The rules as written don't include damage as a result of getting pushed but their being something stopping the full distance of the push as a general rule. Which means anything that pushes and deals damage explicitly says so.
As a DM, I like to include occasional features of the area a battle takes place that will have some effect if someone gets pushed into them (pits, spiked walls, fire, pools of acid, and the like).
Yeah, I didn't think that there was. I liked the Mystic UA that gave me an option for repeatedly pounding someone into a wall if I spent the points. There was also a sweet seismic toss that I could do XD
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You only lose if you die. Any time else, there's opportunity for a come back.
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What happens if I burn a ki point or something and push someone into someone or something else?
You only lose if you die. Any time else, there's opportunity for a come back.
If a character being pushed runs into something, they generally stop moving.
Even a blind squirrel finds a nut once in awhile.
The rules as written don't include damage as a result of getting pushed but their being something stopping the full distance of the push as a general rule. Which means anything that pushes and deals damage explicitly says so.
As a DM, I like to include occasional features of the area a battle takes place that will have some effect if someone gets pushed into them (pits, spiked walls, fire, pools of acid, and the like).
Yeah, I didn't think that there was. I liked the Mystic UA that gave me an option for repeatedly pounding someone into a wall if I spent the points. There was also a sweet seismic toss that I could do XD
You only lose if you die. Any time else, there's opportunity for a come back.