Interesting necro. Personally I would have found it logical that you'd always had to succeed the DC/AC whatever for it to be a success, that would to me be mathematically more logical. But that's just my opinion and I know how it actually works.
Page 7 and 193 of PHB state otherwise: equaling or exceeding is a success. WOTC hasn't always been clear on rules, but this one is pretty straight forward.
Could you provide whatever wotc book you're referencing for when the was changed? Or is a defender winning a tie just a homebrew rule you're trying to make standard?
I should also note that there is always a defender... So this would just be a static plus 1 buff to everything.
One of the easiest ways to remember the answer is a simple phrase: Tie goes to the defender.
AC: if the to hit roll ties with the AC then the defender (AC) wins the exchange
Huh? This is just wrong PHB says: "To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits." That definitely does not "go to the defender"
Page 7 and 193 of PHB state otherwise: equaling or exceeding is a success. WOTC hasn't always been clear on rules, but this one is pretty straight forward.
Could you provide whatever wotc book you're referencing for when the was changed? Or is a defender winning a tie just a homebrew rule you're trying to make standard?
I should also note that there is always a defender... So this would just be a static plus 1 buff to everything.
One of the easiest ways to remember the answer is a simple phrase: Tie goes to the defender.
AC: if the to hit roll ties with the AC then the defender (AC) wins the exchange
Huh? This is just wrong PHB says: "To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits." That definitely does not "go to the defender"
"Defender" only wins on ties in the specific case of contested checks, which means there is no AC and no DC at hand. DMThac0 presumably conflated the contested check rules with the general rules for overcoming AC/DC. Note that the contested check rules remain the same whether or not either or both contestants are using passive checks for their part of the contest, even though this may make it "feel" like there's a DC (there is not).
Nah dog, the number is the target your roll wants to reach. Go to rules in Ch 9: Combat, then under Attack Rolls it says When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block. https://www.dndbeyond.com/sources/basic-rules/combat#MakinganAttack
I think the confusion here is in the poor definition of AC/DC. The way I see it, they can both be seen as a difficulty.
DC refers to the difficulty of performing a particular action, like trying to fire an arrow at a bullseye on an archery target which requires proper aim.
AC is likewise a difficulty, where we substitute the archery target for a character. Not only is proper aim required but the (target) character may have natural defenses, armor, and the ability to dodge.
A contest assumes an action is simple enough to succeed if not actively resisted: If your target just stands there you will grapple them, and repeated contest rolls would occur for you to maintain the grapple if they struggle to get free.
In the case of the stealth/perception I think it's more accurate to say that the success of the stealth (how well the target is hiding) becomes the difficulty of your perception check.
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Interesting necro. Personally I would have found it logical that you'd always had to succeed the DC/AC whatever for it to be a success, that would to me be mathematically more logical. But that's just my opinion and I know how it actually works.
Altrazin Aghanes - Wizard/Fighter
Varpulis Windhowl - Fighter
Skolson Demjon - Cleric/Fighter
Page 7 and 193 of PHB state otherwise: equaling or exceeding is a success. WOTC hasn't always been clear on rules, but this one is pretty straight forward.
Could you provide whatever wotc book you're referencing for when the was changed? Or is a defender winning a tie just a homebrew rule you're trying to make standard?
I should also note that there is always a defender... So this would just be a static plus 1 buff to everything.
Huh? This is just wrong PHB says: "To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits." That definitely does not "go to the defender"
"Defender" only wins on ties in the specific case of contested checks, which means there is no AC and no DC at hand. DMThac0 presumably conflated the contested check rules with the general rules for overcoming AC/DC. Note that the contested check rules remain the same whether or not either or both contestants are using passive checks for their part of the contest, even though this may make it "feel" like there's a DC (there is not).
Nah dog, the number is the target your roll wants to reach. Go to rules in Ch 9: Combat, then under Attack Rolls it says When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block. https://www.dndbeyond.com/sources/basic-rules/combat#MakinganAttack
I think the confusion here is in the poor definition of AC/DC. The way I see it, they can both be seen as a difficulty.
DC refers to the difficulty of performing a particular action, like trying to fire an arrow at a bullseye on an archery target which requires proper aim.
AC is likewise a difficulty, where we substitute the archery target for a character. Not only is proper aim required but the (target) character may have natural defenses, armor, and the ability to dodge.
A contest assumes an action is simple enough to succeed if not actively resisted: If your target just stands there you will grapple them, and repeated contest rolls would occur for you to maintain the grapple if they struggle to get free.
In the case of the stealth/perception I think it's more accurate to say that the success of the stealth (how well the target is hiding) becomes the difficulty of your perception check.