I would still likely veto it though, as a DM, but then I've never really liked the 'bag in a bag' explosion thing.
I'm not sure it was ever really intended to be a game mechanic, despite the detail around it; I've always read it more as a "don't do this" note. But if you say something creates a big astral explosion, you'd better believe players are going to try to weaponise it.
For DMs that need another way to discourage players from messing with bags of holding, Van Richten's Guide to Ravenloft did give us the Bagman… (or read an article about him here if you don't have the book).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
haha... sure you can try to do that but if this happened in my game - your turning what should be a "dont do this" penalty and trying to twist it to a use... so as a DM I would say sure but oh look at that in this case its not 10' its 150'... just enough to suck the whole party too... Your metagaming. Your reading the book and applying knowledge in a rule book that your character wouldnt know unless he did that already. Its not like your class and powers come with instruction manuals. You know your powers because you practice them. So sure do these things... rookie or new DMs might even totally allow it.. until it becomes not fun to play with you. An experienced DM recognizes these situations for what they are and they NEVER work like you hope.
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The only flaw is that steel defender cant fly like the homunculus. But its a danm strong build for lvl 3 xD
I'm not sure it was ever really intended to be a game mechanic, despite the detail around it; I've always read it more as a "don't do this" note. But if you say something creates a big astral explosion, you'd better believe players are going to try to weaponise it.
For DMs that need another way to discourage players from messing with bags of holding, Van Richten's Guide to Ravenloft did give us the Bagman… (or read an article about him here if you don't have the book).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
haha... sure you can try to do that but if this happened in my game - your turning what should be a "dont do this" penalty and trying to twist it to a use... so as a DM I would say sure but oh look at that in this case its not 10' its 150'... just enough to suck the whole party too... Your metagaming. Your reading the book and applying knowledge in a rule book that your character wouldnt know unless he did that already. Its not like your class and powers come with instruction manuals. You know your powers because you practice them. So sure do these things... rookie or new DMs might even totally allow it.. until it becomes not fun to play with you. An experienced DM recognizes these situations for what they are and they NEVER work like you hope.