excuse me, I wanna use the spell in my battlesinger drow but i dont know if I have to make an attack using my dexterity because i am "flourish the weapon used in the casting and then vanish to strike like the wind" or I just have to use my intelligence because is a spell attack like shocking grasp
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Act only according to that maxim whereby you can, at the same time, will that it should become a universal law.
I think it might be a little confusing, because similar spells that use a weapon as the spellcasting focus and include wielding the weapon itself in the spell description like Green Flame Blade and Booming Blade include a weapon attack as part of their casting, but Steel Wind Strike doesn't. Not sure why it doesn't... probably just to keep from having to rebalance the spell or anything to compensate for magical weapons or other features.
Steel Wind Strike is a high level spell designed for mages. So it has a set damage which means it does not use the weapon. If you are not a primary caster, chances are you will never learn them.
Green Flame Blade, Booming Blade, etc. are cantrips specifically designed for non-casters or Gish builds. You can take one level or even just a feat to get them.
excuse me, I wanna use the spell in my battlesinger drow but i dont know if I have to make an attack using my dexterity because i am "flourish the weapon used in the casting and then vanish to strike like the wind" or I just have to use my intelligence because is a spell attack like shocking grasp
The M component in Steel Wind Strike has absolutely no interaction with the spell, including influencing your ability modifier. You use your INT modifier like you do with every other wizard spell you cast that has you make a spell attack, because no rule says otherwise.
It is also on the Ranger Spell list. My personal belief is it was meant as sort of a capstone ability for Horizon Walkers or as a much stronger version of Zephyr Strike which is only available to Rangers.
Are you able to cast Steel Wind Strike using higher spell slots?
Yes, but there's no benefit to doing so. You can always cast lower-level spells with higher level spell slots, but only spells with the "At Higher Levels" section actually improve when you use higher level slots.
Are you able to cast Steel Wind Strike using higher spell slots?
Yes, but there's no benefit to doing so. You can always cast lower-level spells with higher level spell slots, but only spells with the "At Higher Levels" section actually improve when you use higher level slots.
Well... Potentially minor benefit, as a nitpick. Makes it harder to hit with Counterspell, as it counts as whatever slot is used for the casting instead of its normal level. I've upcast Dimension Door before for that very reason.
This spell seems like it should actually be a high level rogue feature for some subclass. I am creating a homebrew wonderous item that provides a similar effect to a melee attacker twice per day:
This is a bracelet of black orichalcum links that appear to be many interlinked spikes. Expending a charge of this item allows the wearer to flourish their melee weapon and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee attack against each target. On a hit, a target takes damage equal to your weapon attack.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Note: If used by a rogue, the magic of the item allows the rogue to make a sneak attack against each target.
No Sneak Attack can't be used with Steel Wind Strike as it's a melee spell attack dealing force damage, not a weapon attack using a Finesse or a Ranged weapon where the extra damage’s type is the same as the weapon’s type.
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excuse me, I wanna use the spell in my battlesinger drow but i dont know if I have to make an attack using my dexterity because i am "flourish the weapon used in the casting and then vanish to strike like the wind" or I just have to use my intelligence because is a spell attack like shocking grasp
Act only according to that maxim whereby you can, at the same time, will that it should become a universal law.
- Emmanuel Kant
"Make a melee spell attack against each target."
You are using your spell attack modifier and you do not get any boni from your melee weapon.
As Voras said, it's a spell attack.
So if you're using a Bladesinger wizard it's D20 + Proficiency modifier + Intillegence modifier for each target of the spell.
I can't see any of the Bladesinger specific abilities helping this spell.
Yes, the melee weapon is a spell component, not actually used to attack, though you may describe it otherwise for flavor purposes.
I think it might be a little confusing, because similar spells that use a weapon as the spellcasting focus and include wielding the weapon itself in the spell description like Green Flame Blade and Booming Blade include a weapon attack as part of their casting, but Steel Wind Strike doesn't. Not sure why it doesn't... probably just to keep from having to rebalance the spell or anything to compensate for magical weapons or other features.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
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Steel Wind Strike is a high level spell designed for mages. So it has a set damage which means it does not use the weapon. If you are not a primary caster, chances are you will never learn them.
Green Flame Blade, Booming Blade, etc. are cantrips specifically designed for non-casters or Gish builds. You can take one level or even just a feat to get them.
That is the difference.
The M component in Steel Wind Strike has absolutely no interaction with the spell, including influencing your ability modifier. You use your INT modifier like you do with every other wizard spell you cast that has you make a spell attack, because no rule says otherwise.
Give yourself advantage on that spell attack by casting Greater Invisibility the turn before...
It is also on the Ranger Spell list. My personal belief is it was meant as sort of a capstone ability for Horizon Walkers or as a much stronger version of Zephyr Strike which is only available to Rangers.
Agreed
Wisea$$ DM and Player since 1979.
Are you able to cast Steel Wind Strike using higher spell slots?
Yes, but there's no benefit to doing so. You can always cast lower-level spells with higher level spell slots, but only spells with the "At Higher Levels" section actually improve when you use higher level slots.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Well... Potentially minor benefit, as a nitpick. Makes it harder to hit with Counterspell, as it counts as whatever slot is used for the casting instead of its normal level. I've upcast Dimension Door before for that very reason.
This spell seems like it should actually be a high level rogue feature for some subclass. I am creating a homebrew wonderous item that provides a similar effect to a melee attacker twice per day:
This is a bracelet of black orichalcum links that appear to be many interlinked spikes. Expending a charge of this item allows the wearer to flourish their melee weapon and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee attack against each target. On a hit, a target takes damage equal to your weapon attack.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Note: If used by a rogue, the magic of the item allows the rogue to make a sneak attack against each target.
Probably either very rare or legendary
I think you can only use sneak attack on one of those attacks, because it says once per turn
No Sneak Attack can't be used with Steel Wind Strike as it's a melee spell attack dealing force damage, not a weapon attack using a Finesse or a Ranged weapon where the extra damage’s type is the same as the weapon’s type.