hi all, new dm here. my players had a green slime drop on them and the rogue used his +1 dagger to remove it, I rolled the damage to the dagger and the blade has gone. my player has asked if it can be fixed and how much, i have no idea on this so any help greatly accepted. :-)
thanks adam
just reread this and magic items only take 1d10 not 2d10, im assuming the dagger would be as below? in which case its damaged not totally melted, so i assume mending could be cast on it? unless of course the acid causes the damage to be a vulnerability damage type to metal.
It is really up to you. Green slime will effectively destroy non-magic items. What happens to magic items is up to the DM. The DMG indicates that magic items should be at least as durable as a mundane item of the same type (though they could easily be much more durable). In addition, the DMG suggests that magic items are at least resistant to all damage. Since green slime specifically states that it can effectively destroy non-magic items ... the implication is that it may not destroy magic items since otherwise it could have been worded to say "effectively destroys all items except artifacts".
With resistance to damage, a +1 dagger could potentially be used to remove the slime and then immediately cleaned preventing it from being damaged. However, it is all up to the DM to decide how they want it to work in their world.
Rules:
"Against wood or metal, green slime deals 11 (2d10) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed."
"MAGIC ITEM RESILIENCE Most magic items are objects of extraordinary artisanship. Thanks to a combination of careful crafting and magical reinforcement, a magic item is at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extraordinary measures to destroy."
A +1 Dagger is somewhere between tiny and small, so around 5-11 HP (These are simply guidelines - ultimately DM's call for the exact number) and resistance to all damage. So unless there was a high roll, 1d10 acid damage should likely damage the dagger, but not compromise it.
Much like creatures, objects don't lost any effectiveness until they reach 0HP. A damaged +1 dagger is just as powerful, and maybe now it has a funky, sinister warp to it. Mending likely won't fix acid damage.
The magic pluses have nothing to do with the size of the weapon.
As for being damaged. The magic blade gets an enhanced resistance check but just that, only a check. If it fails it is broken, damaged or destroyed and in no way can it get back its magic short of a wish.
You could have a smith rebuild it but in no way would the magic come back. You might possibly find a wizard to respell it but he would normally want all brand new fresh materials so any old trace magic does not interfere with the new magic.
As for using something to clean something else.
There is a reason I have a few extra large sacks in by backpack. They can but used to clean something and then just thrown away.
A +1 dagger, wouldn't necessarily be instantly destroyed by green slime since it's not nonmagical, taking half of 11 (2d10) acid damage each roung until until the slime is scraped off or destroyed.
Once destroyed it'd be gone forever though.
Magic Item Resilience: Most magic items, other than potions and scrolls, have resistance to all damage.
The hilt still exists. I’d let him get it repaired, but it would take a smith who can cast spells and it would be expensive. Less expensive than replacing it though.
"Against wood or metal, green slime deals 11 (2d10) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed."
I think in this case, a +1 dagger wouldn't be damaged at all, as the particular hazard specifically states that only nonmagical equipment is damaged by the slime. That's fairly common with slimes and ooze... creatures like Gray Ooze and Black Pudding state outright that they only affect nonmagical weapons and armor.
hi all, new dm here. my players had a green slime drop on them and the rogue used his +1 dagger to remove it, I rolled the damage to the dagger and the blade has gone. my player has asked if it can be fixed and how much, i have no idea on this so any help greatly accepted. :-)
thanks adam
just reread this and magic items only take 1d10 not 2d10, im assuming the dagger would be as below? in which case its damaged not totally melted, so i assume mending could be cast on it? unless of course the acid causes the damage to be a vulnerability damage type to metal.
Cannot be fixed.
If you want to be generous, I might rule that he can get a 200 gp discount on buying a replacement if he gives them the old one.
It is really up to you. Green slime will effectively destroy non-magic items. What happens to magic items is up to the DM. The DMG indicates that magic items should be at least as durable as a mundane item of the same type (though they could easily be much more durable). In addition, the DMG suggests that magic items are at least resistant to all damage. Since green slime specifically states that it can effectively destroy non-magic items ... the implication is that it may not destroy magic items since otherwise it could have been worded to say "effectively destroys all items except artifacts".
With resistance to damage, a +1 dagger could potentially be used to remove the slime and then immediately cleaned preventing it from being damaged. However, it is all up to the DM to decide how they want it to work in their world.
Rules:
"Against wood or metal, green slime deals 11 (2d10) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed."
"MAGIC ITEM RESILIENCE
Most magic items are objects of extraordinary artisanship. Thanks to a combination of careful crafting and magical reinforcement, a magic item is at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extraordinary measures to destroy."
A +1 Dagger is somewhere between tiny and small, so around 5-11 HP (These are simply guidelines - ultimately DM's call for the exact number) and resistance to all damage. So unless there was a high roll, 1d10 acid damage should likely damage the dagger, but not compromise it.
Much like creatures, objects don't lost any effectiveness until they reach 0HP. A damaged +1 dagger is just as powerful, and maybe now it has a funky, sinister warp to it. Mending likely won't fix acid damage.
The magic pluses have nothing to do with the size of the weapon.
As for being damaged. The magic blade gets an enhanced resistance check but just that, only a check. If it fails it is broken, damaged or destroyed and in no way can it get back its magic short of a wish.
You could have a smith rebuild it but in no way would the magic come back. You might possibly find a wizard to respell it but he would normally want all brand new fresh materials so any old trace magic does not interfere with the new magic.
As for using something to clean something else.
There is a reason I have a few extra large sacks in by backpack. They can but used to clean something and then just thrown away.
A +1 dagger, wouldn't necessarily be instantly destroyed by green slime since it's not nonmagical, taking half of 11 (2d10) acid damage each roung until until the slime is scraped off or destroyed.
Once destroyed it'd be gone forever though.
The hilt still exists. I’d let him get it repaired, but it would take a smith who can cast spells and it would be expensive. Less expensive than replacing it though.
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"Against wood or metal, green slime deals 11 (2d10) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed."
I think in this case, a +1 dagger wouldn't be damaged at all, as the particular hazard specifically states that only nonmagical equipment is damaged by the slime. That's fairly common with slimes and ooze... creatures like Gray Ooze and Black Pudding state outright that they only affect nonmagical weapons and armor.
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