Not sure if this belongs here or the homebrew tab, but I'm makeing a homebrew item based on the Wand of Fireballs, that lets you cast the Find Familiar Spell, and was wondering if l had to specify that "10GP worth of charcoal, incense, and herbs must be consumed by fire in a brass brazier", or if it's already in the rules that magic items that cast a spell with a cost requires that cost. (otherwise, what's stopping people from makeing wands of True Resurrection and Revivify?)
"otherwise, what's stopping people from makeing wands of True Resurrection and Revivify?"
Lore wise such magic items are powerful. Creating such an item is not a mundane task any caster can do and would probably require special ingredients and rituals for the enchantment process that are hard to come by. For example the Rod of Resurrection is a legendary item.
Crafting magic item rules are not at all representative for something like this.
Just for example, crafting a single spell scroll of True Resurrection takes the better part of a year and costs over a quarter of a million in gold... for a one-time use scroll. Scaling that up to something that can be used multiple times, even if there are literal months between uses, would be a truly enormous task.
There's less mechanical restriction on crafting a wand of Revivify... it's a third level spell, just like Fireball, although Revivify still has a costly 300gp diamond cost. Infusing a magic item so that it does not require that material component would take some degree of homebrewing, but I can't imagine any DM putting that item in their world, since it trivializes death so much (not that death isn't fairly trivial in 5e anyway)
Not sure if this belongs here or the homebrew tab, but I'm makeing a homebrew item based on the Wand of Fireballs, that lets you cast the Find Familiar Spell, and was wondering if l had to specify that "10GP worth of charcoal, incense, and herbs must be consumed by fire in a brass brazier", or if it's already in the rules that magic items that cast a spell with a cost requires that cost. (otherwise, what's stopping people from makeing wands of True Resurrection and Revivify?)
The rules on Activating Magic Items in the spells section tells you: components are not required unless the item says otherwise.
"otherwise, what's stopping people from makeing wands of True Resurrection and Revivify?"
Lore wise such magic items are powerful. Creating such an item is not a mundane task any caster can do and would probably require special ingredients and rituals for the enchantment process that are hard to come by. For example the Rod of Resurrection is a legendary item.
Crafting magic item rules are not at all representative for something like this.
Just for example, crafting a single spell scroll of True Resurrection takes the better part of a year and costs over a quarter of a million in gold... for a one-time use scroll. Scaling that up to something that can be used multiple times, even if there are literal months between uses, would be a truly enormous task.
There's less mechanical restriction on crafting a wand of Revivify... it's a third level spell, just like Fireball, although Revivify still has a costly 300gp diamond cost. Infusing a magic item so that it does not require that material component would take some degree of homebrewing, but I can't imagine any DM putting that item in their world, since it trivializes death so much (not that death isn't fairly trivial in 5e anyway)
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