suppressed as well so long as you are in the field?
No, the drawbacks are an effect of the spell as it ends - and the spell can't do anything while suppressed.
It's a good question. The lethargy takes effect after the spell ends, so is it an effect of the spell? Or is it an effect resulting from the spell, but separate from it?
EDIT: I will say this, though. If you do lump the after-effect of haste in with the spell effects (and that's a reasonable position since it is in the spell's description), then the same would be true for levitate. You would not float gently to the ground after the spell ends if an AMF is involved.
I"d rule levitate the same way for the same reasons. How i see these built-in after-effects is that they are part of the spell effect upon ending.
That is a tough one. YMMV, but I'd say you suffer the lethargy.
Antimagic field uses the term "active." The spell is no longer active when it ends obviously, so the effect from it ending is not suppressed.
On further consideration, I'm changing my answer. I believe DxJxC has the right of it. Any effect that happens when the spell ends is by definition not an active spell effect.
On further consideration, I'm changing my answer. I believe DxJxC has the right of it. Any effect that happens when the spell ends is by definition not an active spell effect.
No such effect exists; something that occurs as the spell ends requires the spell to actively do something. For another example spell effect like this, the spell friends magically informs and brainwashes the target when it ends. You and DJC are arguing that this still happens even with an AMF in place to block both effects. If an AMF can't block that, there's no sane reason for it to fail to block contingency, and at this point you've completely invalidated AMF.
The only coherent/consistent ruling is that a suppressed spell functionally has no text at all while suppressed - the only part of it that still matters for gameplay purposes is the duration (including concentration).
On further consideration, I'm changing my answer. I believe DxJxC has the right of it. Any effect that happens when the spell ends is by definition not an active spell effect.
No such effect exists; something that occurs as the spell ends requires the spell to actively do something. For another example spell effect like this, the spell friends magically informs and brainwashes the target when it ends. You and DJC are arguing that this still happens even with an AMF in place to block both effects. If an AMF can't block that, there's no sane reason for it to fail to block contingency, and at this point you've completely invalidated AMF.
The only coherent/consistent ruling is that a suppressed spell functionally has no text at all while suppressed - the only part of it that still matters for gameplay purposes is the duration (including concentration).
The "when the spell ends" effects are essentially instantaneous effects that were part of the spell when it was cast, and just doesn't take effect until the duration ends. Antimagic field does not suppress spell effects that continue past that spell's duration, this is confirmed as intended by SAC.
Contingency works completely differently than spells with effects when they end, and would be fully blocked by anti-magic field.
I think I see what quindraco is saying if you look at "when the spell ends" as that thing being the final effect of the spell. If you look at "when the spell ends" as meaning the ending of the spell is that causes the effect, then it makes sense to say there is no longer an active spell or magical effect. Floating gently to the ground seems like a stretch if there is no magical influence happening at all. On the other hand, the lethargy sweeping in after haste has left feels more like a natural action of the body responding to the removal of a magical stimulus.
Of course, this is all my interpretation and I do not see a distinction made within the rules.
Antimagic field does not suppress spell effects that continue past that spell's duration, this is confirmed as intended by SAC.
I don't think Sage Advice confirms this exactly, but rather that it doesn't undo the result of instantaneous effect that exists without the magic's help after it was present briefly and then gone. Undeads created and hit points gained are unaffected by an Antimagic Field as an exemple.
A levitate ending while outside an Antimagic Field would let the target floats gently to the ground if it is still aloft, even inside an Antimagic Field because such effect exists without the magic's help. But in order to happen, the spell must function and it doesn't while suppressed.
I didn't see Sage Advice adressing this aspect specifically but that's how i would rule it.
Many spell aftereffects are unwanted, and more akin to an instantaneous effect that is temporarily prevented by the spell, in which case you would expect them to happen at the time the spell was suppressed, rather than when the spell ends. Cases like levitate are more designed as safety measures and should not function in an antimagic field (or even if you get hit by dispel magic). There isn't anything in RAW to distinguish those two types.
I do not know the official rule but from having played various RPG's since 78, I rule that when the effect of the spell ends you get the drawbacks. Sort of like when you come down off of drugs. So in the case of an AM field the person would suffer the negative effects and if they moved out of the field and the spell was still active they would gain the benefits of the spell and then suffer the drawbacks after the duration ended.
In another game I play there is a dispel magic sphere that actively try's to dispel effects when entering the radius, in this case it is much more simple idea then just suppression of effects.
It's a good question. The lethargy takes effect after the spell ends, so is it an effect of the spell?
It is an effect of the spell. The text that describes it is found in the "spell description". So it is an effect of the spell.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
OK, so if you are under the effect of Haste and you enter an anti-magic field, you don't suffer the drawbacks of Haste as the spell is just "suppressed".
But, what if the duration of the Haste spell ends WHILE you're in the Antimagic Field? Do you still suffer the drawbacks since the spell has ended, or are those suppressed as well so long as you are in the field?
That is a tough one. YMMV, but I'd say you suffer the lethargy.
Antimagic field uses the term "active." The spell is no longer active when it ends obviously, so the effect from it ending is not suppressed.
So the DM side of me says, Player with haste walks into a anti magic field and is there until haste wears off then there is no drawback. If they left the field just before the haste ends then they still get hit with the drawback.
I'd say that a Haste spell ending inside an Antimagic Field wouldn't cause lethargy because the spell doesn't function while suppressed, including such effect.
It's a good question. The lethargy takes effect after the spell ends, so is it an effect of the spell? Or is it an effect resulting from the spell, but separate from it?
EDIT: I will say this, though. If you do lump the after-effect of haste in with the spell effects (and that's a reasonable position since it is in the spell's description), then the same would be true for levitate. You would not float gently to the ground after the spell ends if an AMF is involved.
"Not all those who wander are lost"
No, the drawbacks are an effect of the spell as it ends - and the spell can't do anything while suppressed.
I"d rule levitate the same way for the same reasons. How i see these built-in after-effects is that they are part of the spell effect upon ending.
Now I'm trying to think of other spells that have clauses for effects that occur when the spell ends.
Also, don't levitate around a beholder.
"Not all those who wander are lost"
The spell ending doesn't matter there, since you'll just fall instantly the moment you enter an AMF.
On further consideration, I'm changing my answer. I believe DxJxC has the right of it. Any effect that happens when the spell ends is by definition not an active spell effect.
"Not all those who wander are lost"
No such effect exists; something that occurs as the spell ends requires the spell to actively do something. For another example spell effect like this, the spell friends magically informs and brainwashes the target when it ends. You and DJC are arguing that this still happens even with an AMF in place to block both effects. If an AMF can't block that, there's no sane reason for it to fail to block contingency, and at this point you've completely invalidated AMF.
The only coherent/consistent ruling is that a suppressed spell functionally has no text at all while suppressed - the only part of it that still matters for gameplay purposes is the duration (including concentration).
OK, then this is the point we disagree on.
"Not all those who wander are lost"
The "when the spell ends" effects are essentially instantaneous effects that were part of the spell when it was cast, and just doesn't take effect until the duration ends. Antimagic field does not suppress spell effects that continue past that spell's duration, this is confirmed as intended by SAC.
Contingency works completely differently than spells with effects when they end, and would be fully blocked by anti-magic field.
I think I see what quindraco is saying if you look at "when the spell ends" as that thing being the final effect of the spell. If you look at "when the spell ends" as meaning the ending of the spell is that causes the effect, then it makes sense to say there is no longer an active spell or magical effect. Floating gently to the ground seems like a stretch if there is no magical influence happening at all. On the other hand, the lethargy sweeping in after haste has left feels more like a natural action of the body responding to the removal of a magical stimulus.
Of course, this is all my interpretation and I do not see a distinction made within the rules.
"Not all those who wander are lost"
I don't think Sage Advice confirms this exactly, but rather that it doesn't undo the result of instantaneous effect that exists without the magic's help after it was present briefly and then gone. Undeads created and hit points gained are unaffected by an Antimagic Field as an exemple.
A levitate ending while outside an Antimagic Field would let the target floats gently to the ground if it is still aloft, even inside an Antimagic Field because such effect exists without the magic's help. But in order to happen, the spell must function and it doesn't while suppressed.
I didn't see Sage Advice adressing this aspect specifically but that's how i would rule it.
Many spell aftereffects are unwanted, and more akin to an instantaneous effect that is temporarily prevented by the spell, in which case you would expect them to happen at the time the spell was suppressed, rather than when the spell ends. Cases like levitate are more designed as safety measures and should not function in an antimagic field (or even if you get hit by dispel magic). There isn't anything in RAW to distinguish those two types.
I do not know the official rule but from having played various RPG's since 78, I rule that when the effect of the spell ends you get the drawbacks. Sort of like when you come down off of drugs. So in the case of an AM field the person would suffer the negative effects and if they moved out of the field and the spell was still active they would gain the benefits of the spell and then suffer the drawbacks after the duration ended.
In another game I play there is a dispel magic sphere that actively try's to dispel effects when entering the radius, in this case it is much more simple idea then just suppression of effects.
It is an effect of the spell. The text that describes it is found in the "spell description". So it is an effect of the spell.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
But not an active spell anymore, right?
"Not all those who wander are lost"
That is my understanding of it.