If you're not going to allow it to do the only thing it does, why let your players have it in the first place? Better to either ban the item or make it much harder to acquire (i.e. increase the rarity, assuming you dole out rewards based on rarity).
This part from quindraco I have a slight issue with. It is not the Chest of Goodberry Preserving, so it isn't the "only thing it does". I don't even think the designers considered Goodberry when they made this item. It's useful outside of Goodberry.
And from this part of the spell description:
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
I don't think it matters what happens inside the chest, once 24 hours after casting the spell has passed, they don't heal or nourish. You might still have perfectly fresh berries in your chest, that you can consume like any other non-magical berry, but the spell doesn't require the berries to age. Just that 24 hours have passed after casting it, which I assume you were not inside the chest yourself when you cast it.
But it is definitely a DM call to rule it either way.
Does the magic fridge box keep the magic fruit magic? I don’t believe so because it’s less about exposure to the elements such as with normal food and more about how long it takes for the magic to unravel. A bottle of spell storing might be able to though but it would be more in the form of casting the spell later rather than having some berries in a bottle
Also when the 24 hours have passed are you left with nonmagical berries or do they just poof away?
The spell says the berries lose their potency after 24 hours, not that they disappear
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Stop aging is in the item description, which implies time stops in the chest. Perishables are anything that if left to their own devices eventually "go bad" within a reasonable amount of time (bananas i.e. take 1 to 3 days to perish) and the magical properties of the item are still a property of the item.
Considering Goodberries which are considered good while magic is active and considered in the process of perishing when the 24 hours is up, I'd personally say that time stops for the goodberry and thus allows them to have an extended duration.
Same with Chef's Treats from the Chef Feat (which isn't considered magical).
This part from quindraco I have a slight issue with. It is not the Chest of Goodberry Preserving, so it isn't the "only thing it does". I don't even think the designers considered Goodberry when they made this item. It's useful outside of Goodberry.
And from this part of the spell description:
I don't think it matters what happens inside the chest, once 24 hours after casting the spell has passed, they don't heal or nourish. You might still have perfectly fresh berries in your chest, that you can consume like any other non-magical berry, but the spell doesn't require the berries to age. Just that 24 hours have passed after casting it, which I assume you were not inside the chest yourself when you cast it.
But it is definitely a DM call to rule it either way.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Does the magic fridge box keep the magic fruit magic? I don’t believe so because it’s less about exposure to the elements such as with normal food and more about how long it takes for the magic to unravel. A bottle of spell storing might be able to though but it would be more in the form of casting the spell later rather than having some berries in a bottle
Also when the 24 hours have passed are you left with nonmagical berries or do they just poof away?
The spell says the berries lose their potency after 24 hours, not that they disappear
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Stop aging is in the item description, which implies time stops in the chest. Perishables are anything that if left to their own devices eventually "go bad" within a reasonable amount of time (bananas i.e. take 1 to 3 days to perish) and the magical properties of the item are still a property of the item.
Considering Goodberries which are considered good while magic is active and considered in the process of perishing when the 24 hours is up, I'd personally say that time stops for the goodberry and thus allows them to have an extended duration.
Same with Chef's Treats from the Chef Feat (which isn't considered magical).
You should see my links.